• Axis

    1ftr- Frn or Nit
    1 sub- Halifax Save 4ipcs
    Save 12ipcs

    Allies

    1dstr- White Sea
    1ftr- Belo
    1sub- Celtic Sea, Save 4ipcs


  • it all really depends on my mood.
    Gemany - i have started purchasing subs in order to harrass allied shipping further. Then bank/buy an artillery w/ the rest (usually to go near the front.
    On occassion i’ve purchased another plane for France, or 4 more inf for Poland etc.
    Allies - hard to say. i’ve purchased 2 inf for Malta (defend a 12 ipc plane), and put it on the Russian front in the form of inf.


  • I don’t get the point of putting men on malta. It is extremely rare that germany even attacks it, and if they do, it helps the allies


  • The point is that the Malta plane will not stay there, but either reinforce the soviets or the middle east. Thus, i don’t think it is a bad move for G1 to attack there as long as there is no fodder to protect it.


  • no one ever attacks malta germany turn 1. The reason is simple. first of all, you will lose a man, but more importantly, you can’t use your battleship’s second hit against the destroyer. Instead you have to use subs or even air.

    the only advantage men on malta may have is to be transported somewhere later on


  • I think anyone who doesn’t see the importance of Germany taking Malta on G1 is missing one key point. Let’s say Germany doesn’t attack Malta and the British plane stays. So on the next turn B1 Britain will have a fighter, destroyer, transport and a bomber (which can reach the med. and land in Malta) to use against the BB, DD and Trns of the Germans. So if Germany’s rolls don’t go well then the German fleet in the med. is gone and therefore so is any chance for Germany to get Mid East Oil. Germany could spend some money on building up its fleet in the Med. but Germany cannot afford to take resources away from the Russian front.


  • Bshp to Gibraltar, Dstr+Trn to Malta…

    The Uk can only counter with Dstr+Trn vs Dstr+Trn, slight adv. to the defender…


  • the point is, expert players never get oil money, it’s a waste of resources and the benifits come to late. I am happy to trade the battleship destroyer and transport for 2 uk fighters (after it has killed a destroyer)
    The german med fleet does much better in the atlantic harassing the allies.

  • Moderator

    @lnxduk:

    the point is, expert players never get oil money, it’s a waste of resources and the benifits come to late. I am happy to trade the battleship destroyer and transport for 2 uk fighters (after it has killed a destroyer)
    The german med fleet does much better in the atlantic harassing the allies.

    Alright that is true….

    Allies: 4 inf. in east poland

    Axis: 3 art in finland


  • @Guerrilla:

    @lnxduk:

    the point is, expert players never get oil money, it’s a waste of resources and the benifits come to late. I am happy to trade the battleship destroyer and transport for 2 uk fighters (after it has killed a destroyer)
    The german med fleet does much better in the atlantic harassing the allies.

    Alright that is true….

    Allies: 4 inf. in east poland

    Axis: 3 art in finland

    this isn’t the point.
    If i’m Germany, i am trying to ice the UK plane every time if it is on its own. That is a sweet piece of hardware that i would love to get rid of for the price of an inf. Oil sands taking is just gravy (and i do like gravy).
    So if i’m UK - an inf to protect the ftr is in my mind, an appropriate use of 3 ipcs worth of infantry.


  • if you attack malta turn one with the german fleet, it will be more than 2 turns from the atlantic, which is too far. You also have a 60% chance of losing a sub killing the destroyer. so 5(60%*8)+2(66%*3)=7, so, only a 5 ipc gain (average) for attacking malta. It actually ranges from -3 to 12. Anyway, the point is, putting your fleet 2 turns from the atlantic isn’t worth 5 ipc’s. If you send it to gibraltar, you might even get the opportunity of trading the fleet for 2-3 uk planes!

    Of course, I’m against it, but if you want to do it to change things up, then be sure to at least use the units on africa to attack it (not ones from italy)

  • Moderator

    @cystic:

    @Guerrilla:

    @lnxduk:

    the point is, expert players never get oil money, it’s a waste of resources and the benifits come to late. I am happy to trade the battleship destroyer and transport for 2 uk fighters (after it has killed a destroyer)
    The german med fleet does much better in the atlantic harassing the allies.

    Alright that is true….

    Allies: 4 inf. in east poland

    Axis: 3 art in finland

    this isn’t the point.
    If i’m Germany, i am trying to ice the UK plane every time if it is on its own. That is a sweet piece of hardware that i would love to get rid of for the price of an inf. Oil sands taking is just gravy (and i do like gravy).
    So if i’m UK - an inf to protect the ftr is in my mind, an appropriate use of 3 ipcs worth of infantry.

    now I get it… yeah I’d have to agree


  • Has anyone tried placing 3 art. in belorussia
    i find that thats a pretty good move b/c germany is going to overwhelm everything on your front lines then the artillery can be used for counterattacks


  • oh yeah,
    about your big debate on the middle east: I usually drop off a couple of tanks or some inf+art to stop the british from getting control of africa


  • Question: I thought it took one turn to border the Transport ship with troops and then you can do amphibous assault?
    Meaning an attack from baltic sea would be impossible turn 1 for Germany.

    Probably just us not understanding the rules correctly?

    Only played the new AaA Europe once so far.

    As Russian I bought 3 Artillery with all the 12 ipc.(My allied friends gave me all) This gave me a good force to counter attack with turn 2 and later on.
    Getting artillery felt most important since they are to expensive to buy for Russia later on in my opinion. Cant remember name of region where I placed them but it was a central region(ukraine or belarus perhaps) with inf/armour/artillery, bordering to the frontline areas so I could counterattack most territories from there.

    Later on I only bought infantery as usual unless i had unequal amount of money to buy with. Worked well and turned the tide pretty early on the Eastern front.


  • it takes one turn for a transport to load, then move, then unload. the units you are transporting can not move before or after being transported


  • yes, artillary is good for russia. Depending on what germany does, if germany places 4 infantry on the eastern front, I would consider artillary essential. (otherwise germany can hold east poland on turn one)


  • Inxduk, I entirely agree. Russian artillery is essential if the germans place 4 infantry on the eastern front, which is what I usually :) do, to counter and threaten hard won enemy positions. It is a waste of time to concentrate forces in the north, a mature player will be able to counter it easily. Malta and the middle east may only be taken quickly, otherwise supplies and time are being shoved right out the window.


  • Germany: Purchase a transport and place it in the Danish Sea and purchase artillery and place it on Germany (You could also put the artillery in Finland or Poland, but I prefer to put it here because your opponent may think you are preparing an invasion of UK and that may get them to spend that $12 purchasing Navy or Infantry for UK, which I’ve seen happen). Then you can use the 2 transports you have in the Danish Sea to pick up 2 infantry and 2 artillery to Leningrad, where Russia only starts with 2 infantry. You can use the fighter from Poland or the bomber from Germany for extra firepower, although there is a possibility of them getting shot down by the AA gun. If the Russians stack up infantry on Leningrad with their $12, you can use this same force to attack Baltic States along with forces from Poland. This allows you to shift some of your forces in Poland to attack East Poland and gives you more strength at the front. These transports will also be invaluable in the next round and beyond because you will be able to move infantry and artillery to the front much more quickly than their normal movement would allow. This is key in taking down Russia.

    Allies: Give the $12 to Russia and purchase 3 artillery and place them in Belorussia. Germany will most likely attack Baltic States or East Poland and this will allow you to have a decent force to counterattack either of these areas. However, if the Germans put a transport in the Danish Sea with their $12, put the 3 artillery in Leningrad. The reason to use artillery here is that if they decide not to attack Leningrad and attack Baltic States, you have some offense to counterattack with while only having 1 less unit with a defense of 2 to defend with if they do attack. The key for the Russians is to have enough offense in their counterattacks to take out German armor. If Germany puts 3 artillery in Finland, purchase 4 infantry with Russia and put them in Karelia. This will force Germany to bring in the fighter from Norway or Poland or the bomber from Germany to put the odds in their favor. The Russians also have 3 infantry and 1 armor in Archangel, 4 infantry and 1 artillery in Russia & 1 armor, 1 fighter and 1 bomber in Moscow all in position to immediately counterattack if the Germans manage to take Karelia.

    The most important battles, especially in the first few rounds of the game, take place between Germany & Russia. So no matter which side you are on you should use your $12 at this front.


  • I like that idea, wardog, about fooling the brits into buying infantry, gotta try that some time. I always but a trans. and art but i never know where to put the art.

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