Being axis is easier in these newer versions than the previous classic versions. The three steps it takes America to get to Europe is a HUGE help to the Axis. But here is my Germany and i can win 5/10 games doing this. turn 1 buy all infantry YES all infantry then take out the allied navy with German navy and fighters/bomber. Consolidate all Eastern German forces in one territory. Turn 2 buy again ALL INFANTRY again. Move the Infantry you bought turn 1 west so you can defend against Normandy invasion also move your fighters with the infantry in the west. All the forces you consolidated retreat west closer to Germany don’t worry the German battering ram is coming. Turn 3 buy all tanks move the infantry from turn two east and consolidate all forces in the EAST. Turn 4 buy tanks move the massive consolidated force south never separate the infantry from the tanks. turn 5 move tanks from turn 4 south with the main force. Turn 6 Russia should be like OMG i cant kill that massive force you should be able to take caucuss now. With japan my goal #1 is to take India at all costs if Japan has failed to do this use the German army in Caucuss to take India now you can separate the tanks from the infantry to take India. Russia will take your infantry you left behind but that is fine and retake caucuss that is fine too . now Japan is free to take Asia at will, Germany should begin to pound Russia wherever avail and take easy territories do not commit to a suicidal battle to Russia. By now the Allies can pose a threat to Western Europe. But Germany and Japan should be collecting massive IPC’s Russia is doomed here in a few turns they just cannot deal with a mobile Japan and Germany and defend itself on two fronts. I see a lot of German players go north i do not agree with this becasue there is nowhere to break out like there is in the caucuss and also if Germany can break out into Asia they can knock the allies out of asia as well. with the defense boost tanks have now they are the most affordable attacker and blocker in one land unit and with some infantry cannon fodder they are nasty on offense and defense. I go mass tanks with Japan and Germany. If you cannot win with the Axis in the newer versions you are doing something wrong. Either not attacking enough or buying aircraft or navy. Germany really doesn’t need a navy and has enough aircraft to hold the whole game as long as you don’t loose them foolishly. On paper the Allies have the advantage by getting 3 turns to axis 2 and also should have an IPC advantage. But Germany is so massive early and it takes Allies 4-5 turns to begin to be effective that’s your window with Japan and Germany about 4- 6 turns after that Allies begin taking the game in their favor. So you must get your objectives done in this time frame. If you just turtle forever with Germany you will loose. And i f Japan leaves India for too long its hard to take especially if UK buys a lot of fighters.
Fortress Europe Axis Strategy
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Hmmm. I like this strategy, but I also have a few questions of my own.
What is your recommended J1 buy for this strategy? Are you placing Industrial Complexes on the mainland with them? If so, where?
Also, what turn do you imagine Russia falling on?
J1 buy should be 3 transports, 1 DD. I place 1 or 2 ICs, India is the favorite spot sometimes on Indochina as well. I tend to prefer transports and usually end up with 6 or more to use Japan’s production to the most and to ferry troops to take UK possessions on the area.
Usually Russia falls from turn 8 onwards. Ideally, and to speed it up Germany punches first and Japan goes for the killing blow. But it really depends on a lot of things.
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I think this is a solid strategy. Fortress Europe makes a lot of sense with the 3 German capital cities counting for 22 IPCs. That alone gives you a decent amount of infantry/defense. If I see the allies going for a KGF this is what I will do. It is logical and makes more sense then trying to take them out on your own as Germany. If you hole up and commit Japan to offense and Germany to defense you should have the upper hand.
Basically, I approve. Thanks for the post.
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If I see the allies going for a KGF this is what I will do.
but according to this strategy you dont know if the allies are doing a KGF. this strategy is based on turn 1 for germany. I Do like the Turn 1 moves with a change or 2. I just dont thinks its reliable to predict 5 turns into the game. Im sure its possible to win with this if its followed but even rolls can change the outcome
“…meaning that meanwhile the US is has committed its production to Europe for 2 turns and now has to start a fleet from scratch on the Pacific while…”
the us has the money to build for a complex in sinkiang and build a fleet that japan would have to worry about, and still send fighters over to aid UK and Russia, In turn 2
I think whats happening here is that if i saw your germany turn 1 moves… Im more than likely gonna go KJF, which is one of the requirements that disrupts your strategy. I usually go KJF if UK loses there fleet in the 1st round.
Still an interesting strategy.
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If I see the allies going for a KGF this is what I will do.
but according to this strategy you dont know if the allies are doing a KGF. this strategy is based on turn 1 for germany. I Do like the Turn 1 moves with a change or 2. I just dont thinks its reliable to predict 5 turns into the game. Im sure its possible to win with this if its followed but even rolls can change the outcome
You know if the Allies are going for KGF or not at the start of the 2nd round. The first turn buy for G (1 bomber + ground units) is what most people on this forum and at TripleA purchase and the G1 attacks are also very common.
It is impossible to predict dice, the outcomes stated above for the midterm and longterm game can change by having terrible rolls. Yesterday I had a game where I bought 2 bombers on G1 but failed the attack on Egypt and lost all units and the German fleet was sunk on UK1. On G4 I had to pull back all the German units from W. Europe and keep all the Japanese fighters on Asia because I needed units to deal with the Russians but on G6 I was able to retake it and bring all the Japanese fighters. I couldn’t achieve anymore all the objectives of the strategy but I decided to get back to the Western Europe wall of fighters/infantry because the US was already making a mess of its purchases. Again, following a strategy blindly will get you killed.“…meaning that meanwhile the US is has committed its production to Europe for 2 turns and now has to start a fleet from scratch on the Pacific while…”
the us has the money to build for a complex in sinkiang and build a fleet that japan would have to worry about, and still send fighters over to aid UK and Russia, In turn 2
If you buy 1 IC on US2 that leaves you 27 IPCs for a fleet. That’s 1 carrier and 2 subs to add to the BB and sub (assuming the DD has crossed the Panama channel on its way to SZ10). On US2 you’ll need to buy 2 armor for the IC (10 IPC) plus a 2nd AC (14 IPCs) + 1 fighter (10) to finally be able to move that fleet to the Solomons on US4 (and you’ll also need keep back on the US a 4th fighter for the 2nd carrier since you won’t have enough money to produce it).
I think whats happening here is that if i saw your germany turn 1 moves… Im more than likely gonna go KJF, which is one of the requirements that disrupts your strategy. I usually go KJF if UK loses there fleet in the 1st round.
Still an interesting strategy.
I actually would prefer if you go KJF rather than KGF. It still takes a lot of luck to win with the Allies using that strategy on 1942. :-D
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If you buy 1 IC on US2 that leaves you 27 IPCs for a fleet. That’s 1 carrier and 2 subs to add to the BB and sub (assuming the DD has crossed the Panama channel on its way to SZ10). On US2 you’ll need to buy 2 armor for the IC (10 IPC) plus a 2nd AC (14 IPCs) + 1 fighter (10) to finally be able to move that fleet to the Solomons on US4 (and you’ll also need keep back on the US a 4th fighter for the 2nd carrier since you won’t have enough money to produce it).
Looking at Germany’s moves on turn 1, Id buy the complex On US1… I wouldnt go to the solomons… Id Build my fleet, adding boats every turn and on a later turn move a larger fleet to hawaii… or break it up and send boats everywhere… It all depends on Japanese position… if they are all the way over by africa… great ill go strraight to the islands and start gobbling them.
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I think the German opening moves are good, but I would not recommend 2 bombers on G1. At best, you can prevent britain from building a navy on the first round, but there is NO way you can prevent a determend allied player from having a fleet ready to go in sz8 and too strong to attack at the start of G3.
If your opening German moves pan out you should have 4 fighters and 2 bombers and 2 2 subs. But even if you succeed wildly you will have 5 ftr, 2 bomber and 3 subs, heck say you build 2 bombers… for a totaly of 3. US1 builds are 2 CV, DD and either 2 INF or a sub. B1 builds are a bomber, moves are to position air-force and the middle-east for a strike and the german fleet on B2-B3, save the rest. It’s almost worse for the Brits if the Germans don’t sink the BB, its truly a mixed blessing as you have to build a CV and 2 DDs to protect it so it hampers your attack on the german med fleet. So on B2 britain builds another CV and fleet, the US moves their fleet to Sz8 and now you face a fleet of 3 CVs, 6 Ftrs, 2-3 DDs and 1-2 Subs. The fleet gets bigger when it moves off the coast of Algeria with the addition of the US BB and builds from US2.
Based on that, build the sinlge bomber on G1 and nearly all infantry for a few rounds. As Fleetwood Dan says and does well, force the allies to defend 2-3 fleets against the German airforce concentrated in W europe and think about using the Jap air force to disrpt the brit us 1-2 move.
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If I see the allies going for a KGF this is what I will do.
but according to this strategy you dont know if the allies are doing a KGF. this strategy is based on turn 1 for germany. I Do like the Turn 1 moves with a change or 2. I just dont thinks its reliable to predict 5 turns into the game. Im sure its possible to win with this if its followed but even rolls can change the outcome
Well the turn one moves are fairly standard for what I do with Germany with only some slight differences. So I probably won’t just start out assuming they are going for a KGF. I will do what I usually do and then if I see the US commit its forces to Germany. If they do on G2 I will buy lots of infantry and a bomber or two and play defensively.
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Interesting stuff. I’ve been reluctant to try this strategy because it seems like there is a trade-off involved…if I send the Jap planes to Western, then I’m not using them in trading against Russia. So that’s the choice…use the air to disrupt Allied shipping or use it to trade with Russia. In Revised, the latter seemed like the better choice, so trying a strategy where I send Jap air to Europe is breaking new ground.
However, in the new rule-set, the weakness of transports and subs against air power is striking. If the Japs keep buying bombers and sending them to Europe then they can use these bombers to SBR Moscow, while also forcing UK and USA to build up navies. Not using the Jap air against Russia will mean Russia will hold out longer, but if Axis is controlling more space (specifically Africa) then they will have the economic advantage anyway and can afford to kill Russia slow.
I’ll have to give it a go sometime. It would be interesting to see a TripleA file of this strategy up against an elite Allied opponent.
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Interesting stuff. I’ve been reluctant to try this strategy because it seems like there is a trade-off involved…if I send the Jap planes to Western, then I’m not using them in trading against Russia. So that’s the choice…use the air to disrupt Allied shipping or use it to trade with Russia. In Revised, the latter seemed like the better choice, so trying a strategy where I send Jap air to Europe is breaking new ground.
However, in the new rule-set, the weakness of transports and subs against air power is striking. If the Japs keep buying bombers and sending them to Europe then they can use these bombers to SBR Moscow, while also forcing UK and USA to build up navies. Not using the Jap air against Russia will mean Russia will hold out longer, but if Axis is controlling more space (specifically Africa) then they will have the economic advantage anyway and can afford to kill Russia slow.
I’ll have to give it a go sometime. It would be interesting to see a TripleA file of this strategy up against an elite Allied opponent.
I might have one… I’ll need to check my saved games.
On Revised I usually tried to send the entire Japanese fleet through Suez before the Allies close it, together with the airforce to disrupt Allied shipping (better than have them sitting around on the Indian/Pacific doing nothing by transport escort). On 1942 the move is more risky since the capital ships (BB, carriers) will go rather unescorted since there will be no transports to take hits and the US can sink them.
Adding extra bombers to Japan is costly and will get you less units to deal with the Russians, although the bombers can be used on attacks on Asia while on their way to Europe. One sneaky tactic is to base them on India instead because they can reach SZ5 from there and catch an UK fleet unaware of it.
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Here are a couple of TripleA saved games:
First one is unfinished and was the most competitive. It’s the end turn 9 and the US just defeated a Japanese force in Persia but the Germans seem about to take the Caucasus.
On the 2nd one the game is finished, victory for the Axis. The UK built an IC on South Africa on UK1, while the US decided to switch to a Pacific strat on US3.





