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13LG40 NT Hobo (Allies+9) vs Seththenewb (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Northwest Persia to Iraq
                2 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Smolensk
                3 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Vologda
                1 tactical_bomber moved from Russia to Vologda
                1 infantry moved from Russia to Bryansk
                1 armour, 43 infantry and 2 mech_infantrys moved from Russia to Tambov

    Combat - Russians
                Battle in Iraq
                    Russians attack with 2 infantry
                    Italians defend with 1 armour
                    Russians win, taking Iraq from Italians with 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 artillery
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 4 infantry
                    Germans defend with 1 aaGun and 1 artillery
                    Russians win, taking Bryansk from Germans with 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 aaGun and 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 1 armour, 43 infantry and 2 mech_infantrys
                    Germans defend with 1 aaGun and 2 mech_infantrys
                    Russians win, taking Tambov from Germans with 1 armour, 41 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 aaGun and 2 mech_infantrys
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 aaGun moved from Russia to Tambov
                1 fighter moved from Vologda to Russia
                1 infantry moved from Russia to Samara
                1 fighter moved from Smolensk to Russia
                1 tactical_bomber moved from Vologda to Russia
                1 aaGun moved from Russia to Tambov
                2 infantry moved from Urals to Evenkiyskiy
                1 aaGun and 2 infantry moved from Finland to Norway

    Place Units - Russians
                4 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 27 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 carriers; Remaining resources: 3 PUs; 3 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 armour moved from Yenisey to Yakut S.S.R.
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                2 mech_infantrys moved from Manchuria to Buryatia
                1 artillery moved from Sakha to Amur
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
                1 bomber moved from French Indo China to 20 Sea Zone
                1 fighter and 2 tactical_bombers moved from French Indo China to 20 Sea Zone
                1 fighter moved from Shantung to 20 Sea Zone

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 20 Sea Zone
                    Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                1 bomber, 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
                3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                1 bomber moved from 6 Sea Zone to Japan

    Place Units - Japanese
                2 carriers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,5,4,3,6,1,5,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5
                Japanese collect 27 PUs (9 lost to blockades); end with 30 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 carriers, 2 fighters and 1 tactical_bomber; Remaining resources: 2 PUs;

    Combat Move - Americans
                5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 8 submarines and 4 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 submarine moved from 7 Sea Zone to 6 Sea Zone
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                1 tactical_bomber moved from Western United States to 6 Sea Zone
                1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to French Indo China
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 artillery moved from 36 Sea Zone to French Indo China
                1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                2 bombers moved from United Kingdom to Western Germany
                1 bomber moved from United Kingdom to Holland Belgium
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                1 bomber moved from United Kingdom to Western Germany


  • orders for w.ger and z6


  • for some reason I always get paranoid I didn’t click the right button. those 3 bombers are obviously bombing not attacking.


  • intercept bombers, scramble air in sz6, kamis 1ea on dds and ca.


  • sorry I just want to get this right since it’s a big battle

    ca = carrier?

    so 2 kami on 2 destroyers, 1 each

    and 4 kami on 4 carriers, 1 each?

    or just 3 kamis total, 2 on 2 des and 1 on the cruiser?


  • Sorry, CA is cruiser. It’s military parlance, but I guess I could’ve been more clear. So 1 kami each on both destroyers and then 1 kami on the cruiser. I could be wrong, but I thought I saw that I only had 3 kamis left. If I have more in addition to the above, send 1 ea on the carriers until my kamis are gone.


  • kinda need ools also. do you want to try to keep carriers or keep best dice since it’s a fairly contested battle


  • got 10 hits total in round 1 so all your capital hits are used up. got 3 hits with subs in round 2. you have:

    2 des, 5 car with 1 hit, 1 cru, 2 bat with 1 hit


  • I’m trying to take a turn on another game. Didn’t I have a sub or two in there as well?

    Um, sink two carriers. Keep one undamaged and keep the cruiser for now. Sink fewer carriers if I had the subs there.


  • yeah I am keeping best dice for you, the one sub was killed in round 1.

    5 more hits with air… i lost 2 car and a des with the subs assuming you want to keep 1 des.

    now you have 1 des, 3 cars with 1 hit, 1 cru, and 2 bat with 1 hit, plus your air… so 5 hits


  • dude, I’m not even following anymore. Please post the map so I can keep track og this . .


  • fairly easy, all I need to know is do you want to keep the 1 des and losing some 3s first since I have 9 subs… you are going to lose your carriers unless you really want to gamble…


  • We might have to reroll a portion as I wasn’t sure what I wanted to lose as I still have to consider your aussies and might want a carrier that can land planes. Unfortunately, you didn’t post any map file and or ask for ool before going into Rd2. I need to see what you’ve got left and what my chances are, but if I need to. I’ll see how we each rolled, so I might not keep a carrier afloat.


  • if you want to keep 1 car undamaged it’s easy, you just roll 1 less @2 for round 2. we can roll for it here if need be but most likely both sides are going to wipe. by keeping any weaker units you are tipping the battle towards my favor.


  • anzac has 4 subs and 2 fighters, if you really think you can win and keep units, you’d also have to try to keep 1 des too


  • I don’t care what odds say. I’m keeping an undamaged carrier for now. And instead of losing a cruiser I lose a tac. Keep the destroyer as well. So I have 1 less 2 rolling on D for Rd2. Please roll on the forum, thanks.


  • I’m aware of what Aussies have.


  • round 2 for japanese: 1des,4car with 1 hit,1 undamaged car,1cru,6tac,6fig,2bat

    DiceRolls: 6@2 7@3 8@4; Total Hits: 106@2: (6, 6, 6, 3, 5, 3)7@3: (2, 1, 4, 4, 4, 6, 1)8@4: (1, 1, 2, 6, 2, 2, 4, 1)

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