@cds I guess it’s ok to play with LL. I’ve never played that way before so it may be interesting to see how it goes.
TheHeavyJ (axis) v. Kilroy (allies) AA40 Japan Game 4- Mulligan Round
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TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Japanese : 64 / 75
Americans : 17 / 62
Chinese : 0 / 1
British : 1 / 0
ANZAC : 9 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :12
Combat Move - British
Giving bonus movement to unitsNon Combat Move - British
Turn Complete - British
Territory Summary for British :
Production/PUs Summary :
Japanese : 64 / 75
Americans : 17 / 62
Chinese : 0 / 1
British : 1 / 0
ANZAC : 9 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 cruiser moved from 54 Sea Zone to 33 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 artillery, 1 factory_minor, 1 fighter and 4 infantry
Philippines : 2 fighters
33 Sea Zone : 1 cruiser
35 Sea Zone : 1 flag,
Production/PUs Summary :Japanese : 64 / 75
Americans : 17 / 62
Chinese : 0 / 1
British : 1 / 0
ANZAC : 9 / 9
Russians : 9 / 0
French : 0 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 2 armour, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 3 PUs;Combat Move - Japanese
Giving bonus movement to units
1 battleship moved from 43 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to Philippines
1 cruiser moved from 43 Sea Zone to 35 Sea Zone
2 armour moved from Western Australia to 56 Sea Zone
1 armour and 1 transport moved from 56 Sea Zone to 45 Sea Zone
1 cruiser moved from 56 Sea Zone to 45 Sea Zone
1 cruiser moved from 56 Sea Zone to 45 Sea Zone
1 armour and 2 transports moved from 56 Sea Zone to 45 Sea Zone
1 armour moved from 45 Sea Zone to Dutch New Guinea
Japanese take Dutch New Guinea from Dutch
1 armour moved from 45 Sea Zone to Dutch New Guinea
2 battleships moved from 14 Sea Zone to 10 Sea Zone
5 battleships moved from 14 Sea Zone to 10 Sea Zone
1 battleship moved from 19 Sea Zone to 22 Sea Zone
2 armour moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 armour, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
2 armour moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in Philippines
Japanese attack with 3 armour, 1 fighter and 3 infantry
ANZAC defend with 2 fighters; Americans defend with 1 airfield and 1 harbour
Japanese roll dice for 3 armour, 1 fighter and 3 infantry in Philippines, round 1 : 3/7 hits
Americans roll dice for 2 fighters in Philippines, round 1 : 2/2 hits
2 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 3 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 fighters
Japanese win with 3 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 fighters
Battle in 10 Sea Zone
Japanese attack with 7 battleships
Americans defend with 2 battleships
Japanese roll dice for 7 battleships in 10 Sea Zone, round 1 : 2/7 hits
Units damaged: 2 battleships owned by the Americans
Americans roll dice for 2 battleships in 10 Sea Zone, round 1 : 2/2 hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 7 battleships in 10 Sea Zone, round 2 : 6/7 hits
Americans roll dice for 2 battleships in 10 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
2 battleships owned by the Americans lost in 10 Sea Zone
Japanese win with 7 battleships remaining. Battle score for attacker is 40
Casualties for Americans: 2 battleships
Japanese win with 7 battleships remaining. Battle score for attacker is 40
Casualties for Americans: 2 battleships
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter moved from Philippines to 35 Sea ZonePlace Units - Japanese
1 battleship, 1 cruiser, 1 destroyer and 2 transports placed in 6 Sea Zone
2 armour and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 69 PUs total
Objective Japanese2c Control Calcutta: Japanese met a national objective for an additional 5 PUs; end with 74 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 1 infantry
Kiangsu : 1 factory_minor
Japan : 1 aaGun, 1 airfield, 8 armour, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
Okinawa : 1 infantry
Manchuria : 1 aaGun
Shensi : 1 flag, Yunnan : 1 flag, Suiyuan : 1 flag, Kweichow : 1 flag, Hunan : 1 flag, Kansu : 1 flag, Hopei : 1 flag, Tsinghai : 1 flag, Szechwan : 1 flag, Chahar : 1 flag, Sikang : 1 flag, Anhwe : 1 flag, Shan State : 1 flag, Burma : 1 flag, India : 1 flag, 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Malaya : 1 flag, 2 artilleries and 1 harbour
Borneo : 1 flag, Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Western Australia : 1 flag, Philippines : 1 flag, 1 airfield, 3 armour, 1 harbour and 1 infantry
French Indo China : 1 flag, 1 infantry
Java : 1 flag, Dutch New Guinea : 1 flag, 2 armour
Sumatra : 1 flag, 45 Sea Zone : 2 cruisers and 3 transports -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :13
Purchase Units - Americans
Americans buy 5 bombers; Remaining resources: 2 PUs;Combat Move - Americans
Giving bonus movement to units
1 tactical_bomber moved from Western United States to 10 Sea ZoneCombat - Americans
Battle in 10 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 7 battleships
Americans roll dice for 1 tactical_bomber in 10 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 7 battleships in 10 Sea Zone, round 1 : 4/7 hits
1 tactical_bomber owned by the Americans lost in 10 Sea Zone
Japanese win with 7 battleships remaining. Battle score for attacker is -11
Casualties for Americans: 1 tactical_bomber
Recording Battle StatisticsNon Combat Move - Americans
Place Units - Americans
5 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 8 PUs (7 lost to blockades); end with 10 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 50 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 5 bombers, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Aleutian Islands : 1 infantry
Johnston Island : 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 infantryProduction/PUs Summary :
Japanese : 66 / 74
Americans : 15 / 50
Chinese : 0 / 1
British : 1 / 0
ANZAC : 9 / 9
Russians : 9 / 0
French : 0 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Japanese : 66 / 74
Americans : 15 / 50
Chinese : 0 / 1
British : 1 / 0
ANZAC : 9 / 9
Russians : 9 / 0
French : 0 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :13
Combat Move - British
Giving bonus movement to unitsNon Combat Move - British
Turn Complete - British
Territory Summary for British :
Production/PUs Summary :
Japanese : 66 / 74
Americans : 15 / 50
Chinese : 0 / 1
British : 1 / 0
ANZAC : 9 / 9
Russians : 9 / 0
French : 0 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 11 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 artillery, 1 factory_minor, 1 fighter and 3 infantry
33 Sea Zone : 1 cruiser
62 Sea Zone : 1 transportProduction/PUs Summary :
Japanese : 66 / 74
Americans : 15 / 50
Chinese : 0 / 1
British : 1 / 0
ANZAC : 9 / 11
Russians : 9 / 0
French : 0 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :14
Purchase Units - Japanese
Japanese buy 2 armour, 2 battleships, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Japanese
Giving bonus movement to units
2 armour moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 battleship moved from 6 Sea Zone to 26 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone
2 armour moved from 26 Sea Zone to Hawaiian Islands
Japanese take Hawaiian Islands from Americans
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea Zone
3 armour moved from Philippines to 35 Sea Zone
3 armour and 3 transports moved from 35 Sea Zone to 33 Sea Zone
3 armour moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 35 Sea Zone to 33 Sea Zone
1 battleship moved from 35 Sea Zone to 33 Sea Zone
1 battleship moved from 22 Sea Zone to 33 Sea Zone
1 transport moved from 45 Sea Zone to 21 Sea Zone
1 armour moved from Dutch New Guinea to 45 Sea Zone
1 armour and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
Japanese take Celebes from Dutch
1 cruiser moved from 45 Sea Zone to 44 Sea Zone
1 armour moved from Dutch New Guinea to 45 Sea Zone
1 armour and 1 transport moved from 45 Sea Zone to 21 Sea Zone
1 armour moved from 21 Sea Zone to Guam
Japanese take Guam from Americans
1 cruiser moved from 45 Sea Zone to 21 Sea ZoneCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser and 3 transports
ANZAC defend with 1 cruiser
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 3 transports in 33 Sea Zone, round 1 : 1/3 hits
ANZAC roll dice for 1 cruiser in 33 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Japanese and 1 cruiser owned by the ANZAC lost in 33 Sea Zone
Japanese win with 2 battleships, 1 carrier and 3 transports remaining. Battle score for attacker is 0
Casualties for Japanese: 1 cruiser
Casualties for ANZAC: 1 cruiser
Japanese win with 2 battleships, 1 carrier and 3 transports remaining. Battle score for attacker is 0
Casualties for Japanese: 1 cruiser
Casualties for ANZAC: 1 cruiser
Battle in Caroline Islands
Japanese attack with 3 armour and 1 fighter
Americans defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA guns fire in Caroline Islands : 0/1 hits
Japanese roll dice for 3 armour and 1 fighter in Caroline Islands, round 1 : 2/4 hits
Americans roll dice for 2 infantry in Caroline Islands, round 1 : 0/2 hits
2 infantry owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 3 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Japanese win with 3 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter moved from Caroline Islands to 33 Sea Zone
3 battleships moved from 10 Sea Zone to 26 Sea Zone
4 battleships moved from 10 Sea Zone to 26 Sea ZonePlace Units - Japanese
2 battleships and 2 transports placed in 6 Sea Zone
2 armour and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 72 PUs total
Objective Japanese2a Control Honolulu: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese2c Control Calcutta: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese1 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 3 armour and 1 harbour
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 1 infantry
Kiangsu : 1 factory_minor
Japan : 1 aaGun, 1 airfield, 8 armour, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
Okinawa : 1 infantry
Manchuria : 1 aaGun
Shensi : 1 flag, Yunnan : 1 flag, Suiyuan : 1 flag, Kweichow : 1 flag, Hunan : 1 flag, Kansu : 1 flag, Hopei : 1 flag, Tsinghai : 1 flag, Szechwan : 1 flag, Chahar : 1 flag, Sikang : 1 flag, Anhwe : 1 flag, Shan State : 1 flag, Burma : 1 flag, India : 1 flag, 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Malaya : 1 flag, 2 artilleries and 1 harbour
Borneo : 1 flag, Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Western Australia : 1 flag, Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Guam : 1 flag, 1 airfield and 1 armour
Hawaiian Islands : 1 flag, 1 airfield, 2 armour, 1 harbour and 2 infantry
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag, 1 armour
Java : 1 flag, Dutch New Guinea : 1 flag, Sumatra : 1 flag, 44 Sea Zone : 1 cruiser and 1 transport
33 Sea Zone : 2 battleships, 1 carrier, 1 fighter and 3 transports -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :14
Purchase Units - Americans
Americans buy 8 submarines; Remaining resources: 2 PUs;Combat Move - Americans
Giving bonus movement to units
1 fighter moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to Aleutian IslandsCombat - Americans
Battle in 26 Sea Zone
Americans attack with 4 bombers and 1 fighter
Japanese defend with 8 battleships, 1 cruiser, 1 destroyer and 2 transports
Americans roll dice for 4 bombers and 1 fighter in 26 Sea Zone, round 1 : 2/5 hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 8 battleships, 1 cruiser, 1 destroyer and 2 transports in 26 Sea Zone, round 1 : 7/10 hits
1 fighter owned by the Americans and 4 bombers owned by the Americans lost in 26 Sea Zone
Japanese win with 8 battleships, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is -58
Casualties for Americans: 4 bombers and 1 fighter
Recording Battle StatisticsNon Combat Move - Americans
Place Units - Americans
8 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 14 PUs; end with 16 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 56 PUsTerritory Summary for Americans :
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Aleutian Islands : 1 bomber and 1 infantry
Johnston Island : 1 infantry
Midway : 1 airfield and 1 infantry
10 Sea Zone : 8 submarinesProduction/PUs Summary :
Japanese : 70 / 87
Americans : 14 / 56
Chinese : 0 / 1
British : 1 / 0
ANZAC : 9 / 11
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Japanese : 70 / 87
Americans : 14 / 56
Chinese : 0 / 1
British : 1 / 0
ANZAC : 9 / 11
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :14
Combat Move - British
Giving bonus movement to unitsNon Combat Move - British
Turn Complete - British
Territory Summary for British :
Production/PUs Summary :
Japanese : 70 / 87
Americans : 14 / 56
Chinese : 0 / 1
British : 1 / 0
ANZAC : 9 / 11
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from New South Wales to Western AustraliaCombat - ANZAC
ANZAC creates battle in territory Western AustraliaNon Combat Move - ANZAC
1 fighter moved from Western Australia to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor and 3 infantry
56 Sea Zone : 1 artillery, 1 infantry and 1 transport
62 Sea Zone : 1 destroyerProduction/PUs Summary :
Japanese : 70 / 87
Americans : 14 / 56
Chinese : 0 / 1
British : 1 / 0
ANZAC : 9 / 9
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0





