Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsAlsch (Axis) vs Auswanderersland and JamesAleman (Allies) Alpha 2
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USA turn 2:
Production: 52
3 bombers=36
Naval Base=15 ( :-o patent pending :roll: I know, this has been done before, I am the first to seek the patent :lol: )
36+15=51
Save 1 IPCNoncombat moves:
To z25: ftr-Gua; dd-Wak; dd-z30; bb,cv,2ca,sub,trn-z26 loaded with inf,art-Haw; trn-z10(via z26) loaded with arm-Wus and inf-Haw; ftr-Wus
To Mid: 2ftr-z26; bmbr,3ftr,tac-Haw; 2 tac-Wus; 2inf,art,arm-z25
To z26: ca,trn-z11 loaded with inf,art-z11
To Haw: inf,art-z26
To Cus: 4mech,inf-Wus
To Wus: 2ftr-Eus
To z39: dd,sub-z57Placement:
Wus: 3bmbr
Mid: *** naval base ***Collection: 53 (52+1Saved=53)
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China turn 2:
Production: 27
Save 27Combat moves:
To Sui: 3inf,ftr vs inf
Rolls: 3@1 1@3; Total Hits: 13@1: (2, 5, 3)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (1) -
Sui: Japan lost inf; China lost inf
Noncombat Moves:
To Tsi: 4inf-She; ftr-SuiCollection: 33 (6+27saved=33)
You won’t strafe Chinese men if I don’t produce them! :-D
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Secret telegram to US ambassador in London from State Department:
Please take this telegram to the Prime Minister forthright. [Stop]
Assure him that our proposed plan for India is in the best interest of the Empire and our mutual interests regarding the Pacific theater. [Stop]
Strongly advise that the Indian populace be mobilized in the defense of UK interests with the intend on delay and halting Japanese aggression in Asia.[Stop] Seek to assist the Chinese people in the battle for survival.[Stop]
Form a multinational task force for contesting aggression in the south Pacific. [Stop]
Assure the US declaration of war on any further unprovoked attack by the Empire of Japan upon the Western forces in the Pacific. [Stop]
Will petition USSR for direct involvement in the theater. [Stop]
Prime minister’s eyes only
India/Anzac/France turn 2 Pacific theater plans to be completed by UK player as I will be playing face to face tomorrow for 8-9 hours.Plan Z:
India: Produce 7 artillery, save 10 Ipcs, remain neutral.
Anzac: Produce 2inf,art
To Trj: 4inf,art,mech,arm-Egy leave Anzac to block a blitz
To Ind: inf-Bur; inf,art-Cpr via trn-z80; ftr,tac-z80
To z39: cv,ca,dd,trn-z80; dd-z58; 2 Anz fighters-Que on their turn land on cv
To z37: French dd-z58 *** declare war on Japan with France ***
To z43: Anzac dd-z57 (to block if Japan DOW’s them)
To z35: Anzac ca-z54
To Wind: inf-Epr
To Npr: inf-Cpr
To z42: trn-z61 loaded with inf-Sau
To z44: trn-z41 loaded with inf-Sum
To Jav: inf-z42
To Cel: inf-z44
To Nfe: 2inf,art-Que
To Sau: 2inf-Nsw
To Que: art-Nsw
To z91: dd-z106 recommended to save Scotland, West Indies, Panama, and Southern Mexica from Italy
To z64: trn-z106 loaded with inf,art-Que
To Fea: inf-Nig
To Bur: inf-ShnPlacement:
Ind: 7 art
Nsw: 2inf,artCollection:
India: 34 (24+10Saved=34)
Anzac: 14For Questions: Contact via wireless communications and I will consult during my face to face game. Strongly advise giving Japan 12 IPCs at this point, may reconsider pending further consultation.
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I’m pretty sure a DOW by Japan against Anzac also triggers war with UK and a DOW by Japan against UK also triggers a war with Anzac so that you are effectively blocked by this plan. Is that correct? Or can Japan DOW against one and ignore the units of the other? If so, will reconsider this plan.
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No, you’re right.
They are always identical politically. -
Andy, ignore putting units in Nte…too far from Australian capital in a pinch. The z55 maneuver is not worth it at this time.
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Have them go to Sau instead.
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If I didn’t know you, I’d think you are a weirdo.
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You do think I’m a weird anyway.
Andy, open your personal message regarding this turn.
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Turn 2, Britain and Anzac and France
no war decs from Britain or Anzac*** declare war on Japan with France ***
England: Produce 8 artillery, 1 inf
India: Produce 7 artillery, save 10 Ipcs, remain neutral.
Anzac: Produce 1transport save 3IPC remain neutral.British noncombat moves
To z91: dd-z106
To z64: trn-z106 remains loaded with inf,art-Que
To Trj: 4inf,art,mech,arm-Egy
To Ind: inf-Bur; inf,art-Cpr via trn-z80; ftr,tac-z80
To z39: cv,ca,dd,trn-z80; dd-z58; 2 Anz fighters-Que on their turn land on cv
To Bur: inf-Shn
To Wind: inf-Epr
To Npr: inf-Cpr
To z44: trn-z41 loaded with inf-Sum
To Cel: inf-z44Anzac noncombat moves
To z42: trn-z61 loaded with inf-Sau
To Jav: inf-z42
To z43: Anzac dd-z57
To z35: Anzac ca-z54
To Nfe: 2inf,art-Que
To Sau: 2inf-Nsw
To Que: art-NswFrench noncombat moves
Infantry Nigeria will wait till after Italy goes for its noncombat move
Infantry TransJordan will wait till after Italy goes for its noncombat move
To z37: French dd-z58 *** declare war on Japan with France ***Placement:
Ind: 7 art + 10 Saved
Nsw: 1 Transport + 3 saved
Britain: 6 art
S.Africa: 2 art + 1 infantryCollection:
India: 34 (24+10Saved=34)
Anzac: 17 (14+3saved=17)
Britain: 35 Did I count this correctly?
France: no collection -
I promise never to use “beige” again. /facepalm.
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London collects only 28 IPCs -
No NO and Italy took Sudan + Kenya.
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Does that include Cpr for Britains collection? The map said 35, but I recognized there was no way I could be that high, but I didn’t have my maps handy to count it out.
And one more thing…I failed to move the units into Sau as requested by JJ. So one more noncom move if you would allow this.
The 2 troops and artillery in Nte pls move to Sau.
I included new map if allowed.
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Yes -
London initially has 28 IPCs in territory. Cpr is +2 and Sud/Ken is -2. No NO for 28 total.
No prob with non-com change. Any sort of non-com or placement changes that can be changed is fine whenever you need. So long as nothing has happened afterwards that depended on it, I don’t mind.
I’m sure I’ll be making a few errors like that too. -
JJ is having an interesting F2F game with 3 other players. JJ is playing the allies again. Japan did a turn 1 attack. Its an entirely different scenario, and I am excited to hear about it.
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Thanks for the correction btw
Britain collection stands at 28 IPC
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I think you placed an extra Inf in Npr; there should only be one there. Â I think deleting one of them makes everything add up, but feel free to check me.
I2
27 IPCs
1 TT (7)
5 Inf (15)
1 Mech (4)save 1
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J1 attack, sounds pretty interesting.
I’m curious how that’ll work out; I’ve never tried it myself.Combat
3 Inf, 1 Art Alx to Egy
2 CA, 1 BB, 2 TT SZ 92 to SZ 98, take
1 Inf, 1 Arm Alg;
1 Inf, 1 Art Tun to Egy1 SS SZ 93 to SZ 91
1 Fig, 1 Tac Sita to SZ 911 Inf, 1 Art Ken to Tang (mt)
1 Inf Sud to Con (mt)
1 Inf Ken to Con -





