G40L Boldfresh (axis) vs. Stalingradski (allies +8) game 1

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War

    Purchase Units - Germans
                Germans buy 2 bombers and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 transport moved from 113 Sea Zone to 114 Sea Zone
                1 artillery and 1 infantry moved from Germany to 114 Sea Zone
                1 artillery and 1 infantry moved from 114 Sea Zone to Sweden
                7 infantry moved from Finland to Sweden
                1 fighter and 1 tactical_bomber moved from Holland Belgium to Sweden
                1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
                3 artilleries moved from France to Normandy Bordeaux
                6 armour and 4 mech_infantrys moved from France to Spain
                5 infantry moved from Bulgaria to Greece
                3 armour moved from Yugoslavia to Greece
                1 fighter moved from Southern Italy to Greece
                1 infantry moved from Norway to Sweden
                1 fighter moved from Holland Belgium to Normandy Bordeaux
                3 tactical_bombers moved from Holland Belgium to Spain

    Combat - Germans
                Battle in Greece
                    Germans attack with 3 armour, 1 fighter and 5 infantry
                    Neutral_Allies defend with 2 infantry
                        Germans roll dice for 3 armour, 1 fighter and 5 infantry in Greece, round 1 :  3/9 hits
                        Neutral_Allies roll dice for 2 infantry in Greece, round 1 :  0/2 hits
                        2 infantry owned by the Neutral_Allies lost in Greece
                    Germans win, taking Greece from Neutral_Allies with 3 armour, 1 fighter and 5 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 2 infantry
                Battle in Spain
                    Germans attack with 6 armour, 4 mech_infantrys and 3 tactical_bombers
                    Neutral_True defend with 6 infantry
                        Germans roll dice for 6 armour, 4 mech_infantrys and 3 tactical_bombers in Spain, round 1 :  5/13 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 1 :  1/6 hits
                        1 mech_infantry owned by the Germans and 5 infantry owned by the Neutral_True lost in Spain
                        Germans roll dice for 6 armour, 3 mech_infantrys and 3 tactical_bombers in Spain, round 2 :  5/12 hits
                        Neutral_True roll dice for 1 infantry in Spain, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Neutral_True lost in Spain
                    Germans win, taking Spain from Neutral_True with 6 armour, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Neutral_True: 6 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 3 artilleries, 2 fighters and 1 tactical_bomber
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 3 artilleries, 2 fighters and 1 tactical_bomber in Normandy Bordeaux, round 1 :  0/6 hits
                        French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 :  2/2 hits
                        2 artilleries owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Normandy Bordeaux, round 2 :  2/4 hits
                        French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  2/2 hits
                        1 infantry owned by the French , 1 artillery owned by the French , 1 artillery owned by the Germans and 1 fighter owned by the Germans lost in Normandy Bordeaux
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -15
                    Casualties for Germans: 3 artilleries and 1 fighter
                    Casualties for French: 1 artillery and 1 infantry
                Battle in Sweden
                    Germans attack with 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber
                    Neutral_True defend with 6 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber in Sweden, round 1 :  5/12 hits
                        Neutral_True roll dice for 6 infantry in Sweden, round 1 :  1/6 hits
                        1 infantry owned by the Germans and 5 infantry owned by the Neutral_True lost in Sweden
                        Germans roll dice for 1 artillery, 1 fighter, 8 infantry and 1 tactical_bomber in Sweden, round 2 :  4/11 hits
                        Neutral_True roll dice for 1 infantry in Sweden, round 2 :  0/1 hits
                        1 infantry owned by the Neutral_True lost in Sweden
                    Germans win, taking Sweden from Neutral_True with 1 artillery, 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 infantry
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Sweden to Norway
                1 aaGun, 5 artilleries and 1 infantry moved from Germany to Poland
                2 aaGuns moved from Holland Belgium to Western Germany
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
                1 fighter moved from Greece to Alexandria
                3 tactical_bombers moved from Spain to Gibraltar
                2 artilleries and 7 infantry moved from Yugoslavia to Romania

    Place Units - Germans
                2 bombers and 1 mech_infantry placed in Western Germany
                10 mech_infantrys placed in Germany
                Germans undo move 1.
                2 bombers and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    Territory Summary for Germans :

    Alexandria : 1 fighter
        Gibraltar : 3 tactical_bombers
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 1 mech_infantry
        Romania : 2 artilleries and 7 infantry
        Poland : 4 aaGuns, 8 artilleries and 15 infantry
        Germany : 1 factory_major and 10 mech_infantrys
        Norway : 1 fighter, 1 infantry and 1 tactical_bomber
        Southern Italy : 1 fighter and 1 tactical_bomber
        106 Sea Zone : 1 flag, 1 submarine
        Bulgaria : 1 flag
        Greece : 1 flag, 3 armour and 5 infantry
        114 Sea Zone : 1 transport
        Sweden : 1 flag, 1 artillery and 8 infantry
        Yugoslavia : 1 flag
        Spain : 1 flag, 6 armour and 2 mech_infantrys
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 36 / 37
        Japanese : 36 / 42
        Americans : 52 / 71
        Chinese : 10 / 16
        British : 28 / 31
        UK_Pacific : 18 / 18
        Italians : 14 / 13
        ANZAC : 14 / 19
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 13 / 0

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 15 times
                3 was rolled 16 times
                4 was rolled 13 times
                5 was rolled 12 times
                6 was rolled 17 times
            Average roll : 3.517
            Median : 3.000
            Variance : 0.221
            Standard Deviation : 0.470
            Total rolls : 87

    Neutral_Allies Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 11 times
                2 was rolled 11 times
                3 was rolled 10 times
                4 was rolled 11 times
                5 was rolled 10 times
                6 was rolled 14 times
            Average roll : 3.597
            Median : 4.000
            Variance : 0.167
            Standard Deviation : 0.408
            Total rolls : 67

    French Combat
                1 was rolled 2 times
                2 was rolled 2 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Neutral_True Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.714
            Median : 3.000
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

  • '12

    i truly do seem to have at least one disaster every single turn i take…  :lol:

    just messin around now.  easy win for ya.

  • '12

    ok, i am now WAY back in the lead in the bad luck competition.  so much so, it is truly nearly impossible for you to even begin to have a chance to catch up.  :x

  • '12

    @Boldfresh:

    ok, i am now WAY back in the lead in the bad luck competition.  so much so, it is truly nearly impossible for you to even begin to have a chance to catch up.   :x

    so let’s see, i had 4 times the firepower and i got 2/10 hits while you got 4/4, held the territory, AND took out one of my few remaining precious aircraft…?  lol.  that’s kinda why i did the crazy neutral hit, might as well have fun.  i’ve played many games like this - when it starts out terrible for me, it almost always continues to go terribly.  :lol:


  • Sorry Bold… you’re definitely winning the bad luck match. I know I got a little cranky about the Japanese cruiser/two fighters… but the dice you’ve dealt with is way over the top.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Buyant-Uhaa to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Buyant-Uhaa to Jehol
                      Chinese take Jehol from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Buyant-Uhaa to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Buyant-Uhaa to Jehol
                      Chinese take Jehol from Japanese

    Combat - Russians
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 infantry moved from Olgiy to Kansu
                1 infantry moved from Dzavhan to Tsagaan Olom
                1 infantry moved from Ulaanbaatar to Central Mongolia
                1 infantry moved from Buryatia to Sakha
                6 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Buryatia to Ulaanbaatar
                2 aaGuns and 9 infantry moved from Buryatia to Yakut S.S.R.
                2 infantry moved from Rostov to Caucasus
                1 artillery moved from Bryansk to Rostov
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Western Ukraine to Eastern Poland
                2 artilleries moved from Novgorod to Belarus
                1 aaGun moved from Bryansk to Rostov
                5 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Volgograd
                1 armour moved from Bryansk to Volgograd
                1 mech_infantry moved from Bryansk to Belarus
                1 aaGun moved from Bryansk to Belarus
                5 infantry moved from Novgorod to Belarus
                3 infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Belarus to Novgorod
                1 tactical_bomber moved from Novgorod to Volgograd
                1 armour moved from Belarus to Rostov
                3 infantry moved from Belarus to Novgorod
                1 mech_infantry moved from Novgorod to Belarus
                1 infantry moved from Ukraine to Western Ukraine

    Place Units - Russians
                3 mech_infantrys placed in Volgograd
                1 fighter placed in Russia
                2 infantry placed in Ukraine
                3 infantry placed in Novgorod

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total

  • '12

    sorry i’ve been forgetting to post my combat move before i roll dice…


  • No worries!

  • '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 1 factory_minor, 1 fighter and 1 harbour; Remaining resources: 5 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                2 infantry moved from Amur to Sakha
                2 infantry moved from Amur to Sakha
                1 infantry moved from French Indo China to Yunnan
                1 fighter moved from Siam to Yunnan
                1 infantry moved from Siam to Shan State
                2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
                2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
                1 fighter moved from Kiangsi to Yunnan
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 artillery and 3 infantry moved from Anhwe to Hunan
                1 artillery and 2 infantry moved from Chahar to Jehol
                4 infantry moved from Amur to Manchuria
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 tactical_bomber moved from 35 Sea Zone to Java
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                2 infantry moved from Kwangtung to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                2 infantry moved from Wake Island to 31 Sea Zone
                2 infantry and 1 transport moved from 31 Sea Zone to 49 Sea Zone
                2 infantry moved from 49 Sea Zone to Solomon Islands
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone

  • '12

    well, here goes!!!  how bad will they be this time!??

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 1 factory_minor, 1 fighter and 1 harbour; Remaining resources: 5 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                2 infantry moved from Amur to Sakha
                2 infantry moved from Amur to Sakha
                1 infantry moved from French Indo China to Yunnan
                1 fighter moved from Siam to Yunnan
                1 infantry moved from Siam to Shan State
                2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
                2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
                1 fighter moved from Kiangsi to Yunnan
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 artillery and 3 infantry moved from Anhwe to Hunan
                1 artillery and 2 infantry moved from Chahar to Jehol
                4 infantry moved from Amur to Manchuria
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 tactical_bomber moved from 35 Sea Zone to Java
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                2 infantry moved from Kwangtung to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                2 infantry moved from Wake Island to 31 Sea Zone
                2 infantry and 1 transport moved from 31 Sea Zone to 49 Sea Zone
                2 infantry moved from 49 Sea Zone to Solomon Islands
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in Solomon Islands
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking Solomon Islands from ANZAC, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 41 Sea Zone
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 :  1/1 hits
                    Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Hunan
                    Japanese attack with 2 artilleries and 6 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 6 infantry in Hunan, round 1 :  1/8 hits
                        Chinese roll dice for 1 infantry in Hunan, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Jehol
                    Japanese attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Jehol, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Borneo
                Battle in Manchuria
                    Japanese attack with 4 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 4 infantry in Manchuria, round 1 :  1/4 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
                    Japanese win, taking Borneo from UK_Pacific, taking Manchuria from Chinese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 bombers, 6 fighters, 1 infantry and 3 tactical_bombers
                    British defend with 2 infantry; Chinese defend with 4 infantry
                        Japanese roll dice for 2 bombers, 6 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 1 :  3/12 hits
                        Chinese roll dice for 6 infantry in Yunnan, round 1 :  1/6 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 2 bombers, 6 fighters and 3 tactical_bombers in Yunnan, round 2 :  5/11 hits
                        Chinese roll dice for 3 infantry in Yunnan, round 2 :  1/3 hits
                        2 infantry owned by the British , 1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Yunnan
                    Japanese win with 2 bombers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for British: 2 infantry
                    Casualties for Chinese: 4 infantry
                Battle in Sakha
                    Japanese attack with 4 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 4 infantry in Sakha, round 1 :  0/4 hits
                        Russians roll dice for 1 infantry in Sakha, round 1 :  1/1 hits
                        1 infantry owned by the Japanese lost in Sakha
                        Japanese roll dice for 3 infantry in Sakha, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Sakha, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Sakha
                    Japanese win, taking Sakha from Russians with 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Shan State
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 3 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 1 :  3/5 hits
                        UK_Pacific roll dice for 3 infantry in Shan State, round 1 :  0/3 hits
                        3 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for British: 3 infantry
                Battle in Java
                    Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Java, round 1 :  1/3 hits
                        ANZAC roll dice for 2 infantry in Java, round 1 :  0/2 hits
                        1 infantry owned by the ANZAC lost in Java
                        Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Java, round 2 :  3/3 hits
                        ANZAC roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 106 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 121 Sea Zone: 1 submarine
                EDIT: Removing units owned by Germans from 121 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 122 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 tactical_bomber moved from Java to 42 Sea Zone
                1 battleship and 1 carrier moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from Shan State to 42 Sea Zone
                1 fighter and 2 tactical_bombers moved from Shan State to Kwangsi
                2 bombers, 5 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
                1 aaGun moved from Amur to Manchuria
                1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
                2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
                2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
                1 carrier and 2 fighters moved from 31 Sea Zone to 49 Sea Zone
                3 destroyers moved from 26 Sea Zone to 49 Sea Zone
                1 battleship moved from 31 Sea Zone to 33 Sea Zone
                1 carrier and 2 tactical_bombers moved from 31 Sea Zone to 33 Sea Zone
                1 cruiser moved from 6 Sea Zone to 33 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                1 harbour placed in Hainan
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 53 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Kwangsi : 1 armour, 2 bombers, 6 fighters, 1 infantry and 5 tactical_bombers
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
        Jehol : 1 artillery and 1 infantry
        Manchuria : 1 aaGun and 3 infantry
        Hainan : 1 harbour
        Hunan : 1 flag, 2 artilleries and 5 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 infantry
        Borneo : 1 flag, 2 infantry
        Kwangtung : 1 flag, 1 harbour
        Solomon Islands : 1 flag, 2 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Wake Island : 1 flag, 1 airfield
        Sakha : 1 flag, 2 infantry
        Amur : 1 flag, 1 infantry and 1 mech_infantry
        Siberia : 1 flag, 1 infantry
        French Indo China : 1 flag, 2 artilleries, 1 factory_minor and 2 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        41 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 transport
        49 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 1 transport
        33 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 2 tactical_bombers
        36 Sea Zone : 3 transports
        26 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 34 / 36
        Japanese : 48 / 53
        Americans : 52 / 71
        Chinese : 9 / 16
        British : 28 / 31
        UK_Pacific : 13 / 18
        Italians : 14 / 13
        ANZAC : 10 / 19
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 13 / 0

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 11 times
                3 was rolled 14 times
                4 was rolled 10 times
                5 was rolled 15 times
                6 was rolled 13 times
            Average roll : 3.519
            Median : 3.000
            Variance : 0.303
            Standard Deviation : 0.550
            Total rolls : 77

    Japanese Combat
                1 was rolled 10 times
                2 was rolled 8 times
                3 was rolled 10 times
                4 was rolled 7 times
                5 was rolled 12 times
                6 was rolled 10 times
            Average roll : 3.579
            Median : 4.000
            Variance : 0.304
            Standard Deviation : 0.551
            Total rolls : 57

    ANZAC Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    UK_Pacific Combat
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.667
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.182
            Standard Deviation : 0.426
            Total rolls : 12

  • '12

    more merciful that time.  not far from average i guess.

    i noncommed my german sub which i had intended to do on german turn, if you don’t want to allow that’s fine.

  • '12

    what am i saying, your infantry hit like crazy didn’t they?  see how bad it is, when i initially think that turn was “average”?  :-)

    no major disasters though, which always feels great to me.  :-P

  • '12

    i think i’m officially SHELLSHOCKED!!!  :lol:


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery moved from Brazil to Venezuela
                      Americans take Venezuela from Neutral_True
                1 infantry moved from Brazil to Argentina
                      Americans take Argentina from Neutral_True
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Portugal
                      Americans take Portugal from Neutral_True
                1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Portugal
                1 infantry moved from Central United States to Eastern United States
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber and 2 fighters moved from Western United States to 12 Sea Zone
                1 bomber and 2 fighters moved from 12 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from Central United States to Western United States
                1 armour and 2 mech_infantrys moved from Central United States to Eastern United States
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                2 submarines and 1 transport placed in 10 Sea Zone
                1 infantry placed in Eastern United States
                1 carrier and 2 transports placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone
                Americans undo move 3.
                1 carrier and 2 transports placed in 101 Sea Zone
                Americans undo move 1.
                1 submarine and 1 transport placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone
                1 tactical_bomber placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Szechwan to Yunnan
                2 infantry moved from Shensi to Hopei
                1 infantry moved from Shensi to Szechwan
                1 fighter moved from Shensi to Hopei

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Hopei
                1 artillery placed in Hopei
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola

    Purchase Units - British
                British buy 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 mech_infantry moved from Ethiopia to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 armour and 1 mech_infantry moved from Italian Somaliland to Kenya
                1 infantry moved from Ethiopia to Kenya
                1 infantry moved from Burma to Shan State
                2 fighters and 1 tactical_bomber moved from India to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kenya
                    British attack with 1 armour, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                    British win, taking Kenya from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 infantry moved from Ethiopia to 76 Sea Zone
                1 infantry moved from 76 Sea Zone to Saudi Arabia
                      British take Saudi Arabia from Neutral_True
                1 carrier, 2 cruisers, 2 destroyers and 1 tactical_bomber moved from 76 Sea Zone to 81 Sea Zone
                1 carrier, 2 cruisers, 2 destroyers and 1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
                1 destroyer moved from 96 Sea Zone to 98 Sea Zone
                1 fighter moved from Egypt to 98 Sea Zone
                2 fighters moved from French West Africa to Egypt
                1 battleship and 2 cruisers moved from 88 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to Quebec
                1 fighter moved from French West Africa to British Guiana
                1 infantry moved from Rhodesia to Angola
                      British take Angola from Neutral_True
                1 infantry moved from Rhodesia to Mozambique
                      British take Mozambique from Neutral_True
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                2 fighters and 1 tactical_bomber moved from Shan State to India
                1 infantry moved from Burma to India

    Place Units - British
                1 destroyer, 1 submarine and 1 transport placed in 106 Sea Zone
                2 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Place Units - UK_Pacific
                6 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
                UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs total
                Some Units in India change ownership: 6 infantry


  • i think i’m officially SHELLSHOCKED!!!

    :-D

    When an average turn is a great turn, that’s trouble -

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