Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
Fra
A-arm 4ftr
Rolls: 5@3; Total Hits: 35@3: (6, 5, 2, 3, 2)
D-4ftr
Rolls: 4@4; Total Hits: 44@4: (4, 3, 4, 4)
Fra 1st hit
A-arm
Rolls: 10@3; Total Hits: 410@3: (5, 1, 2, 5, 3, 4, 6, 6, 4, 1)
D-ftr
Rolls: 10@4; Total Hits: 710@4: (1, 2, 6, 4, 6, 4, 4, 2, 2, 5)
had to go for it…Fra hwlo 9inf arm 3ftr
Noncom
2dd 2cv sz5 => sz7
bmr Cng => UK
inf 2art Lib => Alg
3inf aa gun Lib => Egy
arm Cng => Egy
2inf Cng => Sud
Mobilize
3inf 2arm in UK
bb in sz7
Collect: 30
can i trade my aa guns for some other piece that actually hits something? 8-)
can i trade my aa guns for some other piece that actually hits something? 8-)
:lol:
sure…Italian infantry 8-)…oh wait…you said something that actually hit
@Ol’:
can i trade my aa guns for some other piece that actually hits something? 8-)
:lol:
sure…Italian infantry 8-)…oh wait…you said something that actually hit
fell out of my chair (almost)… good one! :lol:
US5-Buy: 3 trn, 2 sub, 2 dd…save 0
Combat
inf arm Alg/2ftr sz12 => Nwe art
2inf 2arm Alg => Fra ftr
3bmr Lib => Ger IC
Ger IC
aa gun
Rolls: 3@1; Total Hits: 03@1: (5, 3, 2)
damage
Rolling 3d6:
(1, 2, 3)
Fra
A-2inf 2arm
Rolls: 2@1 2@3; Total Hits: 12@1: (4, 5)2@3: (5, 1)
D-ftr
Rolls: 1@4; Total Hits: 11@4: (1)
Ger IC damaged 6, Fra twlo inf
Nwe
A-inf arm
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (4)
Nwe twol…forgot to roll the ftrs
Noncom
3bmr Ger => UK
bmr Wus => UK
inf art Lib => Egy
2ftr Nwe => sz7
2dd cv sz12 => sz7
inf Haw => Wus
3inf 3art Eus => Eca
Mobilize
3trn in sz10
2sub 2dd in sz56
Collect: 62
The war machines are running in the US now 8-)
three more aa misses… 0-for-forever. :-P
well played… this is a stomping.
three more aa misses… 0-for-forever. :-P
well played… this is a stomping.
I feel kinda guilty about how the dice are doing you :|
it ain’t the dice so much (aa fire is lucky to hit most times anyway)… i can’t figure out whether i’m really playing that badly, or you’re just that much better than me. i haven’t had a butt-whipping like this in a while. there’ve been a couple of “what-was-i-thinking” moments, but for the most part it’s been a lightning fast assault against europe. i thought the italian straffe attempt on turn 1 was risky, but i’m beginning to think it wouldn’t have mattered. japan is becoming its usual monster self, but germany is going to be dead in about 3 turns… the assault on france was a great move. i really didn’t see that coming. you got some good dice, but they weren’t just absurd… it was a good aggressive move that wiped out half the luftwaffe… i couldn’t really afford that.
of course, if the dice had been kinder i don’t think the delimma would be as grave right now, but i’d have had to have spectacular dice to be winning this game, and that just usually doesn’t happen very much - to anyone, not just me.
let me see what the gerries can do…
germany 6
purchase
repair 4
5 inf, 2 rtl, arm… spend $32, save $3
combat
nwe (inf, arm)
2 inf, rtl, 2 ftr ger
fra (inf, 2 arm)
3 inf, rtl, arm ger
arm pol
bul (2 arm)
3 inf, rtl pol
bmb ger
any of these go really south and we might be done…
nwe
inf @ 1, inf/rtl @ 2, 2 ftr @ 3
Rolls: 1@1 2@2 2@3; Total Hits: 21@1: (2)2@2: (5, 2)2@3: (4, 2)
vs
inf @ 2, arm @ 3
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (3)
nwe liberated w/ loss of inf
fra
2 inf @ 1, inf/rtl @ 2, 2 arm @ 3
Rolls: 2@1 2@2 2@3; Total Hits: 32@1: (3, 1)2@2: (5, 1)2@3: (1, 6)
vs
inf @ 2, 2 arm @ 3
Rolls: 1@2 2@3; Total Hits: 11@2: (4)2@3: (4, 1)
fra liberated w/ loss of inf
bul
2 inf @ 1, inf/rtl @ 2, bmb @ 4
Rolls: 2@1 2@2 1@4; Total Hits: 12@1: (5, 2)2@2: (2, 5)1@4: (6)
vs
2 arm @ 3
Rolls: 2@3; Total Hits: 02@3: (5, 4)
1 rus arm killed…
bul
2 inf @ 1, inf/rtl @ 2, bmb @ 4
Rolls: 2@1 2@2 1@4; Total Hits: 22@1: (4, 6)2@2: (4, 2)1@4: (4)
vs
arm @ 3
Rolls: 1@3; Total Hits: 01@3: (4)
can’t complain too much there (you probably could… :wink: )
noncombat
2 ftr nwe > ger
bmb bul > ger
inf, rtl, 3 arm pol > cze
2 inf ger > cze
7 arm pol > ger
deployment
5 inf, 2 rtl, arm > ger
collect
$30 + $3 saved = $33
dice-wise, overall, i’m ahead by about +5 to average, but most of your bad dice came on G1 and J1… you’re slightly above average since then. where it’s costing me is 0-for-15 on aa fire. that’s not terribly unexpected, but it hurts nonetheless.
Rus6-Buy: 2 arm, 7 inf, art, ftr…save 0
Combat
2inf art Bst/inf Epl => Pol inf
4inf 2art Ukr/bmr Rus => Bul 3inf art
Pol
A-3inf art
Rolls: 2@1 2@2; Total Hits: 02@1: (4, 5)2@2: (5, 5)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1)
Pol
A-2inf art
Rolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (3, 4)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6)