12L '41 DarthMaximus (Axis) vs. Ol'Blood&Guts (Allies+9), NOs, -Tech - Game 2

  • Mod

    Fra

    13 inf, 6 arm, 1 bom

    DiceRolls: 13@1 6@3 1@4; Total Hits: 613@1: (3, 6, 3, 4, 2, 1, 5, 6, 2, 2, 2, 3, 2)6@3: (2, 3, 3, 6, 3, 2)1@4: (6)

    3 inf, 2 rt, 2 arm

    DiceRolls: 5@2 2@3; Total Hits: 25@2: (5, 6, 1, 6, 6)2@3: (2, 5)

  • Mod

    Fra

    11 inf, 6 arm, 1 bom

    DiceRolls: 11@1 6@3 1@4; Total Hits: 311@1: (1, 2, 2, 4, 3, 2, 3, 3, 4, 4, 5)6@3: (6, 5, 6, 2, 1, 5)1@4: (5)

    1 arm

    DiceRolls: 1@3; Total Hits: 11@3: (3)

  • Mod

    Pol

    4 inf, 6 ftrs

    DiceRolls: 4@1 6@3; Total Hits: 34@1: (6, 4, 3, 6)6@3: (2, 1, 2, 6, 6, 4)

    2 inf, 2 rt, 1 arm

    DiceRolls: 4@2 1@3; Total Hits: 34@2: (5, 2, 1, 1)1@3: (4)

  • Mod

    Pol

    1 inf, 6 ftrs

    DiceRolls: 1@1 6@3; Total Hits: 51@1: (1)6@3: (5, 1, 3, 1, 2, 6)

    1 rt, 1 arm

    DiceRolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (6)

  • Mod

    Coulda used those 5 hits one rd earlier.

  • Mod

    Results

    safr - taken, walk-in
    fra - taken with 10 inf, 6 arm, 1 bom
    pol - cleared, not taken

    Non-Combat Move

    6 ftrs, 1 bom to ger
    1 aa to fra from ger

    Placement

    9 inf, 1 rt on Ger

    Collect 19

    OBG_vs_DM_12L_Gm2_07aG.AAM


  • Rus6-Buy: 3 inf, art, 8 arm…save 0

    CM
    1. 10 inf Kaz/7arm Eve => Chi 5inf art arm

    Chi
    A-10inf 7arm
    DiceRolls: 10@1 7@3; Total Hits: 410@1: (6, 1, 2, 4, 6, 2, 4, 6, 3, 3)7@3: (4, 1, 6, 2, 5, 4, 1)
    D-5inf art arm
    DiceRolls: 6@2 1@3; Total Hits: 46@2: (5, 2, 4, 2, 1, 3)1@3: (1)


  • :roll:

    Chi
    A-6inf 7arm
    DiceRolls: 6@1 7@3; Total Hits: 46@1: (1, 5, 2, 2, 5, 1)7@3: (5, 4, 4, 3, 4, 4, 2)
    D-inf art arm
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (5, 1)1@3: (4)


  • Chi lwlo 5inf

    NCM
    inf Rus => Kaz
    4inf Cau => Rus
    aa gun Ukr => Bul
    inf Epl => Pol
    2inf Kar => Bel
    aa gun Bel => Kar
    art Cze/Blk => Bul
    arm Cze/Blk => Bul
    2inf Epl => Bul

    Mobilize
    3inf art Cau
    6arm in Rus
    2arm in Kar

    Collect: 53

    OBG_vs_DM_12L_Gm2_07bR.AAM


  • btw….I know that aa guns are converted to the owner of the territory when a territory is liberated. However, since China does not have them, I think the aa gun goes back to the UK since it was theirs to begin with. Anyhow, that is what I made it, but I am not sure.

  • Mod

    @Ol’:

    btw….I know that aa guns are converted to the owner of the territory when a territory is liberated. However, since China does not have them, I think the aa gun goes back to the UK since it was theirs to begin with. Anyhow, that is what I made it, but I am not sure.

    Sounds good to me.  We can check on it if we have to.

    Japan Round 7

    Buy 10 inf, 7 arm

    Combat Move

    1)  Kaz - 1 inf vs, 2 inf (per), 1 ftr (sz 35)
    2)  Cauc - 3 inf, 1 rt vs. 4 inf, 2 rt, 1 arm (per)

  • Mod

    Kaz

    2 inf, 1 ftr

    DiceRolls: 2@1 1@3; Total Hits: 12@1: (4, 2)1@3: (1)

    1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • Mod

    Cauc

    4 inf, 2 rt, 1 arm

    DiceRolls: 2@1 4@2 1@3; Total Hits: 22@1: (5, 5)4@2: (1, 4, 5, 2)1@3: (4)

    3 inf, 1 rt

    DiceRolls: 4@2; Total Hits: 24@2: (2, 6, 4, 1)

  • Mod

    Cauc

    2 inf, 2 rt, 1 arm

    DiceRolls: 4@2 1@3; Total Hits: 34@2: (5, 1, 1, 4)1@3: (2)

    1 inf, 1 rt

    DiceRolls: 2@2; Total Hits: 12@2: (1, 3)

  • Mod

    Results

    kaz - taken, wol
    cauc - taken with 1 inf, 2 rt, 1 arm

    Non-Combat Move

    1 ftr to per (kaz)
    4 ftrs to fra from ita
    2 ftrs to ita from sz 35
    6 inf, 2 arm to per from ind
    2 arm to per from bur
    2 inf to ind from bur
    2 arm to ind from fic
    4 inf to ind from sum
    2 inf to ind from fic (1 trn from sz 35)
    2 inf to ind from fic (1 trn from sz 36)
    1 inf to sik from nin
    1 inf, 1 rt to hup from nin
    2 arm to hup from sik
    1 inf, 1 rt to hup from sui
    2 inf to yak from stc
    1 arm to src from man
    1 inf to sui from man
    1 trn, 1 ac to sz 60 from sz 53
    1 ftr to sz 35 from sz 53
    1 ftr to sz 60 from jap
    2 inf to fic from jap via trn
    2 inf to man from jap via trn

    Placement

    3 arm on Ind
    2 arm on Bur
    2 arm on Fic
    4 inf on Sum
    6 inf on Japan

    Colelct 55 + 15 (NO) = 70 total

    OBG_vs_DM_12L_Gm2_07cJ.AAM


  • UK7-Buy: cv, 2 bmr…save 2

    CM
    1. bmr UK => Ger IC
    2. 2bmr UK => Ita IC
    3. inf Eaf/inf Cng => Rho
    4. arm Cng => Saf inf

    Ger IC
    aa gun
    DiceRolls: 1@1; Total Hits: 01@1: (2)
    damage
    DiceRolling 1d6:
    (5)

    Ita IC
    aa gun
    DiceRolls: 2@1; Total Hits: 02@1: (2, 5)
    damage
    DiceRolling 2d6:
    (1, 2)

    Saf 1st hit
    A-arm
    DiceRolls: 10@3; Total Hits: 510@3: (1, 2, 6, 6, 3, 2, 2, 4, 4, 6)
    D-art
    DiceRolls: 10@2; Total Hits: 510@2: (4, 1, 6, 1, 6, 1, 1, 6, 3, 1)


  • Ger IC damaged 5, Ita IC damaged 3 for total of 6, Saf lwol

    NCM
    bmrs => UK
    2inf Nwe => UK
    2ftr UK => sz7

    Mobilize
    cv in sz7
    2bmr in UK

    Collect: 35

    OBG_vs_DM_12L_Gm2_07dUK.AAM

  • Mod

    Stop buying bombers!  :wink:

    Italy Round 7

    Pay 1 damage

    Buy 1 arm

    Combat Move

    1)  Blk - 1 inf vs. 1 inf, 1 ftr (ita)

  • Mod

    Blk

    1 inf, 1 ftr

    DiceRolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (1)

    1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • Mod

    Results

    blk - taken, wol

    Non-Combat Move

    1 ftr to ita

    Placement

    1 arm on Ita

    Collect 9

    OBG_vs_DM_12L_Gm2_07eIta.AAM

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