13L G40 Eggman (allies +9) vs Last Jack

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 artillery moved from Kansu to Tsinghai
                1 artillery moved from Suiyuyan to Kansu

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs total

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 21 / 26
        Japanese : 50 / 50
        Americans : 56 / 87
        Chinese : 7 / 9
        British : 34 / 40
        UK_Pacific : 11 / 12
        Italians : 9 / 4
        ANZAC : 19 / 30
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 10 times
                3 was rolled 9 times
                4 was rolled 13 times
                5 was rolled 9 times
                6 was rolled 16 times
            Average roll : 3.905
            Median : 4.000
            Variance : 1.016
            Standard Deviation : 1.008
            Total rolls : 63

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.880
            Median : 4.000
            Variance : 0.708
            Standard Deviation : 0.842
            Total rolls : 25

    Americans Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 8 times
                5 was rolled 6 times
                6 was rolled 10 times
            Average roll : 3.921
            Median : 4.000
            Variance : 0.703
            Standard Deviation : 0.838
            Total rolls : 38

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 1 factory_minor, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                10 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Siam to French Indo China
                1 fighter moved from Burma to French Indo China

    Combat - British
                Battle in French Indo China
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 fighter and 1 infantry in French Indo China, round 1 :  1/2 hits
                        Japanese roll dice for 2 infantry in French Indo China, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo China
                    retreated to French Indo China
                    Japanese win with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 aaGun moved from Burma to Yunnan
                1 artillery and 2 infantry moved from India to Burma
                1 fighter moved from French Indo China to Burma
                2 infantry and 1 mech_infantry moved from Persia to Northwest Persia
                1 infantry moved from Egypt to 81 Sea Zone
                1 artillery moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 artillery moved from Crete to 99 Sea Zone
                1 infantry moved from Crete to 99 Sea Zone
                2 artilleries and 2 infantry moved from 99 Sea Zone to Greece
                1 transport moved from 99 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 aaGun moved from Malta to 96 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
                1 armour moved from Belgian Congo to Egypt
                1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
                1 bomber moved from Kenya to Greece

    Place Units - British
                1 factory_minor placed in Iraq
                3 infantry placed in Persia
                1 submarine placed in 98 Sea Zone
                2 mech_infantrys placed in Egypt
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 34 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 4 infantry

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 21 / 26
        Japanese : 49 / 50
        Americans : 56 / 87
        Chinese : 8 / 9
        British : 34 / 40
        UK_Pacific : 11 / 11
        Italians : 9 / 4
        ANZAC : 19 / 30
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 12 times
                3 was rolled 9 times
                4 was rolled 14 times
                5 was rolled 9 times
                6 was rolled 16 times
            Average roll : 3.806
            Median : 4.000
            Variance : 0.894
            Standard Deviation : 0.945
            Total rolls : 67

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.815
            Median : 4.000
            Variance : 0.885
            Standard Deviation : 0.941
            Total rolls : 27

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 8 times
                5 was rolled 6 times
                6 was rolled 10 times
            Average roll : 3.921
            Median : 4.000
            Variance : 0.703
            Standard Deviation : 0.838
            Total rolls : 38

  • '12

    Bugger, forgot to take Yugoslavia with the UK… well, I’ll survive I expect.


  • Ugh. I forgot to take Malaya last turn and it cost me a fighter which would of come in handy during that sea battle I obviously didn’t see coming.  :-D


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Smolensk to Rostov


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Smolensk to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 bomber
                    Russians defend with 1 mech_infantry
                    Italians win with 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Rostov to Smolensk
                3 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,1,5,2
                Italians collect 2 PUs (7 lost to blockades); end with 2 PUs total

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber moved from Java to 36 Sea Zone

    Combat - ANZAC
                Battle in 36 Sea Zone
                    ANZAC attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 36 Sea Zone
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 bomber moved from 36 Sea Zone to Java

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 21 / 26
        Japanese : 49 / 50
        Americans : 56 / 87
        Chinese : 8 / 9
        British : 34 / 40
        UK_Pacific : 11 / 11
        Italians : 9 / 2
        ANZAC : 22 / 32
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Trans-Jordan to Iraq

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 21 / 26
        Japanese : 49 / 50
        Americans : 56 / 87
        Chinese : 8 / 9
        British : 34 / 40
        UK_Pacific : 11 / 11
        Italians : 9 / 2
        ANZAC : 22 / 32
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                2 infantry moved from Smolensk to Bryansk
                1 fighter moved from Smolensk to Bryansk
                1 armour and 1 mech_infantry moved from Slovakia Hungary to Bessarabia
                4 armour moved from Slovakia Hungary to Romania
                4 mech_infantrys moved from Slovakia Hungary to Romania
                1 bomber moved from Slovakia Hungary to Bessarabia
                6 armour and 5 mech_infantrys moved from Ukraine to Volgograd
                      Germans take Rostov from Russians
                      Germans take Volgograd from Russians
                1 infantry moved from Archangel to Vologda
                2 tactical_bombers moved from Smolensk to Vologda
                2 tactical_bombers moved from Smolensk to Bryansk
                1 bomber moved from Slovakia Hungary to Bryansk


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                2 infantry moved from Smolensk to Bryansk
                1 fighter moved from Smolensk to Bryansk
                1 armour and 1 mech_infantry moved from Slovakia Hungary to Bessarabia
                4 armour moved from Slovakia Hungary to Romania
                4 mech_infantrys moved from Slovakia Hungary to Romania
                1 bomber moved from Slovakia Hungary to Bessarabia
                6 armour and 5 mech_infantrys moved from Ukraine to Volgograd
                      Germans take Rostov from Russians
                      Germans take Volgograd from Russians
                1 infantry moved from Archangel to Vologda
                2 tactical_bombers moved from Smolensk to Vologda
                2 tactical_bombers moved from Smolensk to Bryansk
                1 bomber moved from Slovakia Hungary to Bryansk

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Bryansk
                    Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
                    Russians defend with 2 infantry
                    Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Vologda
                    Germans attack with 1 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win with 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Romania
                    Germans attack with 4 armour and 4 mech_infantrys
                    Russians defend with 2 artilleries and 1 infantry
                    Germans win, taking Romania from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Russians: 2 artilleries and 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Bessarabia to Ukraine
                1 bomber moved from Ukraine to Smolensk
                1 bomber moved from Bryansk to Smolensk
                1 fighter and 2 tactical_bombers moved from Bryansk to Smolensk
                2 tactical_bombers moved from Vologda to Smolensk
                3 mech_infantrys moved from Novgorod to Smolensk

    Place Units - Germans
                3 infantry placed in France
                Germans undo move 1.
                2 artilleries and 1 infantry placed in France
                1 artillery and 2 infantry placed in Ukraine
                Germans undo move 2.
                1 artillery and 2 infantry placed in Novgorod
                3 infantry placed in Ukraine
                3 armour and 3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,2,3,6,5
                Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
                      Russians take Timguska from Japanese
                1 mech_infantry moved from Russia to Rostov
                      Russians take Rostov from Germans
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Archangel
                      Russians take Archangel from Germans
                1 tactical_bomber moved from Russia to Bryansk
                2 fighters moved from Russia to Bryansk

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Yenisey
                    Russians attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour and 1 mech_infantry in Yenisey, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Yenisey, round 1 :  0/1 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Yenisey, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yenisey
                    Russians win, taking Yenisey from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Bryansk
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 1 :  1/5 hits
                        Germans roll dice for 1 infantry in Bryansk, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Bryansk to Russia
                1 tactical_bomber moved from Bryansk to Russia

    Place Units - Russians
                2 infantry and 5 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total

    Production/PUs Summary :

    Germans : 54 / 71
        Russians : 17 / 17
        Japanese : 47 / 50
        Americans : 56 / 87
        Chinese : 8 / 9
        British : 34 / 40
        UK_Pacific : 11 / 11
        Italians : 9 / 2
        ANZAC : 22 / 32
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 4.333
            Median : 4.500
            Variance : 1.455
            Standard Deviation : 1.206
            Total rolls : 12

    Japanese Combat
                6 was rolled 2 times
            Average roll : 6.000
            Median : 6.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Germans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.889
            Median : 4.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 2 destroyers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 20 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from Yakut S.S.R. to Yenisey
                1 fighter moved from Buryatia to Yenisey
                1 tactical_bomber moved from Buryatia to Yenisey
                1 artillery moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                2 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 artillery and 1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 2 destroyers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 20 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from Yakut S.S.R. to Yenisey
                1 fighter moved from Buryatia to Yenisey
                1 tactical_bomber moved from Buryatia to Yenisey
                1 artillery moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                2 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 artillery and 1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                    Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Yenisey
                    Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 armour and 1 mech_infantry
                    Japanese win, taking Yenisey from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry

    Non Combat Move - Japanese
                1 fighter moved from Yenisey to Yakut S.S.R.
                1 tactical_bomber moved from Yenisey to Yakut S.S.R.
                1 tactical_bomber moved from Japan to 6 Sea Zone
                1 fighter moved from Anhwe to 6 Sea Zone
                2 bombers, 2 fighters and 3 tactical_bombers moved from Anhwe to Kwangtung
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                5 transports moved from 19 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 6 Sea Zone
                1 armour and 1 infantry placed in Japan
                3 infantry placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
                Japanese collect 51 PUs (1 lost to blockades); end with 51 PUs total

  • '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 artillery moved from Gibraltar to 91 Sea Zone
                3 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 carrier, 3 destroyers, 1 fighter, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                3 infantry moved from 112 Sea Zone to Norway
                1 artillery moved from 112 Sea Zone to Norway
                1 infantry moved from Albania to Yugoslavia
                      Americans take Yugoslavia from Germans

  • '12

    Scramble in SZ112?


  • No sir

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 artillery moved from Gibraltar to 91 Sea Zone
                3 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 carrier, 3 destroyers, 1 fighter, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                3 infantry moved from 112 Sea Zone to Norway
                1 artillery moved from 112 Sea Zone to Norway
                1 infantry moved from Albania to Yugoslavia
                      Americans take Yugoslavia from Germans

    Combat - Americans
                Battle in Norway

    Non Combat Move - Americans
                1 aaGun, 1 artillery and 2 infantry moved from Greece to Bulgaria
                1 aaGun moved from Gibraltar to 92 Sea Zone
                2 infantry moved from Gibraltar to 92 Sea Zone
                1 aaGun, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Greece
                1 aaGun moved from 99 Sea Zone to Greece
                2 transports moved from 99 Sea Zone to 92 Sea Zone
                4 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 3 infantry, 4 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 3 infantry and 4 mech_infantrys moved from 91 Sea Zone to Gibraltar
                2 destroyers moved from 37 Sea Zone to 35 Sea Zone
                1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
                3 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to 62 Sea Zone
                1 fighter moved from Java to 62 Sea Zone

    Place Units - Americans
                1 bomber and 2 fighters placed in Greece
                1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
                Americans collect 61 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Production/PUs Summary :

    Germans : 49 / 71
        Russians : 16 / 17
        Japanese : 52 / 51
        Americans : 61 / 84
        Chinese : 5 / 9
        British : 34 / 40
        UK_Pacific : 10 / 11
        Italians : 9 / 2
        ANZAC : 22 / 32
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Tsinghai to Sikang
                1 artillery moved from Kansu to Tsinghai

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 1 :  0/3 hits
                        Japanese roll dice for 1 artillery in Sikang, round 1 :  0/1 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Sikang, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 3 :  1/2 hits
                        Japanese roll dice for 1 artillery in Sikang, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

    Production/PUs Summary :

    Germans : 49 / 71
        Russians : 16 / 17
        Japanese : 51 / 51
        Americans : 61 / 84
        Chinese : 6 / 6
        British : 34 / 40
        UK_Pacific : 10 / 11
        Italians : 9 / 2
        ANZAC : 22 / 32
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.692
            Median : 4.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

    Null / Other
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.000
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Chinese Combat
                2 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.625
            Median : 3.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - British
                British buy 9 mech_infantrys; Remaining resources: 4 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Greece to Volgograd
                1 mech_infantry moved from Northwest Persia to Kazakhstan
                1 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Yunnan to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                2 infantry moved from Burma to Shan State
                1 artillery moved from Burma to Shan State
                4 infantry moved from India to Burma
                3 infantry moved from Persia to Northwest Persia
                2 mech_infantrys moved from Egypt to Iraq
                1 armour moved from Egypt to Iraq
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo

    Combat - British
                Strategic bombing raid in Volgograd
                        AA guns fire in Volgograd :  0/1 hits
                    Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 6 damage total.

    Non Combat Move - British
                1 aaGun, 1 armour, 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber moved from Greece to Bulgaria
                1 bomber moved from Volgograd to Bulgaria
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                3 transports moved from 99 Sea Zone to 98 Sea Zone
                6 infantry moved from Egypt to 98 Sea Zone
                6 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
                6 infantry moved from 99 Sea Zone to Greece

    Place Units - British
                3 mech_infantrys placed in Persia
                3 mech_infantrys placed in Iraq
                3 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 34 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                2 artilleries and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 12 PUs; end with 12 PUs total
                Some Units in India change ownership: 2 artilleries and 1 infantry

    Production/PUs Summary :

    Germans : 49 / 71
        Russians : 16 / 17
        Japanese : 46 / 51
        Americans : 61 / 84
        Chinese : 9 / 6
        British : 34 / 43
        UK_Pacific : 12 / 12
        Italians : 9 / 2
        ANZAC : 22 / 32
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.385
            Median : 3.000
            Variance : 0.417
            Standard Deviation : 0.645
            Total rolls : 13

    Null / Other
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.000
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                2 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.625
            Median : 3.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Southern Italy to Yugoslavia
                2 fighters moved from Southern Italy to Yugoslavia

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