do you have the link to the version your using?
13L G40 Stalingradski(allies+10) vs seththenewb(axis)
-
Thanks. And yeah it’s still in ncm. I just wanted to double check with you before I made a unilateral move like that. After all, combat dice were rolled and you’d be within your right to say no. Anywho, I’ll finish my turn soon here. Thanks again!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Samara
2 mech_infantrys moved from Bryansk to Caucasus
1 bomber moved from Bryansk to Samara
1 bomber, 1 fighter and 3 tactical_bombers moved from Bryansk to Caucasus
1 bomber moved from Novgorod to Caucasus
3 fighters moved from Novgorod to Belarus
1 armour and 2 fighters moved from Novgorod to ArchangelCombat - Germans
Battle in Samara
Germans attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 mech_infantry
Germans win, taking Samara from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Archangel
Germans attack with 1 armour and 2 fighters
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Turning on Edit Mode
EDIT: Turning off Edit Mode
Battle in Caucasus
Germans attack with 2 bombers, 1 fighter, 2 mech_infantrys and 3 tactical_bombers
British defend with 3 infantry
Germans win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 infantry
Battle in Belarus
Germans attack with 3 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans win with 3 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Volgograd: 1 mech_infantry
EDIT: Changing ownership of Volgograd from Russians to Germans
EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry
EDIT: Turning off Edit Mode
1 bomber moved from Samara to Ukraine
1 armour and 1 mech_infantry moved from Bryansk to Ukraine
1 armour moved from Bryansk to Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
2 fighters moved from Archangel to Novgorod
1 fighter moved from Belarus to Ukraine
2 fighters moved from Belarus to Novgorod
3 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Western Germany to France
2 infantry moved from Germany to Western Germany
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
2 bombers, 1 fighter and 3 tactical_bombers moved from Caucasus to UkrainePlace Units - Germans
3 infantry placed in Novgorod
1 armour and 3 mech_infantrys placed in Germany
1 fighter, 2 infantry and 1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 1 fighter
EDIT: Adding units owned by Germans to Novgorod: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 41 PUs (2 lost to blockades); end with 41 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 51 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians repair 2 damage on 2 factory_majors; Remaining resources: 21 PUs;
Russians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
2 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
3 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians repair 2 damage on 2 factory_majors; Remaining resources: 21 PUs;
Russians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
2 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
3 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Samara
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win, taking Samara from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 3 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bryansk from Italians with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 mech_infantry
Russians win, taking Tambov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 tactical_bomber moved from Samara to Russia
1 fighter moved from Tambov to RussiaPlace Units - Russians
3 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 4 destroyers, 6 infantry and 2 transports; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 armour moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Kazakhstan to Tsinghai
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
1 bomber moved from French Indo China to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport; Americans defend with 1 submarine
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine and 1 transport
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 armour
Japanese win, taking Borneo from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armourNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Borneo to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 36 Sea Zone
1 bomber moved from 34 Sea Zone to French Indo China
1 armour moved from French Indo China to Burma
2 armour and 1 mech_infantry moved from Sikang to Tsinghai
2 mech_infantrys moved from Kweichow to Tsinghai
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Shantung to Manchuria
1 mech_infantry moved from Shantung to Manchuria
1 fighter moved from Shantung to 36 Sea ZonePlace Units - Japanese
1 destroyer and 2 transports placed in 39 Sea Zone
3 infantry placed in Malaya
3 destroyers placed in 36 Sea Zone
3 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 destroyers, 9 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Finland to Novgorod
1 infantry moved from Karelia to Novgorod
2 armour and 2 infantry moved from Norway to 125 Sea Zone
2 armour, 1 carrier, 1 cruiser, 4 destroyers, 2 infantry and 2 transports moved from 125 Sea Zone to 127 Sea Zone
2 armour and 2 infantry moved from 127 Sea Zone to Novgorod
1 fighter moved from Norway to Novgorod
1 bomber and 2 fighters moved from Russia to Novgorod
1 submarine moved from 91 Sea Zone to 94 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from Dutch New Guinea to 43 Sea Zone
2 bombers moved from Caroline Islands to Philippines
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 33 Sea Zone to 34 Sea Zone
4 fighters and 2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Trans-Jordan to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 destroyers, 9 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Finland to Novgorod
1 infantry moved from Karelia to Novgorod
2 armour and 2 infantry moved from Norway to 125 Sea Zone
2 armour, 1 carrier, 1 cruiser, 4 destroyers, 2 infantry and 2 transports moved from 125 Sea Zone to 127 Sea Zone
2 armour and 2 infantry moved from 127 Sea Zone to Novgorod
1 fighter moved from Norway to Novgorod
1 bomber and 2 fighters moved from Russia to Novgorod
1 submarine moved from 91 Sea Zone to 94 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from Dutch New Guinea to 43 Sea Zone
2 bombers moved from Caroline Islands to Philippines
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 33 Sea Zone to 34 Sea Zone
4 fighters and 2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Trans-Jordan to IraqCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 34 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Novgorod
Americans attack with 2 armour, 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry
Germans defend with 1 airfield, 2 armour, 1 factory_minor, 5 fighters, 1 harbour and 3 infantry
Germans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour, 4 fighters and 3 infantry
Casualties for Americans: 2 armour, 3 fighters, 3 infantry and 1 mech_infantry
1 bomber owned by the Americans retreated
Battle in 94 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Philippines
Americans attack with 2 bombers, 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 armour, 1 harbour and 1 infantry
Americans win, taking Philippines from Japanese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 1 infantry
Battle in 93 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer
Americans win, taking 93 Sea Zone from Italians with 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 bomber moved from Novgorod to Russia
3 infantry moved from Finland to Karelia
1 aaGun and 1 artillery moved from Norway to Finland
1 fighter moved from Iceland to Norway
1 transport moved from 119 Sea Zone to 117 Sea Zone
2 transports moved from 117 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 117 Sea Zone
1 tactical_bomber moved from 117 Sea Zone to Iceland
1 bomber moved from 43 Sea Zone to Java
4 fighters and 2 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to 12 Sea Zone
1 bomber moved from 12 Sea Zone to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Caroline Islands
2 bombers moved from Philippines to Dutch New Guinea
1 aaGun moved from Eastern United States to Central United StatesPlace Units - Americans
1 submarine placed in 101 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
3 destroyers placed in 10 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
Americans undo move 5.
1 artillery and 2 infantry placed in Eastern United States
3 infantry placed in Norway
3 infantry placed in FinlandTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2
Americans collect 64 PUs (2 lost to blockades); end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
British buy 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Norway to 125 Sea Zone
2 destroyers, 1 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
1 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Vyborg to Novgorod
1 fighter moved from Norway to Novgorod
1 fighter moved from Russia to Novgorod
1 fighter and 1 tactical_bomber moved from Russia to Urals
1 fighter and 1 tactical_bomber moved from Russia to Rostov
3 fighters moved from Persia to Volgograd
1 fighter moved from Russia to Urals
1 mech_infantry moved from Russia to Kazakhstan
Russians take Kazakhstan from Japanese
1 bomber and 1 mech_infantry moved from Russia to Rostov
1 fighter moved from Egypt to 100 Sea Zone
1 fighter moved from 100 Sea Zone to Rostov
4 infantry moved from Scotland to United Kingdom
1 infantry moved from Tobruk to Libya
British take Libya from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
British buy 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Norway to 125 Sea Zone
2 destroyers, 1 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
1 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Vyborg to Novgorod
1 fighter moved from Norway to Novgorod
1 fighter moved from Russia to Novgorod
1 fighter and 1 tactical_bomber moved from Russia to Urals
1 fighter and 1 tactical_bomber moved from Russia to Rostov
3 fighters moved from Persia to Volgograd
1 fighter moved from Russia to Urals
1 mech_infantry moved from Russia to Kazakhstan
Russians take Kazakhstan from Japanese
1 bomber and 1 mech_infantry moved from Russia to Rostov
1 fighter moved from Egypt to 100 Sea Zone
1 fighter moved from 100 Sea Zone to Rostov
4 infantry moved from Scotland to United Kingdom
1 infantry moved from Tobruk to Libya
British take Libya from ItaliansCombat - British
Battle in Rostov
British attack with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour
British win, taking Rostov from Italians with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Novgorod
British attack with 2 fighters and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
British win, taking Novgorod from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter
Battle in Volgograd
British attack with 3 fighters
Germans defend with 1 factory_minor and 1 mech_infantry
British win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 fighter
Battle in Urals
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 armour
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Urals to Russia
2 fighters moved from Novgorod to 127 Sea Zone
1 aaGun moved from Finland to Karelia
1 fighter moved from Rostov to Caucasus
1 bomber moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Russia
2 fighters moved from Volgograd to Caucasus
1 aaGun, 1 artillery and 4 infantry moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 aaGun, 1 artillery and 4 infantry moved from Eastern Persia to Persia
1 aaGun, 1 artillery and 3 infantry moved from Persia to Northwest Persia
1 artillery and 3 infantry moved from Iraq to Northwest Persia
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 fighter moved from Rostov to CaucasusPlace Units - British
1 fighter and 2 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South Africa
3 infantry placed in PersiaTurn Complete - British
British collect 35 PUs; end with 35 PUs totalTurn Complete - UK_Pacific
-
self bump so I can find it easier tomorrow. I’ll make a turn sometime mid/late afternoon when I get off work. Hope you enjoyed your weekend, mine was hectic!
-
No problem!
I had a great weekend with my family, but didn’t get much rest… it caught up to me today - feeling like crap, at home… but I can still order infantry forward and click the mouse :evil:
Whenever you make it back is fine, sir ~
-
Looking at the map, I don’t see me having a chance and I’m not in the mood to drag it out. I will surrender, I’ll post in the game results thread.
Rematch?
-
Hey Seth - I haven’t been around in a few days… a rematch would be great - did we agree to each take the Axis for a game and go back to back? If so, I’ll start one up, and let me know your bid, same as this one.
As far as this game goes, I truly feel it turned with great dice for me on the German/Russian front in a single battle. You were close to kicking in the door, and I had some luck when I needed it most. It turned the tide, and allowed me to get rooted into the north with US/UK. If you had been able to take Russia (which you would have), all bets were off.
-
I honestly can’t remember what we agreed upon earlier. I know I was offering and taking games with the switch, but I can’t recall if ours was one. I’m comfortable rebidding or simply switching sides, it depends on your call. My bid is sub in sz98 and arty in Amur if you just want to switch sides.
And yeah that battle was big. I think I also made some mistakes with continuing to try to batter on Moscow’s gates instead of just pulling up for a turn or two to rebuild. I was also playtesting a variant of a Jap strat. Unfortunately the 3 games I tried it out in all responded in similar (winning) fashion. So I think I have to go back to the drawing board with that as good players (such as yourself) will take too much advantage of it. Still good game and I’m hoping I’ll be able to even our series and turn around my recent losing streak. :-D
-
I checked my old messages and unfortunately I had cleaned out everything prior to May 9th and this game started on the 7th. So up to you on what you want to do for game 2.
-
I think when I set up games with both you and BombsAway it was around the same time, and my memory (with a 76% probability of accuracy) tells me that in both games I was the Allies first and Axis second, using the same bid. I also wiped out all my old pms, so we’re stuck with relying on my swiss cheese brain :-) Too many fun times as a younger man will do that.
I’d like to get my hands on the Axis, I can’t pretend otherwise! I have a busy weekend - being a dad means that things are busy around here - but I’ll try to set it up and get it going later tonight, or tomorrow morning.
I’m looking forward to the match again - I truly believe that our first game was one battle away from being a coin toss.
-
Sounds good. And we can say that that was what we originally agreed to! There’s no one to dispute us and so we’re both sane if we stick to the same story and agree that that’s reality. :-P
-
8-)
-
That’s the great thing about reality… :-)





