Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
Gekkepop (Axis) vs ahensley85 (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Purchase Units - Americans
Americans buy 5 armour, 5 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to unitsCombat - Americans
Recording Battle StatisticsNon Combat Move - Americans
3 infantry moved from Eastern United States to 101 Sea Zone
3 armour moved from Eastern United States to 101 Sea Zone
3 armour, 2 cruisers, 2 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 armour moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
5 armour and 5 infantry placed in Central United States
4 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Alaska : 1 mech_infantry
Midway : 1 airfield
10 Sea Zone : 1 battleship, 1 cruiser and 2 destroyers
Central United States : 5 armour, 1 factory_major, 5 infantry and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Iceland : 1 fighter
United Kingdom : 1 bomber
Morocco : 3 armour and 4 infantry
101 Sea Zone : 4 transports
91 Sea Zone : 2 cruisers, 2 destroyers and 3 transportsProduction/PUs Summary :
Germans : 40 / 54
Russians : 34 / 39
Japanese : 47 / 52
Americans : 49 / 64
Chinese : 5 / 17
British : 26 / 26
UK_Pacific : 17 / 17
Italians : 25 / 35
ANZAC : 10 / 22
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to units
1 artillery moved from Shensi to Hopei
Chinese take Hopei from Japanese
3 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Chahar, round 1 : 1/3 hits
Japanese roll dice for 1 artillery in Chahar, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Chinese win with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
2 infantry placed in Shensi
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Shensi : 2 infantry
Hopei : 1 artillery and 1 infantry
Chahar : 2 infantry
Sikang : 2 infantryProduction/PUs Summary :
Germans : 40 / 54
Russians : 34 / 39
Japanese : 45 / 52
Americans : 49 / 64
Chinese : 7 / 9
British : 26 / 26
UK_Pacific : 17 / 17
Italians : 25 / 35
ANZAC : 10 / 22
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Combat Move - British
Giving bonus movement to units
3 infantry moved from Burma to Yunnan
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Siam to French Indo ChinaCombat - British
Battle in Yunnan
British attack with 3 infantry
Japanese defend with 1 artillery
British roll dice for 3 infantry in Yunnan, round 1 : 0/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 1 : 1/1 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
British roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
British roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits
British roll dice for 2 infantry in Yunnan, round 5 : 1/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery
Casualties for British: 2 infantry
British win with 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery
Casualties for British: 2 infantry
Recording Battle StatisticsNon Combat Move - British
4 artilleries moved from India to Burma
3 infantry moved from India to Burma
1 infantry moved from West India to Eastern Persia
2 infantry moved from India to West India
1 artillery moved from India to West India
1 infantry moved from India to Burma
2 infantry moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
2 fighters placed in United KingdomTurn Complete - British
British collect 25 PUs (1 lost to blockades); end with 31 PUs totalTerritory Summary for British :
Kwangsi : 1 infantry
Yunnan : 1 infantry
Shan State : 1 fighter and 1 infantry
Burma : 4 artilleries and 4 infantry
India : 3 aaGuns, 1 airfield and 1 harbour
Malaya : 1 harbour and 2 infantry
French Indo China : 1 infantry
Sumatra : 1 infantry and 1 tactical_bomber
West India : 1 artillery and 2 infantry
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Alexandria : 1 artillery
Gibraltar : 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Ontario : 1 artillery and 1 infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Tanganyika Territory : 2 infantry
Eastern Persia : 1 flag, 1 infantry
79 Sea Zone : 1 destroyer
Persia : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 40 / 54
Russians : 34 / 39
Japanese : 43 / 52
Americans : 49 / 64
Chinese : 9 / 9
British : 26 / 31
UK_Pacific : 17 / 2
Italians : 25 / 35
ANZAC : 10 / 22
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Place Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 19 PUs total
Some units change owners in territory IndiaTerritory Summary for UK_Pacific :
Siam : 1 flag, India : 1 factory_major
French Indo China : 1 flag, Sumatra : 1 flag,
Production/PUs Summary :Germans : 40 / 54
Russians : 34 / 39
Japanese : 43 / 52
Americans : 49 / 64
Chinese : 9 / 9
British : 26 / 31
UK_Pacific : 17 / 19
Italians : 25 / 35
ANZAC : 10 / 22
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
Giving bonus movement to units
1 cruiser and 1 destroyer moved from 94 Sea Zone to 95 Sea Zone
1 battleship and 1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to Alexandria
1 fighter moved from Anglo Egyptian Sudan to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 artillery and 1 infantry moved from Algeria to TunisiaCombat - Italians
Battle in Alexandria
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 artillery
Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Italians win with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from Alexandria to LibyaPlace Units - Italians
1 carrier and 1 destroyer placed in 95 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Southern Italy
Italians undo move 2.
1 artillery, 1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
Place Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
2 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 artillery moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Baltic States to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Baltic States to Bryansk
Germans take Bryansk from Russians
4 armour and 2 mech_infantrys moved from Germany to Romania
6 armour and 2 mech_infantrys moved from Baltic States to Western Ukraine
Germans take Western Ukraine from Russians
10 infantry moved from Baltic States to Belarus
1 bomber moved from Greece to Western Germany
1 submarine moved from 125 Sea Zone to 112 Sea Zone
5 armour and 3 mech_infantrys moved from Western Germany to Poland
1 bomber moved from Germany to Western GermanyCombat - Germans
Battle in Romania
Germans attack with 4 armour and 2 mech_infantrys
Russians defend with 1 armour
Germans win, taking Romania from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Germans win with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Recording Battle StatisticsNon Combat Move - Germans
3 aaGuns moved from Poland to Germany
3 aaGuns moved from Baltic States to Poland
1 mech_infantry moved from Northern Italy to Western GermanyPlace Units - Germans
1 armour, 1 bomber and 1 mech_infantry placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
3 armour and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - Russians
Russians buy 2 armour and 8 infantry; Remaining resources: 3 PUs;Combat Move - Russians
Giving bonus movement to units
5 infantry moved from Russia to Bryansk
4 infantry moved from Russia to Smolensk
1 infantry moved from Buryatia to Ulaanbaatar
Russians take Ulaanbaatar from Japanese
3 infantry moved from Siberia to Amur
5 infantry moved from Buryatia to AmurCombat - Russians
Battle in Bryansk
Russians attack with 5 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 5 infantry in Bryansk, round 1 : 2/5 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Russians win with 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 4 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 4 infantry in Smolensk, round 1 : 0/4 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 1 : 0/1 hits
Russians roll dice for 4 infantry in Smolensk, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Russians win with 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Amur
Russians attack with 8 infantry
Japanese defend with 1 aaGun and 4 infantry
Russians roll dice for 8 infantry in Amur, round 1 : 0/8 hits
Japanese roll dice for 1 aaGun and 4 infantry in Amur, round 1 : 3/4 hits
3 infantry owned by the Russians lost in Amur
Russians roll dice for 5 infantry in Amur, round 2 : 0/5 hits
Japanese roll dice for 1 aaGun and 4 infantry in Amur, round 2 : 2/4 hits
2 infantry owned by the Russians lost in Amur
Russians roll dice for 3 infantry in Amur, round 3 : 0/3 hits
Japanese roll dice for 1 aaGun and 4 infantry in Amur, round 3 : 2/4 hits
2 infantry owned by the Russians lost in Amur
Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits
Japanese roll dice for 1 aaGun and 4 infantry in Amur, round 4 : 0/4 hits
Russians roll dice for 1 infantry in Amur, round 5 : 1/1 hits
Japanese roll dice for 1 aaGun and 4 infantry in Amur, round 5 : 0/4 hits
1 aaGun owned by the Japanese lost in Amur
Russians roll dice for 1 infantry in Amur, round 6 : 0/1 hits
Japanese roll dice for 4 infantry in Amur, round 6 : 1/4 hits
1 infantry owned by the Russians lost in Amur
Japanese win with 4 infantry remaining. Battle score for attacker is -19
Casualties for Japanese: 1 aaGun
Casualties for Russians: 8 infantry
Recording Battle StatisticsNon Combat Move - Russians
3 infantry moved from Russia to Vologda
1 infantry moved from Russia to VologdaPlace Units - Russians
1 armour and 2 infantry placed in Ukraine
1 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 30 PUs totalTerritory Summary for Russians :
Buryatia : 1 aaGun
Olgiy : 1 flag, 2 infantry
Dzavhan : 1 flag, 1 infantry
Central Mongolia : 1 flag, Ulaanbaatar : 1 flag, 1 infantry
Tsagaan Olom : 1 flag, Bryansk : 5 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major and 9 infantry
Ukraine : 1 armour, 1 factory_minor, 4 infantry and 1 mech_infantry
Vologda : 4 infantry
Volgograd : 1 factory_minor and 1 infantry
Caucasus : 2 infantry
Smolensk : 3 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 57
Russians : 27 / 30
Japanese : 43 / 52
Americans : 49 / 64
Chinese : 9 / 9
British : 25 / 31
UK_Pacific : 17 / 19
Italians : 26 / 36
ANZAC : 10 / 26
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Japanese
3 units repaired.
Giving bonus movement to units
1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
3 artilleries and 5 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 5 infantry, 1 submarine and 4 transports moved from 26 Sea Zone to 10 Sea Zone
3 artilleries moved from 10 Sea Zone to Western United States
1 infantry moved from 10 Sea Zone to Mexico
3 infantry moved from 10 Sea Zone to Western United States
1 infantry moved from 10 Sea Zone to Mexico
4 fighters moved from Japan to 10 Sea Zone
1 tactical_bomber moved from Caroline Islands to Hawaiian Islands
1 tactical_bomber moved from Japan to 10 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
1 infantry moved from Jehol to Chahar
1 infantry moved from Szechwan to Yunnan
1 artillery moved from Hunan to Kwangsi
1 tactical_bomber moved from Kweichow to Yunnan
1 tactical_bomber moved from Kweichow to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Chahar
1 infantry moved from Amur to Ulaanbaatar
1 fighter moved from Japan to Ulaanbaatar
2 bombers moved from Philippines to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in Ulaanbaatar
Japanese attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Ulaanbaatar from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
retreated to Chahar
Chinese win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 10 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 fighters, 1 submarine, 1 tactical_bomber and 4 transports
Americans defend with 1 battleship, 1 cruiser and 2 destroyers
Units damaged: 1 battleship owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win, taking 10 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 4 fighters, 1 submarine, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 48
Casualties for Americans: 1 battleship, 1 cruiser and 2 destroyers
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 4 fighters, 1 submarine, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 48
Casualties for Americans: 1 battleship, 1 cruiser and 2 destroyers
Battle in 37 Sea Zone
Japanese attack with 2 bombers
French defend with 1 destroyer
Japanese win with 2 bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Japanese win with 2 bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Western United States
Japanese attack with 3 artilleries and 3 infantry
Americans defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Americans win, taking Mexico from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 3 artilleries and 3 infantry
Casualties for Americans: 2 aaGuns
Battle in Yunnan
Japanese attack with 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Buryatia
Japanese attack with 1 infantry
Russians defend with 1 aaGun
Japanese win, taking Buryatia from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Japanese win with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter moved from Ulaanbaatar to Amur
1 tactical_bomber moved from Kwangsi to Hunan
1 tactical_bomber moved from Yunnan to Jehol
1 fighter and 1 tactical_bomber moved from Chahar to Jehol
2 bombers moved from 37 Sea Zone to PhilippinesPlace Units - Japanese
3 transports placed in 6 Sea Zone
3 artilleries, 1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
I’m gonna go to sleep, we’ll continue tomorrow.
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Yeah, I will make my move tomorrow afternoon. I am in mountain time so around 6 mountain time or so after work.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - Americans
Americans buy 10 submarines; Remaining resources: 4 PUs;Combat Move - Americans
Giving bonus movement to units
2 armour moved from Central United States to Mexico
1 armour moved from Central United States to Mexico
1 armour moved from Central United States to Mexico
2 armour moved from Morocco to Algeria
Americans take Algeria from Italians
2 armour moved from Algeria to Tunisia
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in Mexico
Americans attack with 4 armour
Japanese defend with 2 infantry
Americans roll dice for 4 armour in Mexico, round 1 : 2/4 hits
Japanese roll dice for 2 infantry in Mexico, round 1 : 2/2 hits
2 infantry owned by the Japanese and 2 armour owned by the Americans lost in Mexico
Americans win, taking Mexico from Japanese with 2 armour remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 armour
Americans win with 2 armour remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 armour
Battle in Tunisia
Americans attack with 3 armour
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 3 armour in Tunisia, round 1 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 1 : 0/2 hits
1 infantry owned by the Italians lost in Tunisia
Americans roll dice for 3 armour in Tunisia, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 armour owned by the Americans lost in Tunisia
Americans win, taking Tunisia from Italians with 2 armour remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 armour
Americans win with 2 armour remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 armour
Recording Battle StatisticsNon Combat Move - Americans
1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
10 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 39 PUs (12 lost to blockades); end with 43 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUsTerritory Summary for Americans :
Mexico : 2 armour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Alaska : 1 mech_infantry
Midway : 1 airfield
10 Sea Zone : 10 submarines
Central United States : 1 armour, 1 factory_major, 5 infantry and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Iceland : 1 fighter
United Kingdom : 1 bomber
Morocco : 1 armour, 3 infantry and 1 mech_infantry
Algeria : 1 flag, 2 infantry
Tunisia : 1 flag, 2 armour
101 Sea Zone : 1 cruiser and 3 transports
91 Sea Zone : 1 cruiser, 2 destroyers and 4 transportsProduction/PUs Summary :
Germans : 47 / 57
Russians : 24 / 30
Japanese : 48 / 55
Americans : 51 / 58
Chinese : 7 / 9
British : 25 / 31
UK_Pacific : 17 / 19
Italians : 24 / 36
ANZAC : 10 / 26
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
2 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 artillery moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to AnhweCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs totalTerritory Summary for Chinese :
Kweichow : 2 infantry
Szechwan : 3 infantry
Chahar : 2 infantry
Anhwe : 1 artillery and 3 infantryProduction/PUs Summary :
Germans : 47 / 57
Russians : 24 / 30
Japanese : 45 / 55
Americans : 51 / 58
Chinese : 10 / 10
British : 25 / 31
UK_Pacific : 17 / 19
Italians : 24 / 36
ANZAC : 10 / 26
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Combat Move - British
Giving bonus movement to units
4 infantry moved from Burma to Yunnan
2 artilleries moved from Burma to Yunnan
1 infantry moved from French Indo China to Kwangsi
1 fighter moved from Shan State to Kwangsi
1 artillery moved from Burma to Yunnan
1 artillery moved from Burma to YunnanCombat - British
Battle in Yunnan
British attack with 4 artilleries and 4 infantry
Japanese defend with 1 infantry
British roll dice for 4 artilleries and 4 infantry in Yunnan, round 1 : 5/8 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
British win with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 1 infantry in Kwangsi, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Kwangsi, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
British win with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from Kwangsi to French Indo ChinaPlace Units - British
1 cruiser and 2 destroyers placed in 110 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 25 PUs totalTerritory Summary for British :
Kwangsi : 1 infantry
Yunnan : 4 artilleries and 4 infantry
Shan State : 1 infantry
India : 3 aaGuns, 1 airfield, 1 harbour and 5 infantry
Malaya : 1 harbour and 2 infantry
French Indo China : 1 fighter
Sumatra : 1 infantry and 1 tactical_bomber
West India : 1 artillery and 2 infantry
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Gibraltar : 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Ontario : 1 artillery and 1 infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Tanganyika Territory : 2 infantry
Eastern Persia : 1 flag, 1 infantry
79 Sea Zone : 1 destroyer
Persia : 1 flag, 3 infantry
110 Sea Zone : 1 cruiser and 2 destroyersProduction/PUs Summary :
Germans : 47 / 57
Russians : 24 / 30
Japanese : 43 / 55
Americans : 51 / 58
Chinese : 12 / 10
British : 25 / 25
UK_Pacific : 17 / 1
Italians : 24 / 36
ANZAC : 10 / 26
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Place Units - UK_Pacific
2 armour and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some units change owners in territory IndiaTerritory Summary for UK_Pacific :
Siam : 1 flag, India : 1 factory_major
French Indo China : 1 flag, Sumatra : 1 flag,
Production/PUs Summary :Germans : 47 / 57
Russians : 24 / 30
Japanese : 43 / 55
Americans : 51 / 58
Chinese : 12 / 10
British : 25 / 25
UK_Pacific : 17 / 18
Italians : 24 / 36
ANZAC : 10 / 26
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - Italians
Italians buy 2 armour, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from Egypt to Belgian Congo
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 94 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 95 Sea Zone to Tunisia
1 fighter moved from 95 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Libya to TunisiaCombat - Italians
Battle in Belgian Congo
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 mech_infantry
Italians win, taking Belgian Congo from British with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Americans defend with 2 armour
Italians win, taking Tunisia from Americans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 armour
Italians win with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 armour
Battle in Gibraltar
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 fighter and 1 harbour
Italians win, taking Gibraltar from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 fighter
Casualties for Italians: 1 infantry
Italians win with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 fighter
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from Tunisia to 92 Sea Zone
1 bomber moved from Tunisia to Southern Italy
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 mech_infantry moved from Northern Italy to Albania
1 armour moved from Southern Italy to Yugoslavia
2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
2 transports placed in 97 Sea Zone
2 infantry and 1 mech_infantry placed in Southern Italy
2 armour placed in Northern ItalyTurn Complete - Italians
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 cruiser and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 armour moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 cruiser in Java, round 1 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Java, round 1 : 0/2 hits
Japanese roll dice for 2 infantry in Java, round 1 : 0/2 hits
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 armour in Java, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
ANZAC win with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Recording Battle StatisticsNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Shan State : 1 infantry
Queensland : 1 airfield, 1 harbour and 2 infantry
Northern Territory : 1 armour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 armour, 1 artillery, 1 factory_minor and 1 harbour
South Australia : 1 artillery
Java : 1 flag, 1 armour
Dutch New Guinea : 1 flag, 2 infantry
42 Sea Zone : 1 cruiser and 1 transport
62 Sea Zone : 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 47 / 57
Russians : 24 / 30
Japanese : 39 / 55
Americans : 50 / 58
Chinese : 12 / 10
British : 24 / 25
UK_Pacific : 17 / 18
Italians : 29 / 41
ANZAC : 14 / 25
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
France didn’t post. Here you go.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Politics - Germans
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanPurchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
4 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 4 infantry moved from Belarus to Smolensk
6 infantry moved from Belarus to Bryansk
1 artillery moved from Archangel to Smolensk
3 armour moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Novgorod to Belarus
4 armour and 2 mech_infantrys moved from Romania to Ukraine
3 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
5 armour moved from Poland to Western Ukraine
3 mech_infantrys moved from Poland to Western Ukraine
3 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 armour and 2 mech_infantrys moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Western Germany to NovgorodCombat - Germans
Battle in 91 Sea Zone
Germans attack with 4 bombers, 1 fighter and 1 tactical_bomber
Americans defend with 1 cruiser, 2 destroyers and 4 transports
Germans win with 4 bombers and 1 tactical_bomber remaining. Battle score for attacker is 46
Casualties for Germans: 1 fighter
Casualties for Americans: 1 cruiser, 2 destroyers and 4 transports
Germans win with 4 bombers and 1 tactical_bomber remaining. Battle score for attacker is 46
Casualties for Germans: 1 fighter
Casualties for Americans: 1 cruiser, 2 destroyers and 4 transports
Battle in Bryansk
Germans attack with 3 armour and 6 infantry
Russians defend with 5 infantry
Germans win, taking Bryansk from Russians with 3 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Russians: 5 infantry
Germans win with 3 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Russians: 5 infantry
Battle in Ukraine
Germans attack with 7 armour and 4 mech_infantrys
Russians defend with 1 armour, 1 factory_minor, 4 infantry and 1 mech_infantry
Germans win, taking Ukraine from Russians with 7 armour remaining. Battle score for attacker is 6
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 1 armour, 4 infantry and 1 mech_infantry
Germans win with 7 armour remaining. Battle score for attacker is 6
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 1 armour, 4 infantry and 1 mech_infantry
Battle in Smolensk
Germans attack with 2 artilleries and 4 infantry
Russians defend with 3 infantry
Germans win, taking Smolensk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Germans win with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
4 bombers moved from 91 Sea Zone to Southern FrancePlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in France
1 fighter placed in Western Germany
2 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs