13L G40.2 AllWeNeedIsLove (allies +12) vs Stalingradski

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 81 Sea Zone to 99 Sea Zone
                1 destroyer moved from 92 Sea Zone to 96 Sea Zone
                1 cruiser moved from 92 Sea Zone to 98 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 2 infantry
        Morocco : 1 infantry
        French Equatorial Africa : 1 infantry
        96 Sea Zone : 1 destroyer
        99 Sea Zone : 1 destroyer
        98 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 37
        Japanese : 31 / 43
        Americans : 52 / 53
        Chinese : 7 / 7
        British : 33 / 25
        UK_Pacific : 24 / 24
        Italians : 18 / 19
        ANZAC : 14 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    i had to think long and hard what was better. french fleet take out a pair of german subs or defend the med.

  • TripleA

    @Stalingradski:

    Let’s have a gentleman’s agreement for both of us to only defend  :-D

    is this your way of saying you are done with the war? if so i accept your resignation.

    @Stalingradski:

    I’ll ease up on dice complaints - overall it’s a pretty even game.

    no worries about dice whinning. i can also be a dice whinner some times.
    if it is cathartic for you feel free, it does not bother me.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 destroyer, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 infantry moved from Norway to 112 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 submarine moved from 108 Sea Zone to 109 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 bomber moved from Western Germany to 97 Sea Zone
                1 bomber and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
                1 fighter moved from 97 Sea Zone to 96 Sea Zone
                1 fighter moved from 97 Sea Zone to 99 Sea Zone
                1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone
                1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone
                1 bomber moved from 97 Sea Zone to 96 Sea Zone
                1 bomber moved from 97 Sea Zone to 99 Sea Zone
                1 submarine moved from 106 Sea Zone to 108 Sea Zone
                1 fighter and 2 infantry moved from 91 Sea Zone to Morocco
                1 tactical_bomber moved from 91 Sea Zone to Morocco
                1 submarine moved from 109 Sea Zone to 119 Sea Zone

    Combat - Germans
                Battle in Morocco
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    French defend with 1 infantry
                    Germans win, taking Morocco from French with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in 99 Sea Zone
                    Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    French defend with 1 destroyer
                    Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 fighter
                    Casualties for French: 1 destroyer
                Battle in 96 Sea Zone
                    Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    French defend with 1 destroyer
                    Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 fighter
                    Casualties for French: 1 destroyer

    Non Combat Move - Germans
                1 tactical_bomber moved from 96 Sea Zone to Southern Italy
                1 bomber moved from 96 Sea Zone to Southern Italy
                1 bomber and 1 tactical_bomber moved from 99 Sea Zone to Southern Italy
                1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea Zone
                4 armour moved from Holland Belgium to Germany
                2 infantry moved from Germany to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                2 artilleries moved from Holland Belgium to Western Germany
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                2 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Germany to Poland
                3 armour moved from Slovakia Hungary to Poland

    Place Units - Germans
                1 artillery, 7 infantry and 2 mech_infantrys placed in Germany
                1 destroyer placed in 113 Sea Zone
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 42 PUs; end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs


  • Well, you apparently made the right decision with the French fleet.


  • @allweneedislove:

    @Stalingradski:

    Let’s have a gentleman’s agreement for both of us to only defend  :-D

    is this your way of saying you are done with the war? if so i accept your resignation.

    @Stalingradski:

    I’ll ease up on dice complaints - overall it’s a pretty even game.

    no worries about dice whinning. i can also be a dice whinner some times.
    if it is cathartic for you feel free, it does not bother me.

    I’ll fight on  :evil:  Maybe we could just have some sort of arrangement where you stay out of the Med? It isn’t really all that important to the war effort… in return, I promise to stay out of the Indies and South America.

    As to dice, I’ve been risking fighters to straight rolls, so I have to deal with the consequences when it fails. I probably wouldn’t have complained if the two French destroyers had missed…  :-)

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                2 artilleries and 3 infantry moved from Ukraine to Western Ukraine
                3 infantry moved from Bryansk to Western Ukraine
                5 infantry moved from Russia to Bryansk
                1 artillery moved from Novgorod to Belarus

    Place Units - Russians
                2 artilleries and 1 infantry placed in Novgorod
                2 artilleries and 1 infantry placed in Ukraine
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Territory Summary for Russians :

    Amur : 2 aaGuns and 18 infantry
        Belarus : 2 aaGuns, 1 armour, 5 artilleries, 13 infantry and 2 mech_infantrys
        Bryansk : 5 infantry
        Russia : 1 airfield, 1 factory_major and 5 infantry
        Ukraine : 2 artilleries, 1 factory_minor and 1 infantry
        Western Ukraine : 2 aaGuns, 1 armour, 7 artilleries, 13 infantry and 1 mech_infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
        125 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 37 / 37
        Japanese : 31 / 43
        Americans : 52 / 53
        Chinese : 7 / 7
        British : 33 / 25
        UK_Pacific : 24 / 24
        Italians : 18 / 19
        ANZAC : 14 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    @Stalingradski:

    Well, you apparently made the right decision with the French fleet.

    yeah ill take 2 german figs over 2 subs.

  • TripleA

    @Stalingradski:

    I’ll fight on  :evil:  Maybe we could just have some sort of arrangement where you stay out of the Med? It isn’t really all that important to the war effort… in return, I promise to stay out of the Indies and South America.

    deal!

    so i stay out of the med. and in turn you stay out of south american, west and EAST indies.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 mech_infantrys moved from Kiangsu to Kwangtung
                1 fighter moved from 36 Sea Zone to Kwangtung
                1 fighter moved from 36 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from Kwangsi to 37 Sea Zone
                1 tactical_bomber moved from Kwangsi to Kwangtung
                4 fighters and 4 tactical_bombers moved from Kwangsi to Shan State
                2 infantry moved from Siam to Shan State
                1 infantry moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from 33 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 artillery and 2 infantry moved from Hopei to Suiyuyan
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 artillery moved from Hopei to Kweichow
                2 infantry moved from Hunan to Kweichow
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 bomber moved from Kwangsi to Kweichow
                1 bomber moved from Kwangsi to Suiyuyan
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes

    Combat - Japanese
                Battle in Java
                Battle in 44 Sea Zone
                    Japanese attack with 1 tactical_bomber and 1 transport
                    British defend with 1 transport
                    Japanese win, taking Java from ANZAC with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    British defend with 1 destroyer
                    Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Borneo
                Battle in Celebes
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Borneo from UK_Pacific, taking Celebes from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in Shan State
                    Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
                    ANZAC defend with 1 infantry; British defend with 3 infantry
                    Japanese win, taking Shan State from UK_Pacific with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 3 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery, 1 bomber and 2 infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Kweichow from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 1 bomber and 2 infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 armour moved from Jehol to Manchuria
                1 mech_infantry moved from Anhwe to Manchuria
                2 artilleries and 2 infantry moved from Kwangsi to Yunnan
                2 artilleries and 1 infantry moved from Hunan to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
                1 carrier moved from 36 Sea Zone to 44 Sea Zone
                1 battleship moved from 36 Sea Zone to 44 Sea Zone
                1 cruiser moved from 36 Sea Zone to 44 Sea Zone
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                1 destroyer moved from 36 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
                4 fighters and 4 tactical_bombers moved from Shan State to Yunnan
                1 bomber moved from Kweichow to Yunnan
                1 bomber moved from Suiyuyan to Anhwe
                1 fighter moved from 45 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
                1 carrier moved from 33 Sea Zone to 44 Sea Zone
                1 battleship moved from 33 Sea Zone to 44 Sea Zone
                1 cruiser moved from 33 Sea Zone to 44 Sea Zone
                1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                2 aaGuns moved from Japan to 6 Sea Zone
                2 aaGuns and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                2 aaGuns moved from 19 Sea Zone to Manchuria
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 33 Sea Zone to 44 Sea Zone
                1 aaGun and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 carrier moved from 36 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
                1 destroyer moved from 33 Sea Zone to 43 Sea Zone
                1 submarine moved from 33 Sea Zone to 43 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                1 artillery, 1 fighter and 1 infantry placed in Japan
                1 destroyer and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 52 PUs; end with 53 PUs total

  • TripleA

    need ool for sz43


  • The way I understood the rules, the US was not at war if I declared war against France. I never would have put myself in this position.

    Please advise. I spent time reviewing the OOB manual for 2nd edition before my Japanese turn, and read it as a DOW vs UK/Anzac or France was not a DOW against the US. I’ve played probably 40 games and didn’t know otherwise -


  • Pg 37 of the Europe 2nd edition rulebook says:

    “A declaration of war by Japan against either the United Kingdom or Anzac will immediately result in a state of war between Japan and both of those powers. A state of war between Japan and France or between Japan and the Soviet Union will not affect relations between Japan and the United States, and vice versa”.

    What am I missing? I don’t see anywhere in the book that it says the DOW brings in the US.


  • I apologize in advance if this is a very basic rule that I’m misunderstanding, or have misunderstood for a long time.

  • TripleA

    not a big problem stalingradski, we can work this out. luckily time travel into the past is pretty easy in this game.

    @rulebook:

    A declaration of war by Japan against either the United Kingdom or Anzac will immediately result in a state of war between Japan and both of those powers.the period here is important

    A state of war between Japan and France or between Japan and the Soviet Union will not affect relations between Japan and the United States, and vice versa.

    keep reading on page 37 and it spells out the usa situation.
    @rulebook:

    The United States may not declare war on any Axis power unless an Axis power either declares war on it first or captures London or any territory in North America, or Japan makes an unprovoked declaration of war against the UK or ANZAC, after which it may declare war on any or all Axis powers on its following turn.

    you did not just declare war on france you declared war on uk/anzac. you also attacked several uk/anzac territories.

    i am surprised that you did not know that attacking uk/anzac does not bring usa into war.

    1)in this game why did you not attack the uk earlier?
    2)what incentive does japan have to not attack uk/anzac turn 1 every game?
    3)how do you want to undo this situation?

    right now i think the best solution would probably be to redo j3.

    i’m looking forward to hearing your 3 responses.


  • Ok, all it took was reading further. It’s my own d$%#&d fault  :-)

    Answer to your questions:

    1. I’m a G4/J3 or J4 Axis player. It wins me many, many games. It’s pretty much against the grain from what everyone else does, and usually catches people off guard and they don’t know how to react to a patient Axis.

    2. The incentive is keeping the US out of the war (which was why my German fleet is exposed in 91, Japanese fleet off Borneo exposed) until US 4. It keeps the US from landing off Africa, and it completely isolates Russia. I’m a G11/G12 (or later) Moscow killer, not a G6 or G7 like most.

    3. I completely messed up. I have no argument. I have no excuse for not knowing the rule. So I’m at a loss. I think based on my positioning, and what you know about my Axis game now, you can see why I was positioned as I was. Frankly it’s an embarrassment.

    I think Germany has to be what it is. I moved to 91; so be it. Dice have been rolled on Japan’s turn. However, no dice have been rolled for the US turn. I’d ask that I have the ability to do Japan’s NCM over. I think since dice were rolled, they should to be kept as is. I don’t remember who got the better of the turn. I’ll end up losing a German fleet I never meant to lose, and probably a Japanese transport off Borneo.

    If you look at my positioning, if I knew I’d be at war with the US, I generally would place Japanese destroyer blockers in SZs 55 and 46. It’s a signature move of mine if you look back at any of my Axis league wins. I aggressively buy destroyers and block, block, block. If I had realized the US was in the war, I would have used them this way.

    I also feel that beyond redoing my NCM you should have some consideration sent your way, because you’re letting me off the hook, basically. How about if you get a non-capital reroll at some point when you’re on offense, no questions asked.

    I feel like at this point I’ve already shot myself in the foot in this game, and will have an uphill battle. I’m a pretty conservatively aggressive Axis player, and don’t generally expose important fleets to attack.

    All of that having been said - I’m actually interested in how interested you are in my slooow Axis strategy. I’m 6 - 0 so far in league play using it, and expect to win every game I play with the Axis using this strategy, dice being equal. I’m not saying it from hubris, just from experience. When I don’t eff up ( :-D), it’s a tough method to beat for the Allies.

  • TripleA

    you can redo the j turn.

    if you want to redo from beginning and not attack uk to save g fleet that is fine.

    if you want to keep  j rolls and redo ncm that is cool too


  • You are a gracious competitor. My sense of honor tells me the dice should be kept, and the German fleet potentially lost. It’s ok - I deserve it. I usually learn my most important lessons the hard way  :-)

    Are you good taking a reroll at some point? It would allow me to feel there is some balance. I’ve been on the other side of letting someone off the hook, and having them come roaring back. I feel we need something to make up for the fact that you’re being an excellent sportsman.

    I’ll take the J3 map, download and edit the NCM as much as possible. I think it’ll mostly be consolidating the entire fleet off Celebes and giving up the transport off Borneo. I don’t think anything else has to change.

    I’m regretful this happened at all.

  • TripleA

    @Stalingradski:

    You are a gracious competitor. My sense of honor tells me the dice should be kept, and the German fleet potentially lost. It’s ok - I deserve it. I usually learn my most important lessons the hard way  :-)

    Are you good taking a reroll at some point? It would allow me to feel there is some balance. I’ve been on the other side of letting someone off the hook, and having them come roaring back. I feel we need something to make up for the fact that you’re being an excellent sportsman.

    I’ll take the J3 map, download and edit the NCM as much as possible. I think it’ll mostly be consolidating the entire fleet off Celebes and giving up the transport off Borneo. I don’t think anything else has to change.

    I’m regretful this happened at all.

    it’s not a big deal.

    i dont need a reroll. the dice are random. sometimes they can kill you and there is nothing you can do about it.

    well you can always complain.


  • :-)

    Ok, fair enough. At least grant me that I’ll do the same thing you did for me if ever needed.

    Here’s the revised NCM.

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