I think your effort deserves some feedback, so i’ll give it a shot:
T1
1. Bring Trans Jordan Units to India on transports
With an agressive japanese player there probably won’t be any transport left. They’ll have to walk.
Send Aust ART + INF to India
Doing this in 41 in turn 1 seems hard, even in 42 where there is a transport behind Australia. They’ll have to swim.
5. Bomb German Fleet BMR + 2 FTR
Is good, but this will also depend on G1’s buy. A German aircraft carrier is not an unusual thing to see appear. If Germany buys no fleet, i agree you should try to take it out fast.
6. Send Surviving Fleet to SZ 7
Another option is, when Germany has attacked SZ2 with 2 subs + bomber + fig, is to gather your remaining fleet (should at least have 1 DD left) to SZ including airforce, taking out the subs and joining there with your fresh fleet. You have no transporters yet, so that position is more faraway, yes, but also more safe.
Although dropping an inf or 2 in Holland is not bad, you do leave 1 or 2 german subs alone. If Germany has bought some fleet in turn 1 it might as well come and get you with remaining subs, fleet and airforce. Risky, but can be lethal (again it depends on the remaining fleet in turn 1)
2. Reinforce India (should be 7-9 inf/tk/2art/ftr)
Only with a friendly Japanese who didn’t go get your transports (and hasn’t place an IC in Indochina).
But ok, if you manage to get reinforcments here, do you plan to buy an Indan IC?
I think your tactic works only against a japanese player that goes north and ignores the money islands.
US. The us will focus on building land units and transporst en mass for african invasion whilst moving the pacific carrier to africa and the possible build of a second carrier. The aim is to have at least 10 land units in africa by T3. From then the US has 3 basic options depending on the overall strategic picture.
i like your idea, but you’re leaving some nice bonusses (also for UK which can really use it, especially if Axis have temporary freedom in Africa) and islands in the Pacific.
Also, if Japan is pushing to India from the start, and Germany is succesful in the eastern front (with some italian can-openers around) then pushing through Africa is nerve-wreckingly slow.
Have you ever considered an IC in brasil? once you get a transport there you have a fast connection between Brazil and Belgian Congo. 1 inf + 1 tank (going by 1 transporter) + 1 fig who will just fly over. For African campaigns i have found it to be useful. A brasil fleet can also reach France and pose a potential threat there, even if they never actually attack it. Or reinforce the brits if they took it (unless italy took it back)
US 2
Fleet Link up and invade congo
You mean turn 3, no? (or you mean in the 42 scenario: 2 transports + 2 DD’s? i’m mostly responding from a 41 standpoint). If so, a Brasil IC in turn 1 (placing units in turn 2 that can be moved to Congo turn 3) might make sense.
By the way, if UK builds its fleet in SZ8, you have the option to send your first US transporter to the new Brittisch fleet there, following them and pooping 2 american units where UK has taken some land the next turn (norway). On the other hand, if you’re dedicated to go for Africa, then you don’t need to do this. Can’t do everything.
By turn 4 the German/Italian position collapses. The Germans can’t retake France and liberate Italy on the same turn. This will lead to at least one Allied factory on the mainland to pump out tanks and a rapid fall of Germany itself.
No offence, but i think the Axis here would have been played pretty bad for all this to work this easy and quick.
Apart from this i’m happy to see some general Allied plans in detail and i know that it is not easy coming up with this, partly because they can depend on what Axis is doing.
Ah and to answer your question: yes i tried a KIF once, but it didn’t end so well for me :) In my case because Japan turned into an unstoppable monster.