@Adam514 scrambles?
L13 G40 wheatbeer (Axis) vs Jeff28 (Allies +13) match 3, the tiebreakening
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 7 infantry moved from Tsinghai to SikangPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Kansu : 1 infantry
Sikang : 1 fighter and 8 infantryProduction/PUs Summary :
Germans : 41 / 58
Russians : 34 / 34
Japanese : 54 / 73
Americans : 54 / 79
Chinese : 4 / 4
British : 29 / 30
UK_Pacific : 7 / 0
Italians : 19 / 29
ANZAC : 10 / 15
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - British
British buy 1 carrier, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 104 Sea Zone
1 bomber moved from Persia to 98 Sea Zone
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Belgian Congo to Kenya
1 armour and 1 mech_infantry moved from Kenya to Belgian CongoCombat - British
Battle in 98 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 98 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 104 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 1 cruiser
British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 1 : 1/4 hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Germans lost in 104 Sea Zone
British win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiserNon Combat Move - British
2 fighters moved from 104 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
1 tactical_bomber moved from 104 Sea Zone to United Kingdom
1 fighter moved from United Kingdom to 92 Sea Zone
3 armour moved from Union of South Africa to Belgian Congo
2 fighters moved from Persia to 80 Sea Zone
2 infantry moved from Persia to Iraq
1 bomber moved from 98 Sea Zone to Iraq
1 fighter moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United KingdomPlace Units - British
1 infantry and 1 mech_infantry placed in Persia
1 carrier placed in 80 Sea Zone
1 mech_infantry placed in Union of South Africa
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTerritory Summary for British :
Sumatra : 2 infantry
Belgian Congo : 4 armour and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 aaGun, 1 airfield and 4 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Anglo Egyptian Sudan : 1 mech_infantry
Algeria : 1 armour, 1 artillery and 2 infantry
Ethiopia : 1 flag
80 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
104 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 flag, 2 armour, 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry
92 Sea Zone : 3 fighters and 2 transports
Eastern Persia : 1 flag
Persia : 1 flag, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombersProduction/PUs Summary :
Germans : 41 / 58
Russians : 34 / 34
Japanese : 54 / 73
Americans : 54 / 79
Chinese : 4 / 4
British : 31 / 31
UK_Pacific : 7 / 0
Italians : 17 / 29
ANZAC : 10 / 15
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Southern Italy to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 fighters and 1 infantry
French defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Trans-Jordan, round 1 : 1/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 1 : 1/2 hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Trans-Jordan to Egypt
1 infantry moved from Bulgaria to Romania
1 armour moved from Slovakia Hungary to Eastern Poland
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsProduction/PUs Summary :
Germans : 41 / 58
Russians : 34 / 34
Japanese : 54 / 73
Americans : 54 / 79
Chinese : 4 / 4
British : 29 / 31
UK_Pacific : 7 / 0
Italians : 19 / 24
ANZAC : 10 / 15
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
3 fighters moved from Caroline Islands to QueenslandPlace Units - ANZAC
2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 2 transportsProduction/PUs Summary :
Germans : 41 / 58
Russians : 34 / 34
Japanese : 50 / 73
Americans : 54 / 79
Chinese : 4 / 4
British : 29 / 31
UK_Pacific : 7 / 0
Italians : 19 / 24
ANZAC : 14 / 20
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Tunisia : 2 infantry
80 Sea Zone : 1 destroyer
92 Sea Zone : 1 fighterProduction/PUs Summary :
Germans : 41 / 58
Russians : 34 / 34
Japanese : 50 / 73
Americans : 54 / 79
Chinese : 4 / 4
British : 29 / 31
UK_Pacific : 7 / 0
Italians : 19 / 24
ANZAC : 14 / 20
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 fighter, 9 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
1 destroyer moved from 105 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 mech_infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Baltic States to Novgorod
1 armour moved from Eastern Poland to Baltic States
1 armour moved from Baltic States to Novgorod
1 armour moved from Eastern Poland to Novgorod
2 bombers moved from Western Germany to UkraineCombat - Germans
Battle in Novgorod
Germans attack with 2 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 armour, 2 infantry and 1 mech_infantry in Novgorod, round 1 : 0/5 hits
Russians roll dice for 2 infantry in Novgorod, round 1 : 1/2 hits
1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Ukraine, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 bomber and 1 destroyer
British defend with 1 destroyer
Germans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
2 fighters moved from Egypt to Southern Italy
9 artilleries and 1 infantry moved from Poland to Eastern Poland
6 armour and 4 mech_infantrys moved from Eastern Poland to Romania
1 mech_infantry moved from Western Germany to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 mech_infantry moved from Western Germany to Yugoslavia
2 bombers moved from Ukraine to Eastern Poland
1 bomber moved from 104 Sea Zone to Northern Italy
1 artillery and 3 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
9 mech_infantrys placed in Germany
1 fighter placed in Western Germany
2 submarines placed in 97 Sea ZoneTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsProduction/PUs Summary :
Germans : 48 / 63
Russians : 27 / 34
Japanese : 50 / 73
Americans : 54 / 79
Chinese : 4 / 4
British : 29 / 31
UK_Pacific : 7 / 0
Italians : 19 / 24
ANZAC : 14 / 20
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to UkraineCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Belarus, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 1 : 1/4 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Belarus to Russia
6 infantry moved from Novosibirsk to Vologda
1 artillery moved from Russia to Vologda
2 artilleries and 7 infantry moved from Russia to Bryansk
2 aaGuns and 12 infantry moved from Timguska to NovosibirskPlace Units - Russians
1 armour, 1 artillery, 4 infantry and 3 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Iraq: 1 mech_infantry
EDIT: Adding units owned by Russians to Caucasus: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs totalTerritory Summary for Russians :
Bryansk : 4 aaGuns, 1 armour, 14 artilleries, 52 infantry and 1 mech_infantry
Russia : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor and 2 infantry
Novosibirsk : 2 aaGuns and 12 infantry
Vologda : 1 artillery and 6 infantry
Volgograd : 1 factory_minor
Caucasus : 1 mech_infantry
80 Sea Zone : 1 armour
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 63
Russians : 31 / 31
Japanese : 50 / 73
Americans : 54 / 79
Chinese : 4 / 4
British : 29 / 31
UK_Pacific : 7 / 0
Italians : 19 / 24
ANZAC : 14 / 20
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’ll do my best to get Japan in tomorrow.
Just so you know, I’ll be traveling this weekend, so I might not be posting much FRI/SAT/SUN
-
Also, did you mean to offload the Soviet tank in SZ80?
-
Nah, let’s see what you use to sink it.
–Jeff
-
I meant to offload it but there was no safe place for the fleet this turn so I didn’t get a chance to move the tranny.
-
Nah, let’s see what you use to sink it.
–Jeff
.
Japan’s very conflicted about whether or not to take the bait.
-
Trying to make you make more tough decisions, like take the ipcs and get out of position?
Have a good trip this weekend.
–Jeff
-
need OOL SZ80
Japan opened with a measly 3 hits :|
-
dam car dam bb french dest
max def after
-
Britain rolled 2 hits round 1 D
Japan sank it’s destroyer and 1 cruiser (saved submarine)Japan rolled 5 hits round 2 … I assumed you’d save the fighter rather than risk a sub shot sinking the damaged BB … you got max defense either way.
-
ok fine
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 3 carriers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 destroyer and 1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 80 Sea Zone
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 80 Sea Zone
2 cruisers moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from Kwangsi to 42 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Kwangsi to Philippines
1 armour and 1 mech_infantry moved from Manchuria to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
2 bombers moved from Kwangsi to PhilippinesCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 4 bombers and 1 infantry
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 4 bombers and 1 infantry in Philippines, round 1 : 2/6 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 1 : 1/2 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 4 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 80 Sea Zone
Japanese attack with 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
French defend with 1 destroyer; Russians defend with 1 armour; British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Japanese roll dice for 1 submarine in 80 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers in 80 Sea Zone, round 1 : 3/9 hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 80 Sea Zone, round 1 : 2/7 hits
1 cruiser owned by the Japanese , 1 destroyer owned by the Japanese and 1 destroyer owned by the French lost in 80 Sea Zone
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser, 3 fighters and 3 tactical_bombers in 80 Sea Zone, round 2 : 5/7 hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 80 Sea Zone, round 2 : 3/6 hits
1 cruiser owned by the British , 1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 fighter owned by the British , 1 battleship owned by the British , 1 fighter owned by the Japanese , 1 carrier owned by the British and 1 destroyer owned by the British lost in 80 Sea Zone
Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 1/1 hits
1 transport owned by the British and 1 armour owned by the Russians lost in 80 Sea Zone
Japanese roll dice for 2 fighters and 2 tactical_bombers in 80 Sea Zone, round 3 : 1/4 hits
British roll dice for 1 fighter in 80 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Japanese: 2 cruisers, 1 destroyer, 1 fighter and 2 tactical_bombers
Casualties for French: 1 destroyer
Casualties for Russians: 1 armour
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
2 battleships, 1 carrier, 2 destroyers and 1 fighter moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 tactical_bomber moved from Kwangsi to 19 Sea Zone
1 aaGun and 1 infantry moved from Yunnan to French Indo China
1 infantry moved from Kwangsi to French Indo China
2 artilleries and 2 infantry moved from Anhwe to Kiangsi
1 infantry moved from Hopei to Anhwe
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 bomber moved from 42 Sea Zone to French Indo China
4 bombers moved from Philippines to French Indo China
2 tactical_bombers moved from Kwangsi to KiangsiPlace Units - Japanese
3 carriers placed in 19 Sea Zone
1 fighter and 2 infantry placed in French Indo China
3 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUsProduction/PUs Summary :
Germans : 44 / 63
Russians : 29 / 31
Japanese : 57 / 62
Americans : 52 / 79
Chinese : 4 / 4
British : 29 / 31
UK_Pacific : 4 / 0
Italians : 19 / 24
ANZAC : 14 / 20
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 bomber, 3 destroyers and 7 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Queensland to 35 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 92 Sea Zone to 104 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 1 bomber and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 1 : 0/2 hits
Japanese roll dice for 1 artillery in Philippines, round 1 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 104 Sea Zone
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Americans
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 infantry moved from Algeria to Tunisia
2 infantry moved from Algeria to 92 Sea Zone
2 carriers, 1 cruiser, 4 fighters, 2 infantry and 3 transports moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to Morocco
1 bomber moved from 35 Sea Zone to Caroline Islands
3 fighters moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Queensland to Caroline Islands
2 carriers, 5 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 7 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 bomber placed in Eastern United States
3 destroyers and 7 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 bombers, 1 harbour and 2 infantry
Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
Midway : 1 airfield
33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters, 6 submarines, 2 tactical_bombers and 1 transport
35 Sea Zone : 1 transport
26 Sea Zone : 7 submarines and 1 transport
10 Sea Zone : 3 destroyers and 7 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Morocco : 2 fighters and 2 infantry
Tunisia : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Brazil : 1 flag
91 Sea Zone : 2 carriers, 1 cruiser and 3 transportsProduction/PUs Summary :
Germans : 44 / 63
Russians : 29 / 31
Japanese : 55 / 62
Americans : 54 / 80
Chinese : 4 / 4
British : 29 / 31
UK_Pacific : 4 / 0
Italians : 19 / 24
ANZAC : 14 / 20
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Sikang to Shensi
7 infantry moved from Sikang to ShensiPlace Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Shensi : 1 fighter and 7 infantry
Suiyuyan : 1 infantry
Szechwan : 2 infantryProduction/PUs Summary :
Germans : 44 / 63
Russians : 29 / 31
Japanese : 53 / 62
Americans : 54 / 80
Chinese : 6 / 7
British : 29 / 31
UK_Pacific : 4 / 0
Italians : 19 / 24
ANZAC : 14 / 20
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0