Game History
Round: 3 Combat Move - Germans 2 G-bombers and 4 G-fighters moved from Sicily to Sea Zone 8 1 tank moved from Benghazi to Mersa Brega 2 mechs moved from Mersa Brega to Benghazi Combat - Germans Battle in Sea Zone 8 Germans attack with 2 G-bombers and 4 G-fighters British defend with 1 UK-battleship, 3 UK-destroyers and 1 UK-submarine 1 UK-submarine owned by the British submerged Germans roll dice for 2 G-bombers and 4 G-fighters in Sea Zone 8, round 2 : 4,1,1,8,10,7 British roll dice for 1 UK-battleship and 3 UK-destroyers in Sea Zone 8, round 2 : 3,5,6,2 2 G-fighters owned by the Germans lost in Sea Zone 8 1 UK-battleship owned by the British and 2 UK-destroyers owned by the British lost in Sea Zone 8 Germans roll dice for 2 G-bombers and 2 G-fighters in Sea Zone 8, round 3 : 10,7,9,2 British roll dice for 1 UK-destroyer in Sea Zone 8, round 3 : 5 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 2 G-bombers and 2 G-fighters remaining. Battle score for attacker is 17 Casualties for Germans: 2 G-fighters Casualties for British: 1 UK-battleship and 3 UK-destroyers Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 2 G-bombers and 2 G-fighters moved from Sea Zone 8 to Italy Place Units - Germans 1 1-supply, 1 G-bomber, 1 artillery and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 7 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyBenghazi Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 2 G-bombers and 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsVarn H (allies) vs. ?????? (axis), Spring 1942, via Battlemap
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Germany’s Turn!
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Germany 2
Builds
With 42
6inf=18
4tank=20
art=4
save 0Combat
bmr Nwy SBR Russia(inf,tank)SEu via tt sz14(15) land TrJ(unoccupied)
inf,art,2ftr Lib to Egy vs inf
3inf Nwy to Kar
3ftr WEu to Kar vs 2inf,art9inf,art,6tank EEu to Ukr
art Blk to Ukr
4tank Ger to Ukr vs 2infRussia SBR(bmr)
Rolling 1d6:
(1) -
Russian IC takes 1 damage
Egy attack(1)inf art 2ftr
Rolls: 2@2 2@3; Total Hits: 22@2: (5, 1)2@3: (5, 2)defend inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Egy twol
Kar attack(1)3inf 3ftr
Rolls: 3@1 3@3; Total Hits: 03@1: (3, 4, 3)3@3: (5, 5, 4)defend 2inf art
Rolls: 3@2; Total Hits: 03@2: (3, 3, 3) -
Kar attack(2)3inf 3ftr
Rolls: 3@1 3@3; Total Hits: 33@1: (3, 2, 1)3@3: (3, 2, 5)defend 2inf art
Rolls: 3@2; Total Hits: 13@2: (5, 5, 2) -
Kar twlo inf
Ukr attack(1)9inf 2art 10 tank
Rolls: 7@1 4@2 10@3; Total Hits: 117@1: (2, 1, 1, 1, 4, 5, 4)4@2: (1, 1, 1, 5)10@3: (5, 1, 3, 3, 5, 3, 6, 6, 5, 2)defend 2inf
Rolls: 2@2; Total Hits: 12@2: (2, 6) -
Ukr lwlo inf
Non Combat
bmr Rus to EEu
4inf Ger to EEu
2ftr Egy to Lib
3ftr Kar to WEu
2sub sz7 to sz17Build placement
5inf,art,3tank>Ger
inf,tank>SEuCollect income
Earned 43 saved 0=43 IPC’s -
Round 2, UK
Purchase: $45 on hand
–-Tank x1
—Infantry x1
—Carrier x1
—Destroyer x1
—Transport x2
—TOTAL: -$44, +1 remainingCombat Movement:
—noneNon-Combat Movement:
—UK Fighter x2 to SZ 8
—SZ 10 Transport to SZ 9, load Eastern Canada Infantry x1 and Tank x1, proceed to SZ 8, unload in UK
—Caucasus Bomber to Russia
—SZ 59 Carrier to SZ 37
—SZ 40 Transport to SZ 42
—Rhodesia Infantry and Fighter to South AfricaMobilize:
—Tank x1, Infantry x1 to South Africa
—Carrier, Destroyer, Transport x2 to SZ 8Collect Income: collect $27, total $28 in hand
Summary:
—South Africa: Infantry x2, Tank x1, Fighter x1
—SZ 42: Transport x1
—SZ 47: Sub x1
—SZ 8: Transport x3, Carrier x1, Fighter x2, Destroyer x1
—Russia: Bomber x1
—SZ 37: Carrier x1
—India: Infantry x2
—UK: Infantry x3, Artillery x1, Tank x2
—Australia: Infantry x4 -
Japan’s Turn!
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I hear Europe has a terrible climate for keeping Japanese Zeroes up and running.
I hope you weren’t planning a good-will tour there any time soon… :-D :-D :-D
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That is the plan,for better or worse
Japan 2
Builds
With 34
3inf=9
3tank=15
ftr=10
save 0Combat
DD sz60 to sz50
bmr Jpn to sz50 vs subBB,CV sz34 to sz37
ftr sz60 to sz37 vs CVinf Bry to Far(unoccupied)
Sz50 attack(1)DD bmr
Rolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (3)defend sub
Rolls: 1@1; Total Hits: 01@1: (5) -
Sz50 cwol
Sz37 attack(1)CV ftr BB
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (4)1@3: (2)1@4: (1)defend CV
Rolls: 1@2; Total Hits: 01@2: (5) -
Sz37 cwol
Non Combat
2ftr sz34 to Ukr
3ftr FIC to Ukr
2inf FIC to Chi
bmr sz50 to FIC
(2inf)Phi via TT sz60(49)to sz36 land FIC
(4inf,art,tank)Jpn via 3TT,CV,BB sz60 to sz36 land FICBuild placement
3inf,3tank,ftr>JpnCollect income
Earned 34 saved 0=34 IPC’s -
Round 2, USA
Purchase: $41 on hand
–-Carrier x1
—Destroyer x1
—Tank x1
—Infantry x1
—Fighter x1
—TOTAL: -$40, 1 remainingCombat Movement:
—noneNon-Combat Movement:
—SZ 10 Fleet to SZ 9, load Eastern Canada units, proceed to SZ 8, unload to UK
—Western Canada Infantry x2 to Eastern Canada
—Eastern Canada Bomber to UK
—Western Canada Fighter x1 to SZ 10
—SZ 20 Fleet to SZ 10Mobilize:
—Carrier x1, Destroyer x1, Fighter x1 to SZ 10
—Tank x1 to Western USA
—Infantry x1 to Eastern USACollect Income: collect $40, total $41 in hand
Summary:
—SZ 8: Battleship x1, Destroyer x1, Cruiser x1, Carrier x1, Fighter x2, Transport x3
—SZ 10: Battleship x1, Destroyer x1, Carrier x1, Fighter x2, Transport x1
—Western Canada: Infantry x1
—Eastern Canada: Infantry x2
—Western USA: Tank x1
—Eastern USA: Infantry x1
—UK: Tank x1, Artillery x1, Infantry x4
—Sinkiang: Infantry x2 -
Round 3, Russia
Purchase: $28 on hand
–-Infantry x6
—Tank x2
—TOTAL: -$28, 0 remainingCombat Movement:
—West Russia Artillery x1, Infantry x14, Tank x7, Fighter x2 to UKRAINE
—Caucasus Artillery x1, Infantry x3 to UKRAINE
—Russia Tank x2 to UKRAINE -
Round 3, Russia; continued
Ukraine will make or break one of us! Flip of the coin according to AA Calc.
Combat UKRAINE, Attacker, Round 1: Fighter x2, Artillery x2, Infantry x17, Tank x9
Rolls: 15@1 4@2 11@3; Total Hits: 715@1: (1, 4, 3, 2, 6, 5, 6, 5, 5, 6, 6, 6, 5, 2, 1)4@2: (4, 6, 1, 1)11@3: (3, 3, 4, 5, 5, 6, 4, 4, 6, 1, 4)Combat UKRAINE, Defender, Round 1: Fighter x5, Artillery x2, Infantry x8, Tank x10
Rolls: 10@2 10@3 5@4; Total Hits: 1610@2: (2, 1, 2, 5, 2, 1, 3, 1, 5, 2)10@3: (1, 5, 1, 6, 6, 1, 4, 6, 1, 4)5@4: (2, 4, 2, 1, 2) -
Round 3, Russia; continued
Russia loses Infantry x16!
Germany loses Infantry x7!Not the result I was looking for, obviously. I could press my (terrible) luck, but I believe I’ll be better off preserving my armor and waiting for a better day!
Russia retreats after first round to Caucasus! Congrats…
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Round 3, Russia; continued
Non-Combat Movement:
–-Ukraine Fighter x2 to Caucasus
—West Russia AA Gun to Russia
—Russia Infantry x3 to Caucasus
—Novo Infantry x4 to RussiaMobilize:
—Infantry x4 to Caucasus
—Infantry x2 to Russia
—Tank x2 to RussiaCollect Income: collect $22, total $22 in hand
Summary:
—Caucasus: Infantry x8, Tank x9, Artillery x2, Fighter x2
—Russia: Infantry x6, Tank x2Bad day to be a Bolshevik!
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Germany’s Turn!
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If you don’t mind, I’d like to amend the non-combat phase.
Put one infantry in West Russia from Russia instead of Caucasus.
Otherwise, you will roll right into Russia from Ukraine with Armor…
Thanks.





