Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
82bb2d1b-0b91-4e5f-bdc4-c9f3277f037a-image.png
Tough sub off Sumatra… tough Mech Infantry in French Indo! That’s what I get for fighting sketchy battles and playing the odds…
I did the same thing in one of my other games. “If you’re going to leave destroyers sitting out there, I’m going to pick them off with this Indian air that’s just sitting here doing nothing.” The Indian F and Tac that are now sitting rusting in their salty grave, that is… Sigh… :roll:
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
Germans buy 3 armour and 10 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
1 artillery moved from Poland to Baltic States
9 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Eastern Poland to Novgorod
1 fighter moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
1 fighter moved from Poland to Western Ukraine
1 tactical_bomber moved from Poland to Western Ukraine
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Bessarabia, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 1/1 hits
1 mech_infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 artillery owned by the Germans lost in Bessarabia
Russians win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Novgorod
Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 1 : 3/5 hits
Russians roll dice for 2 infantry in Novgorod, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 artillery and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 9 mech_infantrys in Baltic States, round 1 : 2/10 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
French defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 1 : 1/4 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
1 infantry owned by the French lost in Anglo Egyptian Sudan
Germans win, taking Anglo Egyptian Sudan from British with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Germans
1 fighter moved from Egypt to Gibraltar
1 fighter moved from Egypt to Western Germany
1 tactical_bomber moved from Egypt to Western Germany
1 aaGun, 4 armour, 10 artilleries, 27 infantry and 5 mech_infantrys moved from Eastern Poland to Belarus
1 aaGun moved from Poland to Baltic States
3 mech_infantrys moved from Poland to Belarus
3 armour moved from Poland to Belarus
1 armour moved from Romania to Belarus
1 tactical_bomber moved from Western Ukraine to Belarus
1 fighter moved from Western Ukraine to Belarus
1 bomber, 1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 armour moved from Egypt to Trans-Jordan
1 bomber, 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
Place Units - Germans
3 armour and 7 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Territory Summary for Germans :
Trans-Jordan : 1 flag, 1 armour
Gibraltar : 1 flag, 1 artillery, 1 fighter and 5 infantry
Egypt : 1 flag, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber
Anglo Egyptian Sudan : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor and 1 infantry
Western Germany : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 mech_infantrys and 1 tactical_bomber
Germany : 1 flag, 3 armour, 1 factory_major and 7 mech_infantrys
Belarus : 1 flag, 1 aaGun, 8 armour, 10 artilleries, 1 bomber, 2 fighters, 27 infantry, 8 mech_infantrys and 2 tactical_bombers
Baltic States : 1 flag, 1 aaGun, 1 artillery and 9 mech_infantrys
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
112 Sea Zone : 1 flag, 1 destroyer
119 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
92 Sea Zone : 1 flag, 1 transport
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 48 / 64
Russians : 32 / 46
Japanese : 37 / 52
Americans : 55 / 81
Chinese : 7 / 9
British : 31 / 28
UK_Pacific : 15 / 0
Italians : 19 / 35
ANZAC : 17 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.531
Median : 3.500
Variance : 0.129
Standard Deviation : 0.359
Total rolls : 32
Germans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.600
Median : 3.000
Variance : 0.292
Standard Deviation : 0.540
Total rolls : 25
British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Russians
Russians buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Karelia to Novgorod
1 infantry moved from Archangel to Novgorod
1 armour moved from Finland to Norway
Russians take Norway from Germans
1 armour moved from Norway to Finland
1 infantry moved from Finland to Karelia
1 infantry moved from Bessarabia to Eastern Poland
Russians take Eastern Poland from Italians
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Finland to Novgorod
1 infantry moved from Kansu to Suiyuyan
1 tactical_bomber moved from Urals to Kansu
1 tactical_bomber moved from Kansu to Suiyuyan
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Russians attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun and 1 infantry
retreated to Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 aaGun
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win, taking Novgorod from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
1 infantry moved from Bryansk to Smolensk
1 tactical_bomber moved from Suiyuyan to Kansu
1 infantry moved from Kazakhstan to Tsinghai
6 infantry moved from Timguska to Kansu
1 aaGun moved from Tsinghai to Kansu
1 infantry moved from Volgograd to Kazakhstan
3 aaGuns, 2 armour, 7 artilleries, 33 infantry and 1 mech_infantry moved from Bryansk to Russia
2 fighters moved from Scotland to Finland
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
4 artilleries and 6 infantry placed in Russia
3 infantry placed in Ukraine
1 infantry placed in Volgograd
Russians undo move 3.
Russians undo move 2.
Russians undo move 1.
1 artillery and 2 infantry placed in Volgograd
3 artilleries and 7 infantry placed in Russia
Russians undo move 2.
Russians undo move 1.
1 artillery and 1 infantry placed in Ukraine
1 artillery and 1 infantry placed in Volgograd
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 factory_minor, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from India to Shan State
1 armour moved from India to Shan State
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 mech_infantry moved from West India to 79 Sea Zone
1 mech_infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 armour moved from French Madagascar to 72 Sea Zone
2 armour and 2 transports moved from 72 Sea Zone to 80 Sea Zone
3 armour and 1 mech_infantry moved from 80 Sea Zone to Iraq
2 battleships, 2 cruisers and 1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from 72 Sea Zone to 81 Sea Zone
2 carriers moved from 72 Sea Zone to 81 Sea Zone
2 tactical_bombers moved from India to Iraq
1 fighter moved from India to Iraq
1 fighter moved from India to 81 Sea Zone
2 tactical_bombers moved from 72 Sea Zone to Iraq
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Korea to 19 Sea Zone
1 tactical_bomber moved from Korea to 17 Sea Zone
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan State
2 bombers moved from Yunnan to Shan State
1 fighter moved from Korea to Kiangsu
1 armour moved from Hopei to Kiangsu
1 tactical_bomber moved from Hopei to Kiangsu
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Hopei to Shensi
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport; Americans defend with 1 transport
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 transport
Battle in 81 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber
French defend with 1 destroyer; British defend with 1 carrier, 2 cruisers, 2 destroyers and 1 submarine
British roll dice for 1 submarine in 81 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber in 81 Sea Zone, round 1 : 5/8 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier, 2 cruisers and 3 destroyers in 81 Sea Zone, round 1 : 1/6 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the British , 1 destroyer owned by the French and 2 destroyers owned by the British lost in 81 Sea Zone
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber in 81 Sea Zone, round 2 : 5/8 hits
British roll dice for 1 carrier and 2 cruisers in 81 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
2 cruisers owned by the British and 1 carrier owned by the British lost in 81 Sea Zone
Japanese win with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 70
Casualties for French: 1 destroyer
Casualties for British: 1 carrier, 2 cruisers, 2 destroyers and 1 submarine
Battle in 17 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 80 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 4 transports
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Neutral with 1 carrier, 1 destroyer and 4 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Iraq
Japanese attack with 3 armour, 1 fighter, 1 mech_infantry and 4 tactical_bombers
British defend with 1 artillery and 6 infantry
Japanese roll dice for 3 armour, 1 fighter, 1 mech_infantry and 4 tactical_bombers in Iraq, round 1 : 4/9 hits
British roll dice for 1 artillery and 6 infantry in Iraq, round 1 : 1/7 hits
4 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Iraq
Japanese roll dice for 3 armour, 1 fighter and 4 tactical_bombers in Iraq, round 2 : 5/8 hits
British roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 2/3 hits
2 infantry owned by the British , 2 tactical_bombers owned by the Japanese and 1 artillery owned by the British lost in Iraq
Japanese win, taking Iraq from British with 3 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry and 2 tactical_bombers
Casualties for British: 1 artillery and 6 infantry
Battle in Shensi
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Shensi, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kiangsu, round 1 : 1/3 hits
Chinese roll dice for 2 infantry in Kiangsu, round 1 : 1/2 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kiangsu, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Kiangsu
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Americans: 2 infantry
Battle in Shan State
Japanese attack with 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 1 : 4/6 hits
UK_Pacific roll dice for 3 infantry in Shan State, round 1 : 1/3 hits
3 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for British: 3 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
1 tactical_bomber moved from 81 Sea Zone to Egypt
1 tactical_bomber moved from Iraq to Trans-Jordan
1 fighter moved from 19 Sea Zone to Japan
1 fighter moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Kweichow
2 bombers moved from Shan State to India
1 fighter moved from Shan State to India
1 tactical_bomber moved from Shan State to India
2 armour moved from Hopei to Kweichow
1 fighter moved from Shensi to Kweichow
1 tactical_bomber moved from 17 Sea Zone to Japan
Place Units - Japanese
1 factory_minor placed in West India
3 infantry placed in India
1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys placed in Korea
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,4,4,4,6,3,2,6,2,5,5,1,2,3,5,3,5,5,2
Japanese collect 41 PUs (1 lost to blockades); end with 41 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Territory Summary for Japanese :
Paulau Island : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 airfield
Korea : 1 flag, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 10 infantry and 7 mech_infantrys
Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 1 tactical_bomber
Hainan : 1 flag, 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 armour, 1 fighter and 1 tactical_bomber
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 fighter
Shan State : 1 flag, 1 armour
Burma : 1 flag
India : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Amur : 1 flag, 1 infantry
French Indo China : 1 flag
41 Sea Zone : 1 flag, 1 submarine
West India : 1 flag, 1 factory_minor
Trans-Jordan : 1 flag, 1 tactical_bomber
Egypt : 1 flag, 1 tactical_bomber
French Madagascar : 1 flag
80 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
Iraq : 1 flag, 3 armour
81 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 2 fighters
Production/PUs Summary :
Germans : 41 / 64
Russians : 39 / 51
Japanese : 42 / 46
Americans : 55 / 81
Chinese : 6 / 9
British : 29 / 28
UK_Pacific : 14 / 0
Italians : 18 / 35
ANZAC : 17 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 18 times
3 was rolled 13 times
4 was rolled 19 times
5 was rolled 17 times
6 was rolled 14 times
Average roll : 3.570
Median : 4.000
Variance : 0.467
Standard Deviation : 0.684
Total rolls : 93
Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.650
Median : 3.500
Variance : 0.737
Standard Deviation : 0.858
Total rolls : 20
Japanese Combat
1 was rolled 6 times
2 was rolled 11 times
3 was rolled 6 times
4 was rolled 12 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.391
Median : 3.500
Variance : 1.156
Standard Deviation : 1.075
Total rolls : 46
British Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.650
Median : 4.000
Variance : 0.421
Standard Deviation : 0.649
Total rolls : 20
UK_Pacific Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Chinese Combat
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.500
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Kiangsi to Anhwe
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Anhwe
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
2 artilleries and 2 infantry moved from Kwangtung to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 bomber moved from Philippines to 37 Sea Zone
1 bomber moved from 37 Sea Zone to 41 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 submarine moved from 20 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to Anhwe
Combat - Americans
Battle in French Indo China
Battle in 41 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans win, taking French Indo China from Japanese, taking 41 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Hainan
Battle in Anhwe
Americans attack with 1 armour, 2 fighters and 1 tactical_bomber
Japanese defend with 1 fighter
Americans win, taking Hainan from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 armour
Non Combat Move - Americans
1 tactical_bomber moved from Anhwe to Kwangtung
2 fighters moved from Anhwe to Kwangtung
1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 3 fighters moved from 20 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 36 Sea Zone
1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from Eastern United States to Central United States
1 mech_infantry moved from Western United States to Eastern United States
1 carrier, 1 destroyer and 1 fighter moved from 101 Sea Zone to 90 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 90 Sea Zone to 91 Sea Zone
1 bomber moved from 41 Sea Zone to Java
Place Units - Americans
1 submarine placed in 10 Sea Zone
2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Eastern United States
1 fighter placed in Eastern United States
3 destroyers placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Kiangsu
1 infantry placed in Kwangsi
1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 fighters moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from Union of South Africa to Belgian Congo
1 bomber moved from Belgian Congo to Anglo Egyptian Sudan
1 battleship moved from 20 Sea Zone to 36 Sea Zone
1 destroyer and 1 transport moved from 106 Sea Zone to 103 Sea Zone
1 destroyer and 1 transport moved from 103 Sea Zone to 91 Sea Zone
1 transport moved from 82 Sea Zone to 84 Sea Zone
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 bomber, 3 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Germans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 bomber and 3 fighters moved from Anglo Egyptian Sudan to Rhodesia
1 bomber and 3 fighters moved from Rhodesia to Union of South Africa
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Brazil to Suriname
British take Suriname from Dutch
1 infantry moved from Brazil to French Guiana
1 infantry moved from Brazil to Suriname
1 artillery moved from Brazil to British Guiana
1 infantry moved from Brazil to British Guiana
Place Units - British
1 artillery and 2 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Adding units owned by British to Belgian Congo: 1 bomber
EDIT: Removing units owned by British from Union of South Africa: 1 bomber
EDIT: Turning off Edit Mode
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1,2,2,4
British collect 28 PUs (2 lost to blockades); end with 28 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Trans-Jordan to Persia
Italians take Persia from British
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from French
1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Belarus to Smolensk
Combat - Italians
Battle in Smolensk
Italians attack with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Smolensk, round 1 : 3/7 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Italians win, taking Smolensk from Russians with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Belarus to Smolensk
1 mech_infantry moved from Northern Italy to Romania
1 fighter moved from Romania to Southern Italy
1 fighter moved from Egypt to Gibraltar
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from Trans-Jordan to Egypt
6 infantry and 1 mech_infantry moved from Morocco to Algeria
2 transports moved from 92 Sea Zone to 98 Sea Zone
1 aaGun moved from France to Southern France
1 infantry moved from France to Southern France
1 bomber moved from Western Germany to Gibraltar
Place Units - Italians
3 infantry placed in Egypt
1 destroyer and 3 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 1 airfield, 1 bomber, 1 fighter, 1 harbour and 4 infantry
Egypt : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Morocco : 1 flag
Algeria : 1 flag, 6 infantry and 1 mech_infantry
Southern France : 1 flag, 1 aaGun and 1 infantry
Syria : 1 flag, 1 infantry
Tunisia : 1 flag
Romania : 1 flag, 1 armour and 2 mech_infantrys
Northern Italy : 1 flag, 1 factory_major
Southern Italy : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Belarus : 1 flag
Smolensk : 1 flag, 2 aaGuns, 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
95 Sea Zone : 1 flag, 1 destroyer and 3 submarines
93 Sea Zone : 1 flag
Greece : 1 flag
92 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
Persia : 1 flag, 1 armour
98 Sea Zone : 1 flag, 2 transports
Production/PUs Summary :
Germans : 40 / 64
Russians : 38 / 51
Japanese : 37 / 46
Americans : 57 / 82
Chinese : 9 / 9
British : 28 / 28
UK_Pacific : 14 / 0
Italians : 22 / 39
ANZAC : 17 / 27
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
Russians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 2 times
Average roll : 3.143
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
2 fighters moved from Kwangtung to Shan State
Combat - ANZAC
Battle in Shan State
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 armour
ANZAC win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
2 fighters moved from Shan State to French Indo China
1 infantry moved from Caroline Islands to 33 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 aaGun moved from Philippines to 35 Sea Zone
1 aaGun, 1 cruiser, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - French
Non Combat Move - French
1 fighter moved from Belgian Congo to Union of South Africa
Turn Complete - French
This is a wild one, sir. I’ve never lost the middle east so completely in a game… I have the economic advantage… but the Huns are driving on Moscow!
I love that this game pivots on the head of a pin; it never plays the same twice.
This is the first time I’ve seen Japan in the Red Sea on turn 5.
I’m glad I didn’t take Sealion. This has been a very entertaining game with a bunch of brain-wrenching decisions that we wouldn’t have had if 13 transports drove into the Channel.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 fighter, 2 infantry, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Belarus to Bryansk
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Belarus to Russia
1 artillery and 3 infantry moved from Belarus to Archangel
9 mech_infantrys moved from Baltic States to Novgorod
1 fighter moved from Belarus to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
8 armour and 8 mech_infantrys moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
1 armour moved from Trans-Jordan to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
Combat - Germans
Battle in Novgorod
Germans attack with 8 armour and 17 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 8 armour and 17 mech_infantrys in Novgorod, round 1 : 5/25 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Novgorod, round 1 : 0/2 hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 8 armour and 17 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Archangel
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 3 infantry in Archangel, round 1 : 1/4 hits
Russians roll dice for 1 mech_infantry in Archangel, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Eastern Poland
Germans attack with 3 armour and 7 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour and 7 mech_infantrys in Eastern Poland, round 1 : 1/10 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Bryansk, round 1 : 3/5 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
AA guns fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in Anglo Egyptian Sudan
Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Anglo Egyptian Sudan, round 1 : 1/4 hits
British roll dice for 2 infantry in Anglo Egyptian Sudan, round 1 : 1/2 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Anglo Egyptian Sudan
retreated to Anglo Egyptian Sudan
British win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Non Combat Move - Germans
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 aaGun and 1 artillery moved from Baltic States to Belarus
3 mech_infantrys moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq
1 bomber moved from Anglo Egyptian Sudan to Iraq
2 fighters and 2 tactical_bombers moved from Bryansk to Belarus
1 bomber moved from Russia to Belarus
Place Units - Germans
1 carrier and 1 transport placed in 112 Sea Zone
1 fighter and 1 tactical_bomber placed in 112 Sea Zone
1 armour and 2 infantry placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Territory Summary for Germans :
Gibraltar : 1 flag, 1 fighter and 4 infantry
Egypt : 1 flag, 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor and 1 infantry
Western Germany : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Poland : 1 flag, 3 mech_infantrys
Germany : 1 flag, 1 factory_major and 2 mech_infantrys
Belarus : 1 flag, 2 aaGuns, 10 artilleries, 1 bomber, 2 fighters, 23 infantry and 2 tactical_bombers
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Archangel : 1 flag, 1 artillery and 3 infantry
Eastern Poland : 1 flag, 3 armour and 6 mech_infantrys
Novgorod : 1 flag, 1 airfield, 8 armour, 1 factory_minor, 1 harbour and 17 mech_infantrys
112 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
119 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
Iraq : 1 flag, 1 bomber, 1 fighter and 1 tactical_bomber
Northwest Persia : 1 flag, 1 armour
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 transport
Production/PUs Summary :
Germans : 45 / 57
Russians : 33 / 51
Japanese : 36 / 46
Americans : 57 / 82
Chinese : 9 / 9
British : 28 / 28
UK_Pacific : 14 / 0
Italians : 22 / 39
ANZAC : 18 / 29
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 25 times
4 was rolled 20 times
5 was rolled 23 times
6 was rolled 16 times
Average roll : 3.764
Median : 4.000
Variance : 1.733
Standard Deviation : 1.317
Total rolls : 106
Null / Other
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.816
Median : 4.000
Variance : 0.771
Standard Deviation : 0.878
Total rolls : 49
Germans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.816
Median : 4.000
Variance : 0.771
Standard Deviation : 0.878
Total rolls : 49
British Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Russians Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
The IC in Russia has 7 damage, not 5. I’m not sure why TripleA didn’t add the +2…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Russians
Turning on Edit Mode
EDIT: Changing PUs for Russians from 51 to 49
EDIT: Turning off Edit Mode
Russians repair 5 damage on 5 factory_majors; Remaining resources: 44 PUs;
Russians buy 2 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
5 infantry moved from Russia to Smolensk
3 artilleries moved from Russia to Smolensk
1 tactical_bomber moved from Kansu to Smolensk
2 fighters moved from Finland to Smolensk
1 artillery moved from Western Ukraine to Bryansk
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
3 infantry moved from Buryatia to Amur
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Russians attack with 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
Italians defend with 2 aaGuns, 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Russians win, taking Smolensk from Italians with 3 artilleries remaining. Battle score for attacker is -8
Casualties for Russians: 2 fighters, 5 infantry and 1 tactical_bomber
Casualties for Italians: 2 aaGuns, 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Non Combat Move - Russians
1 mech_infantry moved from Finland to Vyborg
1 artillery moved from Ukraine to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Kazakhstan to Caucasus
1 artillery moved from Volgograd to Samara
3 infantry moved from Kansu to Novosibirsk
2 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Tsinghai to Sikang
1 aaGun and 2 infantry moved from Kansu to Tsinghai
Place Units - Russians
3 mech_infantrys placed in Volgograd
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs
Well, you can’t make this stuff up. Check out the battles of Bryansk and Smolensk… not every day a 50% chance to lose one fighter turns into triple snake eyes. It doesn’t get much more painful.
As far as Russia’s dmamge to Moscow’s IC, I edited out 2 IPCs off the top of Russia’s economy, then paid the other 5 the normal way.
They’re there more for to give you pause and to soak a couple hits rather than actually be expected to do their primary job. That’s pretty crazy, though.
Anytime any Italians can kill any Soviets, leadership back in Berlin feels better about propping up the government in Rome… I was actually hoping you’d attack those guys and they could kill 4-5 infantry that they otherwise wouldn’t have any opportunity to kill. The planes, well, that’s just dumb luck.
You figure there’s a 41% chance of hitting exactly once. About 8.5% chance of hitting exactly twice, and about 0.5% chance of hitting all three times. A 5 IPC piece takes out 6 IPC worth of planes if it gets to fire all 3 times.
If it was always that ratio, it’d be easier to predict – it’s so squirrely how you can go a whole game without a hit on an AA and you can lose 2 strats to an IC, or 3 fighters to a single AA gun. I think it’s the absolute best argument for low luck. Low luck on AA just adds all the pips and gives you a remainder roll. 12 planes vs 4 AA guns = you lose 2, call it day, and that’s that.