13L G40 Boldfresh (+9) vs. Hobo - game 3

  • '12

    Bottom line I am calling you out to prove your win in a LL game starting from the beginning of R4.  No bearing on league results.

  • '12

    I know to a CERTAINTY you lose if that battle goes to odds.  How do you like them apples?

  • '12

    To me taking that battle made the game interesting.  The fact that it skewed so hard in your favor pretty much ruined it but hey I guess that happens.  This isnt chess.  So i would rather take thw battle for fun and risk giving you a path back in than grind you out slowly.  If it went reasonably to odds it was also a faster win.


  • all I can do is chuckle at your continuous rant  :lol:

    ask anyone, would they start a major battle with an 8% chance of winning?

    ask anyone, would they start a major battle with a 1% chance of winning?

    you did, in the same battle  :roll:

    and when it didn’t go you way, oh damn I am so unlucky why didn’t I roll 20 1s with all my infantry… damn… cry me a river

    and no, there are times you make sacrificial attacks.  think about it, what strategic value would have been gained even if you won?  if you did win, you would have had a tank, assuming you wanted to take it, and MAYBE a fighter left.  and at what cost?  ALL your capital defense troops when I had 25 more ground units I could have put in moscow shortly thereafter with a larger production stream beyond?  trading hits at a disadvantageous ratio is something russia can never afford to do.  it’s not about ipc value, it’s about hits.

  • '12

    I dont want to hear your bs.  Just agree to go again from g4 LL or shut up.

  • '12

    If u r so sure just show me.

  • '12

    cmon hobo, don’t be a COWard - just show me how “good” you are and beat me in LL from G4.

  • '12

    Dont be a dick I am not crying about dice I am simply saying you would certainly lose the game in LL.  I am offering to show you.

  • '12

    @hobo:

    and no, there are times you make sacrificial attacks.  think about it, what strategic value would have been gained even if you won?  if you did win, you would have had a tank, assuming you wanted to take it, and MAYBE a fighter left.  and at what cost?  ALL your capital defense troops when I had 25 more ground units I could have put in moscow shortly thereafter with a larger production stream beyond?  trading hits at a disadvantageous ratio is something russia can never afford to do.  it’s not about ipc value, it’s about hits.

    This is just WRONG.  You are living in an old paradigm.  You will eventually learn.  Im giving you that chance… play it again in LL and you will find out.


  • just take your turn, there was a reason why I didn’t respond to your rant prior and now I remember why.

  • '12

    @hobo:

    just take your turn, there was a reason why I didn’t respond to your rant prior and now I remember why.

    Just keep playing the wrong game  :lol:

  • '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 factory_minor, 3 fighters, 1 harbour and 7 infantry; Remaining resources: 2 PUs;

    Combat Move - Americans
                3 bombers moved from Eastern United States to Alaska
                1 bomber moved from Eastern United States to 2 Sea Zone
                1 bomber moved from Eastern United States to Alaska
                3 fighters moved from 112 Sea Zone to Finland
                1 artillery moved from Norway to Finland
                1 fighter moved from 112 Sea Zone to Western Germany
                4 bombers and 2 fighters moved from United Kingdom to Western Germany
                2 bombers moved from United Kingdom to Germany
                1 bomber moved from Eastern United States to Alaska

  • '12

    i’ll play a little longer, just to give you a little satisfaction.  but i do really think you should consider my offer.  i do not  believe you could afford to trade with me on the russian front.  i think the situation was desperate for germany whether you realized it or not.  but the dice bailed you out, again, despite your ignorance.  :-D

  • '12

    need intercept decision in w germany.


  • none

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 factory_minor, 3 fighters, 1 harbour and 7 infantry; Remaining resources: 2 PUs;

    Combat Move - Americans
                3 bombers moved from Eastern United States to Alaska
                1 bomber moved from Eastern United States to 2 Sea Zone
                1 bomber moved from Eastern United States to Alaska
                3 fighters moved from 112 Sea Zone to Finland
                1 artillery moved from Norway to Finland
                1 fighter moved from 112 Sea Zone to Western Germany
                4 bombers and 2 fighters moved from United Kingdom to Western Germany
                2 bombers moved from United Kingdom to Germany
                1 bomber moved from Eastern United States to Alaska

    Combat - Americans
                Strategic bombing raid in Germany
                    Bombing raid in Germany rolls: 6,3 and causes: 9 damage to unit: factory_major
                    Bombing raid in Germany causes 9 damage total.
                Air Battle in Western Germany
                    Americans attacks with 7 units heading to Western Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Western Germany
                    1 bomber killed by AA
                    Bombing raid in Western Germany rolls: 3,6,3 and causes: 12 damage to unit: factory_major
                    Bombing raid in Western Germany causes 12 damage total.
                Battle in Finland
                    Americans attack with 1 artillery and 3 fighters
                    Germans defend with 1 infantry
                    Americans win, taking Finland from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Alaska
                    Americans attack with 5 bombers
                    Japanese defend with 2 infantry
                    Americans win with 4 bombers remaining. Battle score for attacker is -6
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 bomber
                Battle in 2 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Cleaning up after air battles

    Non Combat Move - Americans
                1 bomber moved from 2 Sea Zone to British Columbia
                4 bombers moved from Alaska to British Columbia
                4 aaGuns moved from Central United States to Western United States
                2 mech_infantrys moved from Southeast Mexico to Western United States
                1 carrier and 1 submarine moved from 64 Sea Zone to 89 Sea Zone
                1 carrier and 1 submarine moved from 89 Sea Zone to 101 Sea Zone
                1 carrier and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
                2 submarines moved from 110 Sea Zone to 112 Sea Zone
                2 bombers moved from Germany to Norway
                3 bombers moved from Western Germany to Norway
                3 fighters moved from Finland to 112 Sea Zone
                1 fighter moved from Western Germany to 112 Sea Zone
                2 fighters moved from Western Germany to Norway

    Place Units - Americans
                1 factory_minor and 1 harbour placed in Norway
                3 fighters and 7 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,1
                Americans collect 50 PUs (2 lost to blockades); end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Norway to Karelia
                1 bomber and 2 fighters moved from Norway to Karelia
                1 infantry moved from Iraq to Persia
                1 armour moved from Iraq to Northwest Persia
                      British take Northwest Persia from Germans
                1 armour moved from Northwest Persia to Iraq
                3 fighters moved from Iraq to Persia
                1 tactical_bomber moved from Iraq to Persia
                1 bomber moved from Iraq to Persia

    Combat - British
                Battle in Persia
                    British attack with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 bomber; Germans defend with 1 mech_infantry
                    British win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 bomber
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Karelia
                    British attack with 1 armour, 1 bomber and 2 fighters
                    Germans defend with 2 infantry
                    British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -10
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 armour and 1 fighter

    Non Combat Move - British
                1 fighter moved from Karelia to Norway
                1 bomber moved from Karelia to Norway
                1 carrier moved from 123 Sea Zone to 125 Sea Zone
                1 bomber moved from Persia to Iraq
                3 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
                1 submarine moved from 80 Sea Zone to 41 Sea Zone
                1 mech_infantry moved from Ethiopia to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour, 3 artilleries, 8 infantry and 5 mech_infantrys moved from Trans-Jordan to Iraq

    Place Units - British
                3 mech_infantrys placed in Egypt
                7 infantry placed in United Kingdom
                Turning on Edit Mode
                EDIT: Removing units owned by British from 112 Sea Zone: 2 transports
                EDIT: Adding units owned by British to 125 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 4 infantry
                EDIT: Adding units owned by British to Norway: 4 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 1 artillery

  • '12

    there’s just no justice in A&A  :lol:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 3 bombers and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Tobruk
                1 armour moved from Yenisey to Buryatia
                      Italians take Yakut S.S.R. from Russians
                      Italians take Buryatia from Russians

    Combat - Italians

    Non Combat Move - Italians
                2 carriers, 2 destroyers, 2 fighters and 2 transports moved from 92 Sea Zone to 110 Sea Zone
                2 fighters moved from Gibraltar to 110 Sea Zone
                1 fighter moved from Gibraltar to Holland Belgium
                1 fighter moved from Normandy Bordeaux to Holland Belgium
                3 tactical_bombers moved from Southern Italy to Holland Belgium
                2 artilleries moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                4 infantry moved from Southern France to Normandy Bordeaux
                1 aaGun moved from Northern Italy to Western Germany
                1 aaGun moved from Normandy Bordeaux to Holland Belgium
                1 armour moved from Evenkiyskiy to Vologda

    Place Units - Italians
                3 bombers placed in Southern Italy
                1 infantry placed in Southern France
                Italians undo move 2.
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 32 PUs; end with 34 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 39 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 49 PUs

  • '12

    F9

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