• @Ruanek:

    China shouldn’t be able to build more units in a territory than nations with actual industrial complexes can.

    This is an even better rule, much easier to handle.  Chinese spaces can produce no more than 10 units.  10 is the max per square.


  • @JimmyHat:

    @Ruanek:

    China shouldn’t be able to build more units in a territory than nations with actual industrial complexes can.

    This is an even better rule, much easier to handle.  Chinese spaces can produce no more than 10 units.  10 is the max per square.

    I was thinking no more than 3, because of minor ICs.


  • Well thats too few.  It would be even easier for Japan to roll China.  I think 10 is better because they won’t usually be able to produce 10 units anyways, only when they save and have 60ipcs could they do that.


  • good idea


  • @JimmyHat:

    Well thats too few.  It would be even easier for Japan to roll China.  I think 10 is better because they won’t usually be able to produce 10 units anyways, only when they save and have 60ipcs could they do that.

    Then what’s the point of the limit at all?  And why should Russia have to buy an IC to build 3 or 10 infantry a turn to defend when China can do it without an IC?

    I also won a game as the Allies operating under the mistaken impression that China could only place 1 unit per territory.  China still did pretty well.


  • Because China is different.  And is an exception.
    There’s no need for an arbitrary limit on China.


  • @Alsch91:

    Because China is different.  And is an exception.
    There’s no need for an arbitrary limit on China.

    Oh, ok.  I guess it makes sense that since China has a unique political/industrial situation it has a better ability to produce infantry than even well-established, industrialized nations.


  • Correct.  :-D


  • they have a high population though


  • Thanks for the answers.

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