@aequitas-et-veritas Edited landing spot for french fig to Normandy
L12 - Djensen (allies) vs Yoshi (axis) ; +11 bid
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Egypt rd2
A: 1inf, 1art, 2tnk, 1bmb
Rolls: 2@2 2@3 1@4; Total Hits: 32@2: (1, 6)2@3: (3, 2)1@4: (6)D: 2tnk, 1fgt
Rolls: 2@3 1@4; Total Hits: 02@3: (4, 5)1@4: (6) -
Egypt taken, 4inf lost.
Karelia rd1
A: 2inf, 2fgt
Rolls: 2@1 2@3; Total Hits: 32@1: (1, 4)2@3: (3, 3)D: 1inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Karelia taken, 1inf lost.
Sz6 rd1-10
A: 1SS
Rolls: 10@2; Total Hits: 410@2: (5, 1, 4, 2, 4, 5, 1, 6, 6, 1)D: 1DD
Rolls: 10@2; Total Hits: 210@2: (4, 3, 1, 6, 4, 6, 4, 5, 1, 6) -
Results:
Egypt taken, 4inf lost.
Karelia taken, 1inf lost.
Sz12 cleared, no losses.NCM:
1bmb Egypt -> Libya
1SS sz6 -> sz7
1fgt Karelia -> France
1fgt Karelia -> Epl
2inf Germany -> Balkans
5inf Germany -> Poland
3inf, 1AA Germany -> France
2inf Poland -> Epl
1inf, 1art Ukraine -> Epl
1inf, 1art, 4tnk BST -> EplPlace Units:
3inf, 6tnk, 1AA Germany
Collect $38+15+1=54
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :2
Purchase Units - Russians
Russians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Belorussia to Baltic States
1 infantry moved from Caucasus to Ukraine
1 armour moved from Belorussia to Ukraine
1 infantry moved from Caucasus to Ukraine
1 artillery and 2 infantry moved from Belorussia to Karelia S.S.R.
1 infantry moved from Belorussia to Baltic States
1 infantry moved from Buryatia S.S.R. to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Battle in Ukraine
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Ukraine, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Karelia S.S.R., round 1 : 1/3 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Belorussia to Eastern Ukraine
2 infantry moved from Belorussia to Karelia S.S.R.
1 infantry moved from Belorussia to Karelia S.S.R.
4 infantry moved from Caucasus to Eastern Ukraine
7 infantry moved from Russia to Eastern Ukraine
5 infantry moved from Belorussia to Eastern Ukraine
1 infantry moved from Caucasus to Eastern Ukraine
1 infantry moved from Caucasus to Eastern Ukraine
1 infantry moved from Novosibirsk to Russia
1 infantry moved from Evenki National Okrug to Novosibirsk
6 infantry moved from Buryatia S.S.R. to ManchuriaPlace Units - Russians
1 fighter and 3 infantry placed in Caucasus
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUsTerritory Summary for Russians :
Baltic States : 1 flag, 1 artillery and 1 infantry
Belorussia : 1 flag, 1 infantry
Caucasus : 1 flag, 1 aaGun, 1 factory, 1 fighter and 4 infantry
Karelia S.S.R. : 1 flag, 1 artillery, 1 factory and 4 infantry
Manchuria : 1 flag, 7 infantry
Eastern Ukraine : 1 flag, 1 aaGun and 19 infantry
Novosibirsk : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun, 1 factory and 5 infantry
Ukraine : 1 flag, 1 armour and 1 infantry
6 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 33 / 54
Russians : 29 / 34
Japanese : 25 / 40
British : 34 / 52
Italians : 10 / 16
Chinese : 8 / 0
Americans : 39 / 49 -
Japan 2:
Purchase:
1CV (14)
1DD (8)
1tnk (5)
4inf (12)save 1
Combat Moves:
Buryatia (7inf)
3inf Suiyuan
2inf Japan via 1tp sz61 -> sz62
2inf, 1tnk Philippine, 1art Japan via 2tp sz50 -> sz62
2fgt FIC
1BB sz50 -> sz62 bombardmentHupeh ()
1inf FukienEast Indies (1inf)
2inf Solomon Islands via 1tp sz46 -> sz38
3fgt sz46Sz40 (1tp)
1fgt sz46India (1inf)
1inf Burma
1inf, 1art Borneo via 1tp sz49 -> sz35
1CA sz49 -> sz35 bombardmentYunnan (1inf)
2inf Burma
1inf FukienDice…
India rd1
A: 2inf, 1art, 1CA
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (2)2@2: (3, 3)1@3: (4)D: 1inf
Rolls: 1@2; Total Hits: 01@2: (5) -
India rd2
A: 2inf, 1art
Rolls: 1@1 2@2; Total Hits: 01@1: (3)2@2: (6, 5)D: 1inf
Rolls: 1@2; Total Hits: 11@2: (2) -
India rd3
A: 1inf, 1art
Rolls: 2@2; Total Hits: 02@2: (5, 5)D: 1inf
Rolls: 1@2; Total Hits: 11@2: (2) -
…
India rd4-13
A: 1art
Rolls: 10@2; Total Hits: 410@2: (2, 5, 1, 5, 3, 1, 2, 3, 5, 5)D: 1inf
Rolls: 10@2; Total Hits: 210@2: (3, 6, 2, 4, 6, 4, 3, 4, 3, 1) -
India taken, 2inf lost.
East Indies rd1
A: 2inf, 3fgt
Rolls: 2@1 3@3; Total Hits: 32@1: (2, 1)3@3: (1, 5, 2)D: 1inf
Rolls: 1@2; Total Hits: 01@2: (5) -
East Indies taken, no losses.
Manchuria rd1
A: 7inf, 1art, 1tnk, 2fgt, 1BB
Rolls: 6@1 2@2 3@3 1@4; Total Hits: 36@1: (5, 3, 1, 6, 6, 3)2@2: (3, 3)3@3: (5, 1, 3)1@4: (6)D: 7inf
Rolls: 7@2; Total Hits: 17@2: (4, 5, 2, 3, 3, 4, 3) -
Manchuria rd2
A: 6inf, 1art, 1tnk, 2fgt
Rolls: 5@1 2@2 3@3; Total Hits: 15@1: (5, 3, 2, 1, 5)2@2: (6, 4)3@3: (4, 4, 5)D: 4inf
Rolls: 4@2; Total Hits: 24@2: (2, 3, 5, 1) -
Manchuria rd3
A: 4inf, 1art, 1tnk, 2fgt
Rolls: 3@1 2@2 3@3; Total Hits: 33@1: (4, 3, 6)2@2: (6, 2)3@3: (5, 2, 2)D: 3inf
Rolls: 3@2; Total Hits: 03@2: (5, 5, 5) -
Manchuria taken, 3inf lost.
Yunnan rd1
A: 3inf
Rolls: 3@1; Total Hits: 03@1: (5, 2, 5)D: 1inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Yunnan rd2
A: 2inf
Rolls: 2@1; Total Hits: 02@1: (4, 6)D: 1inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Yunnan rd3
A: 2inf
Rolls: 2@1; Total Hits: 02@1: (4, 2)D: 1inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Yunnan rd4
A: 2inf
Rolls: 2@1; Total Hits: 22@1: (1, 1)D: 1inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Results:
Hupeh taken (mt).
East Indies taken, no losses.
Sz40 cleared, no losses (tp).
Yunnan taken, 2inf lost.
India taken, 2inf lost.
Manchuria taken, 3inf lost.NCM:
2fgt sz37 -> Libya
1CV sz46 -> sz39
1fgt sz40 -> sz39
3fgt East Indies -> sz38
1CV sz46 -> sz38
1CV sz37 -> sz38
2fgt Manchuria -> sz62
2inf Kwangtung -> FukienPlace Units:
1inf, 1tnk FIC
3inf Japan
1DD, 1CV sz62Collect $37+15+1=53
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :2
Purchase Units - British
British buy 2 armour, 1 bomber, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - British
1 artillery and 2 infantry moved from Persia to IndiaCombat - British
British creates battle in territory 7 Sea Zone
Battle in 7 Sea Zone
British attack with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Germans defend with 1 submarine
British roll dice for 1 submarine in 7 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 7 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 7 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the British and 1 submarine owned by the Germans lost in 7 Sea Zone
British win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for British: 1 submarine
Battle in India
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in India, round 1 : 1/3 hits
Japanese roll dice for 1 artillery in India, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 45 Sea Zone to 52 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 7 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Italian AfricaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 7 Sea Zone: 1 armour, 1 infantry and 1 transport
EDIT: Adding units owned by British to 12 Sea Zone: 1 transport
EDIT: Adding units owned by British to Morocco Algeria: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
1 destroyer and 2 transports placed in 7 Sea Zone
2 armour, 1 bomber and 2 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 32 PUs totalTerritory Summary for British :
Australia : 1 flag, 1 aaGun, 1 artillery and 3 infantry
Belgian Congo : 1 flag, 1 infantry
India : 1 flag, 1 artillery and 2 infantry
Italian Africa : 1 flag, 1 infantry
Morocco Algeria : 1 flag, 1 armour and 1 infantry
Persia : 1 flag, 1 aaGun
United Kingdom : 1 flag, 1 aaGun, 2 armour, 1 artillery, 2 bombers, 1 factory and 3 infantry
Western Canada : 1 flag, 1 infantry
7 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters and 2 transports
12 Sea Zone : 1 flag, 1 transport
52 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 33 / 54
Russians : 29 / 34
Japanese : 34 / 53
British : 30 / 32
Italians : 10 / 16
Chinese : 3 / 0
Americans : 39 / 49 -
You cannot use your z7 tranny in ncm if you attack the sub in this sea zone.
If you attack the sub, then the tranny is part of the battle, thus cannot move later on. However, the tranny can move outside of z7 during the combat move phase, but then it cannot be used anymore during the ncm. And if the tranny loads troops during the combat move phase, these troops must attack a territory (thus they cannot go in Algeria). Of course, you might ignore the sub and not attack at all. Then the sea zone is never hostile and you can move freely during your ncm
I cannot find the post where this has been discussed with Krieg, but this one :
http://www.axisandallies.org/forums/index.php?topic=12601.msg824095#msg824095
is really close.





