complete
13L G40 Boldfresh vs. hobo (allies +5)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
British buy 2 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Sweden
1 infantry moved from 113 Sea Zone to Sweden
1 fighter moved from United Kingdom to Sweden
2 armour moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from Belgian Congo to Egypt
3 fighters moved from Turkey to Egypt
14 infantry moved from Burma to India
1 artillery and 1 infantry moved from Burma to IndiaCombat - British
Battle in Sweden
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Sweden, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Sweden, round 1 : 0/1 hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Sweden, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Sweden, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Sweden
British win, taking Sweden from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in India
British attack with 1 artillery and 15 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery and 15 infantry in India, round 1 : 3/16 hits
Japanese roll dice for 1 infantry in India, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 artillery and 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Egypt
British attack with 2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour; Italians defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Egypt, round 1 : 4/7 hits
Italians roll dice for 2 armour and 1 mech_infantry in Egypt, round 1 : 2/3 hits
1 armour owned by the British , 1 mech_infantry owned by the Italians , 1 armour owned by the Germans , 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 armour and 1 mech_infantryNon Combat Move - British
3 fighters moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
4 armour moved from Eastern Persia to Iraq
8 infantry moved from Gibraltar to 92 Sea Zone
1 armour moved from Southeast Mexico to 89 Sea Zone
1 infantry moved from Venezuela to 89 Sea Zone
1 fighter moved from Sweden to Norway
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 109 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Western Germany
1 aaGun moved from United Kingdom to 109 Sea Zone
5 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 109 Sea Zone to 112 Sea Zone
5 infantry moved from 112 Sea Zone to Western Germany
1 aaGun moved from 112 Sea Zone to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
3 aaGuns moved from Burma to IndiaPlace Units - British
2 fighters and 8 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,5
British collect 48 PUs; end with 48 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs totalTerritory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 15 infantry
New Guinea : 1 infantry
Belgian Congo : 3 infantry
Iceland : 1 airfield and 1 harbour
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 3 fighters, 3 infantry and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Western Germany : 2 aaGuns and 7 infantry
Norway : 1 fighter
Holland Belgium : 1 flag, 1 infantry
Ethiopia : 1 flag
Portugal : 1 artillery and 3 infantry
112 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports
Chile : 1 flag
Afghanistan : 1 flag
113 Sea Zone : 1 transport
Mozambique : 1 flag
106 Sea Zone : 1 flag
89 Sea Zone : 1 armour and 1 infantry
Argentina : 1 flag
Angola : 1 flag
Iraq : 4 armour
92 Sea Zone : 8 infantry
Eastern Persia : 1 flag
Brazil : 1 flag
Venezuela : 1 flag, 1 infantry
Persia : 1 flag
Sweden : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Colombia : 1 flag
Peru : 1 flagProduction/PUs Summary :
Germans : 31 / 58
Russians : 41 / 52
Japanese : 56 / 74
Americans : 64 / 84
Chinese : 13 / 14
British : 48 / 48
UK_Pacific : 6 / 6
Italians : 11 / 27
ANZAC : 9 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
ps if anyone gives me a decent shot to win the game outright, I normally take it :wink:
not sure but you prob had enough to defend berlin with odds without all that air but if it was a coin flip I probably would have attacked.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Romania to Baltic States
1 armour moved from Eastern Poland to Baltic States
1 infantry moved from Spain to Normandy Bordeaux
Italians take Normandy Bordeaux from British
1 infantry moved from Spain to Gibraltar
Italians take Gibraltar from BritishCombat - Italians
Battle in Egypt
Italians attack with 3 infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 3 infantry in Egypt, round 1 : 2/3 hits
British roll dice for 1 armour in Egypt, round 1 : 0/1 hits
1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Baltic States
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Baltic States, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
Italians roll dice for 1 armour and 1 fighter in Baltic States, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 infantry moved from Northern Italy to Greater Southern Germany
13 infantry moved from Southern France to Northern Italy
4 mech_infantrys moved from Spain to Northern Italy
1 fighter moved from Baltic States to Romania
6 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
1 infantry and 6 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 1 harbour and 1 infantry
Egypt : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Greater Southern Germany : 1 infantry
Romania : 1 fighter and 6 mech_infantrys
Northern Italy : 1 factory_major, 14 infantry and 10 mech_infantrys
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Baltic States : 1 flag, 1 armour
Eastern Poland : 1 flag
93 Sea Zone : 1 flag
72 Sea Zone : 1 submarine
Spain : 3 aaGuns, 2 artilleries and 10 infantryProduction/PUs Summary :
Germans : 31 / 58
Russians : 40 / 52
Japanese : 56 / 74
Americans : 64 / 84
Chinese : 13 / 14
British : 44 / 48
UK_Pacific : 6 / 6
Italians : 16 / 21
ANZAC : 9 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
ps if anyone gives me a decent shot to win the game outright, I normally take it :wink:
not sure but you prob had enough to defend berlin with odds without all that air but if it was a coin flip I probably would have attacked.
it would have been a 1-2 with US and UK, always risky.
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I seriously wonder can I hit just “average”
2 hits on 3@1?! not surprised :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from South Australia to New South WalesPlace Units - ANZAC
1 armour and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,6,1,2,4,2,1,5,5,4,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,1,6,5,6
ANZAC collect 6 PUs (3 lost to blockades); end with 7 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 12 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
Dutch New Guinea : 1 flag
26 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 31 / 58
Russians : 40 / 52
Japanese : 56 / 74
Americans : 64 / 84
Chinese : 13 / 14
British : 44 / 48
UK_Pacific : 6 / 6
Italians : 16 / 21
ANZAC : 9 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 31 / 58
Russians : 40 / 52
Japanese : 56 / 74
Americans : 64 / 84
Chinese : 13 / 14
British : 44 / 48
UK_Pacific : 6 / 6
Italians : 16 / 21
ANZAC : 9 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
G9 imminent
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germany getting wild and crazy.
casualty choice in portugal for round 1?
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then going to need your OOL for z92 - or we can go round by round of course.
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map
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what the heck, i’m only going one round in portugal, why not let you choose
your casualties later.ok looks like your dice boat may have finally come in. you hit back 6 times in portugal. then in my attack of z92 i hit only once. what will you take?
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gave you the benefit of the doubt that you would lose the cruiser in round 1 - let me know now if that is not correct before i roll your round 2 defense.
yep, dice boat definitely coming in finally :-P
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ahhh, now the dice will have ruined both of us and our best laid plans. :wink:
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would appear we will have a whole new ball game.
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what happened? can you post the final moves. also it helps when you post the combat moves when you think a reaction is required.
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hobo, every single bit of information is right there in the file. you can see every combat move that was made, as well as the results of every battle fought so far (in the history).
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5 attacks:
attacked norway with 3 inf from fin and 2 ftr, tac from berlin. cwlo 2 inf, ftr
attacked sweden with 2 inf from fin and ftr, tac from berlin
bombed w ger naval base with tac from berlin - 3 damage
attacked portugal with everything in berlin - hit you 8 times and you hit back 6 times (feel free to change your casualties)
final attack, i hit z92 with acc, ftr, 3 bom - hit you once in the first round - took the cruiser as your casualty - you hit back 4 times, i lost the acc, ftr, bom. hit you twice in round 2 - now i want to know what you lost in round 1 (if different from cru) and how you will then take the 2 hits from round 2 before i roll your defense for round 2 -
Ahh I see it, these are really my first games with triplea
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hit the carrier, and lose a fighter





