G40L Eggman (Allies +4) vs MiamiUMike (Axis) - Match 3!

  • '12

    Well, the simulator said you should have had 8 planes left over on average, so I ended up a little short.  We’ll see if it was worth it to goad the Japanese into battle.


  • Weird - I saw 10 planes left during simulation - but, I adjusted things a couple of times, so I might have had an older set up.

    I almost retreated after round 1, but, realizing that I could effectively wipe out the US for now, I had to press. Losing my last BB hurt.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 2 fighters and 10 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Amur to Kiangsu

    Combat - Americans
                Strategic bombing raid in Kiangsu
                        AA guns fire in Kiangsu :  0/1 hits
                    Bombing raid in Kiangsu rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Kiangsu causes 5 damage total.

    Non Combat Move - Americans
                1 infantry moved from Soviet Far East to Siberia
                1 armour moved from Soviet Far East to Amur
                1 bomber moved from Kiangsu to Amur
                4 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from 54 Sea Zone to Java
                1 carrier and 2 submarines moved from 54 Sea Zone to 62 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                5 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                4 destroyers moved from 101 Sea Zone to 108 Sea Zone

    Place Units - Americans
                10 submarines placed in 101 Sea Zone
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Production/PUs Summary :

    Germans : 46 / 61
        Russians : 35 / 38
        Japanese : 47 / 51
        Americans : 55 / 80
        Chinese : 6 / 16
        British : 31 / 32
        UK_Pacific : 8 / 10
        Italians : 16 / 16
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 62 Sea Zone: 1 carrier
                EDIT: Adding units owned by Americans to 42 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 42 Sea Zone: 1 carrier
                EDIT: Adding units owned by Americans to 41 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 fighter and 2 infantry moved from Szechwan to Kweichow
                2 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 2 infantry in Suiyuyan, round 1 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Suiyuyan, round 1 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kweichow
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 mech_infantrys
                        Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 1 :  1/4 hits
                        Japanese roll dice for 2 mech_infantrys in Kweichow, round 1 :  1/2 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 1 :  2/3 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan

    Place Units - Chinese
                1 artillery and 4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Production/PUs Summary :

    Germans : 46 / 61
        Russians : 35 / 38
        Japanese : 43 / 51
        Americans : 55 / 80
        Chinese : 10 / 16
        British : 31 / 32
        UK_Pacific : 8 / 10
        Italians : 16 / 16
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.696
            Median : 4.000
            Variance : 0.591
            Standard Deviation : 0.769
            Total rolls : 23

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.286
            Median : 5.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.467
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 15

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - British
                British buy 1 factory_minor and 3 infantry; Remaining resources: 11 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 mech_infantrys moved from Egypt to Iraq
                1 fighter moved from 98 Sea Zone to Iraq
                1 tactical_bomber moved from 98 Sea Zone to Iraq
                1 battleship, 1 carrier and 2 destroyers moved from 98 Sea Zone to 80 Sea Zone
                4 infantry moved from Yunnan to Shan State
                1 mech_infantry moved from French Indo China to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 bomber moved from India to Shan State
                1 infantry moved from Belgian Congo to Kenya
                      British take Kenya from Italians
                3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                4 mech_infantrys moved from Anglo Egyptian Sudan to Egypt

    Combat - British
                Battle in Shan State
                    British attack with 1 bomber and 4 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        British roll dice for 1 bomber and 4 infantry in Shan State, round 1 :  1/5 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 1 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                        British roll dice for 1 bomber and 3 infantry in Shan State, round 2 :  2/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 :  1/2 hits
                        1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for British: 2 infantry
                Battle in Iraq
                    British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Neutral_Axis defend with 2 infantry
                        British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 1 :  2/4 hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 1 :  0/2 hits
                        2 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 2 infantry

    Non Combat Move - British
                1 tactical_bomber moved from Iraq to 80 Sea Zone
                1 fighter moved from Iraq to 80 Sea Zone
                1 bomber moved from Shan State to India

    Place Units - British
                1 factory_minor placed in Persia
                3 infantry placed in Egypt

    Turn Complete - British
                British collect 34 PUs; end with 45 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,1,5,4,6,1,6,5,3
                UK_Pacific collect 11 PUs (1 lost to blockades); end with 11 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry

    Production/PUs Summary :

    Germans : 46 / 61
        Russians : 35 / 38
        Japanese : 39 / 51
        Americans : 55 / 80
        Chinese : 10 / 16
        British : 34 / 50
        UK_Pacific : 12 / 11
        Italians : 15 / 16
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 8 times
                3 was rolled 17 times
                4 was rolled 7 times
                5 was rolled 11 times
                6 was rolled 19 times
            Average roll : 3.730
            Median : 3.500
            Variance : 1.589
            Standard Deviation : 1.261
            Total rolls : 74

    Null / Other
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 4.000
            Median : 4.500
            Variance : 1.238
            Standard Deviation : 1.113
            Total rolls : 22

    Neutral_Axis Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 4.000
            Median : 4.500
            Variance : 1.238
            Standard Deviation : 1.113
            Total rolls : 22

    British Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.077
            Median : 3.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 13

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.467
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 15


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Tunisia to Libya
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 bomber moved from Southern France to 91 Sea Zone
                2 fighters moved from Southern Italy to 92 Sea Zone
                1 fighter moved from Southern Italy to Bessarabia
                1 artillery moved from Eastern Poland to Bessarabia

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 2 fighters and 1 submarine
                    French defend with 1 cruiser
                    Italians win with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for French: 1 cruiser
                    Casualties for Italians: 1 fighter and 1 submarine
                Battle in Bessarabia
                    Italians attack with 1 artillery and 1 fighter
                    Russians defend with 1 infantry
                    Italians win, taking Bessarabia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 91 Sea Zone
                    Italians attack with 1 bomber
                    Americans defend with 5 submarines and 1 transport
                    5 submarines owned by the Americans Submerged
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 92 Sea Zone to Southern France
                1 bomber moved from 91 Sea Zone to Southern France
                2 artilleries and 2 infantry moved from Morocco to Algeria
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 destroyer moved from 96 Sea Zone to 97 Sea Zone
                1 fighter moved from Bessarabia to Eastern Poland
                2 armour moved from Eastern Poland to Novgorod
                2 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Greece to Bulgaria
                1 infantry moved from Southern France to 93 Sea Zone
                2 infantry moved from Southern France to Northern Italy

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for Italians :

    Morocco : 1 flag
        Algeria : 1 flag, 2 artilleries and 2 infantry
        Southern France : 1 aaGun, 1 bomber and 1 fighter
        Tunisia : 1 flag
        Northern Italy : 1 aaGun, 1 factory_major and 2 infantry
        Libya : 1 artillery and 3 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
        Eastern Poland : 1 fighter
        Bessarabia : 1 flag, 1 artillery
        Novgorod : 2 armour
        93 Sea Zone : 1 infantry
        Bulgaria : 1 infantry
        Greece : 1 flag
        97 Sea Zone : 2 destroyers and 1 transport
        Yugoslavia : 2 infantry
        98 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 46 / 61
        Russians : 35 / 38
        Japanese : 39 / 51
        Americans : 55 / 80
        Chinese : 10 / 16
        British : 34 / 50
        UK_Pacific : 12 / 11
        Italians : 15 / 21
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Wow - I just think all the luck is in your favor completely….I lose sub and fighter to kill that cruiser…its piling up now - the dice have been very one sided this game…hard to come back from that against good play as well…

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 41 Sea Zone to 38 Sea Zone

    Non Combat Move - ANZAC
                1 artillery moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to Java
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                2 aaGuns and 2 infantry moved from Queensland to South Australia

    Place Units - ANZAC
                3 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Production/PUs Summary :

    Germans : 46 / 61
        Russians : 35 / 38
        Japanese : 39 / 51
        Americans : 55 / 80
        Chinese : 10 / 16
        British : 34 / 50
        UK_Pacific : 12 / 11
        Italians : 15 / 21
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 46 / 61
        Russians : 35 / 38
        Japanese : 39 / 51
        Americans : 55 / 80
        Chinese : 10 / 16
        British : 34 / 50
        UK_Pacific : 12 / 11
        Italians : 15 / 21
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 10 mech_infantrys and 1 submarine; Remaining resources: 3 PUs;

    Combat Move - Germans
                1 armour moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Archangel to Novgorod
                1 bomber moved from Morocco to 86 Sea Zone
                1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
                1 artillery and 3 infantry moved from Novgorod to Belarus
                5 artilleries and 5 infantry moved from Novgorod to Karelia
                4 armour moved from Baltic States to Karelia
                1 infantry moved from Eastern Poland to Western Ukraine

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Western Ukraine from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Belarus
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Karelia
                    Germans attack with 4 armour, 5 artilleries and 5 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Karelia from Russians with 4 armour, 5 artilleries and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 86 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Germans
                1 bomber moved from 86 Sea Zone to Morocco
                1 submarine moved from 93 Sea Zone to 98 Sea Zone
                6 mech_infantrys moved from Novgorod to Karelia
                2 mech_infantrys moved from Poland to Novgorod
                1 infantry moved from Poland to Eastern Poland
                8 mech_infantrys moved from Germany to Eastern Poland
                2 aaGuns moved from Germany to Poland
                1 mech_infantry moved from Southern France to 93 Sea Zone
                1 infantry moved from Northern Italy to Yugoslavia
                1 fighter and 2 tactical_bombers moved from Morocco to Southern Italy
                1 aaGun moved from Northern Italy to Yugoslavia
                1 artillery and 1 infantry moved from Norway to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 93 Sea Zone to 98 Sea Zone
                1 carrier, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 93 Sea Zone to 97 Sea Zone
                1 mech_infantry moved from 97 Sea Zone to Yugoslavia

    Place Units - Germans
                1 submarine placed in 112 Sea Zone
                3 artilleries placed in Novgorod
                10 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    Territory Summary for Germans :

    Morocco : 1 bomber, 1 fighter and 2 tactical_bombers
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 factory_major and 1 harbour
        Poland : 2 aaGuns
        Germany : 1 factory_major and 10 mech_infantrys
        Norway : 1 mech_infantry
        Southern Italy : 1 fighter and 2 tactical_bombers
        Belarus : 1 flag, 1 artillery and 3 infantry
        Karelia : 1 flag, 4 armour, 5 artilleries, 5 infantry and 6 mech_infantrys
        Baltic States : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 2 aaGuns, 5 infantry and 13 mech_infantrys
        Western Ukraine : 1 flag, 1 artillery and 3 infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 8 armour, 3 artilleries, 1 factory_minor, 1 harbour, 7 infantry and 2 mech_infantrys
        112 Sea Zone : 1 submarine
        125 Sea Zone : 1 flag, 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport
        Bulgaria : 1 flag
        97 Sea Zone : 1 carrier, 2 fighters, 1 submarine and 1 transport
        Yugoslavia : 1 flag, 1 aaGun, 1 infantry and 1 mech_infantry
        98 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 51 / 64
        Russians : 30 / 38
        Japanese : 39 / 51
        Americans : 55 / 80
        Chinese : 10 / 16
        British : 34 / 50
        UK_Pacific : 12 / 11
        Italians : 15 / 21
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • G5 Updated with one additional move - meant to blitz tank to Nenetsia…

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 1 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 1 infantry moved from Ukraine to Bessarabia
                2 fighters moved from Bryansk to Belarus
                1 tactical_bomber moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Belarus
                2 armour, 5 artilleries, 27 infantry and 1 mech_infantry moved from Bryansk to Western Ukraine
                5 artilleries and 4 infantry moved from Finland to Norway
                1 infantry moved from Vyborg to Finland
                1 infantry moved from Amur to Korea
                1 infantry moved from Amur to Korea
                1 infantry moved from Amur to Korea
                1 infantry moved from Siberia to Amur
                1 infantry moved from Sakha to Amur
                1 mech_infantry moved from Northwest Persia to Trans-Jordan

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 3 infantry
                        Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Belarus, round 1 :  3/7 hits
                        Germans roll dice for 1 artillery and 3 infantry in Belarus, round 1 :  2/4 hits
                        2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 :  1/5 hits
                        Germans roll dice for 1 artillery in Belarus, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in Bessarabia
                    Russians attack with 2 artilleries and 1 infantry
                    Italians defend with 1 artillery
                        Russians roll dice for 2 artilleries and 1 infantry in Bessarabia, round 1 :  0/3 hits
                        Italians roll dice for 1 artillery in Bessarabia, round 1 :  0/1 hits
                        Russians roll dice for 2 artilleries and 1 infantry in Bessarabia, round 2 :  1/3 hits
                        Italians roll dice for 1 artillery in Bessarabia, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Bessarabia
                    Russians win, taking Bessarabia from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in Western Ukraine
                    Russians attack with 2 armour, 5 artilleries, 27 infantry and 1 mech_infantry
                    Germans defend with 1 artillery and 3 infantry
                        Russians roll dice for 2 armour, 5 artilleries, 27 infantry and 1 mech_infantry in Western Ukraine, round 1 :  11/35 hits
                        Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 1 :  3/4 hits
                        3 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 2 armour, 5 artilleries, 24 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 3 infantry
                Battle in Norway
                    Russians attack with 5 artilleries and 4 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 5 artilleries and 4 infantry in Norway, round 1 :  4/9 hits
                        Germans roll dice for 1 mech_infantry in Norway, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Norway
                    Russians win, taking Norway from Germans with 5 artilleries and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Korea
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 infantry in Korea, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Korea, round 1 :  1/1 hits
                        1 infantry owned by the Russians lost in Korea
                        Russians roll dice for 2 infantry in Korea, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Korea, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                9 infantry moved from Russia to Vologda
                1 aaGun moved from Bryansk to Western Ukraine
                1 aaGun moved from Bryansk to Western Ukraine
                2 fighters moved from Belarus to Bryansk
                1 tactical_bomber moved from Belarus to Bryansk

    Place Units - Russians
                1 armour, 7 infantry and 2 mech_infantrys placed in Russia
                1 infantry placed in Ukraine

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
                Russians collect 37 PUs (2 lost to blockades); end with 37 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs

    Production/PUs Summary :

    Germans : 45 / 64
        Russians : 39 / 43
        Japanese : 36 / 51
        Americans : 55 / 80
        Chinese : 10 / 16
        British : 34 / 50
        UK_Pacific : 12 / 11
        Italians : 15 / 21
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 19 times
                2 was rolled 20 times
                3 was rolled 14 times
                4 was rolled 17 times
                5 was rolled 9 times
                6 was rolled 16 times
            Average roll : 3.263
            Median : 3.000
            Variance : 0.883
            Standard Deviation : 0.940
            Total rolls : 95

    Null / Other
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.000
            Median : 2.500
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.000
            Median : 2.500
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

    Russians Combat
                1 was rolled 13 times
                2 was rolled 13 times
                3 was rolled 10 times
                4 was rolled 12 times
                5 was rolled 7 times
                6 was rolled 12 times
            Average roll : 3.343
            Median : 3.000
            Variance : 0.409
            Standard Deviation : 0.640
            Total rolls : 67

    Italians Combat
                4 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese repair 5 damage on 5 factory_minors; Remaining resources: 46 PUs; 6 SuicideAttackTokens;
                Japanese buy 2 armour, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from Malaya to 41 Sea Zone
                1 artillery and 1 infantry moved from Malaya to Shan State
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
                2 bombers moved from Malaya to Amur
                3 artilleries, 2 fighters, 8 infantry and 1 mech_infantry moved from Manchuria to Amur
                2 fighters and 2 tactical_bombers moved from Anhwe to Amur
                1 tactical_bomber moved from 37 Sea Zone to Kwangsi
                1 armour moved from Anhwe to Kwangtung
                1 mech_infantry moved from Kiangsu to Kwangtung
                2 mech_infantrys moved from Kiangsu to Kwangsi
                1 submarine moved from 3 Sea Zone to 1 Sea Zone
                1 fighter moved from Malaya to Kwangsi
                1 fighter moved from Malaya to 41 Sea Zone
                1 fighter moved from 37 Sea Zone to Kwangsi
                1 tactical_bomber moved from Malaya to Kwangsi

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    Americans defend with 1 carrier
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
                    Casualties for Americans: 1 carrier
                Battle in Kwangsi
                    Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 1 artillery and 2 infantry
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Chinese: 1 artillery and 2 infantry
                Battle in Kwangtung
                    Japanese attack with 1 armour and 1 mech_infantry
                    British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                    Japanese win, taking Kwangtung from UK_Pacific with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Amur
                    Japanese attack with 3 artilleries, 2 bombers, 4 fighters, 8 infantry, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 2 aaGuns and 14 infantry; Americans defend with 1 armour and 1 bomber
                    Japanese win, taking Amur from Russians with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 artilleries, 2 fighters, 8 infantry and 1 mech_infantry
                    Casualties for Russians: 2 aaGuns and 14 infantry
                    Casualties for Americans: 1 armour and 1 bomber

    Non Combat Move - Japanese
                2 bombers moved from Amur to Manchuria
                2 fighters moved from Amur to Kiangsu
                2 tactical_bombers moved from Amur to Manchuria
                2 fighters moved from 41 Sea Zone to 37 Sea Zone
                2 fighters moved from Kwangsi to 37 Sea Zone
                2 tactical_bombers moved from 41 Sea Zone to Sumatra
                1 fighter moved from Shan State to Sumatra
                1 tactical_bomber moved from Shan State to Malaya
                2 fighters moved from 37 Sea Zone to Malaya
                2 tactical_bombers moved from Kwangsi to 37 Sea Zone
                1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 transport moved from 41 Sea Zone to 37 Sea Zone
                2 mech_infantrys moved from Hopei to Kiangsu

    Place Units - Japanese
                1 armour and 2 infantry placed in Malaya
                3 mech_infantrys placed in Kiangsu
                1 armour and 2 infantry placed in Manchuria
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,4,6,5,6,2,6
                Japanese collect 36 PUs (5 lost to blockades); end with 36 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kiangsu : 1 factory_minor, 2 fighters and 5 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
        Manchuria : 1 aaGun, 1 armour, 2 bombers, 1 factory_minor, 2 infantry and 2 tactical_bombers
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 artillery and 1 infantry
        Malaya : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 armour and 1 harbour
        Amur : 1 flag, 1 artillery
        Sumatra : 1 flag, 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
        37 Sea Zone : 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
        1 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 45 / 64
        Russians : 38 / 43
        Japanese : 41 / 36
        Americans : 55 / 80
        Chinese : 10 / 16
        British : 34 / 50
        UK_Pacific : 8 / 11
        Italians : 15 / 21
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Updated J5 NCM

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 4 artilleries, 3 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 62 Sea Zone to 42 Sea Zone
                4 destroyers moved from 108 Sea Zone to 109 Sea Zone
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                3 submarines moved from 91 Sea Zone to 109 Sea Zone
                10 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 fighter moved from Eastern United States to Gibraltar

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone

    Non Combat Move - Americans

    Place Units - Americans
                3 destroyers and 4 transports placed in 101 Sea Zone
                4 artilleries and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,5
                Americans collect 53 PUs (2 lost to blockades); end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Production/PUs Summary :

    Germans : 45 / 64
        Russians : 38 / 43
        Japanese : 41 / 36
        Americans : 55 / 78
        Chinese : 10 / 16
        British : 34 / 50
        UK_Pacific : 8 / 11
        Italians : 15 / 21
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Suiyuyan to Chahar
                1 artillery and 5 infantry moved from Yunnan to Kwangsi

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Shensi

    Place Units - Chinese
                1 artillery and 4 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

    Production/PUs Summary :

    Germans : 45 / 64
        Russians : 38 / 43
        Japanese : 37 / 36
        Americans : 55 / 78
        Chinese : 14 / 20
        British : 34 / 50
        UK_Pacific : 8 / 11
        Italians : 15 / 21
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - British
                British buy 2 aaGuns, 1 airfield, 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from India to Shan State
                1 bomber moved from India to Shan State
                1 mech_infantry moved from India to Shan State
                1 mech_infantry moved from India to Shan State
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan

    Combat - British
                Battle in Shan State
                    British attack with 1 bomber and 3 mech_infantrys
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 bomber and 3 mech_infantrys in Shan State, round 1 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
                        British roll dice for 1 bomber and 2 mech_infantrys in Shan State, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Shan State, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - British
                1 aaGun moved from Yunnan to Kwangsi
                1 aaGun moved from Yunnan to Kwangsi
                1 bomber moved from Shan State to Kwangsi
                1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
                2 mech_infantrys moved from Iraq to Eastern Persia
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                4 infantry moved from Brazil to British Guiana

    Place Units - British
                1 airfield placed in Gibraltar
                2 aaGuns and 1 armour placed in Egypt
                1 fighter and 2 mech_infantrys placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,6,5,5,4
                British collect 31 PUs (3 lost to blockades); end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,1,1,6,4,1,2,4,4
                UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs total
                Some Units in India change ownership: 1 infantry and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 45 / 64
        Russians : 38 / 43
        Japanese : 36 / 36
        Americans : 55 / 78
        Chinese : 14 / 20
        British : 34 / 37
        UK_Pacific : 9 / 8
        Italians : 15 / 21
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 6 times
                4 was rolled 17 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.432
            Median : 4.000
            Variance : 4.861
            Standard Deviation : 2.205
            Total rolls : 37

    Null / Other
                1 was rolled 3 times
                2 was rolled 3 times
                4 was rolled 7 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 4.000
            Variance : 2.357
            Standard Deviation : 1.535
            Total rolls : 15

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 3 times
                4 was rolled 7 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 4.000
            Variance : 2.357
            Standard Deviation : 1.535
            Total rolls : 15

    British Combat
                1 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.429
            Median : 4.000
            Variance : 1.833
            Standard Deviation : 1.354
            Total rolls : 7

  • '12

    I may have blown this game with my 10x Sub buy round 4, but we’ll see.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Novgorod to Vyborg
                      Italians take Vyborg from Russians
                2 armour moved from Vyborg to Finland
                1 artillery and 3 infantry moved from Libya to Tobruk
                1 bomber moved from Southern France to Finland
                1 fighter moved from Southern France to Tobruk
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Alexandria

    Combat - Italians
                Battle in Alexandria
                Battle in Finland
                    Italians attack with 2 armour and 1 bomber
                    Russians defend with 1 infantry
                    Italians win, taking Alexandria from British, taking Finland from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Finland to Karelia
                2 infantry moved from Yugoslavia to Romania
                1 infantry moved from 97 Sea Zone to Greece
                1 infantry moved from Bulgaria to Greece
                2 artilleries and 2 infantry moved from Algeria to Tunisia
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone
                2 infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
                EDIT: Removing units owned by Italians from Southern France: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 2 infantry
        Morocco : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag, 2 artilleries and 2 infantry
        Romania : 2 infantry
        Tobruk : 1 artillery, 1 fighter and 3 infantry
        Northern Italy : 2 aaGuns, 1 factory_major and 2 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
        Karelia : 1 bomber
        Vyborg : 1 flag
        Eastern Poland : 1 fighter
        Greece : 1 flag, 2 infantry
        97 Sea Zone : 1 destroyer and 1 transport
        98 Sea Zone : 2 destroyers, 1 submarine and 1 transport
        Finland : 1 flag, 2 armour

    Production/PUs Summary :

    Germans : 45 / 64
        Russians : 36 / 43
        Japanese : 36 / 36
        Americans : 55 / 78
        Chinese : 14 / 20
        British : 34 / 37
        UK_Pacific : 9 / 8
        Italians : 17 / 27
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Subs can be real annoying - but - it depends on how they do with the convoys…at some point we will have to fight :)

    MM

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