Newenr85 axis vs cwglee allies +40 g40 oob


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 2 transports; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
            1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
            1 destroyer moved from 35 Sea Zone to 21 Sea Zone
            1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 carrier and 1 fighter moved from 54 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 fighter moved from Philippines to 35 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 27 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 32 Optional[PUs]
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from Americans
            4 infantry moved from Western Germany to France
            3 artilleries moved from Western Germany to France
            1 battleship, 1 submarine and 4 transports moved from 98 Sea Zone to 92 Sea Zone
            3 infantry moved from Germany to Poland
            2 infantry moved from Baltic States to Novgorod
            1 artillery moved from Baltic States to Novgorod
            3 infantry moved from Baltic States to Eastern Poland
            1 infantry moved from Baltic States to Eastern Poland
            2 artilleries moved from Baltic States to Eastern Poland
            1 artillery moved from Baltic States to Eastern Poland
            1 infantry moved from Bessarabia to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 artillery and 2 infantry moved from Bessarabia to Ukraine
            1 tactical_bomber moved from Baltic States to Eastern Poland
            1 fighter moved from Baltic States to Novgorod
            1 tactical_bomber moved from Baltic States to Ukraine
            2 bombers moved from Western Germany to Ukraine
            13 armour, 11 artilleries, 9 infantry and 8 mech_infantrys moved from Baltic States to Poland
    
        Combat - Germans
            Battle in Eastern Poland
                Germans attack with 3 artilleries, 4 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 5 infantry
                    Germans roll dice for 3 artilleries, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/8 hits, 2,67 expected hits
                    Russians roll dice for 1 artillery and 5 infantry in Eastern Poland, round 2 : 2/6 hits, 2,00 expected hits
                    2 infantry owned by the Germans lost in Eastern Poland
                    4 infantry owned by the Russians lost in Eastern Poland
                    Germans roll dice for 3 artilleries, 2 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 3/6 hits, 2,17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Eastern Poland
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 3 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 4 infantry
                Casualties for Russians: 1 artillery and 5 infantry
            Battle in Novgorod
                Germans attack with 1 artillery, 1 fighter and 2 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Novgorod, round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Novgorod, round 3 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Ukraine
                Germans attack with 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 4 infantry
                    Germans roll dice for 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/6 hits, 2,67 expected hits
                    Russians roll dice for 4 infantry in Ukraine, round 2 : 0/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians lost in Ukraine
                    Germans roll dice for 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 4/6 hits, 2,67 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 4 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Eastern Poland to Poland
            1 fighter moved from Novgorod to Poland
            1 tactical_bomber moved from Ukraine to Bessarabia
            2 bombers moved from Ukraine to Bessarabia
            2 aaGuns moved from Baltic States to Poland
    
        Place Units - Germans
            2 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in Western Germany
            1 artillery and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 42 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1,67
    Germans regular : 2,17
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 airfield, 1 destroyer, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 armour moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 armour moved from Baltic States to Eastern Poland
            3 infantry moved from Belarus to Novgorod
            33 infantry moved from Belarus to Eastern Poland
            16 artilleries moved from Belarus to Eastern Poland
            19 mech_infantrys moved from Belarus to Eastern Poland
            1 mech_infantry moved from Belarus to Eastern Poland
            2 mech_infantrys moved from Russia to Western Ukraine
            1 armour and 2 mech_infantrys moved from Russia to Ukraine
            1 fighter moved from Russia to Ukraine
            1 tactical_bomber moved from Belarus to Ukraine
            3 fighters moved from Belarus to Novgorod
            2 fighters moved from Belarus to Western Ukraine
            2 fighters moved from Belarus to Ukraine
            7 armour moved from Belarus to Eastern Poland
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 3 fighters and 3 infantry
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Russians roll dice for 3 fighters and 3 infantry in Novgorod, round 2 : 2/6 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                    2 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 3 fighters and 2 infantry in Novgorod, round 3 : 3/5 hits, 1.83 expected hits
                    Germans roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Ukraine
                Russians attack with 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 artillery, 1 factory_minor and 2 infantry
                    Russians roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 3/7 hits, 3.00 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Russians lost in Ukraine
                    1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 2 mech_infantrys
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Western Ukraine
                Russians attack with 2 fighters and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 mech_infantrys in Western Ukraine, round 2 : 3/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Western Ukraine
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in Eastern Poland
                Russians attack with 8 armour, 16 artilleries, 33 infantry and 20 mech_infantrys
                Germans defend with 3 artilleries
                    Russians roll dice for 8 armour, 16 artilleries, 33 infantry and 20 mech_infantrys in Eastern Poland, round 2 : 30/77 hits, 20.83 expected hits
                    Germans roll dice for 3 artilleries in Eastern Poland, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Eastern Poland
                    3 artilleries owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 8 armour, 16 artilleries, 31 infantry and 20 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
                Casualties for Germans: 3 artilleries
    
        Non Combat Move - Russians
            4 aaGuns moved from Belarus to Eastern Poland
            2 fighters moved from Western Ukraine to Bryansk
            3 fighters moved from Novgorod to Norway
            3 fighters moved from Ukraine to Bryansk
            1 tactical_bomber moved from Ukraine to Bryansk
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
    
        Place Units - Russians
            1 airfield placed in Norway
            2 fighters placed in Norway
            2 mech_infantrys placed in Volgograd
            Russians undo move 3.
            2 mech_infantrys placed in Russia
            1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Russians
            Russians collect 41 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 Optional[PUs]; end with 47 Optional[PUs]
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2.33
    Russians regular : 12.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 8 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour, 8 artilleries, 5 fighters, 11 infantry, 2 mech_infantrys and 5 tactical_bombers moved from Kwangsi to French Indo China
            3 armour and 1 mech_infantry moved from Hunan to French Indo China
            2 bombers moved from Japan to French Indo China
            3 infantry moved from Kwangtung to Kwangsi
            1 artillery and 2 infantry moved from Hunan to Kwangsi
            3 infantry moved from Kiangsu to Kiangsi
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from Japan to 19 Sea Zone
            1 infantry moved from Hopei to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 artillery moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 artillery moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 fighter moved from 6 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
            1 fighter moved from 6 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
    
        Combat - Japanese
            Battle in 20 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 20 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in French Indo China
                Japanese attack with 5 armour, 8 artilleries, 2 bombers, 5 fighters, 11 infantry, 3 mech_infantrys and 5 tactical_bombers
                British defend with 2 aaGuns, 1 armour, 3 artilleries, 2 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber; Americans defend with 1 artillery, 3 infantry and 2 mech_infantrys; ANZAC defend with 3 artilleries and 3 infantry
                    British roll AA dice in French Indo China : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 5 armour, 8 artilleries, 2 bombers, 5 fighters, 11 infantry, 3 mech_infantrys and 5 tactical_bombers in French Indo China, round 2 : 15/39 hits, 16,00 expected hits
                    Americans roll dice for 2 aaGuns, 1 armour, 7 artilleries, 2 fighters, 23 infantry, 5 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 14/39 hits, 14,00 expected hits
                    11 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in French Indo China
                    3 infantry owned by the ANZAC, 2 aaGuns owned by the British and 10 infantry owned by the British lost in French Indo China
                    Japanese roll dice for 5 armour, 5 artilleries, 2 bombers, 5 fighters, 3 mech_infantrys and 5 tactical_bombers in French Indo China, round 3 : 9/25 hits, 12,33 expected hits
                    Americans roll dice for 1 armour, 7 artilleries, 2 fighters, 10 infantry, 5 mech_infantrys and 1 tactical_bomber in French Indo China, round 3 : 10/26 hits, 9,67 expected hits
                    5 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese and 2 armour owned by the Japanese lost in French Indo China
                    3 infantry owned by the Americans and 6 infantry owned by the British lost in French Indo China
                    Japanese roll dice for 3 armour, 2 bombers, 5 fighters and 5 tactical_bombers in French Indo China, round 4 : 8/15 hits, 8,67 expected hits
                    Americans roll dice for 1 armour, 7 artilleries, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in French Indo China, round 4 : 9/17 hits, 6,67 expected hits
                    3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 3 armour owned by the Japanese lost in French Indo China
                    3 mech_infantrys owned by the British, 1 artillery owned by the Americans, 1 artillery owned by the British, 1 infantry owned by the British and 2 mech_infantrys owned by the Americans lost in French Indo China
                    Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in French Indo China, round 5 : 3/6 hits, 3,67 expected hits
                    Americans roll dice for 1 armour, 5 artilleries, 2 fighters and 1 tactical_bomber in French Indo China, round 5 : 3/9 hits, 4,00 expected hits
                    2 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in French Indo China
                    1 artillery owned by the ANZAC and 2 artilleries owned by the British lost in French Indo China
                1 tactical_bomber owned by the Japanese and 2 bombers owned by the Japanese retreated
                Americans win with 1 armour, 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -82
                Casualties for Japanese: 5 armour, 8 artilleries, 5 fighters, 11 infantry, 3 mech_infantrys and 4 tactical_bombers
                Casualties for British: 2 aaGuns, 3 artilleries, 17 infantry and 3 mech_infantrys
                Casualties for ANZAC: 1 artillery and 3 infantry
                Casualties for Americans: 1 artillery, 3 infantry and 2 mech_infantrys
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from French Indo China to Kwangsi
            2 bombers moved from French Indo China to Kwangsi
            1 fighter moved from 20 Sea Zone to Kwangsi
            1 tactical_bomber moved from 20 Sea Zone to Kwangsi
            1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
            1 fighter moved from 21 Sea Zone to 6 Sea Zone
            1 fighter moved from 19 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            2 transports placed in 6 Sea Zone
            3 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            2 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6,3,2,4,3,6,2,4,1,5,2,1,2,5,5,4,4,5,3,3,6,1,4,6,2,1,2,5,1,1,2,1,3,4,6,5,2,3,1,3,6,2
            Japanese collect 36 PUs (1 lost to blockades); end with 36 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,00
    Japanese regular : -7,00
    British AA : -1,00
    ANZAC regular : -0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 2 destroyers, 1 factory_minor and 4 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from Queensland to 36 Sea Zone
            3 fighters moved from 36 Sea Zone to French Indo China
            3 submarines moved from 37 Sea Zone to 36 Sea Zone
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            3 fighters moved from 36 Sea Zone to 19 Sea Zone
            3 submarines moved from 54 Sea Zone to 37 Sea Zone
                  Americans take 37 Sea Zone from Japanese
            2 bombers moved from Queensland to French Indo China
            1 bomber moved from Shan State to French Indo China
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            4 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
            1 bomber moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from Normandy Bordeaux to Holland Belgium
            5 transports moved from 110 Sea Zone to 117 Sea Zone
            3 infantry and 1 mech_infantry moved from Brazil to British Guiana
            1 bomber moved from Eastern United States to Normandy Bordeaux
    
        Combat - Americans
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in 91 Sea Zone
                Americans attack with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
                Italians defend with 1 cruiser and 1 submarine
                    Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                    Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 cruiser in 91 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Italians and 1 submarine owned by the Italians lost in 91 Sea Zone
                Americans win with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Italians: 1 cruiser and 1 submarine
            Battle in 19 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 19 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters moved from 19 Sea Zone to 36 Sea Zone
            1 carrier moved from 30 Sea Zone to 54 Sea Zone
            2 fighters, 2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            4 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            1 bomber and 2 fighters moved from Holland Belgium to Normandy Bordeaux
            1 transport moved from 86 Sea Zone to 89 Sea Zone
            1 mech_infantry moved from Central United States to Southeast Mexico
    
        Place Units - Americans
            1 airfield and 1 factory_minor placed in French Indo China
            1 armour and 2 fighters placed in Normandy Bordeaux
            1 destroyer placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Chahar to Anhwe
                  Chinese take Anhwe from Japanese
            3 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Chahar to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Japanese
            1 artillery and 2 infantry moved from Szechwan to Shensi
            1 fighter moved from Szechwan to Suiyuyan
            1 infantry moved from Szechwan to Shensi
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 3 infantry in Shensi, round 3 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            7 artilleries and 10 infantry moved from Szechwan to Yunnan
            1 fighter moved from Suiyuyan to Sikang
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 9 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Normandy Bordeaux to Southern France
            1 artillery moved from Normandy Bordeaux to Southern France
            1 infantry moved from Normandy Bordeaux to Southern France
            1 mech_infantry moved from Belgian Congo to French Equatorial Africa
                  British take French Equatorial Africa from Italians
            2 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Burma to Yunnan
            2 infantry moved from Yunnan to French Indo China
            1 infantry moved from Shan State to French Indo China
            1 artillery and 1 mech_infantry moved from Shan State to French Indo China
            1 armour and 2 mech_infantrys moved from India to Yunnan
    
        Combat - British
            Battle in Southern France
                British attack with 1 artillery and 3 infantry
                Italians defend with 1 aaGun, 1 artillery, 1 factory_minor and 1 harbour
                    British roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 2/4 hits, 1.00 expected hits
                    Italians roll dice for 1 aaGun and 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Italians and 1 artillery owned by the Italians lost in Southern France
                British win, taking Southern France from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Italians: 1 aaGun and 1 artillery
    
        Non Combat Move - British
            1 aaGun moved from Shan State to French Indo China
            1 armour, 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            6 infantry placed in United Kingdom
            3 infantry placed in Iraq
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 15 PUs; end with 15 PUs
            Some Units in India change ownership: 4 mech_infantrys
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 3 infantry
            EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : -0.50
    Japanese regular : -1.33
    Italians regular : -1.00
    Germans regular : 0.67
    British regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 3 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
            1 fighter moved from Egypt to French Equatorial Africa
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 artillery and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            2 fighters moved from Southern Italy to Egypt
            1 fighter moved from Southern Italy to Gibraltar
    
        Combat - Italians
            Battle in French Equatorial Africa
                Italians attack with 1 fighter and 1 infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 fighter and 1 infantry in French Equatorial Africa, round 2 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 mech_infantry in French Equatorial Africa, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in French Equatorial Africa
                    1 mech_infantry owned by the British lost in French Equatorial Africa
                Italians win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from French Equatorial Africa to Egypt
            1 bomber moved from Southern Italy to Egypt
    
        Place Units - Italians
            3 armour and 1 bomber placed in Northern Italy
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,33
    British regular : 0,67
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
    
        Non Combat Move - ANZAC
            1 carrier and 2 fighters moved from 35 Sea Zone to 36 Sea Zone
            3 fighters moved from Philippines to French Indo China
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            1 infantry moved from Shan State to French Indo China
            1 bomber moved from Queensland to French Indo China
    
        Place Units - ANZAC
            2 infantry placed in Queensland
            1 destroyer placed in 54 Sea Zone
            2 destroyers and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 26 Optional[PUs]
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @cwglee51 submerge
    b8f5c917-9bb9-42f9-a5a2-65e734abfee7-image.png


  • @newenr85 yes pls


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 battleship moved from 92 Sea Zone to 91 Sea Zone
            1 submarine moved from 92 Sea Zone to 91 Sea Zone
            1 fighter moved from Gibraltar to 91 Sea Zone
            13 armour moved from Poland to Novgorod
                  Germans take Baltic States from Russians
            11 artilleries, 1 fighter, 12 infantry, 8 mech_infantrys and 1 tactical_bomber moved from Poland to Germany
            2 bombers and 1 tactical_bomber moved from Bessarabia to France
            1 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Germans creates battle in territory 113 Sea Zone
            Battle in Novgorod
                Germans attack with 13 armour
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 13 armour in Novgorod, round 2 : 7/13 hits, 6,50 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 13 armour remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery and 1 infantry
                Americans defend with 1 artillery
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery
            Battle in 91 Sea Zone
                Germans attack with 1 battleship, 1 fighter and 1 submarine
                Americans defend with 1 destroyer and 1 submarine
                1 submarine owned by the Americans submerged
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 battleship and 1 fighter in 91 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 91 Sea Zone
                Germans win with 1 battleship, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            1 aaGun moved from Bessarabia to Romania
            1 aaGun moved from Poland to Germany
            2 aaGuns moved from Poland to Germany
            1 fighter moved from 91 Sea Zone to Gibraltar
    
        Place Units - Germans
            1 destroyer placed in 113 Sea Zone
            10 infantry placed in Germany
            3 infantry placed in France
            Germans undo move 2.
            Germans undo move 2.
            Germans undo move 1.
            1 destroyer placed in 113 Sea Zone
            3 infantry placed in France
            2 infantry placed in Western Germany
            8 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 37 PUs; end with 37 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,00
    Russians regular : -0,67
    Germans regular : 0,00
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 carriers, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Buryatia to Amur
                  Russians take Amur from Japanese
            14 infantry moved from Buryatia to Sakha
            1 armour moved from Eastern Poland to Baltic States
                  Russians take Baltic States from Germans
            1 armour moved from Baltic States to Novgorod
            20 mech_infantrys moved from Eastern Poland to Novgorod
            1 mech_infantry moved from Western Ukraine to Romania
            1 armour moved from Ukraine to Romania
                  Russians take Bessarabia from Italians
            1 armour moved from Eastern Poland to Yugoslavia
                  Russians take Slovakia Hungary from Germans
                  Russians take Yugoslavia from Germans
            1 armour moved from Eastern Poland to Greater Southern Germany
                  Russians take Greater Southern Germany from Germans
            1 infantry moved from Eastern Poland to Poland
                  Russians take Poland from Germans
            5 armour moved from Eastern Poland to Novgorod
            5 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
            1 submarine moved from 113 Sea Zone to 115 Sea Zone
    
        Combat - Russians
            Battle in Romania
                Russians attack with 1 armour and 1 mech_infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Sakha
                Russians attack with 14 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 14 infantry in Sakha, round 2 : 2/14 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Sakha
                    1 infantry owned by the Japanese lost in Sakha
                Russians win, taking Sakha from Japanese with 13 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Novgorod
                Russians attack with 6 armour, 5 fighters, 20 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 airfield, 13 armour, 1 factory_minor and 1 harbour
                    Russians roll dice for 6 armour, 5 fighters, 20 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 12/32 hits, 9.50 expected hits
                    Germans roll dice for 13 armour in Novgorod, round 2 : 5/13 hits, 6.50 expected hits
                    5 mech_infantrys owned by the Russians lost in Novgorod
                    12 armour owned by the Germans lost in Novgorod
                    Russians roll dice for 6 armour, 5 fighters, 15 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 4/27 hits, 8.67 expected hits
                    Germans roll dice for 1 armour in Novgorod, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 6 armour, 5 fighters, 15 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 58
                Casualties for Russians: 5 mech_infantrys
                Casualties for Germans: 13 armour
    
        Non Combat Move - Russians
            2 mech_infantrys moved from Russia to Belarus
            5 fighters and 1 tactical_bomber moved from Novgorod to Finland
    
        Place Units - Russians
            2 carriers placed in 112 Sea Zone
            1 fighter placed in 112 Sea Zone
            1 armour and 1 mech_infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 55 PUs; end with 56 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 Optional[PUs]; end with 61 Optional[PUs]
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 79 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Norway: 3 fighters
            EDIT: Adding units owned by Russians to 112 Sea Zone: 3 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Germans regular : -2.00
    Russians regular : -2.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Kiangsu to Anhwe
            3 infantry moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Amur
            1 artillery moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            2 infantry moved from Manchuria to Amur
            4 infantry moved from Japan to 6 Sea Zone
            2 battleships, 4 carriers, 4 cruisers, 5 destroyers, 4 fighters, 4 infantry, 4 submarines, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 26 Sea Zone
            4 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from Kiangsi to Anhwe
            3 infantry moved from Kwangtung to Kwangsi
            2 infantry moved from Kiangsi to Kwangsi
    
        Combat - Japanese
            Battle in Amur
                Japanese attack with 3 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 3 infantry in Amur, round 3 : 0/3 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 3 infantry in Amur, round 4 : 0/3 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                    Japanese roll dice for 2 infantry in Amur, round 5 : 0/2 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Amur, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 infantry in Amur, round 6 : 0/2 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Amur, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 infantry in Amur, round 7 : 0/2 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Amur, round 7 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 infantry in Amur, round 8 : 0/2 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Amur, round 8 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                    Japanese roll dice for 1 infantry in Amur, round 9 : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 infantry in Amur, round 9 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 10 : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 infantry in Amur, round 10 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                Russians win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Japanese: 3 infantry
            Battle in Jehol
                Japanese attack with 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 infantry in Jehol, round 2 : 1/3 hits, 0,50 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hawaiian Islands
                Japanese attack with 4 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 4/4 hits, 2,33 expected hits
                    Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Hawaiian Islands
                    2 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 2 infantry
            Battle in Anhwe
                Japanese attack with 4 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 4 infantry in Anhwe, round 3 : 0/4 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 4 infantry in Anhwe, round 4 : 1/4 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 submarine moved from 21 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            3 infantry placed in Manchuria
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,4,1,3,6,3,4,1,2,3,3,1,4,4,4,2,2,3,6,3,4,1,3,3,6,5,6,1,2,6,2,6,6,5,3,3,3,6,3,3,1,5,5,2,1,2,3,6,1,3
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6
            Japanese collect 31 PUs (2 lost to blockades); end with 31 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,33
    Americans regular : 1,33
    Japanese regular : -2,00
    Russians regular : 0,00
    

    Savegame

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