Thanks - but if I had positioned one of the CVs in a different, but still adjacent SZ to 31, I could have scrambled a 4th, correct? The limitation is 3 FROM any SZ, but no limit going TO a SZ?
L13 G40 toan6ca (axis) vs suprise attack (Allies +8)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :1
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 79 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :1
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 79 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 39 / 68
Russians : 37 / 37
Japanese : 29 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 29 / 34
UK_Pacific : 17 / 17
Italians : 11 / 12
ANZAC : 14 / 16
French : 13 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 9 transports; Remaining resources: 5 PUs;Combat Move - Germans
1 submarine moved from 113 Sea Zone to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
2 tactical_bombers moved from Western Germany to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 armour moved from France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux -
Scramble in SZ109?
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No scramble….sunny side up
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 9 transports; Remaining resources: 5 PUs;Combat Move - Germans
1 submarine moved from 113 Sea Zone to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
2 tactical_bombers moved from Western Germany to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 armour moved from France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy BordeauxCombat - Germans
Battle in 91 Sea Zone
Germans attack with 2 bombers
British defend with 1 destroyer and 2 transports
Germans roll dice for 2 bombers in 91 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 91 Sea Zone
2 transports owned by the British lost in 91 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer and 2 transports
Battle in 109 Sea Zone
Germans attack with 3 fighters, 1 submarine and 3 tactical_bombers
British defend with 2 destroyers
Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 3 fighters and 3 tactical_bombers in 109 Sea Zone, round 1 : 5/6 hits
British roll dice for 2 destroyers in 109 Sea Zone, round 1 : 1/2 hits
2 destroyers owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 submarine
Casualties for British: 2 destroyers
Battle in Normandy Bordeaux
Germans attack with 2 armour, 1 fighter, 1 infantry and 2 tactical_bombers
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour, 1 fighter, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 1 : 2/6 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 1/2 hits
1 infantry owned by the French , 1 infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantryNon Combat Move - Germans
2 bombers moved from 91 Sea Zone to Southern France
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
4 armour moved from Yugoslavia to Western Germany
13 infantry moved from Poland to Germany
4 infantry moved from Slovakia Hungary to Germany
4 infantry moved from Romania to Slovakia Hungary
2 artilleries moved from Yugoslavia to Greater Southern Germany
1 armour moved from Bulgaria to Yugoslavia
3 fighters and 3 tactical_bombers moved from 109 Sea Zone to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
3 artilleries moved from Poland to Germany
2 aaGuns moved from Poland to GermanyPlace Units - Germans
9 transports placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 41 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 2 armour, 1 factory_minor and 1 harbour
Southern France : 2 bombers
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Greater Southern Germany : 2 artilleries
Slovakia Hungary : 1 aaGun and 4 infantry
Western Germany : 1 airfield, 4 armour, 1 factory_major, 1 fighter, 1 harbour and 2 tactical_bombers
Germany : 2 aaGuns, 9 artilleries, 1 factory_major and 17 infantry
Holland Belgium : 2 aaGuns, 3 fighters, 2 infantry and 3 tactical_bombers
113 Sea Zone : 1 cruiser and 10 transports
Bulgaria : 1 flag, 4 infantry
Yugoslavia : 1 flag, 1 armour and 1 infantry
Finland : 1 flag, 7 infantry -
Bump
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Russians
Russians buy 1 armour, 7 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
2 artilleries and 17 infantry moved from Amur to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Russians
Russians buy 1 armour, 7 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
2 artilleries and 17 infantry moved from Amur to ManchuriaCombat - Russians
Battle in Manchuria
Russians attack with 2 artilleries and 17 infantry
Japanese defend with 1 aaGun, 2 artilleries, 2 fighters and 11 infantry
Russians roll dice for 2 artilleries and 17 infantry in Manchuria, round 1 : 3/19 hits
Japanese roll dice for 1 aaGun, 2 artilleries, 2 fighters and 11 infantry in Manchuria, round 1 : 8/15 hits
8 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria
9 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Amur
Japanese win with 2 artilleries, 2 fighters and 9 infantry remaining. Battle score for attacker is -13
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Russians: 8 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 armour and 1 mech_infantry moved from Urals to Yenisey
2 infantry moved from Rostov to Ukraine
1 infantry moved from Volgograd to Rostov
1 armour and 1 mech_infantry moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Smolensk to Belarus
1 armour moved from Russia to Belarus
1 fighter moved from Russia to Novgorod
1 armour moved from Belarus to NovgorodPlace Units - Russians
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
1 artillery and 1 infantry placed in Volgograd
1 armour placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs totalProduction/PUs Summary :
Germans : 41 / 56
Russians : 40 / 40
Japanese : 26 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 29 / 34
UK_Pacific : 17 / 17
Italians : 11 / 12
ANZAC : 14 / 16
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
bump
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Apologies for the delay, I’ve been a bit tied up for the last few days. I’ll post Japan later tonight.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 carrier and 3 destroyers; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 artilleries and 9 infantry moved from Manchuria to Korea
2 fighters moved from Manchuria to 16 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 16 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 infantry moved from Siam to Shan State
1 infantry moved from Kiangsi to Kwangtung
1 artillery and 4 infantry moved from Anhwe to Kweichow
1 artillery and 3 infantry moved from Hunan to Yunnan
2 infantry moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 42 Sea Zone
3 carriers moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Kwangsi to Malaya
1 artillery, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
1 bomber moved from Kwangsi to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsi to Kweichow
1 fighter moved from Kiangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Chahar to Kweichow
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines -
Scramble from Philippines?
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MacArthur radio’s from his escape boat……
“No scramble” -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 carrier and 3 destroyers; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 artilleries and 9 infantry moved from Manchuria to Korea
2 fighters moved from Manchuria to 16 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 16 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 infantry moved from Siam to Shan State
1 infantry moved from Kiangsi to Kwangtung
1 artillery and 4 infantry moved from Anhwe to Kweichow
1 artillery and 3 infantry moved from Hunan to Yunnan
2 infantry moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 42 Sea Zone
3 carriers moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Kwangsi to Malaya
1 artillery, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
1 bomber moved from Kwangsi to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsi to Kweichow
1 fighter moved from Kiangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Chahar to Kweichow
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 cruisers, 2 destroyers and 2 transports
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 2 cruisers, 2 destroyers and 2 transports in 35 Sea Zone, round 1 : 1/5 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 battleship, 2 cruisers, 2 destroyers and 2 transports in 35 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 2 cruisers, 2 destroyers and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 1 : 2/6 hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 1 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 1/4 hits
Americans roll dice for 1 fighter in Philippines, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 destroyer and 2 transports
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer and 2 transports in 37 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malaya
Japanese attack with 1 armour, 1 artillery, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry; British defend with 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Malaya, round 1 : 10/12 hits
UK_Pacific roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Malaya, round 1 : 5/7 hits
3 infantry owned by the British , 1 tactical_bomber owned by the British , 1 infantry owned by the ANZAC , 2 infantry owned by the Japanese , 2 fighters owned by the British , 2 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery, 2 fighters and 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 2 fighters, 3 infantry and 1 tactical_bomber
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 1 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 1 : 0/2 hits
1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 : 1/6 hits
Chinese roll dice for 3 infantry in Yunnan, round 1 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/5 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/5 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 1 : 5/10 hits
Chinese roll dice for 5 infantry in Kweichow, round 1 : 1/5 hits
1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Chinese: 5 infantry
Battle in Korea
Japanese attack with 2 artilleries and 9 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries and 9 infantry in Korea, round 1 : 2/11 hits
Russians roll dice for 1 infantry in Korea, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Kwangtung, round 1 : 0/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 0/2 hits
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Kwangtung, round 2 : 1/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kwangtung, round 3 : 0/4 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kwangtung, round 4 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter in 42 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 infantry moved from Chahar to Anhwe
1 infantry moved from Jehol to Anhwe
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
3 tactical_bombers moved from Malaya to 37 Sea Zone
1 fighter moved from Shan State to Hunan
2 fighters and 2 tactical_bombers moved from Kweichow to Anhwe
1 tactical_bomber moved from Shan State to Hunan
1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter moved from Yunnan to Hunan
2 bombers moved from Malaya to Kwangsi
1 fighter and 1 tactical_bomber moved from Philippines to Kwangsi
1 fighter moved from Hunan to AnhwePlace Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 40 PUs; end with 41 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 cruiser and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 10 Sea Zone to Hawaiian Islands -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 cruiser and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 10 Sea Zone to Hawaiian IslandsCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 cruiser and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 cruiser remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 1 : 2/4 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery and 1 infantry moved from 10 Sea Zone to Western United StatesPlace Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsProduction/PUs Summary :
Germans : 41 / 56
Russians : 37 / 40
Japanese : 40 / 41
Americans : 52 / 72
Chinese : 7 / 15
British : 29 / 34
UK_Pacific : 10 / 17
Italians : 11 / 12
ANZAC : 14 / 16
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.714
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Japanese Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
2 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 2.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 4 infantry moved from Szechwan to Yunnan
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 4 infantry moved from Szechwan to Yunnan
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to ShensiCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 1 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 : 2/2 hits
1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
4 infantry placed in Szechwan
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsProduction/PUs Summary :
Germans : 41 / 56
Russians : 37 / 40
Japanese : 38 / 41
Americans : 52 / 72
Chinese : 9 / 15
British : 29 / 34
UK_Pacific : 10 / 17
Italians : 11 / 12
ANZAC : 14 / 16
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.786
Median : 2.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
Average roll : 1.250
Median : 1.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
2 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 2.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Combat Move - British
3 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
2 fighters moved from 98 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from Anglo Egyptian Sudan to 96 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Ethiopia to Egypt
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 bomber moved from United Kingdom to Normandy Bordeaux





