Scramble?
13L G40 Eggman (allies +9) vs Last Jack
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from Java to 36 Sea ZoneCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from 36 Sea Zone to JavaPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUsProduction/PUs Summary :
Germans : 48 / 60
Russians : 21 / 26
Japanese : 49 / 50
Americans : 56 / 87
Chinese : 8 / 9
British : 34 / 40
UK_Pacific : 11 / 11
Italians : 9 / 2
ANZAC : 22 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 48 / 60
Russians : 21 / 26
Japanese : 49 / 50
Americans : 56 / 87
Chinese : 8 / 9
British : 34 / 40
UK_Pacific : 11 / 11
Italians : 9 / 2
ANZAC : 22 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 infantry moved from Smolensk to Bryansk
1 fighter moved from Smolensk to Bryansk
1 armour and 1 mech_infantry moved from Slovakia Hungary to Bessarabia
4 armour moved from Slovakia Hungary to Romania
4 mech_infantrys moved from Slovakia Hungary to Romania
1 bomber moved from Slovakia Hungary to Bessarabia
6 armour and 5 mech_infantrys moved from Ukraine to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
1 infantry moved from Archangel to Vologda
2 tactical_bombers moved from Smolensk to Vologda
2 tactical_bombers moved from Smolensk to Bryansk
1 bomber moved from Slovakia Hungary to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 infantry moved from Smolensk to Bryansk
1 fighter moved from Smolensk to Bryansk
1 armour and 1 mech_infantry moved from Slovakia Hungary to Bessarabia
4 armour moved from Slovakia Hungary to Romania
4 mech_infantrys moved from Slovakia Hungary to Romania
1 bomber moved from Slovakia Hungary to Bessarabia
6 armour and 5 mech_infantrys moved from Ukraine to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
1 infantry moved from Archangel to Vologda
2 tactical_bombers moved from Smolensk to Vologda
2 tactical_bombers moved from Smolensk to Bryansk
1 bomber moved from Slovakia Hungary to BryanskCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bryansk
Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 4 armour and 4 mech_infantrys
Russians defend with 2 artilleries and 1 infantry
Germans win, taking Romania from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Bessarabia
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Bessarabia to Ukraine
1 bomber moved from Ukraine to Smolensk
1 bomber moved from Bryansk to Smolensk
1 fighter and 2 tactical_bombers moved from Bryansk to Smolensk
2 tactical_bombers moved from Vologda to Smolensk
3 mech_infantrys moved from Novgorod to SmolenskPlace Units - Germans
3 infantry placed in France
Germans undo move 1.
2 artilleries and 1 infantry placed in France
1 artillery and 2 infantry placed in Ukraine
Germans undo move 2.
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
3 armour and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,2,3,6,5
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
Russians take Timguska from Japanese
1 mech_infantry moved from Russia to Rostov
Russians take Rostov from Germans
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 tactical_bomber moved from Russia to Bryansk
2 fighters moved from Russia to BryanskCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Yenisey
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Yenisey, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Yenisey, round 1 : 0/1 hits
Russians roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yenisey
Russians win, taking Yenisey from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 1 : 1/5 hits
Germans roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
2 infantry and 5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs totalProduction/PUs Summary :
Germans : 54 / 71
Russians : 17 / 17
Japanese : 47 / 50
Americans : 56 / 87
Chinese : 8 / 9
British : 34 / 40
UK_Pacific : 11 / 11
Italians : 9 / 2
ANZAC : 22 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4.333
Median : 4.500
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Japanese Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.889
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from Yakut S.S.R. to Yenisey
1 fighter moved from Buryatia to Yenisey
1 tactical_bomber moved from Buryatia to Yenisey
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from Yakut S.S.R. to Yenisey
1 fighter moved from Buryatia to Yenisey
1 tactical_bomber moved from Buryatia to Yenisey
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_PacificCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yenisey
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Japanese win, taking Yenisey from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from Yenisey to Yakut S.S.R.
1 tactical_bomber moved from Yenisey to Yakut S.S.R.
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter moved from Anhwe to 6 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Anhwe to Kwangtung
1 transport moved from 20 Sea Zone to 6 Sea Zone
5 transports moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 armour and 1 infantry placed in Japan
3 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Japanese collect 51 PUs (1 lost to blockades); end with 51 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 3 PUs;Combat Move - Americans
1 artillery moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 fighter, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 infantry moved from Albania to Yugoslavia
Americans take Yugoslavia from Germans -
Scramble in SZ112?
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No sir
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 3 PUs;Combat Move - Americans
1 artillery moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 fighter, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 infantry moved from Albania to Yugoslavia
Americans take Yugoslavia from GermansCombat - Americans
Battle in NorwayNon Combat Move - Americans
1 aaGun, 1 artillery and 2 infantry moved from Greece to Bulgaria
1 aaGun moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 aaGun moved from 99 Sea Zone to Greece
2 transports moved from 99 Sea Zone to 92 Sea Zone
4 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry, 4 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 4 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 destroyers moved from 37 Sea Zone to 35 Sea Zone
1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
3 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 62 Sea Zone
1 fighter moved from Java to 62 Sea ZonePlace Units - Americans
1 bomber and 2 fighters placed in Greece
1 carrier, 3 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Americans collect 61 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsProduction/PUs Summary :
Germans : 49 / 71
Russians : 16 / 17
Japanese : 52 / 51
Americans : 61 / 84
Chinese : 5 / 9
British : 34 / 40
UK_Pacific : 10 / 11
Italians : 9 / 2
ANZAC : 22 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Tsinghai to Sikang
1 artillery moved from Kansu to TsinghaiCombat - Chinese
Battle in Sikang
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 1 : 0/3 hits
Japanese roll dice for 1 artillery in Sikang, round 1 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs totalProduction/PUs Summary :
Germans : 49 / 71
Russians : 16 / 17
Japanese : 51 / 51
Americans : 61 / 84
Chinese : 6 / 6
British : 34 / 40
UK_Pacific : 10 / 11
Italians : 9 / 2
ANZAC : 22 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.692
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.625
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 9 mech_infantrys; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Greece to Volgograd
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
4 infantry moved from India to Burma
3 infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Union of South Africa to Belgian CongoCombat - British
Strategic bombing raid in Volgograd
AA guns fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.Non Combat Move - British
1 aaGun, 1 armour, 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber moved from Greece to Bulgaria
1 bomber moved from Volgograd to Bulgaria
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
3 transports moved from 99 Sea Zone to 98 Sea Zone
6 infantry moved from Egypt to 98 Sea Zone
6 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
6 infantry moved from 99 Sea Zone to GreecePlace Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 34 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs total
Some Units in India change ownership: 2 artilleries and 1 infantryProduction/PUs Summary :
Germans : 49 / 71
Russians : 16 / 17
Japanese : 46 / 51
Americans : 61 / 84
Chinese : 9 / 6
British : 34 / 43
UK_Pacific : 12 / 12
Italians : 9 / 2
ANZAC : 22 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.385
Median : 3.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.625
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 mech_infantry moved from Southern Italy to Yugoslavia
2 fighters moved from Southern Italy to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 mech_infantry moved from Southern Italy to Yugoslavia
2 fighters moved from Southern Italy to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 2 fighters and 1 mech_infantry
Americans defend with 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from Yugoslavia to Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,6,6,6
Italians collect 7 PUs (2 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Java to 44 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 46 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to EthiopiaCombat - ANZAC
Battle in Philippines
Battle in 44 Sea Zone
ANZAC attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
ANZAC win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
1 bomber moved from 44 Sea Zone to Java
1 carrier and 2 fighters moved from 62 Sea Zone to 45 Sea ZonePlace Units - ANZAC
2 submarines placed in 54 Sea Zone
1 fighter placed in Queensland
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUsProduction/PUs Summary :
Germans : 49 / 71
Russians : 16 / 17
Japanese : 44 / 51
Americans : 63 / 84
Chinese : 9 / 6
British : 34 / 43
UK_Pacific : 12 / 12
Italians : 9 / 9
ANZAC : 22 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 49 / 71
Russians : 16 / 17
Japanese : 44 / 51
Americans : 63 / 84
Chinese : 9 / 6
British : 34 / 43
UK_Pacific : 12 / 12
Italians : 9 / 9
ANZAC : 22 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 5 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Archangel
9 armour, 20 artilleries, 2 bombers, 1 fighter, 29 infantry, 7 mech_infantrys and 4 tactical_bombers moved from Smolensk to Russia
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Russia
5 armour and 5 mech_infantrys moved from Volgograd to Russia
Germans take Tambov from Russians
3 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Bessarabia to Rostov
1 armour moved from Bessarabia to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 5 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Archangel
9 armour, 20 artilleries, 2 bombers, 1 fighter, 29 infantry, 7 mech_infantrys and 4 tactical_bombers moved from Smolensk to Russia
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Russia
5 armour and 5 mech_infantrys moved from Volgograd to Russia
Germans take Tambov from Russians
3 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Bessarabia to Rostov
1 armour moved from Bessarabia to RostovCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Germans attack with 1 armour, 3 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans win, taking Rostov from Russians with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Russia
Germans attack with 15 armour, 20 artilleries, 2 bombers, 1 fighter, 29 infantry, 12 mech_infantrys and 4 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 11 artilleries, 1 factory_major, 2 fighters, 52 infantry, 9 mech_infantrys and 1 tactical_bomber
Germans captures 17PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 10 armour, 2 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Germans: 5 armour, 20 artilleries, 29 infantry and 12 mech_infantrys
Casualties for Russians: 4 aaGuns, 11 artilleries, 2 fighters, 52 infantry, 9 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
1 fighter moved from Russia to Smolensk
2 tactical_bombers moved from Russia to Smolensk
2 tactical_bombers moved from Russia to Smolensk
2 bombers moved from Russia to Smolensk
4 armour and 3 mech_infantrys moved from Romania to Slovakia Hungary
1 infantry moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Western Germany to Slovakia Hungary
2 armour moved from Western Germany to Slovakia HungaryPlace Units - Germans
2 artilleries and 1 infantry placed in Ukraine
1 artillery and 2 infantry placed in France
2 artilleries and 2 infantry placed in Western Germany
Germans undo move 3.
2 artilleries and 2 infantry placed in Germany
4 armour and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Germans collect 56 PUs (1 lost to blockades); end with 73 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs -
That was careless, I should have left behind some blocker Infantry.





