@TinCanoftheSea here’s an updated save file with the NCM change (1 inf Siam > FIC)
12L-'41 Ol' Blood&Guts (Axis) vs. The Desert Journalist (Allies+9), No Tech, NOs
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Epl twlo 2inf
Fra
A-3inf art
Rolls: 2@1 2@2; Total Hits: 02@1: (2, 4)2@2: (5, 6)
D-inf arm
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (5) -
Fra
A-2inf art
Rolls: 1@1 2@2; Total Hits: 01@1: (3)2@2: (4, 5)
D-inf arm
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (1) -
Fra hwol…art retreats
NCM
art Fra => Ger
ftrs => Pol
7inf Ger => Pol
bmr => Ger
aa gun Ger => PolMobilize
5inf in GerCollect: 20
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I think you forgot to include my art during the second round of the EPol battle. I will roll it here.
Rolls: 1@2; Total Hits: 01@2: (5) -
Oops….sorry about that :oops:
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Russia 7
With $43, buy 1 ftr, 2 art, 2 arm, 5 infCombat
Novo
2 inf, 2 art RussiaEPol
2 inf BST
1 inf Ukr
1 ftr RussiaBulg
2 inf, 1 arm Ukr -
I’m going to adjust my combat:
Russia 7
With $43, buy 1 ftr, 2 art, 2 arm, 5 infCombat
Novo
3 inf, 2 art RussiaEPol
2 inf BST
1 inf Ukr
1 ftr RussiaBulg
7 inf, 3 arm Ukr -
Novo
3 inf, 2 art vs 2 inf, 1 art
Rolls: 1@1 4@2; Total Hits: 21@1: (2)4@2: (2, 3, 5, 1)
Rolls: 3@2; Total Hits: 13@2: (2, 4, 3) -
Retreat 2 inf, 2 art to Russia
Bulg
7 inf, 3 arm vs 2 inf
Rolls: 7@1 3@3; Total Hits: 37@1: (5, 2, 3, 5, 4, 5, 1)3@3: (5, 3, 2)
Rolls: 2@2; Total Hits: 02@2: (5, 6) -
EPol
3 inf, 1 ftr vs 3 inf
Rolls: 3@1 1@3; Total Hits: 13@1: (3, 3, 5)1@3: (3)
Rolls: 3@2; Total Hits: 23@2: (1, 1, 4) -
Retreat 1 inf to Ukr
NC
1 AA Ukr to Bulg
1 ftr to Russia
1 inf Russia to Urals
4 inf Russia to BST
2 inf Cauc to Ukr
1 inf, 1 art Cauc to RussiaPlacement
2 inf, 2 arm Cauc
3 inf, 2 art, 1 ftr RussiaRussia collects $39
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Hey, just so you know, you have to unload all of the material in your transport when you do combat. I noticed a couple times you would unload your inf but keep the AA gun on board. That isn’t allowed.
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@The:
Hey, just so you know, you have to unload all of the material in your transport when you do combat. I noticed a couple times you would unload your inf but keep the AA gun on board. That isn’t allowed.
My mistake. I just read it in the rulebook. I have seen it done by other opponents. I realized the aa gun could not be offloaded during combat but missed the offload.
Jap7-Buy: 5 inf, 4 art, 5 arm, 2 trn…save 0
CM
1. ftr Jap/3ftr 2cv sz56/dd bb sz53 => sz56 dd
2. 3inf art Jap => Ala inf
3. 2inf bmr Chi => Kaz inf
4. art arm Ind/2ftr sz35 => Per armAla
A-3inf art
Rolls: 2@1 2@2; Total Hits: 22@1: (2, 1)2@2: (1, 3)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Ala twol
Kaz
A-2inf bmr
Rolls: 2@1 1@4; Total Hits: 12@1: (3, 6)1@4: (2)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Kaz twol
Per
A-art arm 2ftr
Rolls: 1@2 3@3; Total Hits: 11@2: (5)3@3: (6, 5, 3)
D-arm
Rolls: 1@3; Total Hits: 01@3: (5) -
Per twol
sz56
A-2cv dd 4ftr bb
Rolls: 2@1 1@2 4@3 1@4; Total Hits: 12@1: (5, 3)1@2: (2)4@3: (4, 5, 4, 4)1@4: (5)
D-dd
Rolls: 1@2; Total Hits: 01@2: (3) -
sz56 cwol
NCM
trn sz55 => sz56
2ftr Per => sz35
aa gun sz35 => Ind
trn sz35 => sz37
bmr Kaz => Chi
inf Chi => Nov
art Nov => Chi
2arm inf Nin => Chi
3arm Man => Nin
2arm FIC => Sik
2arm Bur => Sik
arm Eve => ChiMobilize
2inf art in Ind
2inf 2art in Jap
inf art in FIC
2arm in Bur
3arm in Man
2trn in sz62Collect: 73
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I am out of town this weekend starting tomorrow, so I don’t know how often I’ll get to post, if at all.
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No worries…have a safe trip
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Bumping to the top so I do not lose track of our game





