XDAP03: team souL GOO v. Numenoreans *bidding inside


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :11

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Caucasus to Kazakhstan
                      Italians take Kazakhstan from Russians
                1 mech_infantry moved from Rostov to Northwest Persia
                      Italians take Northwest Persia from Russians
                1 bomber moved from Bryansk to Persia

    Combat - Italians
                Strategic bombing raid in Persia
                        AA guns fire in Persia :  0/1 hits
                    Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Persia causes 5 damage total.

    Non Combat Move - Italians
                1 bomber moved from Persia to Caucasus
                2 armour, 1 fighter, 1 infantry and 3 mech_infantrys moved from Rostov to Caucasus
                3 infantry moved from Ukraine to Rostov
                1 artillery and 2 infantry moved from Western Ukraine to Bryansk
                1 artillery moved from Bessarabia to Ukraine
                1 artillery moved from Romania to Bessarabia
                1 infantry moved from Yugoslavia to Romania
                3 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Ukraine
                1 infantry placed in Southern Italy
                1 infantry placed in Northern Italy
                Italians undo move 1.
                2 infantry placed in Ukraine
                1 infantry placed in Northern Italy
                Italians undo move 4.
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs (10 lost to blockades); end with 13 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs

    Territory Summary for Italians :

    Kazakhstan : 1 flag, 1 mech_infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Romania : 1 flag, 1 infantry
        Northern Italy : 1 flag, 1 aaGun, 1 factory_minor and 5 infantry
        Southern Italy : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 14 infantry
        Belarus : 1 flag
        Bryansk : 1 flag, 1 aaGun, 1 artillery and 2 infantry
        Rostov : 1 flag, 3 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag, 1 artillery
        Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Western Ukraine : 1 flag
        Caucasus : 1 flag, 2 armour, 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys
        Northwest Persia : 1 flag, 1 mech_infantry

    Production/PUs Summary :

    Germans : 46 / 59
        Russians : 18 / 23
        Japanese : 54 / 65
        Americans : 63 / 83
        Chinese : 0 / 4
        British : 37 / 44
        UK_Pacific : 10 / 12
        Italians : 23 / 15
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :11

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :11

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Trans-Jordan to Iraq
                1 submarine moved from 42 Sea Zone to 37 Sea Zone
                1 submarine moved from 42 Sea Zone to 44 Sea Zone
                1 submarine moved from 42 Sea Zone to 35 Sea Zone
                1 carrier and 1 fighter moved from 42 Sea Zone to 43 Sea Zone
                2 destroyers moved from 42 Sea Zone to 43 Sea Zone
                1 fighter moved from 42 Sea Zone to 43 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Queensland to New South Wales

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :11

    Combat Move - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :11

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :12

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 53 PUs;
                Germans buy 1 armour, 1 artillery, 1 bomber, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from Germany to Russia
                2 bombers moved from Bryansk to Russia
                3 infantry moved from Bryansk to Tambov
                1 fighter and 1 tactical_bomber moved from Novgorod to Russia
                1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Tambov
                1 fighter and 1 tactical_bomber moved from Bryansk to Greece
                1 infantry moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Bulgaria to Greece


  • need an intercept order in Russia.


  • Also–I just noticed in Persia, my bomber only did 1d6 dmg, not 1d6+2.  How do we remedy this?


  • need an intercept order in Russia.

    Do not intercept.

    Also–I just noticed in Persia, my bomber only did 1d6 dmg, not 1d6+2.  How do we remedy this?

    There is nothing to remedy. For minor factories, damage is capped at 6. For major factories it is capped at 20.


  • @KurtGodel7:

    need an intercept order in Russia.

    Do not intercept.

    Also–I just noticed in Persia, my bomber only did 1d6 dmg, not 1d6+2.  How do we remedy this?

    There is nothing to remedy. For minor factories, damage is capped at 6. For major factories it is capped at 20.

    After writing the above, I realized that the Persia factory had only received 5 points of damage, when it should have received 6. To remedy this, please deduct 1 PU from Britain’s cash.


  • I did that for britain, as well 3 for the soviets.  Lucky rolls for the Germans.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :12

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 53 PUs;
                Germans buy 1 armour, 1 artillery, 1 bomber, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from Germany to Russia
                2 bombers moved from Bryansk to Russia
                3 infantry moved from Bryansk to Tambov
                1 fighter and 1 tactical_bomber moved from Novgorod to Russia
                1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Tambov
                1 fighter and 1 tactical_bomber moved from Bryansk to Greece
                1 infantry moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Bulgaria to Greece

    Combat - Germans
                Battle in Tambov
                    Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Tambov, round 1 :  2/6 hits
                        Russians roll dice for 1 artillery and 2 infantry in Tambov, round 1 :  1/3 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                        Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 :  1/5 hits
                        Russians roll dice for 1 artillery in Tambov, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Greece
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Greece, round 1 :  1/3 hits
                        British roll dice for 1 infantry in Greece, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Greece
                    Germans win, taking Greece from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Air Battle in Russia
                    Germans attacks with 5 units heading to Russia
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Russia
                        AA guns fire in Russia :  1/4 hits
                    1 tactical_bomber killed by AA guns
                    Bombing raid in Russia rolls: 6,5,6 and causes: 17 damage to unit: factory_major
                    Bombing raid in Russia causes 17 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing PUs for Russians from 23 to 20
                EDIT: Changing PUs for British from 44 to 43
                EDIT: Turning off Edit Mode
                3 bombers and 1 fighter moved from Russia to Bryansk
                2 infantry moved from Finland to Karelia
                4 armour and 4 mech_infantrys moved from Finland to Novgorod
                1 infantry moved from Novgorod to Archangel
                2 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Karelia
                1 infantry moved from Poland to Baltic States
                2 infantry moved from Poland to Eastern Poland
                1 mech_infantry moved from Germany to Eastern Poland
                2 artilleries and 3 infantry moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Bessarabia to Bryansk
                3 infantry moved from Bryansk to Rostov
                1 aaGun moved from Rostov to Caucasus
                1 armour and 1 mech_infantry moved from Romania to Ukraine
                2 infantry moved from Romania to Bessarabia
                1 artillery and 1 infantry moved from Germany to Greater Southern Germany
                2 infantry moved from Germany to Poland
                1 infantry moved from Yugoslavia to Bulgaria
                1 aaGun moved from France to Northern Italy
                2 infantry moved from Yugoslavia to Romania
                2 infantry moved from Yugoslavia to Bulgaria
                1 fighter and 1 tactical_bomber moved from Greece to Bulgaria
                3 infantry moved from Yugoslavia to Northern Italy
                3 armour moved from Volgograd to Bryansk
                2 infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Samara to Bryansk
                1 fighter and 1 tactical_bomber moved from Tambov to Bryansk

    Place Units - Germans
                1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
                1 bomber placed in Germany
                3 infantry placed in Yugoslavia
                1 artillery and 2 infantry placed in France
                3 infantry placed in Germany
                Germans undo move 4.
                1 artillery and 1 infantry placed in France
                1 infantry placed in Germany
                Germans undo move 3.
                1 infantry placed in Yugoslavia
                2 infantry placed in Germany
                Germans undo move 4.
                1 artillery and 1 infantry placed in Novgorod

    Turn Complete - Germans
                Germans collect 45 PUs (6 lost to blockades); end with 45 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 60 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Greater Southern Germany : 1 flag, 1 artillery and 1 infantry
        Western Germany : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Romania : 1 flag, 2 infantry
        Poland : 1 flag, 2 infantry
        Germany : 1 flag, 1 aaGun, 1 bomber, 1 factory_major and 6 infantry
        Northern Italy : 1 flag, 1 aaGun and 9 infantry
        Southern Italy : 1 flag, 2 infantry
        Belarus : 1 flag, 2 infantry
        Karelia : 1 flag, 4 infantry
        Baltic States : 1 flag, 1 infantry
        Bryansk : 1 flag, 1 aaGun, 3 armour, 7 artilleries, 3 bombers, 2 fighters, 32 infantry, 4 mech_infantrys and 1 tactical_bomber
        Rostov : 1 flag, 5 infantry
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 2 infantry and 1 mech_infantry
        Bessarabia : 1 flag, 2 infantry
        Tambov : 1 flag, 3 infantry
        Ukraine : 1 flag, 1 armour and 1 mech_infantry
        Vologda : 1 flag, 1 infantry
        Volgograd : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 4 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
        Caucasus : 1 flag, 1 aaGun
        Smolensk : 1 flag, 1 infantry
        Samara : 1 flag
        Bulgaria : 1 flag, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
        Greece : 1 flag, 1 infantry
        Yugoslavia : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
        Finland : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 51 / 60
        Russians : 15 / 20
        Japanese : 54 / 65
        Americans : 63 / 83
        Chinese : 0 / 4
        British : 35 / 43
        UK_Pacific : 10 / 12
        Italians : 23 / 15
        ANZAC : 10 / 17
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @souL:

    No scramble, thanks.  And that song was turned off after 4 seconds, yikes.

    And that song was turned off after 4 seconds, yikes.

    I listened to that song shortly after he posted it. It’s still stuck in my head! :o


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :12

    Purchase Units - Russians
                Russians repair 10 damage on 10 factory_majors; Remaining resources: 10 PUs;
                Russians buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Sakha to Korea
                      Russians take Korea from Japanese
                2 infantry moved from Novosibirsk to Kazakhstan
                1 fighter moved from Russia to Kazakhstan
                1 infantry moved from Novosibirsk to Samara
                      Russians take Samara from Germans
                2 infantry moved from Novosibirsk to Kansu
                      Chinese take Kansu from Japanese
                1 artillery and 8 infantry moved from Novosibirsk to Kazakhstan
                1 mech_infantry moved from Timguska to Kazakhstan

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry
                    Italians defend with 1 mech_infantry
                    Russians win, taking Kazakhstan from Italians with 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Kazakhstan to Russia
                2 artilleries moved from Amur to Buryatia
                1 mech_infantry moved from Sakha to Buryatia

    Place Units - Russians
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs (3 lost to blockades); end with 18 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 21 PUs


  • @Fingolfin:

    Turn Complete - Russians
                Russians collect 17 PUs (3 lost to blockades); end with 18 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 21 PUs

    There’s a problem here. According to the list of national objectives, the Soviet Union is supposed to collect 3 bonus PUs for each originally Axis or pro-Axis territory it controls. This past turn, it only collected 3 bonus PUs, even though it deserved 6 bonus PUs; for having spread communism to two territories which had originally been Axis or pro-Axis. Is it okay if we edit to give Russia the 3 extra PUs to which it is entitled?


  • @KurtGodel7:

    There’s a problem here. According to the list of national objectives, the Soviet Union is supposed to collect 3 bonus PUs for each originally Axis or pro-Axis territory it controls. This past turn, it only collected 3 bonus PUs, even though it deserved 6 bonus PUs; for having spread communism to two territories which had originally been Axis or pro-Axis. Is it okay if we edit to give Russia the 3 extra PUs to which it is entitled?

    I retract this post. One of my teammates points out to me that Russia doesn’t get bonus money for spreading communism into Japanese territory.

    My apologies for any confusion I may have created.


  • Sorry, but that art cannot still be on the TZ in SZ43.  I know triplea allows it, but the but rule is that when a TZ unloads during combat, it has to unload all the units, it can’t unload just 1.


  • @Bigbadgoo:

    Sorry, but that art cannot still be on the TZ in SZ43.  I know triplea allows it, but the but rule is that when a TZ unloads during combat, it has to unload all the units, it can’t unload just 1.

    Frustratingly enough, there doesn’t seem to be a complete rules set for Global 1940 online. I’ve seen partial rules sets, with descriptions of national objectives, turn orders, starting unit setups, scramble rules, that sort of thing. But nothing which addressed what you’ve written above.

    To keep things moving, I’ll assume you’re right, and that players aren’t allowed to partially unload their transports in combat. Given a rule like that, the U.S. would have unloaded both land units into Borneo. Then, when your guy hit on his casualty shot, I would have lost an infantry. Not a fighter.

    To sort all this out, please do the following.

    1. Edit the artillery off the transport and onto Borneo.
    2. Edit the Borneo infantry out of existence.
    3. Edit an American fighter into existence, and put this fighter into India.

    Thanks.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :12

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 1 infantry and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Burma
                1 bomber and 3 fighters moved from Kwangsi to Burma
                1 fighter moved from 36 Sea Zone to 41 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Borneo
                1 mech_infantry moved from Manchuria to Korea
                1 infantry moved from Manchuria to Korea
                1 infantry moved from Manchuria to Korea
                1 fighter moved from Japan to Korea
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 artillery moved from Shensi to Kansu
                1 infantry moved from Shensi to Kansu
                1 mech_infantry moved from Sikang to Novosibirsk
                      Japanese take Novosibirsk from Russians
                3 armour and 1 mech_infantry moved from Sikang to Kansu
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 44 Sea Zone
                1 fighter moved from 36 Sea Zone to 44 Sea Zone

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 41 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Burma
                    Japanese attack with 1 bomber, 3 fighters and 1 infantry
                    British defend with 2 infantry
                        Japanese roll dice for 1 bomber, 3 fighters and 1 infantry in Burma, round 1 :  2/5 hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 1 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
                    Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Korea
                    Japanese attack with 1 fighter, 2 infantry and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Korea, round 1 :  1/4 hits
                        Russians roll dice for 1 mech_infantry in Korea, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Korea
                    Japanese win, taking Korea from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 1 :  0/2 hits
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Borneo
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    Americans defend with 1 artillery
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in Borneo, round 1 :  3/4 hits
                        UK_Pacific roll dice for 1 artillery in Borneo, round 1 :  1/1 hits
                        1 artillery owned by the Americans and 1 fighter owned by the Japanese lost in Borneo
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 artillery
                Battle in Kansu
                    Japanese attack with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Russians defend with 2 infantry
                        Japanese roll dice for 3 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kansu, round 1 :  1/6 hits
                        Chinese roll dice for 2 infantry in Kansu, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
                        Japanese roll dice for 3 armour, 1 artillery and 1 mech_infantry in Kansu, round 2 :  3/5 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Japanese
                1 bomber and 3 fighters moved from Burma to Kwangsi
                1 infantry moved from French Indo China to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 infantry moved from Anhwe to Hunan
                1 fighter moved from Korea to Japan
                1 infantry moved from Soviet Far East to Siberia
                1 infantry moved from Manchuria to Amur
                1 infantry moved from Manchuria to Amur
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery moved from Yunnan to Kwangsi
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 aaGun moved from Yunnan to Kwangsi
                1 fighter moved from 37 Sea Zone to 36 Sea Zone
                1 fighter moved from 44 Sea Zone to 36 Sea Zone
                1 fighter moved from Borneo to 36 Sea Zone
                1 tactical_bomber moved from Borneo to 36 Sea Zone
                1 tactical_bomber moved from Borneo to 36 Sea Zone
                1 fighter moved from 41 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 carrier and 2 fighters moved from 6 Sea Zone to 36 Sea Zone
                1 fighter moved from 36 Sea Zone to Kwangsi

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 36 Sea Zone
                5 submarines placed in 6 Sea Zone
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 54 PUs (2 lost to blockades); end with 54 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :12

    Purchase Units - Americans
                Americans buy 1 airfield, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                6 fighters moved from 43 Sea Zone to 44 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                9 infantry moved from Norway to Finland
                1 mech_infantry moved from Norway to Finland
                1 fighter moved from Norway to Finland
                3 fighters moved from 43 Sea Zone to 44 Sea Zone

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