@The_Good_Captain Yeah no chance of even breaking through the first line at Algeris let alone anywhere else. We’ll just start another one up
Alsch 91 (Allies) vs Spoox (Axis) G40 A3
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Non-com change, TT stays in 109, and 1 Inf Sco to UK
London collects
29 + 5 NO - 3 = 31 IPCs
Calcutta collects
20 IPCs
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Italy turn 1
–>Purchase & repair
purchase: 1 Fig (10) = 10
save 0–>Combat movement
Tob: all --> Alx (walk in)
Nita: 1 INF, 2 ART --> Sfr
z96: 1 DD --> z97
z95: 1 SS, 1 DD, 1 CA --> z97
Lib: 1 ART, 1 INF --> TT --> Gre
Alb: 2 INF, 1 ARM --> Gre
Nita: 1 bomber --> Gre
Nita: 1 INF, 1 ARM --> Yugo–>Combat
Sfr
A:
Rolls: 3@2; Total Hits: 13@2: (3, 2, 4)
D:
Rolls: 2@2; Total Hits: 12@2: (3, 2)z97
A:
Rolls: 3@2 1@3; Total Hits: 13@2: (5, 6, 2)1@3: (5)
D:
Rolls: 1@3; Total Hits: 01@3: (6)Yugo
A:
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (6)
D:
Rolls: 1@2; Total Hits: 11@2: (2)Gre
A:
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 32@1: (4, 6)2@2: (2, 3)1@3: (1)1@4: (1)
D:
Rolls: 4@2; Total Hits: 34@2: (2, 1, 1, 4) -
z97 twol
Sfr round 2
A:
Rolls: 2@2; Total Hits: 12@2: (5, 2)
D:
Rolls: 1@2; Total Hits: 01@2: (6)Yugo round 2
A:
Rolls: 1@3; Total Hits: 01@3: (5)
D:
Rolls: 1@2; Total Hits: 01@2: (4)Gre round 2
A:
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (4)1@3: (5)1@4: (3)
D:
Rolls: 1@2; Total Hits: 11@2: (2) -
Sfr twlo 1 INF
Gre twlo 3 INF, 1 ARTYugo round 3 (first hit)
A:
Rolls: 10@3; Total Hits: 310@3: (4, 5, 5, 1, 2, 3, 6, 6, 4, 5)
D:
Rolls: 10@2; Total Hits: 110@2: (2, 3, 5, 6, 4, 4, 4, 3, 3, 5) -
…
Yugo beaten back
Also walk in Kenia (forgot)–>NCM
z95: 1 TT --> z97
Sita: 3 INF --> Nita–>Placement
Sita: 1 Fig
–>Income
territories: 15
convoy z93
Rolling 2d6:
(3, 6) -
15 -3 = 12
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Anzac 1
10 IPCs
1 TT (7)
1 Inf (3)save 0
No combat
Non-coms
2 Inf, 2 AA gun Nsw to Que
1 TT SZ 62 to SZ 42, take
2 Inf Nsw to Jav (activate)
1 DD SZ 62 to SZ 54
1 CA SZ 63 to SZ 62
2 Fig Nze to QuePlace
1 Inf Nsw
1 TT SZ 62Collect
14 IPCs
-
France 1
Combat
1 Inf Tun to Lib (mt)
Lib twol
Non-coms
1 Inf Mor to Alg
1 Inf Fwa to Fca
1 Inf Syr to Trj
1 DD SZ 72 to SZ 58
1 DD SZ 93 to SZ 94 -
i’m sorry, it’ll be for tomorrow, thought I’d have more time today to post Germany
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No problem at all.
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By the way I placed one too many infantry in Calcutta.
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Germany turn 2
–>Purchase & repair
purchase: 10 Mech (40) + 5 ARM (30) = 70
–>Combat movement
DOW Russia
Wgr: 2 bomber --> SBR Sukr (land Rom)
Wgr: 2 Fig, 1 TacB --> z94 (land Sita)
Wgr: 3 TacB --> z93 (land Sita)
Rom: 1 INF --> Epl (walk in)
Rom: 8 INF, 2 ART, 2 ARM --> Bes
Pol: 14 INF, 3 ART, 1 ARM --> Bal–>Combat
Sukr
AA fire
Rolls: 2@1; Total Hits: 02@1: (4, 2)z94
A:
Rolls: 2@3 1@4; Total Hits: 22@3: (1, 6)1@4: (3)
D:
Rolls: 1@3; Total Hits: 01@3: (6)z93
A:
Rolls: 3@3; Total Hits: 13@3: (4, 1, 6)
D:
Rolls: 1@2; Total Hits: 01@2: (6)Bes
A:
Rolls: 6@1 4@2 2@3; Total Hits: 56@1: (3, 5, 1, 6, 1, 6)4@2: (1, 3, 2, 4)2@3: (4, 1)
D:
Rolls: 1@2; Total Hits: 01@2: (5)Bal
A:
Rolls: 11@1 6@2 1@3; Total Hits: 311@1: (6, 6, 3, 3, 3, 5, 6, 1, 2, 2, 1)6@2: (2, 4, 6, 5, 5, 5)1@3: (5)
D:
Rolls: 1@2; Total Hits: 11@2: (1) -
z94 twol
z93 twol
Bes twol
Bal twlo 1 INFSukr SBR
Rolling 2d6:
(2, 4) -
each hit +2
Sukr IC takes 4+6=10 damage–>NCM
Wfr: 1 ART, 2 INF --> Fra
Fra: 6 ARM, 1 Mech --> Ger
Fra: 2 ART --> Wger
Fin: 2 INF --> Nor
Ger: 7 ART --> Pol
Bul: 5 INF --> Rom
Pol: 3 AA --> Bal
z106: 2 SS --> z89–>Placement
Ger: 5 ARM, 5 Mech
Wger: 5 MEch–>Income
territories: 41
no’s: 5Convoy damage z125
Rolling 2d6:
(3, 4) -
41+5-3 = 43 ipc
-
Minor ICs max out at 6 damage.
R2
37 IPCs
Repair 6 Sukr
5 Inf (15)
4 Art (16)save 0
-
Combat
5 Inf, 1 Art Nukr to Bes
1 Inf, 2 Art Sukr to Bes
2 Fig, 1 Tac Nov to Bes
1 Mech Ros to Bes
1 Arm Bry to Bes -
Bes
Attack (6 Inf, 3 Art, 1 Mech, 1 Arm, 2 Fig, 1 Tac)
Rolls: 4@1 6@2 3@3 1@4; Total Hits: 74@1: (5, 1, 5, 3)6@2: (2, 2, 6, 6, 1, 3)3@3: (4, 1, 3)1@4: (3)Defense (8 Inf, 2 Art, 2 Arm)
Rolls: 10@2 2@3; Total Hits: 510@2: (4, 3, 5, 2, 1, 3, 4, 2, 1, 3)2@3: (2, 6) -
Retreat to Sukr
Non-coms
1 Inf Bry to Nukr
1 Art, 2 AA gun Bry to Sukr
2 Fig, 1 Tac Bes to Sukr
8 Inf, 2 Art Nov to Arch
7 Inf, 2 AA gun Bel to Arch
1 Inf Kar to Nov
4 Inf Rus to Bry
2 Inf Cau to Npr (activate)
1 TT SZ 127 to SZ 111, take
1 Inf Nov to Sco
1 Inf Vyb to Nov
6 Inf Yak to Yen
12 Inf, 2 AA gun Bury to YakPlace
3 Inf Sukr
2 Inf, 4 Art RusCollect
35 + 5 NO = 40 IPCs
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Japan turn 2
–>Purchase & repair
purchase: 1 NB (15) + 1 AB (15) + 1 TT (7) + 1 INF (3) = 40
save 1 ipc–>Combat movement
Hun: 3 INF, 1 ART --> Yun
Kwa: 2 INF, 2 ART, 7 Fig, 5 TacB, 2 Bomber --> Yun (land Kwa)
Cha: 1 Mech, 2 INF, 1 ART --> Sui (walk in)
Anh: 1 INF --> Hop (walk in)
Anh: 5 INF, 2 ART --> Kwe (walk in)
DOW Russia
Jap: 1 INF, 1 ARM --> TT --> Sfe (walk in)–>Combat
Yun
A:
Rolls: 2@1 6@2 7@3 7@4; Total Hits: 142@1: (5, 5)6@2: (5, 1, 3, 6, 1, 2)7@3: (1, 3, 3, 3, 5, 4, 4)7@4: (2, 3, 3, 3, 3, 1, 2)
D:
Rolls: 3@2; Total Hits: 23@2: (1, 1, 4)





