• OR you can add more IPCs to Germany by dividing WE into a northern and southern part, the southern can be Vichy France. Make them add up to more than what WE is worth normally.


  • Finland can also be an Italian territory. It was part of the Axis powers and helped the Germans in Operation Barbarrosa. Just split Norway/Finland into a German Norway and an Italian Finland.


  • I personally would leave finland to the german army. It would be completely isolated from the rest of the italian army in the south. It’s also isolated from the german troops when their navy in the baltic is destroyed but they could be used to attack karelia, while the italian army would be heading for the caucasus on the russian front. And if you want to get the german IPC up i would recommend adding 1 to Finland/Norway (for a total of 3 ipc) along with the bonus on eastern europe.


  • I like the idea of having separate “Southern Zones” for both Eastern Europe and Western Europe. This would be perfect for the Italian Fronts


  • what if turky (as historicly) had land in the lower balken regin making the strait between med. and black sea a canal zone like pannama, if Italy invaded turky they would have accses to asia/russia/britan territories giving them more ipcs.


  • I like that idea


  • me 2 :D


  • The chinese put in so much in holding off japan in the second world war (like the russians did against germany) why not having an extra player for China. Increase the value of the two chinese land to e.g 5 for each, while decreasing the price for infantry for china to e.g. 2 dollars. give them factories with limitation of producing infantries only or limit the number of high tech things they can produce or e.g. they can train pilots with a certain amount of money (e.g. 3 dollars) to convert the american fighters into chinese fighters and the japanese tanks have less attack points when going into sin kiang
    just a rough idea
    :o


  • “they can train pilots with a certain amount of money (e.g. 3 dollars) to convert the american fighters into chinese fighters…”

    Flying Tigers! Sweet!

    Anyways, sounds like a good idea, though it fills a bit “tact on.” Terrian was also a major part in slowing down the Japanese offensive.


  • I have also played with an italy before. I found that Germans found themselves with a false new feeling of security because the can focus on russia, but its false concierding they get almost no new IPCs early. However, i found that you have to eliminate the magic 84 rule. All italy needs is a few transports and he has africa and is helping japan in Asia. An american invation of africa is detured by german forces in algeria and italy can now prepare for a second assult while going for Russia (this is of course concidering germany or italy havent had terrible lukc and lost in europe to russia yet). This puts america behind, Russia dead, and the UK scrambling. ITS SO MUCH FUN! You can even get rid of Ruusia restriction if you have italy go first (which i did). however, you get none, absolutly none, of this jucy fun stuff if you include the magic 84. Its over before turn 5 (concidering decent luck with the axis). BUT: if you get rid of the magic 84 this puts a massive drive on capitals, and gives Germany a little more reason to seriously think about the invation of GB…seeing that you have to.

    Many new thing come up in a 3v3 game, like the london bliz and i even had a german player give up Ukr and EEu and take the UK! But you gotta get rid of Magic 84 otherwise you will find the game is tipped too far in favor of the axis.

    O and btw, these game take a few days…so have a sleepover.


  • germany can capture quite some IPC’s on the first few turns if you start with rommel in africa. These forces can capture most of africa (providing germany’s turn is before italy’s) and leave the defence to italy. In this way italy and its allies in eastern europe remain a small power but they support the germans heavily. With about 8 additional IPC’s from africa germany hits 28, which is more then russia. So i think this will balance the game a bit more and make it a somewhat more difficult choice whether or not you pick britain first or russia.


  • My board now has italian markers on it, on the flip side of the german control markers are italian, 1/3 german pieces has an itaian decal on it. i’m ready to play a 3 vs 3 game starting next weekend.
    i will tell you how it turns out.


  • May the Force be with you! :)


  • Hey guys, just a question….

    What is anyone using for pieces to use with the Italy decals?

    Also, is Germany at a disadvantage due to the loss of some of their territory (and of course, their IPC values)? Is it now harder for Germany to take over Russia since they have less resources at the outset of the game to throw at them?

    Finally, has their been a true consensus as to the best set of rules to use to incorporate Italy into the war? With regard to turn order, starting territories and units, etc

    Thanks


  • Well I think Germany can make more than enough of the slack up for Southern Europe by taking over Africa and letting the Italians hold it.


  • what about italy being controlled by germaby as canada is controlled by briton in W@W?


  • Then what’s the point? :-?
    I mean Southern Europe is pratically Italy in the original game.


  • no as in germany buys seperatly for them etc.


  • oh did someone test it by now, im really interested to see if it turned out to be a good idea after all.

    p.s. for those who missed me: i’ve been depressed for the last few months, but im ok now and i got a lot of time at my hands :lol:


  • @Rommel34:

    I have also played with an italy before. I found that Germans found themselves with a false new feeling of security because the can focus on russia, but its false concierding they get almost no new IPCs early. However, i found that you have to eliminate the magic 84 rule. All italy needs is a few transports and he has africa and is helping japan in Asia. An american invation of africa is detured by german forces in algeria and italy can now prepare for a second assult while going for Russia (this is of course concidering germany or italy havent had terrible lukc and lost in europe to russia yet). This puts america behind, Russia dead, and the UK scrambling. ITS SO MUCH FUN! You can even get rid of Ruusia restriction if you have italy go first (which i did). however, you get none, absolutly none, of this jucy fun stuff if you include the magic 84. Its over before turn 5 (concidering decent luck with the axis). BUT: if you get rid of the magic 84 this puts a massive drive on capitals, and gives Germany a little more reason to seriously think about the invation of GB…seeing that you have to.

    Many new thing come up in a 3v3 game, like the london bliz and i even had a german player give up Ukr and EEu and take the UK! But you gotta get rid of Magic 84 otherwise you will find the game is tipped too far in favor of the axis.

    O and btw, these game take a few days…so have a sleepover.

    I think they did test it ^

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