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G40L Boldfresh (axis) vs. Stalingradski (allies +8) game 1

  • 12

    here is my proposal for reparations (including z104), as your war crimes just continue again and again  :-P.  I’d say there is about a 1% chance that you would take out that ftr and tac.  If we put the ftr, tac in romania, i would say things would be about right?

    cheers

  • 12

    for you to hold both ukraine and west ukr AND take out a ftr and a tac….  i mean really, what is going on with these dice in this game?  :?


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :20

    Purchase Units - Russians
                Russians buy 1 aaGun and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                5 infantry moved from Russia to Bryansk
                2 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk
                3 fighters and 2 tactical_bombers moved from Russia to Bryansk


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :20

    Purchase Units - Russians
                Russians buy 1 aaGun and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                5 infantry moved from Russia to Bryansk
                2 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk
                3 fighters and 2 tactical_bombers moved from Russia to Bryansk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bryansk
                    Russians attack with 3 fighters, 5 infantry and 2 tactical_bombers
                    Germans defend with 4 mech_infantrys
                    Russians win, taking Bryansk from Germans with 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Germans: 4 mech_infantrys
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                2 tactical_bombers moved from Bryansk to Russia
                3 fighters moved from Bryansk to Russia
                1 aaGun and 2 infantry moved from Tambov to Russia
                1 aaGun and 6 infantry moved from Rostov to Tambov
                3 infantry moved from Volgograd to Rostov
                6 infantry moved from Yenisey to Timguska
                1 aaGun and 3 infantry moved from Yakut S.S.R. to Yenisey
                1 aaGun and 3 infantry moved from Buryatia to Yakut S.S.R.
                1 fighter moved from Smolensk to Russia

    Place Units - Russians
                3 infantry placed in Ukraine
                1 aaGun and 7 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
                Russians collect 35 PUs; end with 35 PUs total

  • 12

    you really don’t need to adjust any aircraft stali, board is fine as is.  i think the bad luck knife has already cut too deep and this patient is terminal.   :|

  • 12

    what will you lose?  average on my attack and i think i know what’s coming on defense…  :|


  • Too late! I already did it… I couldn’t believe the battle in Ukraine in particular when I checked the dice this afternoon… I just shook my head.

  • 12

    @Stalingradski:

    Too late! I already did it… I couldn’t believe the battle in Ukraine in particular when I checked the dice this afternoon… I just shook my head.

    you are the best opponent i have ever played…  right there with wheatbeer.

    i don’t know how i get these dice over and over and over but a couple of aircraft going down per turn really adds up  :-o  :lol:


  • 4 subs - and thank you for the compliment, and right back at you, sir.

  • 12

    since i do not have a destroyer, and the acc’s can’t attack (they are there only to take hits), the subs cannot be taken as casualties.

  • 12

    @Boldfresh:

    since i do not have a destroyer, and the acc’s can’t attack (they are there only to take hits), the subs cannot be taken as casualties.

    in other words, my planes cannot hit your subs unless an attacking destroyer is present.


  • You threw me off with your kind words…  :-D

    Understood about the air and no destroyer present.

    I’ll lose tip, carrier, 2 destroyers.

    I always learn my lessons the hard way… but I wouldn’t have done anything differently… the German airbase was diabolical.

  • 12

    Which two destroyers?


  • Lose the US destroyers -

  • 12

    well as i calculated it, you got 1 or 2 more aircraft than the median result.  but that’s not too bad for me  :-P

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :20

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 fighters and 2 tactical_bombers moved from French Central Africa to 72 Sea Zone
                2 carriers moved from 71 Sea Zone to 72 Sea Zone
                2 bombers moved from Greece to 81 Sea Zone
                2 bombers moved from 81 Sea Zone to 72 Sea Zone

    Combat - Japanese
                Battle in 72 Sea Zone
                    Japanese attack with 2 bombers, 2 carriers, 3 fighters and 2 tactical_bombers
                    ANZAC defend with 2 destroyers and 4 submarines; French defend with 1 cruiser; Americans defend with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
                        Americans roll dice for 4 submarines in 72 Sea Zone, round 1 :  0/4 hits
                        Japanese roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 72 Sea Zone, round 1 :  4/7 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 tactical_bomber and 4 transports in 72 Sea Zone, round 1 :  5/8 hits
                        2 destroyers owned by the Americans , 1 carrier owned by the Americans , 2 carriers owned by the Japanese and 1 fighter owned by the Japanese lost in 72 Sea Zone
                    4 submarines owned by the ANZAC Submerged
                        Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 72 Sea Zone, round 2 :  4/6 hits
                        Americans roll dice for 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports in 72 Sea Zone, round 2 :  3/5 hits
                        1 cruiser owned by the French , 2 tactical_bombers owned by the Japanese , 1 tactical_bomber owned by the Americans , 2 destroyers owned by the ANZAC and 1 fighter owned by the Japanese lost in 72 Sea Zone
                        Japanese roll dice for 2 bombers and 1 fighter in 72 Sea Zone, round 3 :  3/3 hits
                        Americans roll dice for 1 fighter and 4 transports in 72 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Americans , 2 transports owned by the Americans and 1 fighter owned by the Japanese lost in 72 Sea Zone
                        2 transports owned by the Americans lost in 72 Sea Zone
                    Japanese win with 2 bombers remaining. Battle score for attacker is 25
                    Casualties for Japanese: 2 carriers, 3 fighters and 2 tactical_bombers
                    Casualties for ANZAC: 2 destroyers
                    Casualties for French: 1 cruiser
                    Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports

    Non Combat Move - Japanese
                2 bombers moved from 72 Sea Zone to Tanganyika Territory

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,3,1,1,6,3,1,2,1,1,2
                Japanese collect 0 PUs (8 lost to blockades); end with 1 PU total

    Territory Summary for Japanese :

    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 7 fighters, 1 harbour and 13 infantry
        Wake Island : 1 flag, 1 airfield
        Tanganyika Territory : 2 bombers
        71 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 58 / 67
        Russians : 35 / 35
        Japanese : 8 / 1
        Americans : 65 / 91
        Chinese : 23 / 29
        British : 19 / 0
        UK_Pacific : 17 / 22
        Italians : 33 / 27
        ANZAC : 24 / 35
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :20

    Purchase Units - Americans
                Americans buy 2 artilleries, 3 bombers, 1 carrier, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from Rio de Oro to Morocco
                3 fighters and 3 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                      Americans take Kenya from Italians
                1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Americans take French Equatorial Africa from Italians
                1 bomber moved from Russia to Novgorod
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 82 Sea Zone
                1 artillery and 1 infantry moved from 82 Sea Zone to Nigeria
                1 infantry and 1 mech_infantry moved from Rio de Oro to Morocco
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Morocco
                1 fighter moved from 91 Sea Zone to Gibraltar
                4 infantry moved from Eastern United States to 101 Sea Zone
                4 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
                4 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 infantry moved from 91 Sea Zone to Portugal
                1 submarine moved from 105 Sea Zone to 104 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :20

    Purchase Units - Americans
                Americans buy 2 artilleries, 3 bombers, 1 carrier, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from Rio de Oro to Morocco
                3 fighters and 3 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                      Americans take Kenya from Italians
                1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Americans take French Equatorial Africa from Italians
                1 bomber moved from Russia to Novgorod
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 82 Sea Zone
                1 artillery and 1 infantry moved from 82 Sea Zone to Nigeria
                1 infantry and 1 mech_infantry moved from Rio de Oro to Morocco
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Morocco
                1 fighter moved from 91 Sea Zone to Gibraltar
                4 infantry moved from Eastern United States to 101 Sea Zone
                4 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
                4 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 infantry moved from 91 Sea Zone to Portugal
                1 submarine moved from 105 Sea Zone to 104 Sea Zone

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 3 fighters and 2 infantry
                    Germans defend with 1 harbour and 1 infantry
                    Americans win, taking Gibraltar from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Portugal
                Battle in Nigeria
                Battle in Morocco
                    Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                    Americans win, taking Portugal from Italians, taking Nigeria from Germans, taking Morocco from Italians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Strategic bombing raid in Novgorod
                    Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Novgorod causes 5 damage total.
                Battle in 104 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
                    Italians defend with 1 destroyer
                    Americans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Americans
                1 submarine moved from 97 Sea Zone to 100 Sea Zone
                1 submarine moved from 93 Sea Zone to 95 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 infantry and 1 mech_infantry moved from Venezuela to 89 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
                2 infantry moved from Central United States to Eastern United States
                2 artilleries, 4 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 90 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 90 Sea Zone to 91 Sea Zone
                3 fighters moved from Morocco to 91 Sea Zone
                2 fighters moved from Gibraltar to Rio de Oro
                1 fighter moved from Gibraltar to 91 Sea Zone
                3 fighters and 3 tactical_bombers moved from 104 Sea Zone to 91 Sea Zone
                2 submarines moved from 90 Sea Zone to 91 Sea Zone
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                2 infantry moved from Brazil to Venezuela
                2 infantry moved from 91 Sea Zone to Rio de Oro
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Rio de Oro
                1 submarine moved from 39 Sea Zone to 77 Sea Zone
                1 submarine moved from 77 Sea Zone to 72 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                2 transports moved from 79 Sea Zone to 39 Sea Zone
                1 aaGun, 4 artilleries and 4 infantry moved from West India to Eastern Persia
                1 aaGun and 2 infantry moved from Anglo Egyptian Sudan to Egypt
                2 bombers and 1 fighter moved from Russia to Rostov
                2 bombers and 1 fighter moved from Rostov to Turkey
                3 bombers moved from French Indo China to Tsinghai
                3 bombers and 1 fighter moved from Tsinghai to Russia
                1 bomber moved from Novgorod to Russia
                1 transport moved from 35 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
                1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands

    Place Units - Americans
                3 bombers placed in French Indo China
                1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
                2 artilleries and 6 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 70 PUs; end with 70 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :20

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                3 artilleries and 12 infantry moved from Shensi to Kansu
                3 artilleries and 12 infantry moved from Yunnan to Szechwan

    Place Units - Chinese
                2 artilleries placed in Manchuria
                2 infantry placed in Suiyuyan
                2 infantry placed in Chahar
                2 infantry placed in Jehol
                1 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :20

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Tobruk to Libya
                      British take Libya from Italians

    Combat - British

    Non Combat Move - British
                2 fighters and 2 tactical_bombers moved from Russia to Rostov
                2 fighters and 2 tactical_bombers moved from Rostov to Turkey
                1 artillery and 3 infantry moved from Persia to Northwest Persia
                1 aaGun, 3 artilleries and 6 infantry moved from Eastern Persia to Persia
                1 artillery, 2 infantry and 3 mech_infantrys moved from West India to Eastern Persia
                3 mech_infantrys moved from Eastern Persia to Persia
                2 mech_infantrys moved from India to Eastern Persia
                1 fighter moved from India to Turkey
                3 artilleries and 8 infantry moved from India to West India
                3 mech_infantrys moved from Burma to West India
                1 aaGun moved from Shan State to Burma
                1 mech_infantry moved from Malaya to Burma

    Place Units - UK_Pacific
                1 fighter and 2 mech_infantrys placed in India
                1 mech_infantry placed in Malaya

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 fighter and 2 mech_infantrys
                    Some Units in Malaya change ownership: 1 mech_infantry

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