L13 G40 wheatbeer (Axis) vs Jeff28 (Allies +13) match 3, the tiebreakening


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 fighter and 7 infantry moved from Tsinghai to Sikang

    Place Units - Chinese
                1 infantry placed in Sikang
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Kansu : 1 infantry
        Sikang : 1 fighter and 8 infantry

    Production/PUs Summary :

    Germans : 41 / 58
        Russians : 34 / 34
        Japanese : 54 / 73
        Americans : 54 / 79
        Chinese : 4 / 4
        British : 29 / 30
        UK_Pacific : 7 / 0
        Italians : 19 / 29
        ANZAC : 10 / 15
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Purchase Units - British
                British buy 1 carrier, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 104 Sea Zone
                1 bomber moved from Persia to 98 Sea Zone
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 mech_infantry moved from Belgian Congo to Kenya
                      British take Kenya from Italians
                1 armour moved from Belgian Congo to Kenya
                1 armour and 1 mech_infantry moved from Kenya to Belgian Congo

    Combat - British
                Battle in 98 Sea Zone
                    British attack with 1 bomber
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 98 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 104 Sea Zone
                    British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Germans defend with 1 cruiser
                        British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 1 :  1/4 hits
                        Germans roll dice for 1 cruiser in 104 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the Germans lost in 104 Sea Zone
                    British win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 cruiser

    Non Combat Move - British
                2 fighters moved from 104 Sea Zone to 92 Sea Zone
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
                1 tactical_bomber moved from 104 Sea Zone to United Kingdom
                1 fighter moved from United Kingdom to 92 Sea Zone
                3 armour moved from Union of South Africa to Belgian Congo
                2 fighters moved from Persia to 80 Sea Zone
                2 infantry moved from Persia to Iraq
                1 bomber moved from 98 Sea Zone to Iraq
                1 fighter moved from Scotland to United Kingdom
                1 aaGun moved from Scotland to United Kingdom

    Place Units - British
                1 infantry and 1 mech_infantry placed in Persia
                1 carrier placed in 80 Sea Zone
                1 mech_infantry placed in Union of South Africa
                1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Territory Summary for British :

    Sumatra : 2 infantry
        Belgian Congo : 4 armour and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Scotland : 1 aaGun, 1 airfield and 4 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
        Anglo Egyptian Sudan : 1 mech_infantry
        Algeria : 1 armour, 1 artillery and 2 infantry
        Ethiopia : 1 flag
        80 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
        104 Sea Zone : 1 destroyer
        93 Sea Zone : 1 flag
        Eire : 1 flag
        Iraq : 1 flag, 2 armour, 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry
        92 Sea Zone : 3 fighters and 2 transports
        Eastern Persia : 1 flag
        Persia : 1 flag, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers

    Production/PUs Summary :

    Germans : 41 / 58
        Russians : 34 / 34
        Japanese : 54 / 73
        Americans : 54 / 79
        Chinese : 4 / 4
        British : 31 / 31
        UK_Pacific : 7 / 0
        Italians : 17 / 29
        ANZAC : 10 / 15
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Egypt to Anglo Egyptian Sudan
                1 mech_infantry moved from Romania to Bessarabia
                      Italians take Bessarabia from Russians
                1 infantry moved from Egypt to Trans-Jordan
                2 fighters moved from Southern Italy to Trans-Jordan

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 2 fighters and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 2 fighters and 1 infantry in Trans-Jordan, round 1 :  1/3 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 bomber and 1 infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 1 :  1/2 hits
                        British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Anglo Egyptian Sudan to Egypt
                2 fighters moved from Trans-Jordan to Egypt
                1 infantry moved from Bulgaria to Romania
                1 armour moved from Slovakia Hungary to Eastern Poland
                1 artillery and 1 infantry moved from Southern France to Northern Italy
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 artillery and 2 infantry placed in Egypt
                2 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Production/PUs Summary :

    Germans : 41 / 58
        Russians : 34 / 34
        Japanese : 54 / 73
        Americans : 54 / 79
        Chinese : 4 / 4
        British : 29 / 31
        UK_Pacific : 7 / 0
        Italians : 19 / 24
        ANZAC : 10 / 15
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 2 transports; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 transport moved from 33 Sea Zone to 45 Sea Zone
                2 infantry moved from Dutch New Guinea to 45 Sea Zone
                2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 cruiser moved from 33 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to Queensland
                3 fighters moved from Caroline Islands to Queensland

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 artillery and 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser and 2 transports

    Production/PUs Summary :

    Germans : 41 / 58
        Russians : 34 / 34
        Japanese : 50 / 73
        Americans : 54 / 79
        Chinese : 4 / 4
        British : 29 / 31
        UK_Pacific : 7 / 0
        Italians : 19 / 24
        ANZAC : 14 / 20
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        French Equatorial Africa : 1 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour
        Tunisia : 2 infantry
        80 Sea Zone : 1 destroyer
        92 Sea Zone : 1 fighter

    Production/PUs Summary :

    Germans : 41 / 58
        Russians : 34 / 34
        Japanese : 50 / 73
        Americans : 54 / 79
        Chinese : 4 / 4
        British : 29 / 31
        UK_Pacific : 7 / 0
        Italians : 19 / 24
        ANZAC : 14 / 20
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 fighter, 9 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Eastern Poland
                1 infantry moved from Vyborg to Novgorod
                1 infantry moved from Karelia to Novgorod
                1 infantry moved from Eastern Poland to Belarus
                      Germans take Belarus from Russians
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 destroyer moved from 105 Sea Zone to 104 Sea Zone
                1 bomber moved from Western Germany to 104 Sea Zone
                1 mech_infantry moved from Eastern Poland to Baltic States
                1 mech_infantry moved from Baltic States to Novgorod
                1 armour moved from Eastern Poland to Baltic States
                1 armour moved from Baltic States to Novgorod
                1 armour moved from Eastern Poland to Novgorod
                2 bombers moved from Western Germany to Ukraine

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 2 armour, 2 infantry and 1 mech_infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 2 armour, 2 infantry and 1 mech_infantry in Novgorod, round 1 :  0/5 hits
                        Russians roll dice for 2 infantry in Novgorod, round 1 :  1/2 hits
                        1 infantry owned by the Germans lost in Novgorod
                        Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Novgorod, round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Novgorod, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                        Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 3 :  2/3 hits
                        Russians roll dice for 1 infantry in Novgorod, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Ukraine
                    Germans attack with 2 bombers and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 2 bombers and 1 mech_infantry in Ukraine, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Ukraine, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 104 Sea Zone
                    Germans attack with 1 bomber and 1 destroyer
                    British defend with 1 destroyer
                        Germans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 1 :  2/2 hits
                        British roll dice for 1 destroyer in 104 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 104 Sea Zone
                    Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                2 fighters moved from Egypt to Southern Italy
                9 artilleries and 1 infantry moved from Poland to Eastern Poland
                6 armour and 4 mech_infantrys moved from Eastern Poland to Romania
                1 mech_infantry moved from Western Germany to Southern Italy
                1 mech_infantry moved from Western Germany to Southern Italy
                1 mech_infantry moved from Western Germany to Yugoslavia
                2 bombers moved from Ukraine to Eastern Poland
                1 bomber moved from 104 Sea Zone to Northern Italy
                1 artillery and 3 infantry moved from Western Germany to Northern Italy

    Place Units - Germans
                9 mech_infantrys placed in Germany
                1 fighter placed in Western Germany
                2 submarines placed in 97 Sea Zone

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    Production/PUs Summary :

    Germans : 48 / 63
        Russians : 27 / 34
        Japanese : 50 / 73
        Americans : 54 / 79
        Chinese : 4 / 4
        British : 29 / 31
        UK_Pacific : 7 / 0
        Italians : 19 / 24
        ANZAC : 14 / 20
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Belarus
                1 armour and 1 mech_infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Bryansk to Belarus
                1 fighter moved from Bryansk to Belarus
                2 infantry moved from Bryansk to Ukraine
                1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Belarus, round 1 :  0/3 hits
                        Germans roll dice for 1 infantry in Belarus, round 1 :  1/1 hits
                        1 infantry owned by the Russians lost in Belarus
                        Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Belarus, round 4 :  1/2 hits
                        Germans roll dice for 1 infantry in Belarus, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Ukraine
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 1 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Ukraine to Russia
                1 fighter moved from Belarus to Russia
                6 infantry moved from Novosibirsk to Vologda
                1 artillery moved from Russia to Vologda
                2 artilleries and 7 infantry moved from Russia to Bryansk
                2 aaGuns and 12 infantry moved from Timguska to Novosibirsk

    Place Units - Russians
                1 armour, 1 artillery, 4 infantry and 3 mech_infantrys placed in Russia
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Iraq: 1 mech_infantry
                EDIT: Adding units owned by Russians to Caucasus: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total

    Territory Summary for Russians :

    Bryansk : 4 aaGuns, 1 armour, 14 artilleries, 52 infantry and 1 mech_infantry
        Russia : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
        Ukraine : 1 factory_minor and 2 infantry
        Novosibirsk : 2 aaGuns and 12 infantry
        Vologda : 1 artillery and 6 infantry
        Volgograd : 1 factory_minor
        Caucasus : 1 mech_infantry
        80 Sea Zone : 1 armour
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 44 / 63
        Russians : 31 / 31
        Japanese : 50 / 73
        Americans : 54 / 79
        Chinese : 4 / 4
        British : 29 / 31
        UK_Pacific : 7 / 0
        Italians : 19 / 24
        ANZAC : 14 / 20
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    I’ll do my best to get Japan in tomorrow.

    Just so you know, I’ll be traveling this weekend, so I might not be posting much FRI/SAT/SUN

  • '17

    Also, did you mean to offload the Soviet tank in SZ80?


  • Nah, let’s see what you use to sink it.

    –Jeff


  • I meant to offload it but there was no safe place for the fleet this turn so I didn’t get a chance to move the tranny.

  • '17

    @Jeff28:

    Nah, let’s see what you use to sink it.

    –Jeff

    .

    Japan’s very conflicted about whether or not to take the bait.


  • Trying to make you make more tough decisions, like take the ipcs and get out of position?

    Have a good trip this weekend.

    –Jeff

  • '17

    need OOL SZ80

    Japan opened with a measly 3 hits  :|


  • dam car dam bb french dest

    max def after

  • '17

    Britain rolled 2 hits round 1 D
    Japan sank it’s destroyer and 1 cruiser (saved submarine)

    Japan rolled 5 hits round 2 … I assumed you’d save the fighter rather than risk a sub shot sinking the damaged BB … you got max defense either way.


  • ok fine

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Japanese
                Japanese buy 3 carriers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from India to West India
                      Japanese take West India from UK_Pacific
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 destroyer and 1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shan State to 80 Sea Zone
                2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 80 Sea Zone
                2 cruisers moved from 39 Sea Zone to 80 Sea Zone
                1 fighter moved from 36 Sea Zone to 35 Sea Zone
                1 bomber moved from Kwangsi to 42 Sea Zone
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 bombers moved from Kwangsi to Philippines
                1 armour and 1 mech_infantry moved from Manchuria to Siberia
                      Japanese take Amur from Russians
                      Japanese take Siberia from Russians
                2 bombers moved from Kwangsi to Philippines

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Philippines
                    Japanese attack with 1 artillery, 4 bombers and 1 infantry
                    Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
                        Japanese roll dice for 1 artillery, 4 bombers and 1 infantry in Philippines, round 1 :  2/6 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 1 :  1/2 hits
                        1 mech_infantry owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery and 4 bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 80 Sea Zone
                    Japanese attack with 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
                    French defend with 1 destroyer; Russians defend with 1 armour; British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                        Japanese roll dice for 1 submarine in 80 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers in 80 Sea Zone, round 1 :  3/9 hits
                    Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
                        British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 80 Sea Zone, round 1 :  2/7 hits
                        1 cruiser owned by the Japanese , 1 destroyer owned by the Japanese and 1 destroyer owned by the French lost in 80 Sea Zone
                        Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 cruiser, 3 fighters and 3 tactical_bombers in 80 Sea Zone, round 2 :  5/7 hits
                        British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 80 Sea Zone, round 2 :  3/6 hits
                        1 cruiser owned by the British , 1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 fighter owned by the British , 1 battleship owned by the British , 1 fighter owned by the Japanese , 1 carrier owned by the British and 1 destroyer owned by the British lost in 80 Sea Zone
                        Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 :  1/1 hits
                        1 transport owned by the British and 1 armour owned by the Russians lost in 80 Sea Zone
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 80 Sea Zone, round 3 :  1/4 hits
                        British roll dice for 1 fighter in 80 Sea Zone, round 3 :  1/1 hits
                        1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in 80 Sea Zone
                    Japanese win, taking 80 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 33
                    Casualties for Japanese: 2 cruisers, 1 destroyer, 1 fighter and 2 tactical_bombers
                    Casualties for French: 1 destroyer
                    Casualties for Russians: 1 armour
                    Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
                2 battleships, 1 carrier, 2 destroyers and 1 fighter moved from 36 Sea Zone to 19 Sea Zone
                1 fighter moved from 35 Sea Zone to 19 Sea Zone
                3 fighters moved from Japan to 19 Sea Zone
                1 fighter moved from Manchuria to 19 Sea Zone
                1 tactical_bomber moved from Manchuria to 19 Sea Zone
                1 tactical_bomber moved from Kwangsi to 19 Sea Zone
                1 aaGun and 1 infantry moved from Yunnan to French Indo China
                1 infantry moved from Kwangsi to French Indo China
                2 artilleries and 2 infantry moved from Anhwe to Kiangsi
                1 infantry moved from Hopei to Anhwe
                1 infantry moved from Szechwan to Yunnan
                1 infantry moved from Ceylon to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to India
                1 bomber moved from 42 Sea Zone to French Indo China
                4 bombers moved from Philippines to French Indo China
                2 tactical_bombers moved from Kwangsi to Kiangsi

    Place Units - Japanese
                3 carriers placed in 19 Sea Zone
                1 fighter and 2 infantry placed in French Indo China
                3 infantry placed in India

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 57 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs

    Production/PUs Summary :

    Germans : 44 / 63
        Russians : 29 / 31
        Japanese : 57 / 62
        Americans : 52 / 79
        Chinese : 4 / 4
        British : 29 / 31
        UK_Pacific : 4 / 0
        Italians : 19 / 24
        ANZAC : 14 / 20
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 bomber, 3 destroyers and 7 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from Queensland to 35 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer and 1 submarine moved from 92 Sea Zone to 104 Sea Zone

    Combat - Americans
                Battle in 35 Sea Zone
                    Americans attack with 1 bomber and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 35 Sea Zone
                    Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Philippines
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                        Americans roll dice for 1 artillery and 1 infantry in Philippines, round 1 :  0/2 hits
                        Japanese roll dice for 1 artillery in Philippines, round 1 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Philippines, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Philippines
                    Americans win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans lost in 104 Sea Zone
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is -14
                    Casualties for Americans: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
                1 infantry moved from Algeria to Tunisia
                2 infantry moved from Algeria to 92 Sea Zone
                2 carriers, 1 cruiser, 4 fighters, 2 infantry and 3 transports moved from 92 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from Eastern United States to Morocco
                1 bomber moved from 35 Sea Zone to Caroline Islands
                3 fighters moved from Caroline Islands to 33 Sea Zone
                1 bomber moved from Queensland to Caroline Islands
                2 carriers, 5 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry, 7 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 bomber placed in Eastern United States
                3 destroyers and 7 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 bombers, 1 harbour and 2 infantry
        Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
        Midway : 1 airfield
        33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters, 6 submarines, 2 tactical_bombers and 1 transport
        35 Sea Zone : 1 transport
        26 Sea Zone : 7 submarines and 1 transport
        10 Sea Zone : 3 destroyers and 7 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
        Morocco : 2 fighters and 2 infantry
        Tunisia : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
        Brazil : 1 flag
        91 Sea Zone : 2 carriers, 1 cruiser and 3 transports

    Production/PUs Summary :

    Germans : 44 / 63
        Russians : 29 / 31
        Japanese : 55 / 62
        Americans : 54 / 80
        Chinese : 4 / 4
        British : 29 / 31
        UK_Pacific : 4 / 0
        Italians : 19 / 24
        ANZAC : 14 / 20
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Shensi
                7 infantry moved from Sikang to Shensi

    Place Units - Chinese
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Shensi : 1 fighter and 7 infantry
        Suiyuyan : 1 infantry
        Szechwan : 2 infantry

    Production/PUs Summary :

    Germans : 44 / 63
        Russians : 29 / 31
        Japanese : 53 / 62
        Americans : 54 / 80
        Chinese : 6 / 7
        British : 29 / 31
        UK_Pacific : 4 / 0
        Italians : 19 / 24
        ANZAC : 14 / 20
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

Suggested Topics

  • 3
  • 22
  • 225
  • 127
  • 64
  • 76
  • 171
  • 4.2k
Axis & Allies Boardgaming Custom Painted Miniatures

45

Online

17.8k

Users

40.5k

Topics

1.8m

Posts