@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
11L '41 Ol' Blood&Guts (Axis) vs. LuckyLindy (Allies+9) No Tech, Game 2
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FRA
A - 4 infantry, 2 tanks, 2 fighters
Rolls: 4@1 4@3; Total Hits: 34@1: (1, 6, 4, 2)4@3: (1, 6, 4, 1)
D - 2 infantry, 2 artillery, tank
Rolls: 4@2 1@3; Total Hits: 34@2: (4, 2, 4, 1)1@3: (2) -
Brits lose 3 infantry, Italians lose 2 infantry, artillery
FRA round 2
A - infantry, 2 tanks, 2 fighters
Rolls: 1@1 4@3; Total Hits: 31@1: (6)4@3: (6, 1, 1, 1)
D - artillery, tank
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (3) -
FRA taken with 2 tanks, 2 fighters
Z5
A - 2 ac, 3 submarines, destroyer, 3 fighters, 2 battleships
Rolls: 2@1 4@2 3@3 2@4; Total Hits: 72@1: (1, 5)4@2: (1, 2, 5, 4)3@3: (3, 3, 6)2@4: (1, 3) -
Casualties?
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The ftrs from Bul cannot attack France…they have no place to land due to all your carriers being occupied or moved too far and the ftrs moved 3 territories.
sz5 casualties…4 sub, 2 cv, dd
D-4sub 2cv 4dd cru
Rolls: 10@2 1@3; Total Hits: 410@2: (3, 1, 5, 1, 1, 5, 5, 6, 3, 6)1@3: (2) -
ah you are right about the fighters not being able to get to france, I needed to not take one of the carriers into Z5 so they havd a valid landing spot.
so how do you want to handle it? should we cancel the attack of FRA entirely, or should I redo the turn from the beginning, or what do you suggest?
Cheers
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Well, since one of the carriers hit as well as some ftr hits in France, how about we just start your turn over? I don’t think it would be fair or sporting if I said to cancel the attack in France.
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After reviewing, as it turns out, the fighters that were in each of the battles can get to the respective locations. The 2 fighters from BUL can go to the Z5 battle and two fighters from Z5 can go to the FRA battle.
Nevertheless, it was my mistake and I am willing to go ahead and reroll the battles.
Britain turn 6
Purchase
31 IPC5 infantry
artillery
cruiserCombat Moves
FRA (2 infantry, 2 artillery, tank, AA gun) v infantry, tank (ALG) unload Z7, 3 infantry, tank (GBR), 2 fighters (Z6)
Z5 (4 submarines, 4 destroyers, cruiser, 2 ac, 2 transports) v 3 submarines, destroyer, 2 ac, 2 battleships, fighter (Z6), 2 fighters BULdice
FRA AA gun
Rolls: 2@1; Total Hits: 02@1: (4, 6) -
FRA
A - 4 infantry, 2 tanks, 2 fighters
Rolls: 4@1 4@3; Total Hits: 14@1: (2, 5, 4, 1)4@3: (6, 4, 5, 4)
D - 2 infantry, 2 artillery, tank
Rolls: 4@2 1@3; Total Hits: 14@2: (2, 6, 3, 4)1@3: (4) -
wow.
FRA round 2
A - 3 infantry, 2 tanks, 2 fighters
Rolls: 3@1 4@3; Total Hits: 23@1: (4, 2, 6)4@3: (1, 5, 4, 2)
D - infantry, 2 artillery, tank
Rolls: 3@2 1@3; Total Hits: 03@2: (5, 6, 5)1@3: (5) -
FRA round 3
A - 3 infantry, 2 tanks, 2 fighters
Rolls: 3@1 4@3; Total Hits: 33@1: (6, 6, 1)4@3: (5, 2, 6, 3)
D - artillery, tank
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (2) -
FRA taken with infantry, 2 tanks, 2 fighters
Z5
A - 2 ac, 3 submarines, destroyer, 3 fighters, 2 battleships
Rolls: 2@1 4@2 3@3 2@4; Total Hits: 72@1: (1, 3)4@2: (2, 1, 5, 1)3@3: (1, 6, 4)2@4: (2, 4) -
well, the same number of hits, so we know your casualty choice. Germans lose 4 submarines, 2 ac, destroyer
Z5
D - 4 submarines, 2 ac, 4 destroyers, cruiser
Rolls: 4@1 6@2 1@3; Total Hits: 24@1: (6, 4, 4, 3)6@2: (4, 3, 3, 4, 2, 4)1@3: (3) -
the battleships absorb the two hits
Z5 round 2
A - 2 ac, 3 submarines, destroyer, 3 fighters, 2 battleships
Rolls: 2@1 4@2 3@3 2@4; Total Hits: 52@1: (4, 6)4@2: (4, 6, 2, 1)3@3: (1, 4, 2)2@4: (5, 4) -
Z5 round 2
D - 3 destroyers, cruiser
Rolls: 3@2 1@3; Total Hits: 23@2: (2, 2, 4)1@3: (5) -
Brits lose 2 submarines, Z5 taken with 2 ac, submarine, destroyer, 3 fighters, 2 battleships
Noncombat Moves
3 fighters from Z5 to BLK
2 fighters from FRA to BLK
ac from Z12 to Z7
submarine from Z12 to Z22Mobilize
5 infantry, artillery in GBR
cruiser in Z7Income
26 + 5 NO = 31 -
Ita6-Buy: 2 arm…save 0
CM
1. 4inf art Ita => Fra inf 2armFra
A-4inf art
Rolls: 3@1 2@2; Total Hits: 13@1: (2, 5, 4)2@2: (5, 1)
D-inf 2arm
Rolls: 1@2 2@3; Total Hits: 01@2: (4)2@3: (4, 6) -
Fra
A-4inf art
Rolls: 3@1 2@2; Total Hits: 23@1: (6, 6, 1)2@2: (2, 4)
D-i2arm
Rolls: 2@3; Total Hits: 12@3: (4, 1) -
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America turn 6
Purchase
45 IPC2 infantry
tank
2 fighters
acCombat Moves
sbr GER with bomber (BLK)
NWY (infantry) v 2 fighters (Z6), fighter (GBR), fighter (Z5), 2 fighters (Z7)dice
GER AA gun
Rolls: 1@1; Total Hits: 01@1: (6)





