@Amon-Sul ok so scrambles in SZ110 and 111 please :)
G40L Boldfresh (axis) vs. Stalingradski (allies +8) game 1
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here is my proposal for reparations (including z104), as your war crimes just continue again and again :-P. I’d say there is about a 1% chance that you would take out that ftr and tac. If we put the ftr, tac in romania, i would say things would be about right?
cheers
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for you to hold both ukraine and west ukr AND take out a ftr and a tac…. i mean really, what is going on with these dice in this game? :?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - Russians
Russians buy 1 aaGun and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
3 fighters and 2 tactical_bombers moved from Russia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - Russians
Russians buy 1 aaGun and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
3 fighters and 2 tactical_bombers moved from Russia to BryanskCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 3 fighters, 5 infantry and 2 tactical_bombers
Germans defend with 4 mech_infantrys
Russians win, taking Bryansk from Germans with 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 tactical_bombers moved from Bryansk to Russia
3 fighters moved from Bryansk to Russia
1 aaGun and 2 infantry moved from Tambov to Russia
1 aaGun and 6 infantry moved from Rostov to Tambov
3 infantry moved from Volgograd to Rostov
6 infantry moved from Yenisey to Timguska
1 aaGun and 3 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun and 3 infantry moved from Buryatia to Yakut S.S.R.
1 fighter moved from Smolensk to RussiaPlace Units - Russians
3 infantry placed in Ukraine
1 aaGun and 7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
Russians collect 35 PUs; end with 35 PUs total -
you really don’t need to adjust any aircraft stali, board is fine as is. i think the bad luck knife has already cut too deep and this patient is terminal. :|
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what will you lose? average on my attack and i think i know what’s coming on defense… :|
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Too late! I already did it… I couldn’t believe the battle in Ukraine in particular when I checked the dice this afternoon… I just shook my head.
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Too late! I already did it… I couldn’t believe the battle in Ukraine in particular when I checked the dice this afternoon… I just shook my head.
you are the best opponent i have ever played… right there with wheatbeer.
i don’t know how i get these dice over and over and over but a couple of aircraft going down per turn really adds up :-o :lol:
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4 subs - and thank you for the compliment, and right back at you, sir.
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since i do not have a destroyer, and the acc’s can’t attack (they are there only to take hits), the subs cannot be taken as casualties.
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since i do not have a destroyer, and the acc’s can’t attack (they are there only to take hits), the subs cannot be taken as casualties.
in other words, my planes cannot hit your subs unless an attacking destroyer is present.
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You threw me off with your kind words… :-D
Understood about the air and no destroyer present.
I’ll lose tip, carrier, 2 destroyers.
I always learn my lessons the hard way… but I wouldn’t have done anything differently… the German airbase was diabolical.
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Which two destroyers?
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Lose the US destroyers -
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well as i calculated it, you got 1 or 2 more aircraft than the median result. but that’s not too bad for me :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from French Central Africa to 72 Sea Zone
2 carriers moved from 71 Sea Zone to 72 Sea Zone
2 bombers moved from Greece to 81 Sea Zone
2 bombers moved from 81 Sea Zone to 72 Sea ZoneCombat - Japanese
Battle in 72 Sea Zone
Japanese attack with 2 bombers, 2 carriers, 3 fighters and 2 tactical_bombers
ANZAC defend with 2 destroyers and 4 submarines; French defend with 1 cruiser; Americans defend with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
Americans roll dice for 4 submarines in 72 Sea Zone, round 1 : 0/4 hits
Japanese roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 72 Sea Zone, round 1 : 4/7 hits
Americans roll dice for 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 tactical_bomber and 4 transports in 72 Sea Zone, round 1 : 5/8 hits
2 destroyers owned by the Americans , 1 carrier owned by the Americans , 2 carriers owned by the Japanese and 1 fighter owned by the Japanese lost in 72 Sea Zone
4 submarines owned by the ANZAC Submerged
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 72 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports in 72 Sea Zone, round 2 : 3/5 hits
1 cruiser owned by the French , 2 tactical_bombers owned by the Japanese , 1 tactical_bomber owned by the Americans , 2 destroyers owned by the ANZAC and 1 fighter owned by the Japanese lost in 72 Sea Zone
Japanese roll dice for 2 bombers and 1 fighter in 72 Sea Zone, round 3 : 3/3 hits
Americans roll dice for 1 fighter and 4 transports in 72 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans , 2 transports owned by the Americans and 1 fighter owned by the Japanese lost in 72 Sea Zone
2 transports owned by the Americans lost in 72 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 2 carriers, 3 fighters and 2 tactical_bombers
Casualties for ANZAC: 2 destroyers
Casualties for French: 1 cruiser
Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transportsNon Combat Move - Japanese
2 bombers moved from 72 Sea Zone to Tanganyika TerritoryTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,3,1,1,6,3,1,2,1,1,2
Japanese collect 0 PUs (8 lost to blockades); end with 1 PU totalTerritory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 7 fighters, 1 harbour and 13 infantry
Wake Island : 1 flag, 1 airfield
Tanganyika Territory : 2 bombers
71 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 58 / 67
Russians : 35 / 35
Japanese : 8 / 1
Americans : 65 / 91
Chinese : 23 / 29
British : 19 / 0
UK_Pacific : 17 / 22
Italians : 33 / 27
ANZAC : 24 / 35
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 carrier, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Rio de Oro to Morocco
3 fighters and 3 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Kenya
Americans take Kenya from Italians
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Americans take French Equatorial Africa from Italians
1 bomber moved from Russia to Novgorod
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Nigeria
1 infantry and 1 mech_infantry moved from Rio de Oro to Morocco
2 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Gibraltar
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
4 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Portugal
1 submarine moved from 105 Sea Zone to 104 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 carrier, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Rio de Oro to Morocco
3 fighters and 3 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Kenya
Americans take Kenya from Italians
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Americans take French Equatorial Africa from Italians
1 bomber moved from Russia to Novgorod
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Nigeria
1 infantry and 1 mech_infantry moved from Rio de Oro to Morocco
2 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Gibraltar
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
4 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Portugal
1 submarine moved from 105 Sea Zone to 104 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 harbour and 1 infantry
Americans win, taking Gibraltar from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Portugal
Battle in Nigeria
Battle in Morocco
Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans win, taking Portugal from Italians, taking Nigeria from Germans, taking Morocco from Italians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Novgorod causes 5 damage total.
Battle in 104 Sea Zone
Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
Italians defend with 1 destroyer
Americans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 submarine moved from 97 Sea Zone to 100 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from Venezuela to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to Eastern United States
2 artilleries, 4 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 90 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 90 Sea Zone to 91 Sea Zone
3 fighters moved from Morocco to 91 Sea Zone
2 fighters moved from Gibraltar to Rio de Oro
1 fighter moved from Gibraltar to 91 Sea Zone
3 fighters and 3 tactical_bombers moved from 104 Sea Zone to 91 Sea Zone
2 submarines moved from 90 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Brazil to Venezuela
2 infantry moved from 91 Sea Zone to Rio de Oro
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Rio de Oro
1 submarine moved from 39 Sea Zone to 77 Sea Zone
1 submarine moved from 77 Sea Zone to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 transports moved from 79 Sea Zone to 39 Sea Zone
1 aaGun, 4 artilleries and 4 infantry moved from West India to Eastern Persia
1 aaGun and 2 infantry moved from Anglo Egyptian Sudan to Egypt
2 bombers and 1 fighter moved from Russia to Rostov
2 bombers and 1 fighter moved from Rostov to Turkey
3 bombers moved from French Indo China to Tsinghai
3 bombers and 1 fighter moved from Tsinghai to Russia
1 bomber moved from Novgorod to Russia
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert IslandsPlace Units - Americans
3 bombers placed in French Indo China
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
2 artilleries and 6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 70 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries and 12 infantry moved from Shensi to Kansu
3 artilleries and 12 infantry moved from Yunnan to SzechwanPlace Units - Chinese
2 artilleries placed in Manchuria
2 infantry placed in Suiyuyan
2 infantry placed in Chahar
2 infantry placed in Jehol
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Tobruk to Libya
British take Libya from ItaliansCombat - British
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from Russia to Rostov
2 fighters and 2 tactical_bombers moved from Rostov to Turkey
1 artillery and 3 infantry moved from Persia to Northwest Persia
1 aaGun, 3 artilleries and 6 infantry moved from Eastern Persia to Persia
1 artillery, 2 infantry and 3 mech_infantrys moved from West India to Eastern Persia
3 mech_infantrys moved from Eastern Persia to Persia
2 mech_infantrys moved from India to Eastern Persia
1 fighter moved from India to Turkey
3 artilleries and 8 infantry moved from India to West India
3 mech_infantrys moved from Burma to West India
1 aaGun moved from Shan State to Burma
1 mech_infantry moved from Malaya to BurmaPlace Units - UK_Pacific
1 fighter and 2 mech_infantrys placed in India
1 mech_infantry placed in MalayaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 1 fighter and 2 mech_infantrys
Some Units in Malaya change ownership: 1 mech_infantry





