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Stalingradski (Axis) v Infrastructure (Allies) A3-G8


  • I surrender…  :oops:


  • Ok. We don’t surrender, but place large orders of sunglasses, nose & ear plugs.


  • Germany purchases Carrier, Fighter, Tac Bomber, 3 Artillery, Mech Infantry, 9 Infantry = 80 IPCs.

    Combat

    Holland
    a 2 Hits +DiceRolls: 1@1, 11@3; Total Hits: 81@1,: (4)11@3: (3, 3, 2, 2, 2, 2, 5, 2, 5, 5, 2)
    d Hit +DiceRolls: 2@2; Total Hits: 02@2: (3, 3)

    Blitz Yenisey. Take Tsinghai.

    Kansu
    a Hit
    dDiceRolls: 1@2; Total Hits: 11@2: (2)

    Samara
    a Hit
    dDiceRolls: 1@2; Total Hits: 11@2: (1)

    Kazahkstan
    a Hit
    dDiceRolls: 1@2; Total Hits: 11@2: (1)

    RSG8T16GERcom.AAM


  • Wow. Kansu sucked. I would have been ok with the other two… but all three pings hurt.

    Germany collects 62 + 20 NO = 82 IPCs.

    I finally have a viable offensive force in Stalingrad.

    RSG8T16GERend.AAM


  • I’m back… how dare you not have my turn ready!  :wink:


  • welcome bacl, I thought I had thru the weekend. sorry.

    RUS

    Suiy; blitz and return.

    Kwei;
    A; hit
    D;DiceRolls: 1@2; Total Hits: 01@2: (4)

    RSG8T17rUsCoM.AAM



  • Germany = fun. Japan = pain.

    Japan purchases 11 Infantry, Artillery = 37 IPCs.

    Combat

    Malaya
    Bombard Hit
    a Hit
    dDiceRolls: 2@2; Total Hits: 02@2: (4, 5)

    Shan State
    a Hit +DiceRolls: 1@3; Total Hits: 01@3: (6)
    dDiceRolls: 2@2; Total Hits: 12@2: (1, 3)

    Kwangsi
    a Hit +DiceRolls: 1@1; Total Hits: 01@1: (4)
    dDiceRolls: 2@2; Total Hits: 02@2: (6, 6)

    Hunan
    aDiceRolls: 3@1, 1@3; Total Hits: 13@1,: (6, 3, 4)1@3: (2)
    dDiceRolls: 3@2; Total Hits: 23@2: (1, 2, 3)

    Kwangtung
    aDiceRolls: 1@1, 1@3; Total Hits: 01@1,: (2)1@3: (4)
    dDiceRolls: 1@2; Total Hits: 01@2: (3)

    Walk into Suiyuyan.

    Clear SZ35.

    Manchuria
    aDiceRolls: 2@1, 1@3; Total Hits: 02@1,: (5, 4)1@3: (6)
    dDiceRolls: 2@2; Total Hits: 12@2: (3, 1)

    RSG8T17JAPcom.AAM


  • The Good, the Bad, the Ugly.

    Shan State
    a Hit
    dDiceRolls: 1@2; Total Hits: 01@2: (5)

    Kwangsi
    a Hit
    dDiceRolls: 1@2; Total Hits: 01@2: (6)

    Hunan
    aDiceRolls: 1@1, 1@3; Total Hits: 11@1,: (2)1@3: (1)
    dDiceRolls: 2@2; Total Hits: 02@2: (6, 4)

    Manchuria
    aDiceRolls: 1@1, 1@3; Total Hits: 01@1,: (4)1@3: (4)
    dDiceRolls: 2@2; Total Hits: 12@2: (3, 2)

    Kwangtung
    aDiceRolls: 1@1, 1@3; Total Hits: 11@1,: (1)1@3: (4)
    dDiceRolls: 1@2; Total Hits: 11@2: (2)


  • Manchuria
    aDiceRolls: 1@3; Total Hits: 11@3: (1)
    dDiceRolls: 2@2; Total Hits: 22@2: (2, 1)

    Hunan
    aDiceRolls: 1@1, 1@3; Total Hits: 21@1,: (1)1@3: (3)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)


  • I use my final reroll in Manchuria. By math, I took it with armor and infantry remaining… in the current scenario, I’m down 9 IPCs in units, 3 IPCs in territory, and you’re up 4 IPCs in units. That’s 16 IPCs under our old system of a 14 IPC land battle shift reroll.

    Manchuria
    aDiceRolls: 2@1, 1@3; Total Hits: 02@1,: (6, 5)1@3: (6)
    dDiceRolls: 2@2; Total Hits: 22@2: (1, 2)


  • Ok.

    aDiceRolls: 1@3; Total Hits: 01@3: (4)
    dDiceRolls: 2@2; Total Hits: 12@2: (2, 5)


  • So, it was worse.

    CO SZ6.
    DiceRolls: 5@2, 2@3; Total Hits: 15@2,: (6, 4, 6, 5, 2)2@3: (6, 5)


  • No complaining about my great luck for this turn, please!  :roll:

    Japan collects 31 - 2 CO = 29 IPCs.

    RSG8T17JAPend.AAM


  • USA $; 11inf, 1art, 1mech, 1arm, 1sub, 1ftr, 1dest, 2tran = 85.

    Holl;
    A; 2hit+DiceRolls: 1@1, 4@3; Total Hits: 21@1,: (3)4@3: (5, 2, 2, 4)
    D;DiceRolls: 4@2; Total Hits: 24@2: (4, 6, 2, 2)

    Tuni, Tubr; w-i

    Syri;
    A;DiceRolls: 1@1, 1@4; Total Hits: 01@1,: (3)1@4: (5)
    D;DiceRolls: 1@2; Total Hits: 01@2: (5)

    Kaza;
    A; hit
    D;DiceRolls: 1@2; Total Hits: 01@2: (4)

    Jeho;
    A; hit
    D;DiceRolls: 1@2; Total Hits: 01@2: (3)

    SBR-Shan;
    aa;DiceRolls: 1@1; Total Hits: 01@1: (2)

    SBR-Kian;
    aa;DiceRolls: 1@1; Total Hits: 01@1: (5)

    RSG8T17uSacom.AAM


  • Syri;
    A;DiceRolls: 1@1, 1@4; Total Hits: 11@1,: (4)1@4: (1)
    D;DiceRolls: 1@2; Total Hits: 11@2: (2)

    SBR-Shan;
    minor;DiceRolls: 1@6; Total Hits: 11@6: (6)+2

    SBR-Kian;
    minor;DiceRolls: 1@6; Total Hits: 11@6: (4)+2


  • CR:
    SZ35;DiceRolls: 1@2; Total Hits: 11@2: (2)


  • USA: 68+25NO-2CR=91.

    CHI $; 2art, 3inf =17.

    Kwan;
    A; hit+DiceRolls: 1@1; Total Hits: 01@1: (6)
    D;DiceRolls: 1@2, 1@3; Total Hits: 01@2,: (3)1@3: (5)


  • ooops map

    Kwan;
    A; hit
    D;DiceRolls: 1@3; Total Hits: 01@3: (6)

    RSG8T17Chicom.AAM


  • CHI: 11+6NO=17.

    GBR $; 5inf, 1arm, 1aa, 1sub = 32.
    UKP $; 8inf = 24.

    Shan;
    A;DiceRolls: 2@1, 1@4; Total Hits: 12@1,: (2, 5)1@4: (4)
    D;DiceRolls: 1@2; Total Hits: 01@2: (5)

    Hunn;
    A; hit+DiceRolls: 1@4; Total Hits: 01@4: (5)
    D;DiceRolls: 1@2, 1@3; Total Hits: 01@2,: (3)1@3: (4)

    RSG8T17gBRcom.AAM

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