@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs'12L souL (Axis) v. LuckyLindy (Allies +9)
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kar twlo inf.
ncm:
3 ftr 4, 2 inf art pol, 4 arm ger -> bst
pol -> epl
4 inf art ger -> pol
bmb 4 -> germobilize:
8 inf 2 arm gercollect:
27+15=42, has 42 -
You didn’t flag KAR, you should have collected 44.
Soviet turn 5
Purchase
28 IPC
4 repair to CAU
8 infantryCombat Moves
KAR (infantry, artillery) v 13 infantry, artillery, tank (BEL), 5 tanks (RUS)
UKR (infantry, artillery) v infantry (CAU), fighter, bomber (BEL)dice
KAR
A - 13 infantry, artillery, tank
Rolls: 12@1 2@2 1@3; Total Hits: 612@1: (1, 5, 4, 5, 3, 1, 1, 2, 2, 3, 5, 4)2@2: (2, 2)1@3: (1)
D - infantry, artillery
Rolls: 2@2; Total Hits: 12@2: (1, 5) -
KAR taken with 12 infantry, artillery, tank
UKR
A - infantry, fighter, bomber
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (3)1@3: (1)1@4: (5)
D - infantry, artillery
Rolls: 2@2; Total Hits: 12@2: (5, 1) -
UKR round 2
A - fighter, bomber
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (2)
D - artillery
Rolls: 1@2; Total Hits: 01@2: (3) -
UKR taken with fighter, bomber
Noncombat Moves
fighter, bomber from UKR to CAU
6 infantry from YAK to EVE
5 tanks from RUS to CAU
infantry from RUS to BEL
AA gun from BEL to KARMobilize
2 infantry in CAU
6 infantry in RUSIncome
23
little hiccup there leaving the fleet to die. :-D
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Jpn5:
purchase:
2 inf dd cv 2 ftr bmbcombat:
trn 39 load inf aa -> 29 unload
3 inf arm sik -> nin
2 inf sik, bmb fic -> chi
3 inf arm yak, arm bry -> yak
bmb bul -> rus *sbrrus
a
Rolls: 1@1; Total Hits: 01@1: (6)
dmg
Rolling 1d6:
(4)nin
a
Rolls: 3@1 1@3; Total Hits: 03@1: (5, 6, 4)1@3: (5)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
4 dmg rus *4 total
nin2
a
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 1)1@3: (6)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
nin twlo inf
chi
a
Rolls: 2@1 1@4; Total Hits: 12@1: (1, 4)1@4: (5)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
chi twol
ncm:
bmb rus -> bul
bb 39 -> 29
trn 39 load art -> 35 unload
3 inf bur -> ind
cv 2 ftr 36 -> 35
cv 2 ftr dd 62 -> 36
sub 62 -> 50
bmb chi -> fic
3 inf bry -> stc
2 trn 62 load 2 inf arm -> 36 unload ficmobilize:
2 inf sum, dd cv 2 ftr 62, bmb jpncollect:
48+15=63, has 63 -
Britain turn 5
Purchase
32 IPC
2 transports
ac
infantry
save 1 IPCCombat Moves
sbr GER with bomber (GBR)
Z17 (tank) v 2 infantry (FEQ), bomber (PER)dice
GER AA gun
Rolls: 1@1; Total Hits: 01@1: (4) -
GER damage
Rolls: 1@6; Total Hits: 11@6: (5)WAF
A - 2 infantry, bomber
Rolls: 2@1 1@4; Total Hits: 12@1: (3, 1)1@4: (6)
D - tank
Rolls: 1@3; Total Hits: 11@3: (1) -
5 damage to GER
WAF taken with infantry, bomber
Noncombat Moves
destroyer, 2 transports from Z12 to Z2
tank from ALG to EGY
2 infantry from LIB to EGY
tank from PER to EGY
infantry from PER to CAU
tank, 2 fighters from BEL to KAR
2 infantry from ARC to BEL
2 infantry from ARC to KAR
infantry from ALG to LIB
bomber from WAF to FEQ
bomber from GER to KARMobilize
2 transports, ac in Z2
infantry in GBRIncome
32 + 1 saved = 33
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with the 5-spot in GER
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Ita5:
Purchase:
bmbcombat:
ncm:
5 inf blk, 2 arm ftr bst -> bulmobilize:
bmb itacollect:
12+0=12, has 12 -
America turn 5
Purchase
48 IPC
4 fighters
destroyerCombat Moves
sbr GER with bomber (GBR)
dice
-
GER AA gun
Rolls: 1@1; Total Hits: 11@1: (1) -
bomber down
Noncombat Moves
destroyer from Z19 to Z55
transport from Z55 to Z56
2 fighters from Z12 to KAR
3 fighters from BEL to KAR
ac from Z12 to Z2
4 fighters from Z56 to Z2Mobilize
destroyer, 4 fighters in Z56
Income
38 + 10 NO = 48
One thing I just noticed. You can’t take AA in with you on a combat move (as you did to MAD). You either have to leave the AA behind in AUS and take MAD with the infantry or you could take MAD with the artillery and noncombat move the infantry and AA to Asia. Or you could not take MAD at all but leave infantry and AA loaded on the transport. During your next turn you can combat move the infantry off of the transport but the AA must remain on that turn. This is my understanding, if you can tell me I’m wrong ok, otherwise please make the adjustment before your German turn. For now I have moved the AA from MAD to AUS as this is the only way for you to legally take MAD with the infantry.
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final map attached
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Leaving it in Aus is fine.
Ger6:
purchase:
5 dmg@ger, 6 inf 3 arm aacombat:
2 inf 3 ftr bst, bmb ger -> bel
inf epl -> eukbel
a
Rolls: 2@1 3@3 1@4; Total Hits: 12@1: (4, 2)3@3: (6, 5, 6)1@4: (1)
d
Rolls: 3@3; Total Hits: 13@3: (5, 4, 1) -
retreat. I took out a british inf, if you’d want the soviet to die, change it on the next ruskie turn
ncm:
5 inf art 9 arm aa bst, 4 inf art pol, 2 arm ger -> epl
inf bel -> bst
bmb 3 ftr bel -> ger
3 inf aa ger -> fra
5 inf ger -> polmobilize:
6 inf aa 3 arm gercollect:
27+10=37, has 37





