TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
Absolutely - please post it. I know what I’m doing (for the most part :-)) as the Allies, and you have done a great job with Japan creating a strong Pacific shield while also crushing China.
(btw - I posted a long response to you earlier, but my internet went down and it was never sent :? - it was too much for me to go back and try to rewrite it)
The Aleutian move is a good one, and worth it. The same round you went over 70 IPCs, you knocked the US down to 67. I had to buy the right units (transport/inf/art/bomber) to take it back, and it slows down the US machine in the Pacific. If Japan desires, it can also build a sub etc. and then take out the transport the US used to take back the Aleutians…
I’ve written about this in a bunch of places before, but most people don’t respond. I don’t know why, because it is THE cornerstone of my A&A strategy - the game is all about initiative. Units don’t matter, as much as what they represent in this regard. Make your opponent respond to you, keep them off balance, and with decent logistics, good purchasing, and normal dice, you’ll win more often than not.
The Aleutians attack represented you getting the initiative, and making me react. So I’m all for it. If gh2 or whatever his name is can’t understand that, that’s his problem :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantry
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to 46 Sea Zone
1 fighter moved from New Guinea to 46 Sea Zone
1 submarine moved from 45 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 46 Sea Zone
1 cruiser, 1 destroyer, 3 fighters and 2 submarines moved from 46 Sea Zone to 33 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Alexandria to Egypt
1 fighter moved from Egypt to Rostov
Turn Complete - French
So I put my 4 bombers in London to bomb your Major factory and for some reason it just skipped that. I will do it here and adjust accordingly.
AA guns
Rolls: 4@1; Total Hits: 14@1: (3, 1, 4, 2)
So you hit one bomber. Big shocker. I think there was only one roll that round where you didn’t get a hit rolling almost all 2’s. Russia has been brutal.
Rolls: 3@4; Total Hits: 33@4: (3, 4, 1)
It doesn’t matter the attack value. It just adds 2 to each dice correct? that’s how I will adjust and if it is different let me know.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 bomber, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Archangel to Vologda
2 armour moved from Archangel to Vologda
7 armour moved from Archangel to Urals
2 infantry moved from Belarus to Smolensk
3 mech_infantrys moved from Belarus to Bryansk
2 mech_infantrys moved from Belarus to Smolensk
1 bomber moved from Southern Italy to Smolensk
2 bombers moved from Southern Italy to Bryansk
1 bomber moved from Southern Italy to Rostov
2 mech_infantrys moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
Combat - Germans
Battle in Urals
Germans attack with 7 armour
Russians defend with 1 infantry
Germans win, taking Urals from Russians with 7 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 4 infantry
Germans win, taking Vologda from Russians with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 4 infantry
Battle in Smolensk
Germans attack with 1 bomber, 2 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 2 bombers and 3 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
French defend with 1 fighter
Germans win, taking Rostov from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 fighter
Non Combat Move - Germans
1 bomber moved from Rostov to Ukraine
2 bombers moved from Bryansk to Ukraine
1 bomber moved from Smolensk to Archangel
1 artillery and 1 infantry moved from Novgorod to Archangel
2 armour and 1 mech_infantry moved from Belarus to Archangel
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Belarus to Smolensk
1 aaGun moved from Archangel to Vologda
6 fighters and 5 tactical_bombers moved from Southern Italy to Bessarabia
1 artillery and 3 infantry moved from France to Western Germany
2 aaGuns moved from France to Western Germany
1 submarine moved from 113 Sea Zone to 119 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
4 artilleries, 1 bomber and 4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 14
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Turning off Edit Mode
so I put 14 on your complex and removed one of my bombers.
Ghr2 was talking more smack:)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Vologda
1 infantry moved from Volgograd to Rostov
2 mech_infantrys moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
4 infantry moved from Russia to Smolensk
4 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
5 infantry moved from Novosibirsk to Vologda
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Rostov from Germans with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 5 infantry
Germans defend with 1 aaGun, 1 infantry and 2 mech_infantrys
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 aaGun, 1 infantry and 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 aaGun and 2 armour
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 2 armour
Casualties for Russians: 3 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 aaGun and 2 mech_infantrys
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 aaGun and 2 mech_infantrys
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
2 aaGuns moved from Novosibirsk to Samara
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Russia to Samara
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 infantry and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from Japan to Buryatia
1 infantry moved from Sakha to Buryatia
2 infantry moved from Amur to Buryatia
1 infantry moved from Kansu to Timguska
1 infantry moved from Kansu to Novosibirsk
1 artillery moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 bomber moved from Sikang to Novosibirsk
1 bomber moved from Sikang to Timguska
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 18 Sea Zone to 22 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 cruiser moved from 35 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 8 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Alaska
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 bomber
Japanese win, taking Alaska from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
ANZAC win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Novosibirsk
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Timguska
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Timguska from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Buryatia
Japanese attack with 1 fighter and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Buryatia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Buryatia to Amur
1 bomber moved from Novosibirsk to Anhwe
1 bomber moved from Timguska to Hopei
2 battleships, 4 carriers, 1 cruiser, 4 fighters, 3 tactical_bombers and 3 transports moved from 35 Sea Zone to 20 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 armour and 1 artillery moved from Shan State to French Indo China
1 infantry moved from Kwangsi to Yunnan
1 aaGun moved from Kwangsi to French Indo China
1 tactical_bomber moved from Szechwan to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Sikang to French Indo China
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 44 Sea Zone to French Indo China
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
2 destroyers and 8 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 fighters
EDIT: Adding units owned by Japanese to Japan: 2 fighters
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from 20 Sea Zone: 3 transports
EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
sorry about the edits. put stuff in the wrong place cause I was pissed about the excessive amount of 2’s that you have been rolling:)
I haven’t been rolling them… you’re the one clicking the button! :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 destroyers moved from 25 Sea Zone to 15 Sea Zone
1 destroyer moved from 15 Sea Zone to 8 Sea Zone
1 destroyer moved from 15 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 bomber and 1 fighter moved from Western United States to Alaska
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 17 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 2 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 22 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Alaska
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Alaska from Japanese with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 8 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -16
Casualties for Americans: 2 destroyers
Battle in 45 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
2 fighters moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from 17 Sea Zone to 23 Sea Zone
1 fighter moved from 23 Sea Zone to 33 Sea Zone
1 bomber moved from Alaska to Western United States
1 fighter moved from Alaska to Western United States
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 armour, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 87 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from French West Africa to 87 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to 91 Sea Zone
1 cruiser and 3 destroyers moved from 92 Sea Zone to 91 Sea Zone
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
Place Units - Americans
1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry placed in Western United States
Americans undo move 1.
1 armour, 1 bomber and 1 mech_infantry placed in Western United States
1 submarine placed in 10 Sea Zone
1 submarine and 2 transports placed in 101 Sea Zone
2 artilleries, 1 fighter and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - British
British repair 5 damage on 5 factory_majors; Remaining resources: 33 PUs;
British buy 5 infantry and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 destroyers moved from 92 Sea Zone to 97 Sea Zone
1 bomber and 3 fighters moved from Egypt to 97 Sea Zone
1 infantry moved from Caucasus to Kazakhstan
1 fighter moved from Iraq to Kazakhstan
2 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
6 artilleries and 17 infantry moved from Burma to Shan State
4 mech_infantrys moved from India to Shan State
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Yunnan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 6 artilleries, 17 infantry and 4 mech_infantrys
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 6 artilleries, 17 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 4 destroyers and 3 fighters
Italians defend with 1 battleship, 2 cruisers and 1 destroyer
Units damaged: 1 battleship owned by the Italians
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 20
Casualties for British: 4 destroyers
Casualties for Italians: 1 battleship, 2 cruisers and 1 destroyer
Battle in Kazakhstan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
British win, taking Kazakhstan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
3 fighters moved from 97 Sea Zone to Malta
1 bomber moved from 97 Sea Zone to Egypt
2 infantry moved from Northwest Persia to Caucasus
1 armour moved from Iraq to Northwest Persia
1 artillery and 3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
5 infantry moved from Egypt to Trans-Jordan
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 battleships, 1 carrier, 3 cruisers, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from India to Burma
2 aaGuns moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 fighter moved from Kazakhstan to Turkmenistan
Place Units - British
3 submarines placed in 98 Sea Zone
3 infantry placed in Iraq
2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry
I didn’t scramble your fighter from S Italy, as it resulted in only .5 hit when I ran the battle calculator. However, if you feel strongly that you would have scrambled regardless, you get two rolls at 4 and would lose the fighter.
I’m ok with whatever you choose - I play by math, and odds quite a lot, so it’s a choice I wouldn’t have made personally. But many people don’t play by math, and odds :-)
My 2 destroyer on 1 sub failure off the Aleutians opened up a can of worms for me - that was a significant loss on the pacific map for me, and you have more choices… for one thing, it should have shielded my transport, and also allowed me to build one. What seems like a small battle turns into huge ripple effects.
Let this be another example for ghr2 or gh2 or whatever. You created your own opportunity for luck. I’m running out of troops to attack the Phillipines/DEI area. You are keeping the momentum in the Pacific. Case closed :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
1 bomber moved from Ukraine to Rostov
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry and 2 mech_infantrys
Italians win, taking Rostov from Russians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 infantry and 2 mech_infantrys
Casualties for Italians: 1 infantry
Battle in Bryansk
Italians attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 artillery and 3 infantry
retreated to Bryansk
Russians win with 1 artillery remaining. Battle score for attacker is -1
Casualties for Russians: 3 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - Italians
1 aaGun moved from Ukraine to Rostov
1 artillery moved from Bessarabia to Ukraine
1 aaGun, 3 artilleries and 10 infantry moved from Northern Italy to France
1 fighter moved from Rostov to Ukraine
1 bomber moved from Rostov to Ukraine
1 fighter moved from Bryansk to Ukraine
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to Queensland
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 bombers, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Urals to Yenisey
Germans take Evenkiyskiy from Russians
1 armour moved from Urals to Kazakhstan
Germans take Novosibirsk from Russians
1 artillery, 1 infantry and 1 mech_infantry moved from Archangel to Vologda
1 bomber moved from Archangel to Vologda
2 armour moved from Urals to Samara
3 mech_infantrys moved from Novgorod to Smolensk
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 armour moved from Ukraine to Tambov
Germans take Tambov from Russians
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 armour moved from Ukraine to Caucasus
3 bombers moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
1 fighter and 1 tactical_bomber moved from Bessarabia to Smolensk
1 fighter and 1 tactical_bomber moved from Bessarabia to Smolensk
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
4 bombers moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from Bessarabia to Caucasus
1 fighter moved from Bessarabia to Smolensk
3 armour moved from Urals to Kazakhstan
Combat - Germans
Battle in Yenisey
Germans attack with 1 armour
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Battle in Bryansk
Germans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery
Germans win, taking Bryansk from Russians with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Vologda
Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Vologda from Russians with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Smolensk
Germans attack with 3 fighters, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery and 3 infantry
Germans win, taking Smolensk from Russians with 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Kazakhstan
Germans attack with 4 armour
British defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 4 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 3 bombers, 1 fighter and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Caucasus from Russians with 1 armour, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Samara
Germans attack with 2 armour
Russians defend with 2 aaGuns and 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 armour
Casualties for Russians: 2 aaGuns
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 8,6,4,6 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Non Combat Move - Germans
4 bombers moved from United Kingdom to Western Germany
1 bomber moved from Vologda to Anhwe
3 bombers moved from Caucasus to Hopei
1 fighter and 1 tactical_bomber moved from Caucasus to Bessarabia
2 fighters and 2 tactical_bombers moved from Bryansk to Belarus
3 fighters and 2 tactical_bombers moved from Smolensk to Belarus
Place Units - Germans
1 infantry and 2 mech_infantrys placed in Novgorod
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
3 bombers placed in Western Germany
1 transport placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
That’s a lot of money, Germany… do you really need so much? :-)