Please pull one ANZAC inf from Cairo to Sudan
Thanks
Germany may go
you don’t have to tell me what comes next. you attack my fleet and crush it with little to no losses. :roll:
That’s why Infrastructure and I, when we play face to face, use a modified low luck. It keeps silliness out of the game.
I’m really sorry - you out-strategized me, and deserved to take Anzac out of the game. It was a bold and smart move.
I recognize your use of large bold font to express your outrage. If it were me, I would have thrown something.
Low risk high reward turns into utter disaster. So typical for me unfortunately.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 1 fighter, 5 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 cruiser moved from 63 Sea Zone to 55 Sea Zone
1 bomber moved from New Zealand to 55 Sea Zone
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Rio de Oro to Morocco
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from Portugal to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 1 fighter, 5 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 cruiser moved from 63 Sea Zone to 55 Sea Zone
1 bomber moved from New Zealand to 55 Sea Zone
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Rio de Oro to Morocco
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from Portugal to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery
Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 55 Sea Zone
Americans attack with 1 bomber and 1 cruiser
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 cruiser remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 55 Sea Zone to New South Wales
2 fighters moved from 63 Sea Zone to New South Wales
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 30 Sea Zone to 49 Sea Zone
1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 30 Sea Zone to 49 Sea Zone
1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from Venezuela to British Guiana
1 infantry moved from Brazil to British Guiana
1 aaGun, 1 destroyer, 1 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Portugal to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Rio de Oro
1 aaGun moved from Central United States to Eastern United States
1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 armour and 3 infantry placed in Eastern United States
2 infantry placed in Western United States
2 destroyers placed in 10 Sea Zone
1 fighter placed in Western United States
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 fighter moved from Burma to Yunnan
1 artillery and 3 infantry moved from Kweichow to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 fighter moved from Burma to Yunnan
1 artillery and 3 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Hopei
Place Units - Chinese
1 infantry placed in Anhwe
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - British
1 artillery and 1 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 fighters moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 2 artilleries, 1 factory_minor, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 fighters moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
Combat - British
British creates battle in territory 106 Sea Zone
Battle in 98 Sea Zone
British attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Alexandria
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win, taking Alexandria from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from New Brunswick Nova Scotia: 1 artillery and 1 infantry
EDIT: Removing units owned by British from 106 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 fighters moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
5 infantry moved from Iraq to Turkey
2 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from Union of South Africa to Belgian Congo
1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 infantry moved from Portugal to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Burma to Shan State
2 aaGuns, 1 artillery and 10 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
2 infantry moved from India to Burma
1 aaGun moved from India to Burma
2 fighters moved from India to 41 Sea Zone
2 fighters moved from 41 Sea Zone to 42 Sea Zone
2 fighters moved from 42 Sea Zone to 54 Sea Zone
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to Morocco: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
1 factory_minor placed in Iraq
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Adding units owned by British to Iraq: 1 armour and 2 mech_infantrys
EDIT: Removing units owned by British from Egypt: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry
after all this incredible misfortune i have no business
winning this game. but i will soldier on, just to be a
good sport.
I respect your fight. I wish we could have fought on even terrain. It isn’t over -
italy coming right up.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Italians
Italians buy 1 factory_minor; Remaining resources: 22 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 bomber moved from Southern Italy to Spain
3 aaGuns, 2 artilleries and 2 infantry moved from Spain to Gibraltar
1 aaGun moved from Spain to Gibraltar
2 fighters moved from Gibraltar to Spain
2 infantry moved from Southern France to Spain
2 infantry moved from Normandy Bordeaux to Spain
1 armour moved from Southern France to Gibraltar
2 transports moved from 93 Sea Zone to 96 Sea Zone
1 armour and 1 mech_infantry moved from Libya to 96 Sea Zone
1 armour, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 armour and 1 mech_infantry moved from 97 Sea Zone to Greece
1 battleship and 2 cruisers moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Libya to Spain
Place Units - Italians
1 factory_minor placed in Spain
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Italians collect 17 PUs (1 lost to blockades); end with 39 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Territory Summary for Italians :
Gibraltar : 1 flag, 4 aaGuns, 2 armour, 2 artilleries, 1 harbour and 6 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Greece : 1 armour and 1 mech_infantry
97 Sea Zone : 1 battleship, 2 cruisers and 2 transports
Spain : 1 flag, 1 bomber, 1 factory_minor, 3 fighters and 4 infantry
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 46 / 55
Russians : 35 / 35
Japanese : 51 / 59
Americans : 58 / 78
Chinese : 12 / 19
British : 37 / 37
UK_Pacific : 11 / 11
Italians : 18 / 49
ANZAC : 10 / 8
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
if you get on tonight, feel free to go ahead and move. if you don’t get on tonight and i have time to look at this before you move, i may re-do the move, since there is no combat.
i think i’ll try to stick to rolling no dice as often as i can. :lol:
I’m good with Italy redoing stuff, since I’m doing Franzac right now, and it probably won’t affect anything… feel free before Germany’s turn, unless I see something I’m unsure about, then I’ll just ask.
sounds good. i continue to be murdered by the dice in every game! just hit z111 on UK1 with destroyer, 2 ftr, bom against sub, damaged battleship. took TWO HITS and had to drop the bomber. i love it.
Have you made your proper sacrifices? Have you asked the dice gods for forgiveness?
Have you ever heard of the Random Walk?
http://en.wikipedia.org/wiki/Random_walk_hypothesis
Recently, I was playing D&D (yes, a total nerd for the last 30 years), and the dice were awful. My fellow player told me about the Random Walk. I put my faith in it, and before I knew it 19s and 20s started popping up. The fact that it was in a battle where the party’s life or death (my original 1st edition character’s life included) made it all the more compelling.
So now I just put my faith in the fact that the previous roll means nothing to the outcome of the next roll. It was liberating.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from New Zealand to New South Wales
2 infantry moved from New Zealand to 63 Sea Zone
1 cruiser and 1 destroyer moved from 63 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Peru to Colombia
ANZAC take Colombia from Neutral_True
Place Units - ANZAC
1 aaGun and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2,3,2,5,2,1,6,5,2,4,2
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by French to Egypt: 1 infantry
EDIT: Removing units owned by French from Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode