note that i posted an update, plz use the latest. thanks
13L G40 Andul vs Amon-Sul (Allies+11)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 3 armour and 13 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 unit repaired.
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - Japanese
Battle in SumatraNon Combat Move - Japanese
1 armour, 2 artilleries, 2 bombers, 8 fighters, 7 infantry, 1 mech_infantry and 5 tactical_bombers moved from Kwangsi to Kwangtung
1 infantry moved from Celebes to 44 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 carriers, 2 destroyers, 1 infantry and 3 transports moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea ZonePlace Units - Japanese
10 infantry placed in Japan
3 infantry placed in Shantung
3 armour placed in KiangsuTurn Complete - Japanese
Japanese collect 48 PUs; end with 50 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag, 1 factory_minor and 3 infantry
Kwangsi : 1 flag, 1 airfield
Kiangsu : 1 flag, 3 armour and 1 factory_minor
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 11 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 2 fighters, 8 infantry and 2 tactical_bombers
Hainan : 1 harbour
Suiyuyan : 1 flag, 1 artillery
Chahar : 1 flag
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 armour, 3 artilleries, 2 bombers, 8 fighters, 1 harbour, 8 infantry, 1 mech_infantry and 5 tactical_bombers
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag
Java : 1 flag, 1 artillery
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 4 transports
18 Sea Zone : 1 submarine
17 Sea Zone : 1 submarine
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 48 / 58
Russians : 30 / 32
Japanese : 48 / 55
Americans : 52 / 77
Chinese : 10 / 17
British : 33 / 38
UK_Pacific : 7 / 6
Italians : 16 / 16
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 artillery, 5 bombers, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 artilleries, 2 battleships, 3 cruisers, 2 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to JavaCombat - Americans
Battle in Java
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery
Americans win, taking Java from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
3 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
2 aaGuns moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Central United States to Central America
2 aaGuns and 1 infantry moved from Western United States to Central United States
1 bomber moved from Wake Island to Queensland
1 armour and 1 infantry moved from Wake Island to 31 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
1 artillery placed in Western United States
1 transport placed in 10 Sea Zone
2 infantry placed in Central United States
5 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsTerritory Summary for Americans :
Caroline Islands : 1 armour and 1 infantry
Queensland : 1 bomber
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 5 bombers, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
Java : 1 flag, 2 artilleries and 2 infantry
42 Sea Zone : 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports
33 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport
30 Sea Zone : 1 destroyer
10 Sea Zone : 1 transport
Central United States : 2 aaGuns, 1 factory_major and 3 infantry
Central America : 2 mech_infantrys
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Morocco : 2 aaGuns and 1 mech_infantry
86 Sea Zone : 1 transport
101 Sea Zone : 1 transport
Brazil : 1 flag, 4 infantry
91 Sea Zone : 3 transports -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
1 fighter moved from Yunnan to Suiyuyan
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
1 fighter moved from Yunnan to Suiyuyan
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hopei
1 fighter moved from Suiyuyan to Hopei
1 aaGun, 3 artilleries and 12 infantry moved from Yunnan to KwangsiPlace Units - Chinese
2 artilleries and 3 infantry placed in KwangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3,1,6,2,4,2,4,6,5,4,4,2,6,6,6
Chinese collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Kwangsi : 1 aaGun, 1 airfield, 5 artilleries and 16 infantry
Kiangsi : 1 infantry
Jehol : 1 infantry
Suiyuyan : 1 infantry
Hunan : 1 infantry
Hopei : 1 fighter and 1 infantry
Anhwe : 1 infantry -
I am not sure if the Chinese can loose IPC to blockades. I think they can not. It is probably a Triple A bug. If U re not sure too i ll contact some other players, and add Chinese 1 IPC. But it is not that urgent. I am going for a walk and i ll play UK then.
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I could not find anything in the rule book that exempts china.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 artillery and 2 infantry moved from Trans-Jordan to Saudi Arabia
2 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Saudi Arabia
1 armour moved from Egypt to Saudi Arabia
2 fighters moved from Iraq to Saudi Arabia
1 submarine moved from 78 Sea Zone to 41 Sea Zone
1 infantry moved from Shan State to Malaya
1 bomber moved from Yunnan to Malaya
1 fighter moved from India to French Indo China
1 infantry moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo China
2 fighters moved from United Kingdom to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - British
British takes Political Action: Political Action Allies To War With TrueNeutrals
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - British
British buy 1 airfield, 3 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 artillery and 2 infantry moved from Trans-Jordan to Saudi Arabia
2 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Saudi Arabia
1 armour moved from Egypt to Saudi Arabia
2 fighters moved from Iraq to Saudi Arabia
1 submarine moved from 78 Sea Zone to 41 Sea Zone
1 infantry moved from Shan State to Malaya
1 bomber moved from Yunnan to Malaya
1 fighter moved from India to French Indo China
1 infantry moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo China
2 fighters moved from United Kingdom to Holland BelgiumCombat - British
Battle in 41 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
British win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Saudi Arabia
British attack with 1 armour, 1 artillery, 2 fighters and 4 infantry
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 1 armour, 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 armour
British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Greece
Battle in Malaya
British attack with 1 bomber and 1 infantry
Japanese defend with 1 harbour and 1 infantry
British win, taking Greece from Italians with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Norway
Battle in French Indo China
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British win, taking Norway from Germans with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 mech_infantry moved from India to Yunnan
1 bomber moved from Malaya to Kwangsi
2 fighters moved from French Indo China to Kwangsi
4 aaGuns, 3 artilleries, 6 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi
1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
2 fighters moved from Saudi Arabia to 99 Sea Zone
1 carrier, 2 cruisers, 4 destroyers and 1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
2 fighters and 2 tactical_bombers moved from Algeria to Gibraltar
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
2 aaGuns and 2 infantry moved from 125 Sea Zone to Norway
2 cruisers moved from 110 Sea Zone to 125 Sea Zone
1 battleship and 1 destroyer moved from 111 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
2 artilleries moved from Egypt to AlexandriaPlace Units - British
3 infantry placed in United Kingdom
1 airfield placed in Gibraltar
2 transports placed in 81 Sea ZoneTurn Complete - British
British collect 44 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
Kwangsi : 4 aaGuns, 3 artilleries, 1 bomber, 2 fighters, 6 infantry and 2 mech_infantrys
Yunnan : 1 mech_infantry
India : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 7 infantry
41 Sea Zone : 1 flag, 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 2 artilleries and 1 mech_infantry
Gibraltar : 1 airfield, 2 fighters, 1 harbour and 2 tactical_bombers
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Algeria : 1 artillery
Tunisia : 1 flag, 1 infantry
Norway : 1 flag, 2 aaGuns, 1 artillery and 3 infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
Tobruk : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers and 3 transports
Saudi Arabia : 1 flag, 1 armour, 1 artillery and 4 infantry
Greece : 1 flag, 1 infantry
99 Sea Zone : 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 transport
97 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 3 transports
Persia : 1 flag
110 Sea Zone : 1 transport -
No, no they shouldn’t. The only solution at this time is to just edit back the damage they suffer as they suffer it.
We have the answer. Please add 1 IPC to Chinese. Thank U :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
3 infantry moved from Bulgaria to Greece
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
1 fighter moved from Southern Italy to Greece
1 bomber moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 2 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the British lost in Holland Belgium
Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 3/3 hits
British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
1 artillery owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Greece
Italians attack with 1 fighter and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 3 infantry in Greece, round 2 : 2/4 hits
British roll dice for 1 infantry in Greece, round 2 : 0/1 hits
1 infantry owned by the British lost in Greece
Italians win, taking Greece from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 bomber and 2 infantry
French defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits
French roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Normandy Bordeaux, round 3 : 2/3 hits
French roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits
2 infantry owned by the French lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 3/7 hits
British roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
1 infantry owned by the British lost in Tunisia
Italians win, taking Tunisia from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 infantry moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_True
1 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Greece to Southern Italy
1 fighter moved from Holland Belgium to Northern Italy
1 bomber moved from Normandy Bordeaux to Southern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
2 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5,3,5,5,1,6,1,6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Italians collect 11 PUs (7 lost to blockades); end with 11 PUs totalTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 2 aaGuns
Tunisia : 1 flag, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Holland Belgium : 2 infantry
Northern Italy : 1 artillery, 1 factory_major, 1 fighter and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
Switzerland : 1 flag, 3 infantry
Bulgaria : 1 flag
Greece : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 45 / 58
Russians : 30 / 32
Japanese : 40 / 55
Americans : 58 / 83
Chinese : 14 / 19
British : 38 / 49
UK_Pacific : 7 / 7
Italians : 18 / 11
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 19 to 20
EDIT: Turning off Edit Mode
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Yunnan to French Indo China
ANZAC take French Indo China from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 19 to 20
EDIT: Turning off Edit Mode
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Yunnan to French Indo China
ANZAC take French Indo China from JapaneseCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in CelebesNon Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
3 destroyers moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 cruiser and 1 destroyer moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from Alexandria to TobrukPlace Units - ANZAC
1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6,4,6,1,4,1,2,6,2,6,2,5,3,6,6
ANZAC collect 13 PUs (2 lost to blockades); end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Borneo : 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 cruiser, 5 destroyers, 3 fighters and 1 submarine
44 Sea Zone : 1 transport
43 Sea Zone : 1 transport
Tobruk : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
2 cruisers and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from Egypt to Alexandria
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
Egypt : 1 infantry
United Kingdom : 1 fighter
125 Sea Zone : 2 cruisers and 1 destroyer
94 Sea Zone : 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 2 bombers, 1 fighter and 2 tactical_bombers; Remaining resources: 2 PUs;Combat Move - Germans
5 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Western Ukraine to Bryansk
9 armour moved from Eastern Poland to Bryansk
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
12 armour, 5 artilleries, 16 infantry and 4 mech_infantrys moved from Belarus to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 22 armour, 5 artilleries, 17 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 22 armour, 5 artilleries, 17 infantry and 4 mech_infantrys in Bryansk, round 2 : 14/48 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 22 armour, 5 artilleries, 17 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 tactical_bombers moved from Eastern Poland to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
2 fighters moved from Baltic States to Ukraine
1 aaGun moved from Baltic States to Eastern Poland
2 fighters moved from Western Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to Eastern Poland
3 armour moved from Western Germany to Poland
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_TruePlace Units - Germans
2 bombers placed in Western Germany
1 fighter and 2 tactical_bombers placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
Germans collect 50 PUs (1 lost to blockades); end with 52 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 6 bombers, 1 factory_major, 1 harbour and 1 infantry
Poland : 3 armour
Germany : 1 factory_major
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 22 armour, 5 artilleries, 17 infantry and 4 mech_infantrys
Archangel : 1 flag, 5 infantry
Eastern Poland : 1 flag, 1 aaGun, 2 fighters and 1 tactical_bomber
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Western Ukraine : 1 flag, 1 aaGun
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 tactical_bombers
Smolensk : 1 flag
Sweden : 1 flag, 7 infantry
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 51 / 57
Russians : 27 / 32
Japanese : 31 / 55
Americans : 58 / 83
Chinese : 14 / 20
British : 38 / 49
UK_Pacific : 11 / 7
Italians : 18 / 11
ANZAC : 15 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarPurchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
18 infantry moved from Korea to Manchuria
1 armour moved from Vologda to Smolensk
Russians take Smolensk from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarPurchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
18 infantry moved from Korea to Manchuria
1 armour moved from Vologda to Smolensk
Russians take Smolensk from GermansCombat - Russians
Battle in Manchuria
Russians attack with 18 infantry
Japanese defend with 1 aaGun, 2 fighters, 8 infantry and 2 tactical_bombers
12 infantry owned by the Russians retreated to Korea
Japanese win with 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Russians: 6 infantryNon Combat Move - Russians
3 mech_infantrys moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Samara to Russia
3 aaGuns, 1 armour, 7 artilleries, 6 infantry and 4 mech_infantrys moved from Vologda to Russia
1 armour moved from Smolensk to Russia
2 infantry moved from Novosibirsk to SamaraPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,6,3
Russians collect 25 PUs (3 lost to blockades); end with 25 PUs totalTerritory Summary for Russians :
Korea : 1 flag, 2 aaGuns and 12 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Russia : 5 aaGuns, 1 airfield, 2 armour, 28 artilleries, 1 factory_major, 2 fighters, 31 infantry, 7 mech_infantrys and 1 tactical_bomber
Volgograd : 1 factory_minor
Samara : 2 infantry
113 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 9 armour; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Anhwe
2 fighters moved from Manchuria to Jehol
2 tactical_bombers moved from Manchuria to Anhwe
3 armour moved from Kiangsu to Kiangsi
1 armour, 3 artilleries, 2 bombers, 8 fighters, 8 infantry, 1 mech_infantry and 5 tactical_bombers moved from Kwangtung to KiangsiCombat - Japanese
Battle in Anhwe
Japanese attack with 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Anhwe, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Jehol, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 4 armour, 3 artilleries, 2 bombers, 8 fighters, 8 infantry, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 4 armour, 3 artilleries, 2 bombers, 8 fighters, 8 infantry, 1 mech_infantry and 5 tactical_bombers in Kiangsi, round 2 : 13/31 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 4 armour, 3 artilleries, 2 bombers, 8 fighters, 8 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
2 fighters moved from Jehol to Manchuria
2 tactical_bombers moved from Anhwe to Manchuria
2 bombers, 8 fighters and 5 tactical_bombers moved from Kiangsi to KiangsuPlace Units - Japanese
3 armour placed in Kiangsu
3 armour placed in Shantung
3 armour placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5
Japanese collect 34 PUs; end with 35 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag, 3 armour and 1 factory_minor
Kiangsu : 1 flag, 3 armour, 2 bombers, 1 factory_minor, 8 fighters and 5 tactical_bombers
Kiangsi : 1 flag, 4 armour, 3 artilleries, 8 infantry and 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 3 armour, 1 factory_major, 1 harbour and 12 infantry
Jehol : 1 flag, 2 infantry
Manchuria : 1 flag, 2 fighters, 6 infantry and 2 tactical_bombers
Hainan : 1 harbour
Chahar : 1 flag
Anhwe : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour
Sumatra : 1 flag, 1 infantry
37 Sea Zone : 1 flag
18 Sea Zone : 1 submarine
17 Sea Zone : 1 submarine
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter, 4 submarines, 1 tactical_bomber and 4 transportsProduction/PUs Summary :
Germans : 50 / 57
Russians : 28 / 25
Japanese : 34 / 35
Americans : 58 / 83
Chinese : 11 / 20
British : 38 / 49
UK_Pacific : 11 / 7
Italians : 18 / 11
ANZAC : 15 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to WarPurchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 bombers, 3 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 infantry moved from Brazil to Venezuela
2 mech_infantrys moved from Central America to Venezuela
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 65 Sea Zone
1 artillery and 3 infantry moved from 65 Sea Zone to Chile
1 bomber moved from Western United States to Chile
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 bomber moved from Western United States to Venezuela -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to WarPurchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 bombers, 3 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 infantry moved from Brazil to Venezuela
2 mech_infantrys moved from Central America to Venezuela
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 65 Sea Zone
1 artillery and 3 infantry moved from 65 Sea Zone to Chile
1 bomber moved from Western United States to Chile
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 bomber moved from Western United States to VenezuelaCombat - Americans
Battle in Venezuela
Americans attack with 1 bomber, 4 infantry and 2 mech_infantrys
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 1 bomber, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Battle in Chile
Americans attack with 1 artillery, 1 bomber and 3 infantry
Neutral_True defend with 2 infantry
Americans win, taking Chile from Neutral_True with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Battle in HainanNon Combat Move - Americans
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 bomber moved from Queensland to Kwangsi
1 bomber moved from Chile to Brazil
1 bomber moved from Venezuela to Brazil
3 bombers moved from Western United States to Queensland
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 86 Sea Zone to 89 Sea ZonePlace Units - Americans
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry placed in Central United States
2 bombers placed in Western United States
3 submarines placed in 10 Sea Zone
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsTerritory Summary for Americans :
Kwangsi : 1 armour, 1 artillery, 1 bomber and 2 infantry
Hainan : 1 flag, 1 artillery, 1 harbour and 1 infantry
Queensland : 3 bombers
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
Java : 1 flag
36 Sea Zone : 3 battleships, 5 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 tactical_bomber and 3 transports
35 Sea Zone : 1 submarine
34 Sea Zone : 1 submarine
10 Sea Zone : 3 submarines
54 Sea Zone : 1 destroyer
Central United States : 2 aaGuns, 1 armour, 2 artilleries, 1 factory_major, 4 infantry and 1 mech_infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Morocco : 2 aaGuns and 1 mech_infantry
Chile : 1 flag, 1 artillery and 2 infantry
65 Sea Zone : 2 transports
89 Sea Zone : 1 transport
101 Sea Zone : 5 transports
Brazil : 1 flag, 2 bombers
Venezuela : 1 flag, 3 infantry and 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Hopei to Kiangsi
5 artilleries and 16 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese





