@cds I guess it’s ok to play with LL. I’ve never played that way before so it may be interesting to see how it goes.
Axis (TheHeavyJ) v. Allies (Kilroy) AA G10 (The one Kilroy finally wins…)
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Details to follow…
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Test summary from TripleA 09:16:59
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Russia– K
Germany- Heavy
UK-- K
Japan- Heavy
US-- KRussia start with attached save file.
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TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :1
Research Technology - Russians
Japanese are now being played by: Human
Germans are now being played by: Human
British are now being played by: Human
Russians are now being played by: Human
Americans are now being played by: HumanPurchase Units - Russians
Russians buy 4 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Russia to 5 Sea Zone
1 fighter moved from Karelia S.S.R. to 5 Sea Zone
1 armour moved from Russia to Yakut S.S.R.
1 armour moved from Russia to Yakut S.S.R.
1 infantry moved from Evenki National Okrug to Russia
1 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Kazakh S.S.R. to Caucasus
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 artillery moved from Russia to West Russia
1 infantry moved from Caucasus to West Russia
1 armour moved from Archangel to West Russia
1 infantry moved from Archangel to West Russia
1 infantry moved from Archangel to West Russia
1 infantry moved from Archangel to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Novosibirsk to Russia
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.Combat - Russians
Battle in 5 Sea Zone
Russians attack with 2 fighters
Germans defend with 1 destroyer, 2 submarines and 1 transport
Russians roll dice for 2 fighters in 5 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 1 : 1/2 hits
1 transport owned by the Germans and 1 fighter owned by the Russians lost in 5 Sea Zone
Russians roll dice for 1 fighter in 5 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Russians lost in 5 Sea Zone
Germans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is -12
Casualties for Germans: 1 transport
Casualties for Russians: 2 fighters
Battle in West Russia
Russians attack with 1 armour, 1 artillery and 6 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 1 armour, 1 artillery and 6 infantry in West Russia, round 1 : 4/8 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 1 : 3/5 hits
3 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in West Russia
Russians roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 2/5 hits
Germans roll dice for 1 armour in West Russia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 infantry moved from Russia to Caucasus
1 armour moved from Caucasus to IndiaPlace Units - Russians
3 armour placed in Caucasus
1 armour and 1 artillery placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs totalTerritory Summary for Russians :
India : 1 flag, 1 armour
Soviet Far East : 1 flag, 2 infantry
Novosibirsk : 1 flag, 2 infantry
Karelia S.S.R. : 1 flag, 3 infantry
Yakut S.S.R. : 1 flag, 2 armour
Caucasus : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 factory and 5 infantry
West Russia : 1 flag, 1 armour, 1 artillery and 2 infantry
Buryatia S.S.R. : 1 flag, 4 infantry
Russia : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
6 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 26 / 26
Germans : 38 / 40
British : 30 / 30
Japanese : 30 / 30
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :1
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 3 for Long Range Aircraft and gets 0 hitsPurchase Units - Germans
Germans buy 7 armour; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship moved from 14 Sea Zone to 13 Sea Zone
1 transport moved from 14 Sea Zone to 13 Sea Zone
1 fighter moved from Western Europe to 13 Sea Zone
1 submarine moved from 8 Sea Zone to 1 Sea Zone
1 fighter moved from Ukraine S.S.R. to Caucasus
3 infantry moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to Caucasus
1 artillery moved from Ukraine S.S.R. to Caucasus
1 armour moved from Eastern Europe to Caucasus
1 fighter moved from Eastern Europe to Caucasus
1 armour moved from Balkans to Caucasus
1 fighter moved from Balkans to Caucasus
1 bomber moved from Germany to Caucasus
1 fighter moved from Germany to Caucasus
2 infantry moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Norway to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 2 armour, 1 fighter and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 2 armour, 1 fighter and 2 infantry in Karelia S.S.R., round 1 : 0/5 hits
Russians roll dice for 3 infantry in Karelia S.S.R., round 1 : 0/3 hits
Germans roll dice for 2 armour, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 1/5 hits
Russians roll dice for 3 infantry in Karelia S.S.R., round 2 : 0/3 hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans roll dice for 2 armour, 1 fighter and 2 infantry in Karelia S.S.R., round 3 : 2/5 hits
Russians roll dice for 2 infantry in Karelia S.S.R., round 3 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in 13 Sea Zone
Germans attack with 1 battleship, 1 fighter and 1 transport
British defend with 1 battleship
Germans roll dice for 1 battleship, 1 fighter and 1 transport in 13 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship in 13 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 fighter and 1 transport in 13 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 battleship in 13 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans lost in 13 Sea Zone
Germans roll dice for 1 battleship and 1 transport in 13 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 battleship in 13 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Germans lost in 13 Sea Zone
Germans roll dice for 1 battleship in 13 Sea Zone, round 4 : 1/1 hits
British roll dice for 1 battleship in 13 Sea Zone, round 4 : 1/1 hits
1 battleship owned by the British and 1 battleship owned by the Germans lost in 13 Sea Zone
British win with no units remaining. Battle score for attacker is -18
Casualties for Germans: 1 battleship, 1 fighter and 1 transport
Casualties for British: 1 battleship
Battle in 1 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans roll dice for 1 submarine in 1 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 transport in 1 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 1 Sea Zone
British win with 1 transport remaining. Battle score for attacker is -8
Casualties for Germans: 1 submarine
Battle in Caucasus
Germans attack with 3 armour, 1 artillery, 1 bomber, 4 fighters and 3 infantry
Russians defend with 1 aaGun, 3 armour, 1 artillery, 1 factory and 5 infantry
AA guns fire in Caucasus : 0/5 hits
Germans roll dice for 3 armour, 1 artillery, 1 bomber, 4 fighters and 3 infantry in Caucasus, round 1 : 6/12 hits
Russians roll dice for 3 armour, 1 artillery and 5 infantry in Caucasus, round 1 : 4/9 hits
5 infantry owned by the Russians , 3 infantry owned by the Germans , 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Caucasus
Germans roll dice for 3 armour, 1 bomber and 4 fighters in Caucasus, round 2 : 2/8 hits
Russians roll dice for 3 armour in Caucasus, round 2 : 1/3 hits
2 armour owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Germans roll dice for 2 armour, 1 bomber and 4 fighters in Caucasus, round 3 : 4/7 hits
Russians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
1 armour owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 3 armour, 1 artillery and 5 infantryNon Combat Move - Germans
1 fighter moved from Karelia S.S.R. to Belorussia
3 fighters moved from Caucasus to Belorussia
1 fighter moved from Caucasus to Ukraine S.S.R.
1 bomber moved from Caucasus to Balkans
1 armour moved from Southern Europe to Ukraine S.S.R.
2 infantry moved from Balkans to Ukraine S.S.R.
3 infantry moved from Germany to Eastern Europe
2 infantry moved from Southern Europe to Western Europe
1 artillery moved from Southern Europe to Western Europe
1 infantry moved from Libya to Algeria
1 artillery moved from Algeria to LibyaPlace Units - Germans
7 armour placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 7 armour and 1 factory
Southern Europe : 1 flag, 1 aaGun and 1 factory
Eastern Europe : 1 flag, 3 infantry
Karelia S.S.R. : 1 flag, 2 armour and 1 infantry
Norway : 1 flag, 3 infantry
Western Europe : 1 flag, 1 aaGun, 2 armour, 1 artillery and 4 infantry
Caucasus : 1 flag, 1 aaGun, 2 armour and 1 factory
Algeria : 1 flag, 2 infantry
Balkans : 1 flag, 1 bomber
Libya : 1 flag, 1 armour and 1 artillery
Ukraine S.S.R. : 1 flag, 1 armour, 1 fighter and 2 infantry
Belorussia : 1 flag, 4 fighters and 3 infantry
5 Sea Zone : 1 flag, 1 destroyer and 2 submarinesProduction/PUs Summary :
Russians : 20 / 26
Germans : 44 / 44
British : 30 / 30
Japanese : 30 / 30
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :1
Purchase Units - British
British buy 1 armour, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Eastern Canada to 1 Sea Zone
1 battleship moved from 2 Sea Zone to 7 Sea Zone
1 infantry moved from United Kingdom to 2 Sea Zone
1 armour moved from United Kingdom to 2 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 7 Sea Zone
1 armour and 1 transport moved from 1 Sea Zone to 7 Sea Zone
1 bomber moved from United Kingdom to Western Europe
1 fighter moved from United Kingdom to Western Europe
1 fighter moved from United Kingdom to Western Europe
1 infantry moved from 7 Sea Zone to Western Europe
1 armour moved from 7 Sea Zone to Western Europe
1 armour moved from 7 Sea Zone to Western Europe
1 destroyer moved from 35 Sea Zone to 15 Sea Zone
1 transport moved from 35 Sea Zone to 15 Sea Zone
1 carrier moved from 35 Sea Zone to 15 Sea Zone
1 fighter moved from 35 Sea Zone to 15 Sea Zone
1 infantry moved from Trans-Jordan to PersiaCombat - British
Battle in Western Europe
British attack with 2 armour, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 aaGun, 2 armour, 1 artillery and 4 infantry
AA guns fire in Western Europe : 0/3 hits
British roll dice for 1 battleship in Western Europe, round 1 : 0/1 hits
British roll dice for 2 armour, 1 bomber, 2 fighters and 1 infantry in Western Europe, round 1 : 3/6 hits
Germans roll dice for 2 armour, 1 artillery and 4 infantry in Western Europe, round 1 : 3/7 hits
1 infantry owned by the British , 2 armour owned by the British and 3 infantry owned by the Germans lost in Western Europe
British roll dice for 1 bomber and 2 fighters in Western Europe, round 2 : 0/3 hits
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Western Europe, round 2 : 1/4 hits
1 fighter owned by the British lost in Western Europe
British roll dice for 1 bomber and 1 fighter in Western Europe, round 3 : 1/2 hits
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Western Europe, round 3 : 1/4 hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Western Europe
British roll dice for 1 bomber in Western Europe, round 4 : 1/1 hits
Germans roll dice for 2 armour and 1 artillery in Western Europe, round 4 : 0/3 hits
1 artillery owned by the Germans lost in Western Europe
British roll dice for 1 bomber in Western Europe, round 5 : 1/1 hits
Germans roll dice for 2 armour in Western Europe, round 5 : 1/2 hits
1 bomber owned by the British and 1 armour owned by the Germans lost in Western Europe
Germans win with 1 armour remaining. Battle score for attacker is -27
Casualties for Germans: 1 armour, 1 artillery and 4 infantry
Casualties for British: 2 armour, 1 bomber, 2 fighters and 1 infantryNon Combat Move - British
1 infantry moved from Western Canada to Eastern CanadaPlace Units - British
1 armour, 1 fighter and 2 infantry placed in United Kingdom
1 transport placed in 2 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 31 PUs totalTerritory Summary for British :
Eastern Canada : 1 flag, 1 infantry
Union of South Africa : 1 flag, 1 infantry
Australia : 1 flag, 3 infantry
Persia : 1 flag, 2 infantry
India : 1 flag, 1 aaGun and 3 infantry
United Kingdom : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 3 infantry
New Zealand : 1 flag, 1 infantry
Anglo Egypt : 1 flag, 1 armour, 1 fighter and 1 infantry
7 Sea Zone : 1 flag, 1 battleship and 2 transports
15 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter and 1 transport
2 Sea Zone : 1 flag, 1 transport
40 Sea Zone : 1 flag, 1 submarine and 1 transportProduction/PUs Summary :
Russians : 20 / 26
Germans : 44 / 44
British : 30 / 31
Japanese : 30 / 30
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :1
Purchase Units - Japanese
Japanese buy 3 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from 37 Sea Zone to India
1 fighter moved from French Indochina to India
2 infantry moved from French Indochina to India
1 armour moved from Japan to 60 Sea Zone
3 infantry moved from Kwantung to China
1 fighter moved from Manchuria to China
1 transport moved from 59 Sea Zone to 61 Sea Zone
1 infantry moved from Japan to 61 Sea Zone
1 artillery moved from Japan to 61 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 59 Sea Zone
1 armour moved from 59 Sea Zone to Kwantung
1 infantry moved from 59 Sea Zone to Kwantung
1 bomber moved from Japan to China
1 fighter moved from Japan to China
1 carrier moved from 50 Sea Zone to 52 Sea Zone
1 fighter moved from 50 Sea Zone to 52 Sea Zone
1 destroyer moved from 50 Sea Zone to 52 Sea Zone
1 submarine moved from 45 Sea Zone to 52 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 3 fighters and 2 infantry
Russians defend with 1 armour; British defend with 1 aaGun and 3 infantry
AA guns fire in India : 1/3 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 2 fighters and 2 infantry in India, round 1 : 0/4 hits
British roll dice for 1 armour and 3 infantry in India, round 1 : 0/4 hits
Japanese roll dice for 2 fighters and 2 infantry in India, round 2 : 1/4 hits
British roll dice for 1 armour and 3 infantry in India, round 2 : 3/4 hits
1 infantry owned by the British , 2 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in India
retreated to India
British win with 1 armour and 2 infantry remaining. Battle score for attacker is -23
Casualties for Japanese: 2 fighters and 2 infantry
Casualties for British: 1 infantry
Battle in China
Japanese attack with 1 bomber, 2 fighters and 3 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 1 bomber, 2 fighters and 3 infantry in China, round 1 : 2/6 hits
Americans roll dice for 1 fighter and 2 infantry in China, round 1 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in China
Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in China, round 2 : 2/5 hits
Americans roll dice for 1 fighter in China, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in China
Japanese win, taking China from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in 52 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 carrier, 1 fighter and 1 submarine
Japanese roll dice for 1 submarine in 52 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 submarine in 52 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 52 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 1 carrier and 1 fighter in 52 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans , 1 carrier owned by the Americans , 1 carrier owned by the Japanese and 1 submarine owned by the Japanese lost in 52 Sea Zone
Japanese roll dice for 1 destroyer and 1 fighter in 52 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 fighter in 52 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in 52 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 carrier, 1 fighter and 1 submarine
Casualties for Americans: 1 carrier, 1 fighter and 1 submarineNon Combat Move - Japanese
1 fighter moved from India to French Indochina
2 fighters moved from China to French Indochina
1 bomber moved from China to Kwantung
1 fighter moved from French Indochina to 35 Sea ZonePlace Units - Japanese
3 armour and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs totalTerritory Summary for Japanese :
Manchuria : 1 flag, 2 infantry
Philipine Islands : 1 flag, 2 infantry
Kwantung : 1 flag, 1 armour, 1 bomber and 1 infantry
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 2 infantry
French Indochina : 1 flag, 2 fighters
Solomon Islands : 1 flag, 1 infantry
Wake Island : 1 flag, 1 infantry
New Guinea : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
China : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 3 armour, 1 factory and 7 infantry
Caroline Islands : 1 flag, 1 infantry
59 Sea Zone : 1 flag, 1 transport
61 Sea Zone : 1 flag, 1 artillery, 1 infantry and 1 transport
52 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 1 flag, 1 battleship, 1 carrier and 1 fighter
60 Sea Zone : 1 flag, 1 battleshipProduction/PUs Summary :
Russians : 20 / 26
Germans : 44 / 44
British : 30 / 31
Japanese : 32 / 32
Americans : 40 / 42 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :1
Purchase Units - Americans
Americans buy 6 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to United Kingdom
1 infantry moved from 8 Sea Zone to United Kingdom
1 armour moved from 8 Sea Zone to United Kingdom
1 artillery moved from 8 Sea Zone to United Kingdom
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Western United States to 52 Sea Zone
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 battleship moved from 55 Sea Zone to 63 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to Alaska
1 infantry moved from 63 Sea Zone to Alaska
1 infantry moved from Sinkiang to China
1 infantry moved from Sinkiang to China
1 infantry moved from Central United States to Eastern United States
1 infantry moved from Central United States to Western United States
1 fighter moved from Hawaiian Islands to 52 Sea Zone
1 fighter moved from Eastern United States to United KingdomCombat - Americans
Battle in 52 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 52 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer in 52 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 52 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in China
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 infantry in China, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in China, round 1 : 0/1 hits
Americans roll dice for 2 infantry in China, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in China, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in China
Americans win, taking China from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from 52 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 transport placed in 55 Sea Zone
2 transports placed in 10 Sea Zone
3 infantry placed in Western United States
3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 42 PUs; end with 42 PUs totalTerritory Summary for Americans :
Midway : 1 flag, 1 infantry
Alaska : 1 flag, 3 infantry
Western United States : 1 flag, 1 aaGun, 1 factory and 4 infantry
Hawaiian Islands : 1 flag, 1 fighter and 2 infantry
United Kingdom : 1 flag, 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
Eastern United States : 1 flag, 1 aaGun, 1 factory and 4 infantry
China : 1 flag, 2 infantry
63 Sea Zone : 1 flag, 1 battleship and 1 transport
8 Sea Zone : 1 flag, 1 destroyer and 2 transports
10 Sea Zone : 1 flag, 2 transports
55 Sea Zone : 1 flag, 1 destroyer and 1 transportProduction/PUs Summary :
Russians : 20 / 26
Germans : 44 / 44
British : 30 / 31
Japanese : 30 / 32
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :2
Purchase Units - Russians
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Caucasus
1 armour moved from West Russia to Caucasus
1 infantry moved from West Russia to Caucasus
1 infantry moved from Russia to Archangel
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 artillery moved from Russia to Caucasus
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Buryatia S.S.R. to Manchuria
1 armour moved from Yakut S.S.R. to Manchuria
1 armour moved from Yakut S.S.R. to Manchuria
1 infantry moved from Novosibirsk to SinkiangCombat - Russians
Battle in Manchuria
Russians attack with 2 armour and 3 infantry
Japanese defend with 2 infantry
Russians roll dice for 2 armour and 3 infantry in Manchuria, round 1 : 0/5 hits
Japanese roll dice for 2 infantry in Manchuria, round 1 : 1/2 hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 2 armour and 2 infantry in Manchuria, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Russians attack with 2 armour, 1 artillery and 1 infantry
Germans defend with 1 aaGun, 2 armour and 1 factory
Russians roll dice for 2 armour, 1 artillery and 1 infantry in Caucasus, round 1 : 1/4 hits
Germans roll dice for 2 armour in Caucasus, round 1 : 2/2 hits
1 infantry owned by the Russians , 1 armour owned by the Germans and 1 artillery owned by the Russians lost in Caucasus
Russians roll dice for 2 armour in Caucasus, round 2 : 2/2 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 2 armour
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
Place Units - Russians
1 armour and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs totalTerritory Summary for Russians :
Manchuria : 1 flag, 2 armour and 1 infantry
India : 1 flag, 1 armour
Soviet Far East : 1 flag, 2 infantry
Archangel : 1 flag, 1 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Caucasus : 1 flag, 1 aaGun, 2 armour and 1 factory
Sinkiang : 1 flag, 1 infantry
West Russia : 1 flag, 1 artillery and 1 infantry
Buryatia S.S.R. : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun, 1 armour, 1 factory and 8 infantry
6 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 27 / 27
Germans : 40 / 44
British : 30 / 31
Japanese : 27 / 32
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :2
Purchase Units - Germans
Germans buy 7 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
3 infantry moved from Belorussia to West Russia
1 fighter moved from Belorussia to West Russia
1 fighter moved from Belorussia to West Russia
1 armour moved from Ukraine S.S.R. to Caucasus
2 infantry moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Belorussia to Caucasus
3 armour moved from Germany to Western Europe
2 infantry moved from Eastern Europe to Karelia S.S.R.
2 submarines moved from 5 Sea Zone to 7 Sea Zone
1 bomber moved from Balkans to 7 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Belorussia to Western EuropeCombat - Germans
Battle in 7 Sea Zone
Germans attack with 1 bomber and 2 submarines
British defend with 1 battleship and 2 transports
Germans roll dice for 2 submarines in 7 Sea Zone, round 1 : 1/2 hits
1 transport owned by the British lost in 7 Sea Zone
Germans roll dice for 1 bomber in 7 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 bomber in 7 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 submarines in 7 Sea Zone, round 3 : 1/2 hits
1 transport owned by the British lost in 7 Sea Zone
Germans roll dice for 1 bomber in 7 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 battleship in 7 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the British and 1 submarine owned by the Germans lost in 7 Sea Zone
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 32
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 2 transports
Battle in Archangel
Germans attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 infantry in Archangel, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
Germans roll dice for 2 armour and 1 infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 armour in Archangel, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Germans roll dice for 2 armour in Archangel, round 4 : 2/2 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 2 fighters and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters and 3 infantry in West Russia, round 1 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in West Russia, round 1 : 0/2 hits
1 infantry owned by the Russians lost in West Russia
Germans roll dice for 2 fighters and 3 infantry in West Russia, round 2 : 2/5 hits
Russians roll dice for 1 artillery in West Russia, round 2 : 0/1 hits
1 artillery owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 2 fighters and 2 infantry
Russians defend with 1 aaGun, 2 armour and 1 factory
AA guns fire in Caucasus : 0/2 hits
Germans roll dice for 1 armour, 2 fighters and 2 infantry in Caucasus, round 1 : 2/5 hits
Russians roll dice for 2 armour in Caucasus, round 1 : 1/2 hits
2 armour owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour
Battle in 6 Sea Zone
Germans attack with 1 destroyer
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 6 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Russians lost in 6 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Russians: 1 submarineNon Combat Move - Germans
1 bomber moved from 7 Sea Zone to Germany
1 armour moved from Germany to Western Europe
2 armour moved from Germany to Karelia S.S.R.
1 armour moved from Germany to Western Europe
2 fighters moved from West Russia to Karelia S.S.R.
2 fighters moved from Caucasus to Karelia S.S.R.Place Units - Germans
6 armour and 1 infantry placed in Germany
1 armour and 2 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 6 armour, 1 bomber, 1 factory and 1 infantry
Southern Europe : 1 flag, 1 aaGun, 1 armour, 1 factory and 2 infantry
Archangel : 1 flag, 1 armour
Eastern Europe : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 2 armour, 4 fighters and 2 infantry
Norway : 1 flag, 3 infantry
Western Europe : 1 flag, 1 aaGun, 6 armour and 1 fighter
Caucasus : 1 flag, 1 aaGun, 1 armour, 1 factory and 1 infantry
Algeria : 1 flag, 2 infantry
Libya : 1 flag, 1 armour and 1 artillery
West Russia : 1 flag, 3 infantry
7 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Russians : 19 / 27
Germans : 48 / 48
British : 30 / 31
Japanese : 27 / 32
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :2
Purchase Units - British
British buy 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to 7 Sea Zone
1 infantry moved from United Kingdom to 2 Sea Zone
1 armour moved from United Kingdom to 2 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 armour moved from 3 Sea Zone to Norway
1 infantry moved from 3 Sea Zone to Norway
1 infantry moved from Anglo Egypt to 15 Sea Zone
1 armour moved from Anglo Egypt to 15 Sea Zone
1 fighter moved from Anglo Egypt to Southern Europe
1 fighter moved from 15 Sea Zone to Southern Europe
1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 destroyer moved from 15 Sea Zone to 14 Sea Zone
1 carrier moved from 15 Sea Zone to 14 Sea Zone
1 destroyer moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Southern Europe
1 armour moved from 14 Sea Zone to Southern Europe
1 infantry moved from Australia to 40 Sea Zone
1 infantry moved from Australia to 40 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 45 Sea Zone
1 submarine moved from 40 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Solomon Islands
1 infantry moved from 45 Sea Zone to Solomon IslandsCombat - British
Battle in Solomon Islands
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in Solomon Islands, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Solomon Islands
British win, taking Solomon Islands from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Southern Europe
British attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 1 aaGun, 1 armour, 1 factory and 2 infantry
AA guns fire in Southern Europe : 0/2 hits
British roll dice for 1 armour, 2 fighters and 1 infantry in Southern Europe, round 1 : 1/4 hits
Germans roll dice for 1 armour and 2 infantry in Southern Europe, round 1 : 2/3 hits
1 infantry owned by the British , 1 armour owned by the British and 1 infantry owned by the Germans lost in Southern Europe
British roll dice for 2 fighters in Southern Europe, round 2 : 0/2 hits
Germans roll dice for 1 armour and 1 infantry in Southern Europe, round 2 : 0/2 hits
British roll dice for 2 fighters in Southern Europe, round 3 : 2/2 hits
Germans roll dice for 1 armour and 1 infantry in Southern Europe, round 3 : 1/2 hits
1 infantry owned by the Germans , 1 armour owned by the Germans and 1 fighter owned by the British lost in Southern Europe
British win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 2 infantry
Casualties for British: 1 armour, 1 fighter and 1 infantry
Battle in Norway
British attack with 1 armour and 1 infantry
Germans defend with 3 infantry
British roll dice for 1 armour and 1 infantry in Norway, round 1 : 1/2 hits
Germans roll dice for 3 infantry in Norway, round 1 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Norway
British roll dice for 1 armour in Norway, round 2 : 1/1 hits
Germans roll dice for 2 infantry in Norway, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Norway
British roll dice for 1 armour in Norway, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits
British roll dice for 1 armour in Norway, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Norway, round 4 : 0/1 hits
British roll dice for 1 armour in Norway, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Norway, round 5 : 0/1 hits
British roll dice for 1 armour in Norway, round 6 : 1/1 hits
Germans roll dice for 1 infantry in Norway, round 6 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Norway
Germans win with no units remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for British: 1 armour and 1 infantry
Battle in 7 Sea Zone
British attack with 1 fighter
Germans defend with 1 submarine
British roll dice for 1 fighter in 7 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 7 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 submarineNon Combat Move - British
1 fighter moved from 7 Sea Zone to United Kingdom
1 fighter moved from Southern Europe to 14 Sea ZonePlace Units - British
1 submarine placed in 7 Sea Zone
1 transport placed in 8 Sea Zone
5 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTerritory Summary for British :
Eastern Canada : 1 flag, 1 infantry
Union of South Africa : 1 flag, 1 infantry
Australia : 1 flag, 1 infantry
Persia : 1 flag, 2 infantry
India : 1 flag, 1 aaGun and 2 infantry
United Kingdom : 1 flag, 1 aaGun, 1 artillery, 1 factory, 1 fighter and 7 infantry
New Zealand : 1 flag, 1 infantry
Solomon Islands : 1 flag, 1 infantry
7 Sea Zone : 1 flag, 1 submarine
8 Sea Zone : 1 flag, 1 transport
3 Sea Zone : 1 flag, 1 transport
45 Sea Zone : 1 flag, 1 submarine and 1 transport
14 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter and 1 transportProduction/PUs Summary :
Russians : 19 / 27
Germans : 48 / 48
British : 30 / 30
Japanese : 27 / 32
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :2
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber and 2 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
1 infantry moved from 61 Sea Zone to Manchuria
1 artillery moved from 61 Sea Zone to Manchuria
1 transport moved from 59 Sea Zone to 61 Sea Zone
1 armour moved from Japan to 61 Sea Zone
1 infantry moved from Japan to 61 Sea Zone
1 armour moved from 61 Sea Zone to Manchuria
1 infantry moved from 61 Sea Zone to Manchuria
1 battleship moved from 60 Sea Zone to 61 Sea Zone
1 infantry moved from Kwantung to China
1 armour moved from Kwantung to China
1 carrier moved from 35 Sea Zone to 59 Sea Zone
1 battleship moved from 35 Sea Zone to 59 Sea Zone
1 fighter moved from 35 Sea Zone to China
1 fighter moved from French Indochina to Sinkiang
1 fighter moved from French Indochina to Manchuria
1 bomber moved from Kwantung to RussiaCombat - Japanese
Strategic bombing raid in Russia
AA guns fire in Russia : 0/1 hits
AA raid costs 1 PU
Battle in Sinkiang
Japanese attack with 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 1 fighter in Sinkiang, round 1 : 1/1 hits
Americans roll dice for 1 infantry in Sinkiang, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Sinkiang
Americans win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 infantry
Battle in China
Japanese attack with 1 armour, 1 fighter and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in China, round 1 : 2/3 hits
Americans roll dice for 2 infantry in China, round 1 : 0/2 hits
2 infantry owned by the Americans lost in China
Japanese win, taking China from Americans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Manchuria
Japanese attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Russians defend with 2 armour and 1 infantry
Japanese roll dice for 1 battleship in Manchuria, round 1 : 0/1 hits
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Manchuria, round 1 : 3/5 hits
Russians roll dice for 2 armour and 1 infantry in Manchuria, round 1 : 1/3 hits
1 infantry owned by the Russians , 2 armour owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Russians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 armour and 1 infantryNon Combat Move - Japanese
1 fighter moved from China to French Indochina
1 fighter moved from Manchuria to French Indochina
1 bomber moved from Russia to BelorussiaPlace Units - Japanese
2 armour, 1 bomber and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 32 PUs; end with 33 PUs totalTerritory Summary for Japanese :
Manchuria : 1 flag, 1 armour, 1 artillery and 1 infantry
Philipine Islands : 1 flag, 2 infantry
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 2 infantry
French Indochina : 1 flag, 2 fighters
Wake Island : 1 flag, 1 infantry
Belorussia : 1 flag, 1 bomber
New Guinea : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
China : 1 flag, 1 armour and 1 infantry
Japan : 1 flag, 1 aaGun, 4 armour, 1 bomber, 1 factory and 8 infantry
Caroline Islands : 1 flag, 1 infantry
59 Sea Zone : 1 flag, 1 battleship and 1 carrier
61 Sea Zone : 1 flag, 1 battleship and 2 transportsProduction/PUs Summary :
Russians : 16 / 26
Germans : 48 / 48
British : 30 / 30
Japanese : 32 / 33
Americans : 40 / 42 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :2
Purchase Units - Americans
Americans buy 1 armour, 7 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Algeria
1 infantry moved from 12 Sea Zone to Algeria
1 infantry moved from 12 Sea Zone to Algeria
1 infantry moved from 12 Sea Zone to Algeria
1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
1 armour moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 7 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 7 Sea Zone
1 destroyer moved from 8 Sea Zone to 7 Sea Zone
1 bomber moved from United Kingdom to Western Europe
1 fighter moved from United Kingdom to Western Europe
1 infantry moved from 7 Sea Zone to Western Europe
1 artillery moved from 7 Sea Zone to Western Europe
1 armour moved from 7 Sea Zone to Western Europe
1 infantry moved from 7 Sea Zone to Western Europe
1 destroyer moved from 55 Sea Zone to 51 Sea Zone
1 battleship moved from 63 Sea Zone to 51 Sea Zone
1 infantry moved from Alaska to 63 Sea Zone
1 infantry moved from Alaska to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 fighter moved from Hawaiian Islands to Buryatia S.S.R.
1 infantry moved from Western United States to 55 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 51 Sea Zone
1 infantry moved from 51 Sea Zone to Wake Island
1 infantry moved from 51 Sea Zone to Wake IslandCombat - Americans
Battle in Western Europe
Americans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 aaGun, 6 armour and 1 fighter
AA guns fire in Western Europe : 0/2 hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Western Europe, round 1 : 2/6 hits
Germans roll dice for 6 armour and 1 fighter in Western Europe, round 1 : 5/7 hits
1 fighter owned by the Americans , 1 artillery owned by the Americans , 2 armour owned by the Germans , 1 armour owned by the Americans and 2 infantry owned by the Americans lost in Western Europe
Americans roll dice for 1 bomber in Western Europe, round 2 : 0/1 hits
Germans roll dice for 4 armour and 1 fighter in Western Europe, round 2 : 3/5 hits
1 bomber owned by the Americans lost in Western Europe
Germans win with 4 armour and 1 fighter remaining. Battle score for attacker is -30
Casualties for Germans: 2 armour
Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
Battle in Wake Island
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Wake Island, round 1 : 0/1 hits
Americans roll dice for 2 infantry in Wake Island, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Wake Island, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Algeria
Americans attack with 4 infantry
Germans defend with 2 infantry
Americans roll dice for 4 infantry in Algeria, round 1 : 0/4 hits
Germans roll dice for 2 infantry in Algeria, round 1 : 0/2 hits
Americans roll dice for 4 infantry in Algeria, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Algeria, round 2 : 0/2 hits
Americans roll dice for 4 infantry in Algeria, round 3 : 0/4 hits
Germans roll dice for 2 infantry in Algeria, round 3 : 1/2 hits
1 infantry owned by the Americans lost in Algeria
Americans roll dice for 3 infantry in Algeria, round 4 : 1/3 hits
Germans roll dice for 2 infantry in Algeria, round 4 : 2/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Algeria
Americans roll dice for 1 infantry in Algeria, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Algeria, round 5 : 0/1 hits
Americans roll dice for 1 infantry in Algeria, round 6 : 0/1 hits
Germans roll dice for 1 infantry in Algeria, round 6 : 0/1 hits
Americans roll dice for 1 infantry in Algeria, round 7 : 0/1 hits
Germans roll dice for 1 infantry in Algeria, round 7 : 0/1 hits
Americans roll dice for 1 infantry in Algeria, round 8 : 0/1 hits
Germans roll dice for 1 infantry in Algeria, round 8 : 0/1 hits
Americans roll dice for 1 infantry in Algeria, round 9 : 0/1 hits
Germans roll dice for 1 infantry in Algeria, round 9 : 0/1 hits
Americans roll dice for 1 infantry in Algeria, round 10 : 0/1 hits
Germans roll dice for 1 infantry in Algeria, round 10 : 1/1 hits
1 infantry owned by the Americans lost in Algeria
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Americans: 4 infantryNon Combat Move - Americans
Place Units - Americans
1 transport placed in 10 Sea Zone
1 armour and 3 infantry placed in Eastern United States
4 infantry placed in Western United States
1 transport placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs totalTerritory Summary for Americans :
Midway : 1 flag, 1 infantry
Alaska : 1 flag, 1 infantry
Western United States : 1 flag, 1 aaGun, 1 factory and 6 infantry
Hawaiian Islands : 1 flag, 2 infantry
Wake Island : 1 flag, 2 infantry
Eastern United States : 1 flag, 1 aaGun, 1 armour, 1 factory and 3 infantry
Buryatia S.S.R. : 1 flag, 1 fighter and 2 infantry
7 Sea Zone : 1 flag, 1 destroyer and 2 transports
51 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport
12 Sea Zone : 1 flag, 2 transports
10 Sea Zone : 1 flag, 1 transport
55 Sea Zone : 1 flag, 1 transport
62 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Russians : 16 / 26
Germans : 48 / 48
British : 30 / 30
Japanese : 32 / 33
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :3
Purchase Units - Russians
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Caucasus
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to Caucasus
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Archangel
1 infantry moved from Soviet Far East to Buryatia S.S.R.Combat - Russians
Battle in Archangel
Russians attack with 3 infantry
Germans defend with 1 armour
Russians roll dice for 3 infantry in Archangel, round 1 : 0/3 hits
Germans roll dice for 1 armour in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits
Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantry
Battle in West Russia
Russians attack with 3 infantry
Germans defend with 3 infantry
Russians roll dice for 3 infantry in West Russia, round 1 : 0/3 hits
Germans roll dice for 3 infantry in West Russia, round 1 : 0/3 hits
Russians roll dice for 3 infantry in West Russia, round 2 : 0/3 hits
Germans roll dice for 3 infantry in West Russia, round 2 : 0/3 hits
Russians roll dice for 3 infantry in West Russia, round 3 : 1/3 hits
Germans roll dice for 3 infantry in West Russia, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Russians roll dice for 2 infantry in West Russia, round 4 : 0/2 hits
Germans roll dice for 2 infantry in West Russia, round 4 : 1/2 hits
1 infantry owned by the Russians lost in West Russia
Russians roll dice for 1 infantry in West Russia, round 5 : 1/1 hits
Germans roll dice for 2 infantry in West Russia, round 5 : 0/2 hits
1 infantry owned by the Germans lost in West Russia
Russians roll dice for 1 infantry in West Russia, round 6 : 0/1 hits
Germans roll dice for 1 infantry in West Russia, round 6 : 0/1 hits
Russians roll dice for 1 infantry in West Russia, round 7 : 0/1 hits
Germans roll dice for 1 infantry in West Russia, round 7 : 0/1 hits
Russians roll dice for 1 infantry in West Russia, round 8 : 0/1 hits
Germans roll dice for 1 infantry in West Russia, round 8 : 0/1 hits
Russians roll dice for 1 infantry in West Russia, round 9 : 0/1 hits
Germans roll dice for 1 infantry in West Russia, round 9 : 0/1 hits
Russians roll dice for 1 infantry in West Russia, round 10 : 0/1 hits
Germans roll dice for 1 infantry in West Russia, round 10 : 0/1 hits
Russians roll dice for 1 infantry in West Russia, round 11 : 0/1 hits
Germans roll dice for 1 infantry in West Russia, round 11 : 0/1 hits
Russians roll dice for 1 infantry in West Russia, round 12 : 1/1 hits
Germans roll dice for 1 infantry in West Russia, round 12 : 0/1 hits
1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Russians attack with 1 armour and 3 infantry
Germans defend with 1 aaGun, 1 armour, 1 factory and 1 infantry
Russians roll dice for 1 armour and 3 infantry in Caucasus, round 1 : 1/4 hits
Germans roll dice for 1 armour and 1 infantry in Caucasus, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Caucasus
Russians roll dice for 1 armour and 3 infantry in Caucasus, round 2 : 0/4 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
Russians roll dice for 1 armour and 3 infantry in Caucasus, round 3 : 0/4 hits
Germans roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
Russians roll dice for 1 armour and 3 infantry in Caucasus, round 4 : 0/4 hits
Germans roll dice for 1 armour in Caucasus, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 armour and 2 infantry in Caucasus, round 5 : 1/3 hits
Germans roll dice for 1 armour in Caucasus, round 5 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Place Units - Russians
1 armour and 5 infantry placed in Russia
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs totalTerritory Summary for Russians :
India : 1 flag, 1 armour
Soviet Far East : 1 flag, 1 infantry
Archangel : 1 flag, 1 infantry
Caucasus : 1 flag, 1 aaGun, 1 armour, 1 factory and 2 infantry
West Russia : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 2 infantry
Russia : 1 flag, 1 aaGun, 1 armour, 1 factory and 7 infantryProduction/PUs Summary :
Russians : 24 / 24
Germans : 40 / 48
British : 30 / 30
Japanese : 32 / 33
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :3
Purchase Units - Germans
Germans buy 9 armour; Remaining resources: 3 PUs;Combat Move - Germans
1 fighter moved from Western Europe to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 infantry moved from Karelia S.S.R. to Archangel
1 armour moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to West Russia
1 armour moved from Karelia S.S.R. to West Russia
1 fighter moved from Karelia S.S.R. to Archangel
3 fighters moved from Karelia S.S.R. to Caucasus
1 bomber moved from Germany to Caucasus
1 armour moved from Libya to Anglo Egypt
Germans take Anglo Egypt from British
1 armour moved from Anglo Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 artillery moved from Libya to Algeria
3 armour moved from Germany to Belorussia
3 armour moved from Germany to Ukraine S.S.R.
1 infantry moved from Germany to Western EuropeCombat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Archangel, round 1 : 3/3 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in West Russia, round 1 : 1/2 hits
Russians roll dice for 1 infantry in West Russia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Germans win, taking West Russia from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber and 3 fighters
Russians defend with 1 aaGun, 1 armour, 1 factory and 2 infantry
AA guns fire in Caucasus : 0/4 hits
Germans roll dice for 1 bomber and 3 fighters in Caucasus, round 1 : 3/4 hits
Russians roll dice for 1 armour and 2 infantry in Caucasus, round 1 : 0/3 hits
2 infantry owned by the Russians and 1 armour owned by the Russians lost in Caucasus
Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 11
Casualties for Russians: 1 armour and 2 infantry
Battle in 3 Sea Zone
Germans attack with 1 destroyer
British defend with 1 transport
Germans roll dice for 1 destroyer in 3 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 transport in 3 Sea Zone, round 1 : 1/1 hits
1 transport owned by the British and 1 destroyer owned by the Germans lost in 3 Sea Zone
British win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for British: 1 transport
Battle in 8 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans roll dice for 1 fighter in 8 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 transport in 8 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 fighter in 8 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 transport in 8 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter in 8 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 transport in 8 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Germans lost in 8 Sea Zone
British win with 1 transport remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighterNon Combat Move - Germans
1 fighter moved from Archangel to Norway
1 bomber moved from Caucasus to Ukraine S.S.R.
3 fighters moved from Caucasus to Ukraine S.S.R.Place Units - Germans
8 armour placed in Germany
1 armour placed in Southern EuropeTurn Complete - Germans
Germans collect 47 PUs; end with 50 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 8 armour and 1 factory
Southern Europe : 1 flag, 1 aaGun, 1 armour and 1 factory
Archangel : 1 flag, 1 armour
Eastern Europe : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag
Norway : 1 flag, 1 fighter
Trans-Jordan : 1 flag, 1 armour
Western Europe : 1 flag, 1 aaGun, 4 armour and 1 infantry
Algeria : 1 flag, 1 artillery and 1 infantry
Ukraine S.S.R. : 1 flag, 3 armour, 1 bomber and 3 fighters
West Russia : 1 flag, 1 armour
Belorussia : 1 flag, 3 armour
Anglo Egypt : 1 flagProduction/PUs Summary :
Russians : 20 / 24
Germans : 47 / 50
British : 27 / 30
Japanese : 32 / 33
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :3
Purchase Units - British
British buy 1 armour, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
2 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Norway
1 infantry moved from 3 Sea Zone to Norway
1 transport moved from 14 Sea Zone to 12 Sea Zone
1 destroyer moved from 14 Sea Zone to 12 Sea Zone
1 infantry moved from Solomon Islands to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone
1 submarine moved from 45 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Guinea
1 fighter moved from United Kingdom to Norway
1 fighter moved from 14 Sea Zone to Trans-JordanCombat - British
Battle in New Guinea
British attack with 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 infantry in New Guinea, round 1 : 0/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 1 : 0/1 hits
British roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
British roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits
British roll dice for 1 infantry in New Guinea, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 4 : 0/1 hits
British roll dice for 1 infantry in New Guinea, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 5 : 0/1 hits
British roll dice for 1 infantry in New Guinea, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 6 : 0/1 hits
British roll dice for 1 infantry in New Guinea, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 7 : 0/1 hits
British roll dice for 1 infantry in New Guinea, round 8 : 0/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 8 : 0/1 hits
British roll dice for 1 infantry in New Guinea, round 9 : 1/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 9 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
British win, taking New Guinea from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 1 fighter
Germans defend with 1 armour
British roll dice for 1 fighter in Trans-Jordan, round 1 : 0/1 hits
Germans roll dice for 1 armour in Trans-Jordan, round 1 : 1/1 hits
1 fighter owned by the British lost in Trans-Jordan
Germans win with 1 armour remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Battle in Norway
British attack with 1 fighter and 2 infantry
Germans defend with 1 fighter
British roll dice for 1 fighter and 2 infantry in Norway, round 1 : 1/3 hits
Germans roll dice for 1 fighter in Norway, round 1 : 0/1 hits
1 fighter owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighterNon Combat Move - British
1 fighter moved from Norway to United Kingdom
1 carrier moved from 14 Sea Zone to 12 Sea ZonePlace Units - British
2 transports placed in 8 Sea Zone
1 armour and 3 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTerritory Summary for British :
Eastern Canada : 1 flag, 1 infantry
Union of South Africa : 1 flag, 1 infantry
Australia : 1 flag, 1 infantry
Persia : 1 flag, 2 infantry
India : 1 flag, 1 aaGun and 2 infantry
Norway : 1 flag, 2 infantry
United Kingdom : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 8 infantry
New Zealand : 1 flag, 1 infantry
Solomon Islands : 1 flag
New Guinea : 1 flag, 1 infantry
7 Sea Zone : 1 flag, 1 submarine
12 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 transport
8 Sea Zone : 1 flag, 2 transports
3 Sea Zone : 1 flag, 1 transport
14 Sea Zone : 1 flag, 1 destroyer
47 Sea Zone : 1 flag, 1 submarine and 1 transportProduction/PUs Summary :
Russians : 20 / 24
Germans : 44 / 50
British : 31 / 31
Japanese : 31 / 33
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :3
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 4 for Long Range Aircraft and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 fighter moved from French Indochina to 47 Sea Zone
1 battleship moved from 59 Sea Zone to 51 Sea Zone
1 carrier moved from 59 Sea Zone to 51 Sea Zone
1 battleship moved from 61 Sea Zone to 51 Sea Zone
1 bomber moved from Japan to 51 Sea Zone
1 armour moved from China to Sinkiang
Japanese take Sinkiang from Americans
1 armour moved from Sinkiang to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 infantry moved from China to French Indochina
1 fighter moved from French Indochina to Buryatia S.S.R.
1 armour moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
1 artillery moved from Manchuria to Buryatia S.S.R.
2 transports moved from 61 Sea Zone to 60 Sea Zone
2 armour moved from Japan to 60 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
2 armour moved from 60 Sea Zone to Buryatia S.S.R.
2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 bomber moved from Belorussia to 3 Sea ZoneCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese roll dice for 1 bomber in 3 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 transport in 3 Sea Zone, round 1 : 0/1 hits
1 transport owned by the British lost in 3 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 transport
Battle in Buryatia S.S.R.
Japanese attack with 3 armour, 1 artillery, 1 fighter and 3 infantry
Russians defend with 2 infantry; Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 3 armour, 1 artillery, 1 fighter and 3 infantry in Buryatia S.S.R., round 1 : 3/8 hits
Russians roll dice for 1 fighter and 4 infantry in Buryatia S.S.R., round 1 : 1/5 hits
1 infantry owned by the Russians , 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Buryatia S.S.R.
Japanese roll dice for 3 armour, 1 artillery, 1 fighter and 2 infantry in Buryatia S.S.R., round 2 : 3/7 hits
Russians roll dice for 1 fighter and 1 infantry in Buryatia S.S.R., round 2 : 2/2 hits
1 infantry owned by the Russians , 1 fighter owned by the Americans and 2 infantry owned by the Japanese lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 3 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 13
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in 47 Sea Zone
Japanese attack with 1 fighter
British defend with 1 submarine and 1 transport
Japanese roll dice for 1 fighter in 47 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 transport in 47 Sea Zone, round 1 : 0/1 hits
1 transport owned by the British lost in 47 Sea Zone
Japanese roll dice for 1 fighter in 47 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 47 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 16
Casualties for British: 1 submarine and 1 transport
Battle in 51 Sea Zone
Japanese attack with 2 battleships, 1 bomber and 1 carrier
Americans defend with 1 battleship, 1 destroyer and 1 transport
Japanese roll dice for 2 battleships, 1 bomber and 1 carrier in 51 Sea Zone, round 1 : 3/4 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 destroyer and 1 transport in 51 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 51 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber and 1 carrier in 51 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 battleship in 51 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Americans lost in 51 Sea Zone
Japanese win with 2 battleships, 1 bomber and 1 carrier remaining. Battle score for attacker is 44
Casualties for Americans: 1 battleship, 1 destroyer and 1 transportNon Combat Move - Japanese
1 bomber could not land in 3 Sea Zone and was removed
1 fighter could not land in 47 Sea Zone and was removed
1 fighter moved from Buryatia S.S.R. to Manchuria
1 bomber moved from 51 Sea Zone to KwantungPlace Units - Japanese
1 armour, 2 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
1 unit repaired.Territory Summary for Japanese :
Manchuria : 1 flag, 1 fighter
Philipine Islands : 1 flag, 2 infantry
Kwantung : 1 flag, 1 bomber
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 2 infantry
French Indochina : 1 flag, 1 infantry
Kazakh S.S.R. : 1 flag, 1 armour
Sinkiang : 1 flag
Buryatia S.S.R. : 1 flag, 3 armour and 1 artillery
Okinawa : 1 flag, 1 infantry
China : 1 flag
Japan : 1 flag, 1 aaGun, 3 armour, 1 factory, 2 fighters and 7 infantry
Caroline Islands : 1 flag, 1 infantry
51 Sea Zone : 1 flag, 2 battleships and 1 carrier
60 Sea Zone : 1 flag, 2 transportsProduction/PUs Summary :
Russians : 17 / 24
Germans : 44 / 50
British : 31 / 31
Japanese : 36 / 36
Americans : 38 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :3
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 62 Sea Zone to 64 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to United Kingdom
1 armour moved from 8 Sea Zone to United Kingdom
1 transport moved from 7 Sea Zone to 9 Sea Zone
1 transport moved from 7 Sea Zone to 9 Sea Zone
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 transport moved from 12 Sea Zone to 10 Sea ZoneNon Combat Move - Americans
Place Units - Americans
1 transport placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United States
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs totalTerritory Summary for Americans :
Midway : 1 flag, 1 infantry
Alaska : 1 flag, 1 infantry
Western United States : 1 flag, 1 aaGun, 1 bomber, 1 factory, 1 fighter and 6 infantry
Hawaiian Islands : 1 flag, 2 infantry
United Kingdom : 1 flag, 1 armour and 1 infantry
Wake Island : 1 flag, 2 infantry
Eastern United States : 1 flag, 1 aaGun, 1 artillery, 1 factory and 3 infantry
7 Sea Zone : 1 flag, 1 destroyer
8 Sea Zone : 1 flag, 1 transport
9 Sea Zone : 1 flag, 2 transports
64 Sea Zone : 1 flag, 1 transport
10 Sea Zone : 1 flag, 3 transports
55 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Russians : 17 / 24
Germans : 44 / 50
British : 31 / 31
Japanese : 36 / 36
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :4
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Caucasus
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to West Russia
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Russia to Novosibirsk
1 armour moved from India to French IndochinaCombat - Russians
Battle in Archangel
Russians attack with 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
Germans roll dice for 1 armour in Archangel, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 armour in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits
Germans roll dice for 1 armour in Archangel, round 4 : 0/1 hits
1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Battle in West Russia
Russians attack with 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 infantry in West Russia, round 1 : 1/1 hits
Germans roll dice for 1 armour in West Russia, round 1 : 0/1 hits
1 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Battle in French Indochina
Russians attack with 1 armour
Japanese defend with 1 infantry
Russians roll dice for 1 armour in French Indochina, round 1 : 0/1 hits
Japanese roll dice for 1 infantry in French Indochina, round 1 : 0/1 hits
Russians roll dice for 1 armour in French Indochina, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits
Russians roll dice for 1 armour in French Indochina, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in French Indochina, round 3 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Japanese lost in French Indochina
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Battle in Kazakh S.S.R.
Russians attack with 2 infantry
Japanese defend with 1 armour
Russians roll dice for 2 infantry in Kazakh S.S.R., round 1 : 0/2 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 1 : 0/1 hits
Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits
Russians roll dice for 2 infantry in Kazakh S.S.R., round 3 : 0/2 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 3 : 0/1 hits
Russians roll dice for 2 infantry in Kazakh S.S.R., round 4 : 0/2 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 4 : 0/1 hits
Russians roll dice for 2 infantry in Kazakh S.S.R., round 5 : 0/2 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 5 : 1/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Russians roll dice for 1 infantry in Kazakh S.S.R., round 6 : 0/1 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 6 : 0/1 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 7 : 0/1 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 7 : 0/1 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 8 : 0/1 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 8 : 0/1 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 9 : 0/1 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 9 : 1/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win with 1 armour remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
Place Units - Russians
3 infantry placed in Caucasus
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs totalTerritory Summary for Russians :
Archangel : 1 flag, 1 infantry
Novosibirsk : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Caucasus : 1 flag, 1 aaGun, 1 armour, 1 factory and 3 infantry
West Russia : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun, 1 factory and 7 infantryProduction/PUs Summary :
Russians : 21 / 21
Germans : 40 / 50
British : 31 / 31
Japanese : 36 / 36
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :4
Purchase Units - Germans
Germans buy 10 armour; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Ukraine S.S.R. to Caucasus
2 fighters moved from Ukraine S.S.R. to Caucasus
1 armour moved from Belorussia to West Russia
1 infantry moved from Eastern Europe to Karelia S.S.R.
2 armour moved from Belorussia to Norway
1 bomber moved from Ukraine S.S.R. to Norway
1 fighter moved from Ukraine S.S.R. to West RussiaCombat - Germans
Battle in West Russia
Germans attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 fighter in West Russia, round 1 : 2/2 hits
Russians roll dice for 1 infantry in West Russia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 2 armour and 1 bomber
British defend with 2 infantry
Germans roll dice for 2 armour and 1 bomber in Norway, round 1 : 2/3 hits
British roll dice for 2 infantry in Norway, round 1 : 0/2 hits
2 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 2 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Caucasus
Germans attack with 3 armour and 2 fighters
Russians defend with 1 aaGun, 1 armour, 1 factory and 3 infantry
AA guns fire in Caucasus : 0/2 hits
Germans roll dice for 3 armour and 2 fighters in Caucasus, round 1 : 2/5 hits
Russians roll dice for 1 armour and 3 infantry in Caucasus, round 1 : 2/4 hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Caucasus
Germans roll dice for 1 armour and 2 fighters in Caucasus, round 2 : 1/3 hits
Russians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 1/2 hits
1 armour owned by the Russians and 1 fighter owned by the Germans lost in Caucasus
Germans roll dice for 1 armour and 1 fighter in Caucasus, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -6
Casualties for Germans: 2 armour and 1 fighter
Casualties for Russians: 1 armour and 3 infantryNon Combat Move - Germans
1 bomber moved from Norway to Belorussia
1 fighter moved from West Russia to Belorussia
1 fighter moved from Caucasus to Belorussia
6 armour moved from Germany to Belorussia
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western EuropePlace Units - Germans
10 armour placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 10 armour and 1 factory
Southern Europe : 1 flag, 1 aaGun, 1 armour and 1 factory
Karelia S.S.R. : 1 flag, 1 infantry
Norway : 1 flag, 2 armour
Trans-Jordan : 1 flag, 1 armour
Western Europe : 1 flag, 1 aaGun, 6 armour and 1 infantry
Caucasus : 1 flag, 1 aaGun, 1 armour and 1 factory
Algeria : 1 flag, 1 artillery and 1 infantry
West Russia : 1 flag, 1 armour
Belorussia : 1 flag, 6 armour, 1 bomber and 2 fighters
Anglo Egypt : 1 flagProduction/PUs Summary :
Russians : 15 / 21
Germans : 49 / 49
British : 28 / 31
Japanese : 36 / 36
Americans : 38 / 38





