13L G40 Infrastructure vs Seththenewb (Allies +10)


  • Thanks, turn today. My brother’s gone now. I got some games in yesterday and the rest will go through today.


  • Persia LL Rd1 (3inf, 5mech, 7arm, 9ftr, 6bmb [92 punch] vs 28inf, 4art, aa [64 punch])

    aa
    DiceRolls: 1@3; Total Hits: 11@3: (3)

    A No aa hit = 15 hits plus
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    A aa hit = 14 hits plus
    DiceRolls: 1@5; Total Hits: 11@5: (3)

    D 10 hits plus
    DiceRolls: 1@4; Total Hits: 01@4: (5)


  • Casualties
    US: 3inf, 5mech, 2arm, ftr
    Japan: 14 inf, aa

    Persia LL Rd2 (6arm, 8ftr, 6bmb [78 punch] vs 14inf, 4art [36 punch])

    A 13 hits

    D 6 hits

    Casualties
    US: 6 arm
    Japan: 13 inf

    Persia LL Rd3 (8ftr, 6bmb [60 punch] vs inf, 4art [10 punch])

    A 10 hits
    D 1 hit plus
    DiceRolls: 1@4; Total Hits: 01@4: (6)


  • Wait, I goofed in there somewhere.


  • I kept an extra tank on accident after Rd1, so rolling for Rd2 attacker dice to see if it’s 9 hits or 10 hits.

    DiceRolls: 1@3; Total Hits: 01@3: (5)


  • So you get another hit for Rd3 and that means I lose a fighter automatically. So I’m down to clearing it with 5 fighters, 6 bombers.

    Please double check

    Rd1 3inf, 5mech, 7arm, 9ftr, 6bmb
    US loses 3inf, 5mech, 2arm, ftr
    Rd2 5arm, 8ftr, 6bmb
    lose 5arm, ftr
    Rd3 7ftr, 6bmb
    lose 2 ftr

    CW/5ftr, 6bmb


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Purchase Units - British
                British buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 4 PUs;

    Combat Move - British
                13 armour and 11 mech_infantrys moved from Iraq to Eastern Persia
                      British take Persia from Japanese
                5 fighters moved from Saudi Arabia to Eastern Persia
                1 bomber moved from Turkey to Eastern Persia
                1 destroyer moved from 81 Sea Zone to 71 Sea Zone

    Combat - British
                Battle in 71 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 submarine
                    Japanese win with no units remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Eastern Persia
                    British attack with 13 armour, 1 bomber, 5 fighters and 11 mech_infantrys
                    Japanese defend with 1 artillery, 2 bombers, 5 fighters, 5 infantry and 3 tactical_bombers
                    British win, taking Eastern Persia from Japanese with 11 armour, 1 bomber and 5 fighters remaining. Battle score for attacker is 70
                    Casualties for Japanese: 1 artillery, 2 bombers, 5 fighters, 5 infantry and 3 tactical_bombers
                    Casualties for British: 2 armour and 11 mech_infantrys

    Non Combat Move - British
                5 fighters moved from Eastern Persia to Iraq
                1 bomber moved from Eastern Persia to Iraq
                1 aaGun, 4 artilleries, 7 infantry and 2 tactical_bombers moved from Turkey to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Egypt to Iraq
                3 infantry moved from Saudi Arabia to Iraq
                1 mech_infantry moved from Saudi Arabia to Iraq
                1 destroyer moved from 119 Sea Zone to 109 Sea Zone
                1 fighter moved from 101 Sea Zone to Eastern United States

    Place Units - British
                3 infantry placed in Egypt
                1 armour and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
                British collect 31 PUs (2 lost to blockades); end with 35 PUs total

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Iraq: 3 bombers and 5 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Iraq: 3 bombers
                EDIT: Removing units owned by Americans from Saudi Arabia: 3 bombers
                EDIT: Adding units owned by Americans to Egypt: 6 bombers
                EDIT: Turning off Edit Mode


  • Much appreciated with the LL reroll.


  • i think round 1 you should have had 80 not 92…


  • As you can see math is NOT my forte.  :?

    It’s why I wrote it all out like that to help myself avoid mistakes like this. Hmm, I think I counted the bombers as 6@6 for 36 instead of 6@4 for 24. Sooo . . .  first round stands as it was. You got your aa shot, so I have 77 punch now for 12 hits and 5 towards the next one. I rolled a 3 so 13 hits.

    Moving forward which would you prefer. Rerolling after Rd2 with the corrected casualties or keeping the dice where applicable?


  • reroll round 2 on.
    :-D


  • Losses:
    US - 3inf, 5mech, 2arm, ftr
    Japan - aa, 12inf

    Rd2 5arm, 8ftr, 6bmb {63} vs 16inf, 4art {40}
    A 10 hits plus
    DiceRolls: 1@3; Total Hits: 11@3: (3)
    D 6 hits plus
    DiceRolls: 1@4; Total Hits: 11@4: (4)


  • Losses
    US: 5arm, 2ftr
    Japan: 11inf

    Rd3 3ftr, 6bmb {42} vs 5inf, 4art {18}

    A = 7 hits
    D = 3 hits

    Losses
    US - 3ftr
    Japan - 5inf, 2art

    Rd4 3ftr, 6bmb {33} vs 2art {4}

    A = defender dead
    D
    DiceRolls: 1@4; Total Hits: 01@4: (5)


  • CW/3ftr, 6bmb

    Please double check my math as you’ve seen. If you notice another discrepancy, go ahead and roll it yourself as I apparently can’t be trusted near math.

    hopefullydone.tsvg


  • these breaks are a pain, but i think they are worth it for a good competitive game like this!

    Cheers!


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Purchase Units - Italians
                Italians buy 1 aaGun, 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Greece to Turkey
                      Italians take Turkey from Americans
                4 infantry moved from Rostov to Caucasus
                1 armour moved from Ukraine to Caucasus
                1 mech_infantry moved from Ukraine to Caucasus
                1 fighter moved from Greece to Caucasus
                1 infantry moved from Libya to Tobruk
                      Italians take Tobruk from Americans
                2 infantry moved from Ukraine to Bryansk
                1 fighter moved from Greece to Bryansk
                2 submarines moved from 91 Sea Zone to 109 Sea Zone
                2 fighters moved from 91 Sea Zone to 109 Sea Zone
                1 fighter moved from Gibraltar to 109 Sea Zone


  • scramble off britian?


  • nope


  • i meant to move an italian inf to braz, but somehow forgot to do it.
    Will you allow it?


  • I will finish my turn with the edit since I think you would allow it.  If I am wrong please dont hesitate to edit it back.  At least this way you have a map to see what I’m talking about.

Suggested Topics

  • 12
  • 6
  • 9
  • 128
  • 60
  • 84
  • 978
  • 1.9k
Axis & Allies Boardgaming Custom Painted Miniatures

30

Online

17.8k

Users

40.5k

Topics

1.8m

Posts