Eqqman (Allies +3) v. MiamiUMike (Axis) - G40.2


  • Scramble in 109?

  • 12

    RAF stays home today.  No scramble.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 2 destroyers, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 fighters moved from Western Germany to 109 Sea Zone
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 artillery and 1 infantry moved from Norway to 112 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 112 Sea Zone to 119 Sea Zone
                2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 119 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
                1 artillery and 1 infantry moved from 109 Sea Zone to Eire
                1 bomber moved from Western Germany to 109 Sea Zone
                10 armour and 11 mech_infantrys moved from Bryansk to Volgograd
                1 mech_infantry moved from Samara to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 mech_infantry moved from Urals to Kansu
                      Germans take Kansu from Chinese
                1 mech_infantry moved from Samara to Novosibirsk
                1 mech_infantry moved from Novosibirsk to Tsinghai
                      Germans take Tsinghai from Chinese
                3 armour moved from Russia to Volgograd
                3 fighters and 3 tactical_bombers moved from Russia to Caucasus
                1 bomber moved from Italian Somaliland to Caucasus
                5 mech_infantrys moved from Rostov to Caucasus
                14 artilleries and 20 infantry moved from Rostov to Volgograd
                3 mech_infantrys moved from Ukraine to Volgograd
                1 artillery moved from Bryansk to Rostov
                1 mech_infantry moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                5 armour moved from Rostov to Volgograd
                10 armour moved from Rostov to Volgograd
                1 mech_infantry moved from Rostov to Caucasus


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 2 destroyers, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 fighters moved from Western Germany to 109 Sea Zone
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 artillery and 1 infantry moved from Norway to 112 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 112 Sea Zone to 119 Sea Zone
                2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 119 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
                1 artillery and 1 infantry moved from 109 Sea Zone to Eire
                1 bomber moved from Western Germany to 109 Sea Zone
                10 armour and 11 mech_infantrys moved from Bryansk to Volgograd
                1 mech_infantry moved from Samara to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 mech_infantry moved from Urals to Kansu
                      Germans take Kansu from Chinese
                1 mech_infantry moved from Samara to Novosibirsk
                1 mech_infantry moved from Novosibirsk to Tsinghai
                      Germans take Tsinghai from Chinese
                3 armour moved from Russia to Volgograd
                3 fighters and 3 tactical_bombers moved from Russia to Caucasus
                1 bomber moved from Italian Somaliland to Caucasus
                5 mech_infantrys moved from Rostov to Caucasus
                14 artilleries and 20 infantry moved from Rostov to Volgograd
                3 mech_infantrys moved from Ukraine to Volgograd
                1 artillery moved from Bryansk to Rostov
                1 mech_infantry moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                5 armour moved from Rostov to Volgograd
                10 armour moved from Rostov to Volgograd
                1 mech_infantry moved from Rostov to Caucasus

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 1 bomber, 3 fighters, 6 mech_infantrys and 3 tactical_bombers
                    British defend with 1 armour and 3 infantry
                    Germans win, taking Caucasus from British with 1 bomber, 3 fighters, 5 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 armour and 3 infantry
                Battle in Volgograd
                    Germans attack with 28 armour, 14 artilleries, 20 infantry and 14 mech_infantrys
                    Russians defend with 2 aaGuns, 6 armour, 3 artilleries, 1 factory_minor, 25 infantry and 1 mech_infantry
                    Germans win, taking Volgograd from Russians with 28 armour, 14 artilleries, 1 infantry and 14 mech_infantrys remaining. Battle score for attacker is 80
                    Casualties for Germans: 19 infantry
                    Casualties for Russians: 2 aaGuns, 6 armour, 3 artilleries, 25 infantry and 1 mech_infantry
                Battle in 109 Sea Zone
                    Germans attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports
                    Americans defend with 1 cruiser and 2 destroyers
                    Germans win, taking 109 Sea Zone from Americans with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 22
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 cruiser and 2 destroyers
                Battle in Scotland
                Battle in Eire

    Non Combat Move - Germans
                3 fighters moved from 109 Sea Zone to Normandy Bordeaux
                1 bomber moved from 109 Sea Zone to Normandy Bordeaux
                1 bomber moved from Caucasus to Rostov
                2 fighters and 2 tactical_bombers moved from Caucasus to Rostov
                1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
                1 aaGun moved from Rostov to Volgograd
                1 aaGun moved from Northern Italy to Southern France
                1 aaGun moved from Northern Italy to Southern France
                1 infantry moved from Western Germany to France
                1 mech_infantry moved from Northern Italy to Normandy Bordeaux

    Place Units - Germans
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                1 infantry and 2 mech_infantrys placed in Novgorod
                1 airfield placed in Normandy Bordeaux
                2 destroyers and 1 submarine placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 65 PUs (2 lost to blockades); end with 65 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Southern France: 2 infantry
                EDIT: Removing units owned by Germans from Northern Italy: 2 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    Kansu : 1 flag, 1 mech_infantry
        Tsinghai : 1 flag, 1 mech_infantry
        Kazakhstan : 1 flag, 1 mech_infantry
        Scotland : 1 flag, 1 airfield, 1 artillery and 1 infantry
        Normandy Bordeaux : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
        Southern France : 2 aaGuns and 2 infantry
        France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
        Western Germany : 1 airfield, 1 factory_major and 1 harbour
        Germany : 1 factory_major
        Holland Belgium : 1 artillery and 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Rostov : 1 flag, 3 aaGuns, 1 artillery, 1 bomber, 3 fighters and 3 tactical_bombers
        Nenetsia : 1 flag, 1 mech_infantry
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
        Western Ukraine : 1 flag
        Volgograd : 1 flag, 1 aaGun, 28 armour, 14 artilleries, 1 factory_minor, 1 infantry and 14 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
        Caucasus : 1 flag, 5 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag
        125 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        Eire : 1 flag, 1 artillery and 1 infantry
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 2 destroyers and 1 submarine

    Production/PUs Summary :

    Germans : 67 / 90
        Russians : 0 / 0
        Japanese : 38 / 47
        Americans : 50 / 72
        Chinese : 16 / 20
        British : 31 / 43
        UK_Pacific : 22 / 28
        Italians : 22 / 10
        ANZAC : 14 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :8

    Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Kwangsi to Shantung

    Combat - Russians
                Battle in Shantung
                    Russians attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 artillery
                        Russians roll dice for 2 fighters and 1 tactical_bomber in Shantung, round 1 :  3/3 hits
                        Japanese roll dice for 1 artillery in Shantung, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shantung
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Shantung to Anhwe

    Turn Complete - Russians

    Production/PUs Summary :

    Germans : 67 / 90
        Russians : 0 / 0
        Japanese : 38 / 47
        Americans : 50 / 72
        Chinese : 16 / 20
        British : 31 / 43
        UK_Pacific : 22 / 28
        Italians : 22 / 10
        ANZAC : 14 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                2 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.667
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 1 battleship, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Jehol
                1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                1 armour and 1 mech_infantry moved from Soviet Far East to Sakha
                2 armour moved from Soviet Far East to 5 Sea Zone
                2 armour, 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 2 transports moved from 5 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in Jehol
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 1 :  1/4 hits
                        Chinese roll dice for 1 infantry in Jehol, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 armour and 1 mech_infantry moved from Timguska to Novosibirsk
                1 fighter moved from Philippines to Japan

    Place Units - Japanese
                1 battleship, 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 31 PUs (8 lost to blockades); end with 32 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Jehol : 1 artillery and 1 infantry
        Borneo : 1 flag
        Philippines : 1 flag, 1 airfield, 1 bomber, 2 fighters, 1 harbour and 1 tactical_bomber
        Sakha : 1 flag, 1 armour and 1 mech_infantry
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        Sumatra : 1 flag
        19 Sea Zone : 1 transport
        6 Sea Zone : 2 armour, 3 battleships, 5 carriers, 2 cruisers, 4 destroyers, 7 fighters, 1 infantry, 2 submarines, 3 tactical_bombers and 3 transports
        Novosibirsk : 1 armour and 1 mech_infantry

    Production/PUs Summary :

    Germans : 67 / 90
        Russians : 0 / 0
        Japanese : 39 / 32
        Americans : 50 / 72
        Chinese : 15 / 20
        British : 31 / 43
        UK_Pacific : 22 / 28
        Italians : 22 / 10
        ANZAC : 14 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 12

    I officially concede.  Losing two US fleets + the 1 round early loss of Moscow is too much to come back from.  All I’m really going to accomplish now is dragging things out for no benefit.  I’m up for a rematch though with the same bid.


  • Mr Egg,

    GG to you sir. It certainly was a bit different than other games I have played. I learned some things to do (and not do) in the future - and I liked your overall Allied strategy - again, some things I have not seen before.

    If you would like a rematch, that is fine - are you wanting to take the Allies again?

    MM

  • 12

    @miamiumike:

    GG to you sir… …are you wanting to take the Allies again?

    Sure, I can try it again with the same bid and placement.


  • OK - sounds good - I will start a thread. Good luck - with guessing that you will make fewer, if any mistakes of the kind last game, going to have my work cut out for me :)

    MM

Suggested Topics

  • 13
  • 36
  • 47
  • 149
  • 108
  • 123
  • 116
  • 219
Axis & Allies Boardgaming Custom Painted Miniatures

17

Online

18.0k

Users

40.8k

Topics

1.8m

Posts