@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
40.2L ShrimpBoat(Allies+9) v. Mallery(Axis) No tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 4 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Jehol to Suiyuyan
1 artillery and 6 infantry moved from Jehol to Chahar
1 artillery and 2 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Hunan to Yunnan
2 bombers, 7 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from Kiangsi to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 8 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 7 infantry
Japanese roll dice for 1 artillery, 2 bombers, 8 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 1 : 13/18 hits
Chinese roll dice for 7 infantry in Yunnan, round 1 : 3/7 hits
1 infantry owned by the Japanese , 7 infantry owned by the Chinese , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 7 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Casualties for Chinese: 7 infantryNon Combat Move - Japanese
2 bombers, 7 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
1 armour and 3 infantry moved from Korea to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 6 infantry, 2 tactical_bombers and 4 transports moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from Kiangsi to Kwangsi
1 armour, 1 artillery and 6 infantry moved from 20 Sea Zone to KiangsiPlace Units - Japanese
2 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
4 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 2 artilleries, 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers
Kiangsu : 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 armour, 1 artillery and 8 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Siam : 2 infantry
Manchuria : 1 aaGun and 4 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag
Hopei : 1 flag, 1 artillery and 2 infantry
Chahar : 1 flag, 1 artillery and 6 infantry
Anhwe : 1 flag
33 Sea Zone : 1 submarine
20 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 5 transports
6 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 44 / 52
Russians : 37 / 37
Japanese : 33 / 43
Americans : 52 / 52
Chinese : 5 / 15
British : 26 / 33
UK_Pacific : 20 / 20
Italians : 14 / 5
ANZAC : 10 / 10
French : 8 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Americans
Americans buy 1 battleship, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to Western United States
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Central United StatesPlace Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
1 battleship placed in 101 Sea Zone
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
2 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Kweichow, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SikangPlace Units - Chinese
2 infantry placed in Szechwan
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from India to Iraq
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 81 Sea Zone to 94 Sea ZoneCombat - British
Battle in 93 Sea Zone
British attack with 1 submarine
Italians defend with 1 cruiser
British roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 cruiser in 93 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Italians lost in 93 Sea Zone
British win, taking 93 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in 94 Sea Zone
British attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 1 : 2/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 2/3 hits
1 infantry owned by the British , 2 infantry owned by the Neutral_Axis and 1 mech_infantry owned by the British lost in Iraq
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Iraq, round 2 : 3/4 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 artillery owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 3 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 1 : 2/4 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Eastern Persia
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
3 infantry moved from Shan State to Burma
2 artilleries moved from India to Burma
2 infantry moved from India to Burma
2 fighters moved from India to Burma
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
2 infantry moved from Rhodesia to Belgian Congo
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 battleship and 1 cruiser moved from 87 Sea Zone to 83 Sea ZonePlace Units - British
1 factory_minor placed in Egypt
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,3,6
British collect 28 PUs (3 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
2 armour and 2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 2 armour and 2 artilleries
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 aaGun
EDIT: Adding units owned by British to Burma: 1 aaGun
EDIT: Turning off Edit Mode -
EDIT: added one more AA gun forward India to Burma.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;Combat Move - Italians
2 armour moved from Romania to Eastern Poland
1 artillery moved from Algeria to Morocco
1 armour and 1 mech_infantry moved from Tunisia to Morocco
1 artillery and 1 infantry moved from Tunisia to Libya
2 infantry moved from Bulgaria to Greece
3 fighters moved from Southern Italy to Greece
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery and 1 infantry moved from Kenya to Italian SomalilandCombat - Italians
Battle in Greece
Italians attack with 3 fighters and 2 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 3 fighters and 2 infantry in Greece, round 1 : 1/5 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 1/4 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 3 fighters and 1 infantry in Greece, round 2 : 3/4 hits
Neutral_Allies roll dice for 3 infantry in Greece, round 2 : 1/3 hits
3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 2 infantry
Battle in Morocco
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 1 : 1/3 hits
French roll dice for 1 infantry in Morocco, round 1 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Eastern Poland
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Eastern Poland, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Italians
3 fighters moved from Greece to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 21 PUs totalTerritory Summary for Italians :
Kenya : 1 flag
Tanganyika Territory : 1 flag, 1 infantry
Morocco : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 artillery and 3 infantry
Northern Italy : 1 factory_major
Libya : 1 artillery and 1 infantry
Italian Somaliland : 1 artillery and 1 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
Eastern Poland : 1 flag, 1 armour
Yugoslavia : 1 infantryProduction/PUs Summary :
Germans : 44 / 52
Russians : 36 / 37
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 7 / 13
British : 30 / 28
UK_Pacific : 24 / 24
Italians : 16 / 21
ANZAC : 10 / 10
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Shan State to Burma
1 fighter moved from Queensland to Sumatra
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Queensland to South Australia
1 aaGun moved from New South Wales to South Australia
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Germans
Germans buy 1 fighter, 3 infantry and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Poland to Baltic States
2 bombers moved from Southern Italy to Baltic States
1 fighter and 1 tactical_bomber moved from Southern Italy to Bessarabia
1 armour moved from Southern France to Greater Southern Germany
1 armour moved from Normandy Bordeaux to Northern Italy
2 artilleries and 1 infantry moved from Normandy Bordeaux to France
3 infantry moved from Romania to Bessarabia
3 armour, 2 artilleries and 7 infantry moved from Romania to Eastern Poland
3 infantry moved from Slovakia Hungary to Eastern Poland
3 artilleries and 9 infantry moved from Poland to Eastern Poland
6 armour and 3 mech_infantrys moved from Germany to Eastern Poland
6 mech_infantrys moved from Western Germany to Poland
7 artilleries moved from Germany to Poland
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 94 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Germans
Germans buy 1 fighter, 3 infantry and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Poland to Baltic States
2 bombers moved from Southern Italy to Baltic States
1 fighter and 1 tactical_bomber moved from Southern Italy to Bessarabia
1 armour moved from Southern France to Greater Southern Germany
1 armour moved from Normandy Bordeaux to Northern Italy
2 artilleries and 1 infantry moved from Normandy Bordeaux to France
3 infantry moved from Romania to Bessarabia
3 armour, 2 artilleries and 7 infantry moved from Romania to Eastern Poland
3 infantry moved from Slovakia Hungary to Eastern Poland
3 artilleries and 9 infantry moved from Poland to Eastern Poland
6 armour and 3 mech_infantrys moved from Germany to Eastern Poland
6 mech_infantrys moved from Western Germany to Poland
7 artilleries moved from Germany to Poland
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 94 Sea ZoneCombat - Germans
Battle in 94 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 94 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 94 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 94 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Bessarabia
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 1 : 2/5 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Baltic States, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Baltic States to Eastern Poland
3 aaGuns moved from Poland to Eastern Poland
1 aaGun moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Southern Italy to France
2 aaGuns moved from Western Germany to FrancePlace Units - Germans
8 mech_infantrys placed in Germany
3 infantry placed in France
1 fighter placed in Germany
Germans undo move 3.
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
Germans collect 37 PUs (8 lost to blockades); end with 38 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 harbour and 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 4 infantry and 1 tactical_bomber
Greater Southern Germany : 1 armour
Western Germany : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Poland : 1 aaGun, 7 artilleries and 6 mech_infantrys
Germany : 1 factory_major and 8 mech_infantrys
Northern Italy : 1 armour
Baltic States : 1 flag, 1 infantry
Eastern Poland : 3 aaGuns, 9 armour, 5 artilleries, 2 bombers, 1 fighter, 19 infantry, 3 mech_infantrys and 1 tactical_bomber
Bessarabia : 1 flag, 3 infantry
95 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
106 Sea Zone : 1 flag, 1 submarine
94 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 2 submarines
Yugoslavia : 1 flag, 1 infantry
Finland : 1 flag, 7 infantryProduction/PUs Summary :
Germans : 45 / 43
Russians : 35 / 37
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 7 / 13
British : 30 / 28
UK_Pacific : 24 / 24
Italians : 16 / 21
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Novgorod to Baltic States
1 fighter moved from Russia to Baltic States
1 infantry moved from Belarus to Baltic StatesCombat - Russians
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Baltic States to Novgorod
1 aaGun moved from Belarus to Novgorod
1 aaGun, 1 artillery and 14 infantry moved from Belarus to Bryansk
1 armour moved from Novgorod to Bryansk
5 infantry moved from Russia to Bryansk
3 infantry moved from Volgograd to Tambov
1 infantry moved from Caucasus to Rostov
1 infantry moved from Bryansk to Western Ukraine
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 armour, 2 fighters and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery and 6 infantry moved from Chahar to Suiyuyan
1 artillery and 2 infantry moved from Hopei to Kweichow
3 mech_infantrys moved from Kiangsu to Kwangtung
5 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 bomber and 2 fighters moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 battleship moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 battleship moved from 20 Sea Zone to 6 Sea Zone
1 cruiser and 2 destroyers moved from 20 Sea Zone to 6 Sea Zone
1 artillery moved from Kiangsi to Kwangtung
4 infantry moved from Kiangsi to 20 Sea Zone
4 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from FrenchCombat - Japanese
Battle in Szechwan
Japanese attack with 5 fighters and 5 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 5 fighters and 5 tactical_bombers in Szechwan, round 1 : 4/10 hits
Chinese roll dice for 4 infantry in Szechwan, round 1 : 3/4 hits
2 tactical_bombers owned by the Japanese , 4 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Szechwan
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -20
Casualties for Japanese: 1 fighter and 2 tactical_bombers
Casualties for Chinese: 4 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Yunnan, round 1 : 4/6 hits
Chinese roll dice for 3 infantry in Yunnan, round 1 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Guam
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 fighter
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Guam, round 1 : 2/4 hits
Americans roll dice for 1 fighter in Guam, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Guam
Japanese win, taking Guam from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Battle in Kweichow
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 1 : 0/3 hits
Chinese roll dice for 3 infantry in Kweichow, round 1 : 0/3 hits
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 0/3 hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 2/3 hits
2 infantry owned by the Japanese lost in Kweichow
1 artillery owned by the Japanese retreated to Hopei
Chinese win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 3 mech_infantrys
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery and 3 mech_infantrys in Kwangtung, round 1 : 2/4 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Borneo
Battle in Philippines
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 1 : 2/2 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
1 bomber moved from 41 Sea Zone to Kwangsi
4 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi
1 bomber and 2 fighters moved from Yunnan to Kwangsi
1 armour moved from Kiangsi to Kwangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
4 infantry moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Jehol
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Guam to 35 Sea ZonePlace Units - Japanese
1 armour, 2 fighters and 1 mech_infantry placed in Japan
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 45 PUs; end with 46 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 armour, 1 artillery, 2 bombers, 6 fighters and 3 tactical_bombers
Korea : 1 infantry and 1 mech_infantry
Kiangsu : 1 factory_minor and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Jehol : 1 aaGun and 4 infantry
Siam : 1 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 artillery and 1 infantry
Suiyuyan : 1 flag, 2 artilleries, 6 infantry and 1 mech_infantry
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 artillery
Chahar : 1 flag
Anhwe : 1 flag
Borneo : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 artillery, 1 harbour and 3 mech_infantrys
Philippines : 1 flag, 1 airfield, 1 harbour and 4 infantry
Guam : 1 flag, 1 airfield and 1 infantry
French Indo China : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 transport
37 Sea Zone : 1 submarine
35 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
21 Sea Zone : 1 destroyer and 1 transport
6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 44 / 43
Russians : 36 / 41
Japanese : 45 / 46
Americans : 50 / 52
Chinese : 4 / 13
British : 30 / 28
UK_Pacific : 17 / 24
Italians : 16 / 21
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 bombers moved from Eastern United States to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 battleship moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea ZoneCombat - Americans
Battle in 106 Sea Zone
Americans attack with 1 battleship, 2 bombers, 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship, 2 bombers and 1 destroyer in 106 Sea Zone, round 1 : 4/4 hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 battleship, 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
2 bombers moved from 106 Sea Zone to United Kingdom
1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 86 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Eastern United States
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 submarines and 1 transport placed in 10 Sea Zone
Americans undo move 2.
2 submarines placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Kweichow to Yunnan
1 fighter moved from Sikang to Yunnan
3 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 1 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 : 1/2 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Chinese retreated to Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Szechwan
1 infantry placed in Tsinghai
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - British
British buy 3 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 infantry moved from Belgian Congo to Tanganyika Territory
1 armour and 1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour and 1 mech_infantry moved from Kenya to Italian Somaliland
1 tactical_bomber moved from Trans-Jordan to Italian Somaliland
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Italian Somaliland
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from ItaliansCombat - British
Battle in Tanganyika Territory
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tanganyika Territory, round 1 : 0/3 hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 1 : 1/1 hits
1 infantry owned by the British lost in Tanganyika Territory
British roll dice for 1 armour and 1 mech_infantry in Tanganyika Territory, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Tanganyika Territory
1 armour owned by the British retreated to Belgian Congo
Italians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Italian Somaliland
British attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Italian Somaliland, round 1 : 2/5 hits
Italians roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 1 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 tactical_bomber moved from Italian Somaliland to British Somaliland
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Iraq to Egypt
1 fighter moved from Eastern Persia to Russia
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
3 armour moved from India to Burma
1 artillery and 1 infantry moved from India to Burma
1 tactical_bomber moved from Union of South Africa to Egypt
2 fighters moved from United Kingdom to French West Africa
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 battleship and 1 cruiser moved from 83 Sea Zone to 87 Sea Zone
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from Burma to IndiaPlace Units - British
1 transport placed in 106 Sea Zone
2 armour and 1 infantry placed in Egypt
1 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,1,1
British collect 25 PUs (7 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific
4 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs total
Some Units in India change ownership: 4 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 artillery and 3 infantry moved from Tobruk to LibyaCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs totalTerritory Summary for Italians :
Rhodesia : 1 flag, 1 infantry
Tanganyika Territory : 1 flag
Morocco : 1 flag, 1 artillery
Algeria : 1 flag
Tunisia : 1 flag, 1 armour and 1 mech_infantry
Albania : 1 infantry
Northern Italy : 1 factory_major
Libya : 2 artilleries and 4 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
Eastern Poland : 1 flag, 1 armour
95 Sea Zone : 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 44 / 43
Russians : 36 / 41
Japanese : 44 / 46
Americans : 52 / 72
Chinese : 5 / 12
British : 31 / 25
UK_Pacific : 17 / 14
Italians : 15 / 14
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
1 infantry moved from Shan State to Siam
1 fighter moved from Burma to SiamCombat - ANZAC
Battle in Siam
ANZAC attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Siam, round 1 : 0/1 hits
ANZAC roll dice for 1 fighter and 3 infantry in Siam, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Siam, round 1 : 1/1 hits
1 infantry owned by the ANZAC lost in Siam
ANZAC roll dice for 1 fighter and 2 infantry in Siam, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter and 2 infantry in Siam, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Siam
ANZAC win, taking Siam from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
1 fighter moved from Siam to Burma
1 fighter moved from Sumatra to BurmaPlace Units - ANZAC
1 armour, 1 artillery and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
1 destroyer moved from 97 Sea Zone to 94 Sea ZoneCombat - French
Battle in 94 Sea Zone
French attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 94 Sea Zone, round 1 : 0/1 hits
French roll dice for 1 destroyer in 94 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 94 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Bessarabia to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Eastern Poland to Baltic States
1 artillery moved from Poland to Baltic States
2 infantry moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Ukraine
1 fighter moved from Western Germany to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Baltic States
5 artilleries moved from Poland to Baltic States
4 infantry moved from Eastern Poland to Baltic States
1 bomber moved from Eastern Poland to Baltic States
2 submarines moved from 109 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in Baltic States
Germans attack with 6 artilleries, 1 bomber and 7 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 6 artilleries, 1 bomber and 7 infantry in Baltic States, round 1 : 7/14 hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 1 : 1/3 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 6 artilleries, 1 bomber and 6 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 2/4 hits
Russians roll dice for 2 infantry in Western Ukraine, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Ukraine, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 3 infantry in Belarus, round 1 : 1/4 hits
Russians roll dice for 2 infantry in Belarus, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 bomber moved from Belarus to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 fighter moved from Ukraine to Eastern Poland
1 bomber moved from Baltic States to Eastern Poland
1 aaGun, 1 artillery and 6 mech_infantrys moved from Poland to Eastern Poland
8 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Greater Southern Germany to Eastern Poland
1 armour moved from Northern Italy to Slovakia HungaryPlace Units - Germans
6 mech_infantrys placed in Germany
1 fighter and 3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 harbour and 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 4 infantry and 1 tactical_bomber
Slovakia Hungary : 1 armour
Western Germany : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Germany : 1 factory_major and 6 mech_infantrys
Belarus : 1 flag, 2 infantry
Karelia : 1 flag, 7 infantry
Baltic States : 1 flag, 6 artilleries and 6 infantry
Eastern Poland : 4 aaGuns, 10 armour, 6 artilleries, 2 bombers, 2 fighters, 7 infantry, 17 mech_infantrys and 1 tactical_bomber
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag, 2 infantry
112 Sea Zone : 2 submarines
95 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Yugoslavia : 1 flag, 1 infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 51 / 54
Russians : 29 / 41
Japanese : 43 / 46
Americans : 52 / 72
Chinese : 5 / 12
British : 31 / 25
UK_Pacific : 17 / 14
Italians : 15 / 14
ANZAC : 15 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 8 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Novgorod to Belarus
1 artillery moved from Bryansk to Belarus
1 fighter moved from Novgorod to Belarus
1 tactical_bomber moved from Russia to Belarus
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Rostov to Ukraine
1 fighter moved from Russia to Bryansk
1 fighter moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 armour moved from Bryansk to Western UkraineCombat - Russians
Battle in Belarus
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 1 : 3/5 hits
Germans roll dice for 2 infantry in Belarus, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 1 : 1/4 hits
Germans roll dice for 2 infantry in Ukraine, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 3/3 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Western Ukraine, round 1 : 0/3 hits
Germans roll dice for 2 infantry in Western Ukraine, round 1 : 2/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine
1 armour owned by the Russians retreated to Bryansk
Germans win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Russia
2 aaGuns, 2 armour, 4 artilleries, 24 infantry and 2 mech_infantrys moved from Bryansk to Smolensk
1 aaGun and 1 infantry moved from Novgorod to Archangel
3 infantry moved from Tambov to Russia
1 fighter moved from Ukraine to Russia
1 aaGun moved from Bryansk to RussiaPlace Units - Russians
8 artilleries and 2 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total





