11L '41 DM (Axis) vs. LL (Allies + 6) Game 2


  • man

    NOV round 3
    A - 2 fighters
    DiceRolls: 2@3; Total Hits: 02@3: (5, 5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • this really really stinks

    NOV round 3
    A - fighter
    DiceRolls: 1@3; Total Hits: 01@3: (4)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • NOV round 5
    A - fighter
    DiceRolls: 1@3; Total Hits: 01@3: (6)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Nov round 6 not stopping now
    A - fighter
    DiceRolls: 1@3; Total Hits: 01@3: (5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • this is turning into an epic

    NOV round 7
    A - fighter
    DiceRolls: 1@3; Total Hits: 01@3: (4)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • aaannnnnnndddd there you have it.  3 US fighters traded for one Jap infantry and I can’t even get to CHI with the tanks.

    I don’t think anything more needs to be said after yet another 3% result, except maybe that I should have known better than to attempt it with the dice run I’ve been on against you.  Just one more brick in the wall, and a MAJOR setback it was, on an attack that was fairly safe, should have lost only one or maybe two fighters, but lose all three AND not clear the territory on 1 for 11 threes???  I shout a long, nasty boooooooooooo at these dice  :x

    Noncombat Moves

    tank from EAF to EGY
    2 bombers from AUS to WUS
    AA gun from WCA to WUS
    2 tanks from WUS to PAN
    2 infantry from MEX to PAN
    2 fighters from AUS to MAD
    infantry from MAD to SAF
    transport from Z33 to Z27
    4 fighters from Z2 to RUS
    4 fighters from GBR to RUS
    6 fighters from WCA to GBR
    4 fighters from WUS to Z2
    3 destroyers, 2 transports, 3 ac from Z55 to Z19
    submarine from Z56 to Z64
    2 submarines from Z56 to Z55

    Mobilize

    4 infantry, 4 fighters in WUS

    Income

    38 + 10 NO + 1 saved = 49

    I was hoping this could turn into a fun game but dice like that make it impossible.

    11L_DM_v_LL_08fUSA.AAM

  • Moderator

    Wow.  Way to go Inf!

    I’ve had a good run of rolling recently.  (knock on wood)

    In my two games with you and in my games with Zuck, Gamer, and JWW I have gotten some good bounces.  Hope it continues into next year.  :-D

  • Moderator

    Germany Round 9

    Buy 7 inf, 6 arm

    Combat Move

    1. Kar - 1 inf vs. 3 arm (pol), 2 ftrs (fra)
    2. Bel - 2 inf vs. 7 inf (epl), 2 ftrs (ger), 1 bom (fra)
    3. Cauc - 2 inf vs. 22 inf (euk), 18 arm (15 euk, 3 epl)
  • Moderator

    Kar

    3 arm, 2 ftrs

    DiceRolls: 5@3; Total Hits: 35@3: (6, 1, 1, 4, 2)

    1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • Moderator

    Bel

    7 inf, 2 ftrs, 1 bom

    DiceRolls: 7@1 2@3 1@4; Total Hits: 27@1: (3, 4, 6, 5, 2, 6, 5)2@3: (4, 3)1@4: (4)

    2 inf

    DiceRolls: 2@2; Total Hits: 12@2: (1, 3)

  • Moderator

    Cauc

    22 inf, 18 arm

    DiceRolls: 22@1 18@3; Total Hits: 2022@1: (6, 1, 6, 1, 2, 1, 1, 1, 3, 3, 3, 1, 1, 3, 1, 2, 5, 6, 6, 2, 2, 2)18@3: (6, 1, 1, 4, 3, 2, 3, 1, 6, 2, 1, 5, 3, 2, 6, 4, 3, 2)

    2 inf

    DiceRolls: 2@2; Total Hits: 02@2: (6, 5)

  • Moderator

    Results

    kar - taken, wol
    bel - taken with 6 inf, 2 ftrs, 1 bom
    cauc - taken, wol

    Non-Combat Move

    1 bom to pol (bel)
    2 ftrs to bst (kar)
    2 ftrs to bst (bel)
    1 inf to euk from epl
    2 arm to ukr from pol
    10 inf to bst from pol
    4 arm to bst from ger
    12 inf to pol from ger
    2 arm to pol from fra
    6 inf to ger from fra

    Placement

    4 inf, 6 arm on Ger
    3 inf on Fra

    Collect 33 + 15 (NO) = 48 total

    11L_DM_v_LL_09aG.AAM


  • Soviet turn 9

    Purchase

    22 IPC

    6 infantry

    save 4 IPC

    Combat Moves

    BEL (4 infantry) v 4 infantry, fighter (RUS), 3 fighters (EVE)
    YAK (empty) v tank (EVE) blitz back to EVE
    NOV (infantry) v infantry, artillery (RUS)

    dice


  • NOV
    A - infantry, artillery
    DiceRolls: 2@2; Total Hits: 22@2: (1, 1)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • that guy was nearly invincible.

    NOV taken with artillery

    BEL
    A - 4 infantry, 4 fighters
    DiceRolls: 4@1 4@3; Total Hits: 34@1: (4, 5, 4, 1)4@3: (6, 5, 3, 3)
    D - 6 infantry
    DiceRolls: 6@2; Total Hits: 16@2: (2, 4, 5, 4, 4, 5)


  • BEL round 2
    A - 3 infantry, 4 fighters
    DiceRolls: 3@1 4@3; Total Hits: 43@1: (1, 3, 4)4@3: (3, 1, 1, 5)
    D - 3 infantry
    DiceRolls: 3@2; Total Hits: 13@2: (1, 6, 3)


  • BEL taken with 2 infantry, 4 fighters

    Hey DM, I just realized the artillery was in ARC and not in RUS.  I would still have attacked NOV with 2 infantry to see if I could hit on the first round.  If you don’t mind, I would just keep it as rolled since it was two ones and you hit as well, so it went to odds.

    Noncombat Moves

    AA gun from ARC to URA
    artillery from ARC to RUS
    tank from RUS to EVE
    4 fighters from BEL to RUS
    AA gun from TRJ to EGY

    Mobilize

    6 infantry in RUS

    Income

    14 + 4 saved = 18

    11L_DM_v_LL_09bR.AAM

  • Moderator

    Japan Round 9

    Buy 1 IC, 2 trns, 1 aa, 7 inf, 1 rt, 1 arm

    Combat Move

    1)  Trj - mt vs. 1 inf (per)
    2)  Nov - 1 inf vs. 1 inf, 1 rt (kaz), 1 ftr (chi)
    3)  Aus - 3 inf, 1 rt, aa vs. 2 inf (car, ngu), 1 inf, 1 arm (fic), 4 ftrs (sz 51), 1 ca, 1 bb (sz 51) - trns, ca, bb to sz 39
    4)  Wake - 1 inf vs. 1 inf, 1 arm (jap), 4 ftrs (sz 51), 1 bb (sz 51)

  • Moderator

    Novo

    1 inf, 1 rt, 1 ftr

    DiceRolls: 2@2 1@3; Total Hits: 12@2: (4, 5)1@3: (3)

    1 inf

    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • Moderator

    Aus

    AA-fire

    DiceRolls: 4@1; Total Hits: 24@1: (1, 2, 1, 5)

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