TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
Combat
1 SS SZ 117 to SZ 106
1 SS SZ 118 to SZ 106
1 SS SZ 103 to SZ 110
1 SS SZ 108 to SZ 110
1 Fig Nor to SZ 110
1 Fig Hol to SZ 110
1 Tac Wgr to SZ 110
1 Tac, 1 Strat Ger to SZ 110
Scramble SZ 110?
It’s
2 SS, 2 Fig, 2 Tac, 1 Strat vs 1 CA, 1 BB, 3 possible Fig
1 SS SZ 124 to SZ 112
1 CA, 1 BB SZ 113 to SZ 112
1 Fig Hun to SZ 112
3 Inf, 1 Art, 1 Arm Hol to Wfr
1 Fig, 1 Tac Wgr to Wfr
1 Inf, 1 Art, 2 Arm Hol to Fra
3 Inf, 1 Art, 4 Mech, 1 Fig, 1 Tac Wgr to Fra
2 Arm Sgr to Fra
1 Tac Pol to Fra
6 Inf, 2 Art Sgr to Yugo
2 Inf, 1 Arm Hun to Yugo
1 Inf, 1 Arm Rom to Yugo
1 Arm Pol to Yugo
Only need scrambles for 110. I’ll roll the rest of the battles.
SZ 106
Attack (2 SS)
Rolls: 2@2; Total Hits: 12@2: (4, 2)
Defense (1 DD, 1 TT)
Rolls: 1@2; Total Hits: 01@2: (4)
SZ 112
Attack (1 SS, 1 CA, 1 BB, 1 Fig)
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (2)2@3: (4, 4)1@4: (5)
Defense (2 CA)
Rolls: 2@3; Total Hits: 12@3: (6, 1)
If sub hits, ignore first defense roll.
SZ 106 cwol
SZ 112 R2
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (4)2@3: (5, 3)1@4: (2)
Rolls: 1@3; Total Hits: 11@3: (2)
Good thing I brought the sub.
SZ 112 cwlo 1 SS, damage to BB.
Wfr
Attack (3 Inf, 1 Art, 1 Arm, 1 Fig, 1 Tac)
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 42@1: (1, 5)2@2: (3, 6)2@3: (1, 2)1@4: (1)
Defense (2 Inf, 1 Arm, 1 Fig)
Rolls: 2@2 1@3 1@4; Total Hits: 02@2: (5, 5)1@3: (4)1@4: (5)
Fra
Attack (4 Inf, 2 Art, 4 Mech, 4 Arm, 1 Fig, 2 Tac)
Rolls: 6@1 4@2 5@3 2@4; Total Hits: 76@1: (1, 6, 5, 2, 1, 2)4@2: (1, 5, 3, 1)5@3: (4, 3, 4, 5, 1)2@4: (5, 3)
Defense (7 Inf, 2 Art, 2 Arm, 1 Fig)
Rolls: 9@2 2@3 1@4; Total Hits: 49@2: (4, 2, 4, 4, 1, 6, 3, 1, 1)2@3: (4, 5)1@4: (6)
Yugo
Attack (9 Inf, 2 Art, 3 Arm)
Rolls: 7@1 4@2 3@3; Total Hits: 87@1: (1, 4, 1, 1, 3, 2, 1)4@2: (4, 2, 6, 6)3@3: (3, 3, 3)
Defense (5 Inf)
Rolls: 5@2; Total Hits: 25@2: (1, 2, 4, 5, 4)
Huh. Land battles seem to be making up for that sub. :lol:
Wfr twol
Yugo twlo 2 Inf
Fra R2
Attack (2 Art, 4 Mech, 4 Arm, 1 Fig, 2 Tac)
Rolls: 2@1 4@2 5@3 2@4; Total Hits: 52@1: (2, 3)4@2: (3, 3, 6, 4)5@3: (3, 5, 3, 1, 1)2@4: (5, 4)
Defense (2 Art, 2 Arm, 1 Fig)
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (2, 4)2@3: (5, 4)1@4: (1)
Fra twlo 4 Inf, 2 Mech.
Only need scramble orders for SZ 110:
2 SS, 2 Fig, 2 Tac, 1 Strat vs
1 CA, 1 BB, 3 potential Fig
I have been doubting but…no scrambles
Gotcha.
SZ 110
Attack (2 SS, 2 Fig, 2 Tac, 1 Strat)
Rolls: 2@2 2@3 3@4; Total Hits: 52@2: (2, 5)2@3: (3, 2)3@4: (3, 5, 1)
Defense (1 CA, 1 BB)
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (4)
If both subs hit, ignore CA.
SZ 110 cwlo 1 SS.
Non-coms
1 Inf Nor to Fin (activate)
1 Inf Rom to Bul (activate)
1 Fig Wfr to Sita
1 Fig Fra to Sita
1 Tac Wfr to Wgr
2 Tac Fra to Wgr
2 Fig, 1 Tac, 1 Strat SZ 110 to Wgr
1 Tac SZ 110 to SZ 112
1 TT SZ 113 to SZ 112, take
1 Inf Den, 1 Art Ger to Nor
1 Inf Den to Wgr
2 Art Ger to Wgr
3 Inf Pol to Ger
Place
1 CV, 2 TT SZ 112
Collect
41 + 10 NO + 19 Plunder = 70 IPCs
Russia turn 1
–>Purchase & repair
purchase: 2 ARM (12) + 1 Fig (10) + 3 ART (12) + 1 INF (3) = 37
save 0 ipc
–>NCM
Nov: all --> Bel
Vyb: 2 INF --> Nov
Kar: 1 INF --> Nov
z127: 1 SS --> z125
Bal: 2 INF --> Bel
Epl: 1 INF --> Nukr
Bes: 1 INF --> Nukr
Sukr: 3 INF --> Nukr
Vol: 1 Mech, 1 ARM --> Sukr
Cau: 2 INF --> Ros
Rus: 1 INF, 1 ART --> Bry
Rus: 1 ARM, 1 Mech, 1 Fig, 1 TacB --> Nukr
Sak: 6 INF, 1 AA --> Bury
Amu: 6 INF --> Bury
–>Placement
Nov: 3 ART
Sukr: 2 ARM, 1 INF
Rus: 1 Fig
–>Income
territories: 37
Japan 1
26 IPCs
3 TT (21)
save 5
Combat
2 Inf Jeh to Cha (mt)
3 Inf, 1 Art Sha to Anh (mt)
3 Inf, 1 Art Ksu to Anh
1 Art Jen to Anh
3 Inf, 1 Art Ksi to Hun
2 Fig, 2 Tac Man to Hun
1 Fig For to Hun
3 Inf, 1 Art Kwa to Yun
1 Fig, 1 Tac Ksu to Yun
2 Strat Jap to Yun
Cha twol
Anh twol
Hun
Attack (3 Inf, 1 Art, 3 Fig, 2 Tac)
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 42@1: (6, 4)2@2: (4, 1)3@3: (3, 4, 4)2@4: (3, 2)
Defense (2 Inf)
Rolls: 2@2; Total Hits: 02@2: (4, 5)
Yun
Attack (3 Inf, 1 Art, 1 Fig, 1 Tac, 2 Strat)
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 52@1: (3, 2)2@2: (2, 2)1@3: (3)3@4: (6, 2, 3)
Defense (4 Inf)
Rolls: 4@2; Total Hits: 14@2: (6, 1, 6, 3)
Hun twol
Yun twlo 1 Inf
Non-coms
3 Fig, 2 Tac Hun to Kwa
1 Fig, 1 Tac, 2 Strat Yun to Kwa
1 Mech Man to Anh
5 Inf, 1 Art, 1 AA gun Man to Jeh
4 Inf Kor to Man
1 Fig Kor to Jeh
1 Fig Oki to Kwa
2 Fig, 2 Tac SZ 6 to Kwa
2 Fig, 2 Tac Jap to Kwa
1 Fig, 1 Tac SZ 33 to Kwa
1 TT SZ 6 to SZ 36, take
1 Inf, 1 Arm Jap to Kwa
2 CV SZ 6 to SZ 36
Remaining fleet SZ 6 to SZ 33
1 SS, 1 DD, 1 BB, 1 TT SZ 19 to SZ 36, take
1 Inf Oki, 1 Inf Man to Kwa
1 CA SZ 20 to SZ 36
1 TT SZ 20 to SZ 6, take
1 Inf, 1 Art Jap to Kor
Place
3 TT SZ 6
Collect
30 + 10 NO + 5 leftover = 45 IPCs
USA turn 1
–>Purchase & repair
purchase: 1 BB (20) + 2 CV (32) = 52
save 0 ipc
–>NCM
z10: fleet --> z26
Wus: 1 INF, 1 ART --> TT --> Haw
z26: 1 TT --> Wus
z35: 1 SS, 1 DD --> z54
Phi: 1 Fig --> Guam
Eus: 1 INF, 1 ART --> TT --> z11
Wus: 1 Fig --> z10
Eus: 1 Fig --> z10
–>Placement
z10: 1 BB, 2 CV
–>Income
territories: 52
China turn 1
–>Purchase & repair
purchase: 4 INF (12) = 12
save 0 ipc
–>Combat movement
Sze: 5 INF, 1 Fig --> Yun
Kwe: 2 INF --> Yun
–>Combat
Yun
A:
Rolls: 7@1 1@3; Total Hits: 17@1: (3, 6, 3, 5, 3, 6, 6)1@3: (2)
D:
Rolls: 3@2; Total Hits: 13@2: (1, 5, 6)
Yun round 2
A:
Rolls: 6@1 1@3; Total Hits: 26@1: (3, 6, 3, 4, 1, 5)1@3: (3)
D:
Rolls: 2@2; Total Hits: 02@2: (4, 4)
Yun twlo 1 INF (Fig lands Sik)
–>NCM
Sui: 1 INF --> Hop
She: 1 INF --> Kwe
–>Placement
Yun: 4 INF
–>Income
territories: 9
no’s: 6
total: 15
UK turn 1
–>Purchase & repair
UKe: 7 INF (21) + 1 ARM (6) = 27 save 1 ipc
UKp: 2 SS (12) + 1 INF (3) = 15 save 2 ipc
–>Combat movement
z109: 1 DD --> z106
z91: 1 CA --> z106
Sud: 1 INF --> Eth
Alx: 1 INF, 1 ART --> TT --> Eth
z98: 1 CA --> bombard Eth
z98: 1 TacB --> Eth (land z76)
Egy: 1 Mech --> Eth
Wind: 1 INF --> Epr (walk in)
Ind: 1 INF --> TT --> Cel (walk in)
–>Combat
z106
A:
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5)
D:
Rolls: 2@1; Total Hits: 12@1: (1, 4)
Eth
bombard
Rolls: 1@3; Total Hits: 11@3: (2)
round 1
A:
Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (2, 3)2@2: (2, 3)1@3: (3)
D:
Rolls: 3@2; Total Hits: 23@2: (3, 2, 1)
Eth twlo 1 Mech, 1 INF
z106 round 2
A:
Rolls: 10@2; Total Hits: 310@2: (5, 1, 3, 3, 4, 2, 3, 5, 1, 6)
D:
Rolls: 20@1; Total Hits: 320@1: (2, 2, 5, 3, 1, 2, 1, 2, 4, 6, 2, 4, 3, 4, 3, 3, 2, 2, 4, 1)