• TripleA Turn Summary: Communist round 3

    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

    Game History

    Round: 3
    
        Combat Move - Communist
            1 cavalry, 1 heavy_artillery and 2 infantry moved from Chiu-Chuan to Ningsia
            1 guerilla moved from Lanchow to Ningsia
            1 light_artillery moved from Sining to Golog
            1 infantry moved from Sining to Golog
            1 infantry moved from Kannan to Golog
            1 infantry moved from Kannan to Golog
            1 infantry moved from Yenan to Kuyuan
            1 heavy_artillery moved from Yenan to Kuyuan
            1 infantry moved from Yenan to Kuyuan
            1 armour moved from Yenan to Fen-chow
            1 armour moved from Yenan to Ordos Plateau
            1 infantry moved from Yenan to Ordos Plateau
            1 infantry moved from Yenan to Fen-chow
            1 guerilla moved from Puchow to Ordos Plateau
            1 guerilla moved from Puchow to Ordos Plateau
            1 guerilla moved from Puchow to Fen-chow
            1 guerilla moved from Puchow to Fen-chow
            1 guerilla moved from Puchow to Kuyuan
            1 infantry moved from Kannan to Golog
            1 infantry moved from Sining to Hehsi Corridor
            1 infantry moved from Yenan to Fen-chow
            1 guerilla moved from Hwanggang to Anking
            1 guerilla moved from Hwanggang to Anking
            1 guerilla moved from Hwangshi to Anking
            1 guerilla moved from Kan to Yen-ping
            1 guerilla moved from Nanchang to Yen-ping
            1 guerilla moved from Nanchang to Yen-ping
            1 infantry moved from Yenan to Ordos Plateau
            1 infantry moved from Yenan to Ordos Plateau
    
        Purchase Units - Communist
            Communist buy 3 armour, 1 conscript, 1 heavy_artillery, 4 infantry, 2 light_artillerys and 2 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Communist
            Battle in Golog
                Communist attack with 4 infantry and 1 light_artillery
                Neutral defend with 3 infantry and 1 ruralproduction
                    Communist roll dice for 4 infantry and 1 light_artillery in Golog, round 2 : 1/5 hits, 1.17 expected hits
                    Neutral roll dice for 3 infantry in Golog, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Neutral and 1 infantry owned by the Communist lost in Golog
                    Communist roll dice for 3 infantry and 1 light_artillery in Golog, round 3 : 0/4 hits, 1.00 expected hits
                    Neutral roll dice for 2 infantry in Golog, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Communist lost in Golog
                    Communist roll dice for 2 infantry and 1 light_artillery in Golog, round 4 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 2 infantry in Golog, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral lost in Golog
                    Communist roll dice for 2 infantry and 1 light_artillery in Golog, round 5 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 infantry in Golog, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Golog
                Communist loses 0 PUs for violating Gologs neutrality.
                Communist win, taking Golog from Neutral with 2 infantry and 1 light_artillery remaining. Battle score for attacker is 3
                Casualties for Communist: 2 infantry
                Casualties for Neutral: 3 infantry
            Battle in Ningsia
                Communist attack with 1 cavalry, 1 guerilla, 1 heavy_artillery and 2 infantry
                Manchukwo defend with 2 cavalrys, 1 heavy_cavalry, 2 light_artillerys, 1 light_infantry and 1 ruralproduction
                    Communist roll dice for 1 cavalry, 1 guerilla, 1 heavy_artillery and 2 infantry in Ningsia, round 2 : 1/5 hits, 1.33 expected hits
                    Manchukwo roll dice for 2 cavalrys, 1 heavy_cavalry, 2 light_artillerys and 1 light_infantry in Ningsia, round 2 : 1/6 hits, 1.33 expected hits
                    1 cavalry owned by the Communist and 1 light_infantry owned by the Manchukwo lost in Ningsia
                    Communist roll dice for 1 guerilla, 1 heavy_artillery and 2 infantry in Ningsia, round 3 : 2/4 hits, 1.17 expected hits
                    Manchukwo roll dice for 2 cavalrys, 1 heavy_cavalry and 2 light_artillerys in Ningsia, round 3 : 1/5 hits, 1.17 expected hits
                    1 guerilla owned by the Communist and 2 cavalrys owned by the Manchukwo lost in Ningsia
                    Communist roll dice for 1 heavy_artillery and 2 infantry in Ningsia, round 4 : 2/3 hits, 1.00 expected hits
                    Manchukwo roll dice for 1 heavy_cavalry and 2 light_artillerys in Ningsia, round 4 : 1/3 hits, 0.83 expected hits
                    1 heavy_cavalry owned by the Manchukwo, 1 light_artillery owned by the Manchukwo and 1 infantry owned by the Communist lost in Ningsia
                    Communist roll dice for 1 heavy_artillery and 1 infantry in Ningsia, round 5 : 1/2 hits, 0.83 expected hits
                    Manchukwo roll dice for 1 light_artillery in Ningsia, round 5 : 0/1 hits, 0.33 expected hits
                    1 light_artillery owned by the Manchukwo lost in Ningsia
                Communist win, taking Ningsia from Manchukwo with 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 13
                Casualties for Communist: 1 cavalry, 1 guerilla and 1 infantry
                Casualties for Manchukwo: 2 cavalrys, 1 heavy_cavalry, 2 light_artillerys and 1 light_infantry
            Battle in Kuyuan
                Communist attack with 1 guerilla, 1 heavy_artillery and 2 infantry
                Manchukwo defend with 1 light_infantry; Japanese defend with 1 ruralproduction
                    Communist roll dice for 1 guerilla, 1 heavy_artillery and 2 infantry in Kuyuan, round 2 : 1/4 hits, 1.17 expected hits
                    Japanese roll dice for 1 light_infantry in Kuyuan, round 2 : 0/1 hits, 0.17 expected hits
                    1 light_infantry owned by the Manchukwo lost in Kuyuan
                Communist win, taking Kuyuan from Japanese with 1 guerilla, 1 heavy_artillery and 2 infantry remaining. Battle score for attacker is 2
                Casualties for Manchukwo: 1 light_infantry
            Battle in Ordos Plateau
                Communist attack with 1 armour, 2 guerillas and 3 infantry
                Manchukwo defend with 1 ruralproduction; Japanese defend with 4 light_artillerys
                    Communist roll dice for 1 armour, 2 guerillas and 3 infantry in Ordos Plateau, round 2 : 0/6 hits, 1.33 expected hits
                    Manchukwo roll dice for 4 light_artillerys in Ordos Plateau, round 2 : 1/4 hits, 1.33 expected hits
                    1 guerilla owned by the Communist lost in Ordos Plateau
                    Communist roll dice for 1 armour, 1 guerilla and 3 infantry in Ordos Plateau, round 3 : 2/5 hits, 1.17 expected hits
                    Manchukwo roll dice for 4 light_artillerys in Ordos Plateau, round 3 : 0/4 hits, 1.33 expected hits
                    2 light_artillerys owned by the Japanese lost in Ordos Plateau
                    Communist roll dice for 1 armour, 1 guerilla and 3 infantry in Ordos Plateau, round 4 : 1/5 hits, 1.17 expected hits
                    Manchukwo roll dice for 2 light_artillerys in Ordos Plateau, round 4 : 1/2 hits, 0.67 expected hits
                    1 guerilla owned by the Communist and 1 light_artillery owned by the Japanese lost in Ordos Plateau
                    Communist roll dice for 1 armour and 3 infantry in Ordos Plateau, round 5 : 1/4 hits, 1.00 expected hits
                    Manchukwo roll dice for 1 light_artillery in Ordos Plateau, round 5 : 0/1 hits, 0.33 expected hits
                    1 light_artillery owned by the Japanese lost in Ordos Plateau
                Communist win, taking Ordos Plateau from Manchukwo with 1 armour and 3 infantry remaining. Battle score for attacker is 14
                Casualties for Communist: 2 guerillas
                Casualties for Japanese: 4 light_artillerys
            Battle in Yen-ping
                Communist attack with 3 guerillas
                Japanese defend with 2 elites, 1 heavy_artillery, 1 light_artillery and 1 ruralproduction
                    Communist roll dice for 3 guerillas in Yen-ping, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 elites, 1 heavy_artillery and 1 light_artillery in Yen-ping, round 2 : 2/4 hits, 1.33 expected hits
                    2 guerillas owned by the Communist lost in Yen-ping
                    Communist roll dice for 1 guerilla in Yen-ping, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 elites, 1 heavy_artillery and 1 light_artillery in Yen-ping, round 3 : 3/4 hits, 1.33 expected hits
                    1 guerilla owned by the Communist lost in Yen-ping
                Japanese win with 2 elites, 1 heavy_artillery and 1 light_artillery remaining. Battle score for attacker is -9
                Casualties for Communist: 3 guerillas
            Battle in Fen-chow
                Communist attack with 1 armour, 2 guerillas and 2 infantry
                Japanese defend with 4 light_artillerys and 1 ruralproduction
                    Communist roll dice for 1 armour, 2 guerillas and 2 infantry in Fen-chow, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 4 light_artillerys in Fen-chow, round 2 : 1/4 hits, 1.33 expected hits
                    1 guerilla owned by the Communist and 1 light_artillery owned by the Japanese lost in Fen-chow
                    Communist roll dice for 1 armour, 1 guerilla and 2 infantry in Fen-chow, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 3 light_artillerys in Fen-chow, round 3 : 1/3 hits, 1.00 expected hits
                    1 guerilla owned by the Communist and 1 light_artillery owned by the Japanese lost in Fen-chow
                    Communist roll dice for 1 armour and 2 infantry in Fen-chow, round 4 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 light_artillerys in Fen-chow, round 4 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Communist lost in Fen-chow
                    Communist roll dice for 1 armour in Fen-chow, round 5 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 light_artillerys in Fen-chow, round 5 : 0/2 hits, 0.67 expected hits
                    1 light_artillery owned by the Japanese lost in Fen-chow
                    Communist roll dice for 1 armour in Fen-chow, round 6 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 light_artillery in Fen-chow, round 6 : 0/1 hits, 0.33 expected hits
                    1 light_artillery owned by the Japanese lost in Fen-chow
                Communist win, taking Fen-chow from Japanese with 1 armour remaining. Battle score for attacker is 8
                Casualties for Communist: 2 guerillas and 2 infantry
                Casualties for Japanese: 4 light_artillerys
            Battle in Anking
                Communist attack with 3 guerillas
                Japanese defend with 1 elite, 2 light_artillerys and 1 ruralproduction
                    Communist roll dice for 3 guerillas in Anking, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 elite and 2 light_artillerys in Anking, round 2 : 0/3 hits, 1.00 expected hits
                    Communist roll dice for 3 guerillas in Anking, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 elite and 2 light_artillerys in Anking, round 3 : 3/3 hits, 1.00 expected hits
                    3 guerillas owned by the Communist lost in Anking
                Japanese win with 1 elite and 2 light_artillerys remaining. Battle score for attacker is -9
                Casualties for Communist: 3 guerillas
    
        Non Combat Move - Communist
            1 propaganda moved from Puchow to Yenan
            1 infantry moved from Weinan to Puchow
            1 train moved from Lanchow to Sian
            1 guerilla moved from Kuyuan to Yenan
    
        Place Units - Communist
            1 conscript and 2 infantry placed in Ningsia
            3 armour placed in Yenan
            1 heavy_artillery, 1 infantry and 1 light_artillery placed in Kuyuan
            1 infantry placed in Chiu-Chuan
            1 light_artillery placed in Golog
            2 propagandas placed in Weinan
    
        Turn Complete - Communist
            Communist collect 36 PUs; end with 36 PUs
            Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 3.17
    Communist regular : -1.67
    Manchukwo regular : -2.33
    Neutral regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Thailand round 3

    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

    Game History

    Round: 3
    
        Place Units - Thailand
            1 heavy_artillery and 3 thai_infantrys placed in Chiang Mai
            1 thai_infantry placed in Kra
            1 thai_infantry placed in Kra
            1 armour placed in Bangkok
    
        Turn Complete - Thailand
            Thailand collect 13 PUs; end with 13 PUs
            Objective Thailand Indochinese Resources: Thailand met a national objective for an additional 5 PUs; end with 18 PUs
            Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

    Game History

    Round: 3
    
        Place Units - Japanese
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
            1 bomber placed in Canton
            1 armour, 1 infantry, 1 light_armour and 1 mobile_infantry placed in Hanoi
            1 infantry placed in Nanning
            1 infantry placed in Canton
            1 infantry placed in Nanking
            1 infantry placed in Shanghai
            2 infantry placed in Taiyuan
            1 elite placed in Nanning
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train
    
        Turn Complete - Japanese
            Japanese collect 135 PUs; end with 136 PUs
            Objective Japanese Indochinese Resources: Japanese met a national objective for an additional 10 PUs; end with 146 PUs
            Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 151 PUs
            Objective Axis Control Malaya-Singapore: Japanese met a national objective for an additional 5 PUs; end with 156 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

    Game History

    Round: 3
    
        Combat Move - British
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
            2 light_artillerys moved from Rangoon to Taungoo
            2 commandos moved from Rangoon to Taungoo
            6 infantry moved from Rangoon to Taungoo
            1 cruiser moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea
            1 destroyer moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea
    
        Purchase Units - British
            British buy 1 aaGun, 1 commando and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - British
            Battle in SZ 18 Andaman Sea
                British attack with 1 cruiser and 1 destroyer
                Neutral defend with 1 destroyer
                    British roll dice for 1 cruiser and 1 destroyer in SZ 18 Andaman Sea, round 2 : 1/2 hits, 0.83 expected hits
                    Neutral roll dice for 1 destroyer in SZ 18 Andaman Sea, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Neutral lost in SZ 18 Andaman Sea
                British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Neutral: 1 destroyer
            Battle in Taungoo
                British attack with 2 commandos, 6 infantry and 2 light_artillerys
                Thailand defend with 1 heavy_artillery and 3 thai_infantrys
                    British roll dice for 2 commandos, 6 infantry and 2 light_artillerys in Taungoo, round 2 : 4/10 hits, 2.67 expected hits
                    Thailand roll dice for 1 heavy_artillery and 3 thai_infantrys in Taungoo, round 2 : 2/4 hits, 1.33 expected hits
                    3 thai_infantrys owned by the Thailand, 1 heavy_artillery owned by the Thailand and 2 infantry owned by the British lost in Taungoo
                British win, taking Taungoo from Thailand with 2 commandos, 4 infantry and 2 light_artillerys remaining. Battle score for attacker is 5
                Casualties for British: 2 infantry
                Casualties for Thailand: 1 heavy_artillery and 3 thai_infantrys
    
        Non Combat Move - British
            4 infantry moved from Chindwin to Mandalay
            6 infantry moved from Pathein to Rangoon
    
        Place Units - British
            1 aaGun and 2 infantry placed in Rangoon
            1 commando and 2 infantry placed in Chittagong
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 42 PUs
            Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 52 PUs
            Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Thailand regular : 0.67
    Neutral regular : -0.33
    British regular : 1.50
    

    Savegame


  • TripleA Manual Gamesave Post: Federation round 1

    TripleA Manual Gamesave Post for game: Star Trek: Dilithium War, version: 1.0.4

    Game History

    Round: 1
    
        Combat Move - Federation
            Turning on Edit Mode
            EDIT: Editing Political Relationship for Federation and Vulcans from Friendly to Hostile
            EDIT: Editing Political Relationship for Dominion and Cardassians from Friendly to Hostile
            EDIT: Editing Political Relationship for Federation and Dominion from Hostile to Friendly
            EDIT: Editing Political Relationship for Romulans and Cardassians from Friendly to Hostile
            EDIT: Editing Political Relationship for Dominion and Romulans from Friendly to Hostile
            EDIT: Editing Political Relationship for Romulans and Vulcans from Hostile to Friendly
            EDIT: Editing Political Relationship for Klingons and Cardassians from Hostile to Friendly
            EDIT: Editing Political Relationship for Federation and Klingons from Friendly to Hostile
            EDIT: Editing Political Relationship for Klingons and Vulcans from Friendly to Hostile
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Federation round 1

    TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

    Game History

    Round: 1
    
        Combat Move - Federation
            Turning on Edit Mode
            EDIT: Editing Political Relationship for Federation and Vulcans from Friendly to Hostile
            EDIT: Editing Political Relationship for Dominion and Cardassians from Friendly to Hostile
            EDIT: Editing Political Relationship for Federation and Dominion from Hostile to Friendly
            EDIT: Editing Political Relationship for Romulans and Cardassians from Friendly to Hostile
            EDIT: Editing Political Relationship for Dominion and Romulans from Friendly to Hostile
            EDIT: Editing Political Relationship for Romulans and Vulcans from Hostile to Friendly
            EDIT: Editing Political Relationship for Klingons and Cardassians from Hostile to Friendly
            EDIT: Editing Political Relationship for Federation and Klingons from Friendly to Hostile
            EDIT: Editing Political Relationship for Klingons and Vulcans from Friendly to Hostile
            EDIT: Turning off Edit Mode
            1 Security-Force moved from Federation Outpost to Federation Space
            1 Light-Cruiser and 1 Security-Force moved from Federation Space to Orbit 07
                  Federation take SZ 9 from AI
            1 Security-Force moved from Orbit 07 to Planet 07
                  Federation take Planet 07 from AI
    
        Combat - Federation
    
        Non Combat Move - Federation
    
        Turn Complete - Federation
            Trigger Planet 07 captured by Federation: Federation captures territory Planet 07 Place
            Federation collect 0 PUs; end with 0 PUs
            Units generate 9 Engineering; Federation end with 9 Engineering
            Units generate 6 Command; Federation end with 6 Command
            Units generate 10 PUs; Federation end with 10 PUs
            Units generate 1 Dilithium; Federation end with 1 Dilithium
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dominion round 1

    TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

    Game History

    Round: 1
    
        Combat Move - Dominion
            1 Security-Force moved from Dominion Outpost to Dominion Space
            1 Light-Cruiser and 1 Security-Force moved from Dominion Space to Orbit 08
                  Dominion take SZ 13 from AI
            1 Security-Force moved from Orbit 08 to Planet 08
                  Dominion take Planet 08 from AI
    
        Combat - Dominion
    
        Non Combat Move - Dominion
    
        Turn Complete - Dominion
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
            Trigger Planet 08 captured by Dominion: Dominion captures territory Planet 08 Place
            Dominion collect 0 PUs; end with 0 PUs
            Units generate 9 Engineering; Dominion end with 9 Engineering
            Units generate 8 Command; Dominion end with 8 Command
            Units generate 8 PUs; Dominion end with 8 PUs
            Units generate 1 Dilithium; Dominion end with 1 Dilithium
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Vulcans round 1

    TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

    Game History

    Round: 1
    
        Combat Move - Vulcans
            1 Security-Force moved from Vulcan Outpost to Vulcan Space
            1 Light-Cruiser and 1 Security-Force moved from Vulcan Space to Orbit 24
                  Vulcans take SZ 60 from AI
            1 Security-Force moved from Orbit 24 to Planet 24
                  Vulcans take Planet 24 from AI
    
        Combat - Vulcans
    
        Non Combat Move - Vulcans
    
        Turn Complete - Vulcans
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
            Trigger Planet 24 captured by Vulcans: Vulcans captures territory Planet 24 Place
            Vulcans collect 0 PUs; end with 0 PUs
            Units generate 8 Engineering; Vulcans end with 8 Engineering
            Units generate 7 Command; Vulcans end with 7 Command
            Units generate 10 PUs; Vulcans end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Romulans round 1

    TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

    Game History

    Round: 1
    
        Combat Move - Romulans
            1 Security-Force moved from Romulan Outpost to Romulan Space
            1 Light-Cruiser and 1 Security-Force moved from Romulan Space to Orbit 46
                  Romulans take SZ 131 from AI
            1 Security-Force moved from Orbit 46 to Planet 46
                  Romulans take Planet 46 from AI
    
        Combat - Romulans
    
        Non Combat Move - Romulans
    
        Turn Complete - Romulans
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
            Trigger Planet 46 captured by Romulans: Romulans captures territory Planet 46 Place
            Romulans collect 0 PUs; end with 0 PUs
            Units generate 11 Engineering; Romulans end with 11 Engineering
            Units generate 8 Command; Romulans end with 8 Command
            Units generate 6 PUs; Romulans end with 6 PUs
            Units generate 1 Dilithium; Romulans end with 1 Dilithium
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Cardassians round 1

    TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

    Game History

    Round: 1
    
        Combat Move - Cardassians
            1 Security-Force moved from Cardassian Outpost to Cardassian Space
            1 Light-Cruiser and 1 Security-Force moved from Cardassian Space to Orbit 25
                  Cardassians take SZ 73 from AI
            1 Security-Force moved from Orbit 25 to Planet 25
                  Cardassians take Planet 25 from AI
    
        Combat - Cardassians
    
        Non Combat Move - Cardassians
    
        Turn Complete - Cardassians
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
            Trigger Planet 25 captured by Cardassians: Cardassians captures territory Planet 25 Place
            Cardassians collect 0 PUs; end with 0 PUs
            Units generate 9 Engineering; Cardassians end with 9 Engineering
            Units generate 7 Command; Cardassians end with 7 Command
            Units generate 9 PUs; Cardassians end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Federation round 2

    TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

    Game History

    Round: 2
    
        Combat Move - Federation
            1 Security-Force moved from Planet 07 to Orbit 07
            1 Light-Cruiser and 1 Security-Force moved from Orbit 07 to Orbit 13
                  Federation take SZ 24 from AI
            1 Security-Force moved from Orbit 13 to Planet 13
                  Federation take Planet 13 from AI
    
        Combat - Federation
    
        Non Combat Move - Federation
    
        Call Reinforcements - Federation
            Federation buy 5 Commands and 1 Security-Force; Remaining resources: 1 Command; 9 Engineering; 10 PUs; 0 Dilithium; 
    
        Place Reinforcements - Federation
            1 Security-Force placed in Federation Outpost
    
        Turn Complete - Federation
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
            Trigger Planet 07 captured by Federation: Federation captures territory Planet 07 Place
            Trigger Planet 13 captured by Federation: Federation captures territory Planet 13 Place
            Federation collect 0 PUs; end with 10 PUs
            Units generate 10 Engineering; Federation end with 19 Engineering
            Units generate 10 Command; Federation end with 16 Command
            Units generate 13 PUs; Federation end with 23 PUs
            Units generate 1 Dilithium; Federation end with 1 Dilithium
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dominion round 2

    TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

    Game History

    Round: 2
    
        Combat Move - Dominion
            1 Security-Force moved from Planet 08 to Orbit 08
            1 Light-Cruiser and 1 Security-Force moved from Orbit 08 to Orbit 09
                  Dominion take SZ 21 from AI
            1 Security-Force moved from Orbit 09 to Planet 09
                  Dominion take Planet 09 from AI
    
        Combat - Dominion
    
        Non Combat Move - Dominion
    
        Call Reinforcements - Dominion
            Dominion buy 5 Commands and 1 Security-Force; Remaining resources: 3 Command; 9 Engineering; 8 PUs; 0 Dilithium; 
    
        Place Reinforcements - Dominion
            1 Security-Force placed in Dominion Outpost
    
        Turn Complete - Dominion
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
            Trigger Planet 08 captured by Dominion: Dominion captures territory Planet 08 Place
            Trigger Planet 09 captured by Dominion: Dominion captures territory Planet 09 Place
            Dominion collect 0 PUs; end with 8 PUs
            Units generate 12 Engineering; Dominion end with 21 Engineering
            Units generate 9 Command; Dominion end with 17 Command
            Units generate 12 PUs; Dominion end with 20 PUs
            Units generate 1 Dilithium; Dominion end with 1 Dilithium
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Vulcans round 2

    TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

    Game History

    Round: 2
    
        Combat Move - Vulcans
            1 Security-Force moved from Planet 24 to Orbit 24
            1 Light-Cruiser and 1 Security-Force moved from Orbit 24 to Orbit 23
                  Vulcans take SZ 59 from AI
            1 Security-Force moved from Orbit 23 to Planet 23
                  Vulcans take Planet 23 from AI
    
        Combat - Vulcans
    
        Non Combat Move - Vulcans
    
        Acquire Technology - Vulcans
            Vulcans spend 10 on tech rolls
                Vulcans rolls : 0/1 hits, 0.00 expected hits
    
        Call Reinforcements - Vulcans
            Vulcans buy nothing; Remaining resources: 7 Command; 8 Engineering; 0 PUs; 0 Dilithium; 
    
        Turn Complete - Vulcans
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
            Trigger Planet 23 captured by Vulcans: Vulcans captures territory Planet 23 Place
            Trigger Planet 24 captured by Vulcans: Vulcans captures territory Planet 24 Place
            Vulcans collect 0 PUs; end with 0 PUs
            Units generate 10 Engineering; Vulcans end with 18 Engineering
            Units generate 9 Command; Vulcans end with 16 Command
            Units generate 15 PUs; Vulcans end with 15 PUs
    

    Combat Hit Differential Summary :

    Vulcans rolls : 0.00
    

    Savegame


  • TripleA Turn Summary: Romulans round 2

    TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

    Game History

    Round: 2
    
        Combat Move - Romulans
            1 Security-Force moved from Planet 46 to Orbit 46
            1 Light-Cruiser and 1 Security-Force moved from Orbit 46 to Orbit 48
                  Romulans take SZ 130 from AI
            1 Security-Force moved from Orbit 48 to Planet 48
                  Romulans take Planet 48 from AI
    
        Combat - Romulans
    
        Non Combat Move - Romulans
    
        Call Reinforcements - Romulans
            Romulans buy 5 Commands and 1 Scout-Ship; Remaining resources: 0 Command; 11 Engineering; 6 PUs; 0 Dilithium; 
    
        Place Reinforcements - Romulans
            1 Scout-Ship placed in Romulan Space
    
        Turn Complete - Romulans
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
            Trigger Planet 48 captured by Romulans: Romulans captures territory Planet 48 Place
            Trigger Planet 46 captured by Romulans: Romulans captures territory Planet 46 Place
            Romulans collect 0 PUs; end with 6 PUs
            Units generate 15 Engineering; Romulans end with 26 Engineering
            Units generate 11 Command; Romulans end with 16 Command
            Units generate 7 PUs; Romulans end with 13 PUs
            Units generate 2 Dilithium; Romulans end with 2 Dilithium
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Klingons round 2

    TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

    Game History

    Round: 2
    
        Combat Move - Klingons
            1 Security-Force moved from Planet 44 to Orbit 44
            1 Light-Cruiser and 1 Security-Force moved from Orbit 44 to Orbit 38
                  Klingons take SZ 114 from AI
            1 Security-Force moved from Orbit 38 to Planet 38
                  Klingons take Planet 38 from AI
    
        Combat - Klingons
    
        Non Combat Move - Klingons
    
        Call Reinforcements - Klingons
            Klingons buy 5 Commands and 1 Security-Force; Remaining resources: 2 Command; 11 Engineering; 9 PUs; 0 Dilithium; 
    
        Place Reinforcements - Klingons
            1 Security-Force placed in Klingon Outpost
    
        Turn Complete - Klingons
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
            Trigger Planet 44 captured by Klingons: Klingons captures territory Planet 44 Place
            Trigger Planet 38 captured by Klingons: Klingons captures territory Planet 38 Place
            Klingons collect 0 PUs; end with 9 PUs
            Units generate 16 Engineering; Klingons end with 27 Engineering
            Units generate 10 Command; Klingons end with 17 Command
            Units generate 10 PUs; Klingons end with 19 PUs
            Units generate 2 Dilithium; Klingons end with 2 Dilithium
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Cardassians round 2

    TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

    Game History

    Round: 2
    
        Combat Move - Cardassians
            1 Security-Force moved from Planet 25 to Orbit 25
            1 Light-Cruiser and 1 Security-Force moved from Orbit 25 to Orbit 26
                  Cardassians take SZ 74 from AI
    
        Combat - Cardassians
    
        Non Combat Move - Cardassians
    
        Call Reinforcements - Cardassians
            Cardassians buy nothing; Remaining resources: 7 Command; 9 Engineering; 9 PUs; 0 Dilithium; 
    
        Turn Complete - Cardassians
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
            Trigger Planet 25 captured by Cardassians: Cardassians captures territory Planet 25 Place
            Cardassians collect 0 PUs; end with 9 PUs
            Units generate 10 Engineering; Cardassians end with 19 Engineering
            Units generate 7 Command; Cardassians end with 14 Command
            Units generate 9 PUs; Cardassians end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dominion round 3

    TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

    Game History

    Round: 3
    
        Combat Move - Dominion
            1 Security-Force moved from Planet 09 to Orbit 09
            1 Light-Cruiser and 1 Security-Force moved from Orbit 09 to Orbit 17
                  Dominion take SZ 32 from AI
            1 Security-Force moved from Orbit 17 to Planet 17
                  Dominion take Planet 17 from AI
    
        Combat - Dominion
    
        Non Combat Move - Dominion
    
        Acquire Technology - Dominion
            Dominion spend 20 on tech rolls
                Dominion roll 3,5 for Cloaking-Device-For-New-Scout-Ships and gets 0 hits
    
        Call Reinforcements - Dominion
            Dominion buy 5 Commands and 1 Escort-Cruiser; Remaining resources: 6 Command; 21 Engineering; 0 PUs; 0 Dilithium; 
    
        Place Reinforcements - Dominion
            1 Escort-Cruiser placed in Dominion Space
    
        Turn Complete - Dominion
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
            Trigger Planet 17 captured by Dominion: Dominion captures territory Planet 17 Place
            Trigger Planet 08 captured by Dominion: Dominion captures territory Planet 08 Place
            Trigger Planet 09 captured by Dominion: Dominion captures territory Planet 09 Place
            Dominion collect 0 PUs; end with 0 PUs
            Units generate 15 Engineering; Dominion end with 36 Engineering
            Units generate 13 Command; Dominion end with 24 Command
            Units generate 13 PUs; Dominion end with 13 PUs
            Units generate 1 Dilithium; Dominion end with 1 Dilithium
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Vulcans round 3

    TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

    Game History

    Round: 3
    
        Combat Move - Vulcans
            1 Security-Force moved from Planet 23 to Orbit 23
            1 Light-Cruiser and 1 Security-Force moved from Orbit 23 to Orbit 16
                  Vulcans take SZ 50 from AI
            1 Security-Force moved from Orbit 16 to Planet 16
                  Vulcans take Planet 16 from AI
    
        Combat - Vulcans
    
        Non Combat Move - Vulcans
    
        Acquire Technology - Vulcans
            Vulcans spend 10 on tech rolls
                Vulcans rolls : 1/1 hits, 0.00 expected hits
            Vulcans discover Security-Force-Personal-Shields
    
        Implement Technology - Vulcans
            Vulcans activating Security-Force-Personal-Shields
    
        Call Reinforcements - Vulcans
            Vulcans buy 2 Scout-Ships; Remaining resources: 0 Command; 18 Engineering; 5 PUs; 0 Dilithium; 
    
        Place Reinforcements - Vulcans
            2 Scout-Ships placed in Vulcan Space
    
        Turn Complete - Vulcans
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
            Trigger Planet 16 captured by Vulcans: Vulcans captures territory Planet 16 Place
            Trigger Planet 23 captured by Vulcans: Vulcans captures territory Planet 23 Place
            Trigger Planet 24 captured by Vulcans: Vulcans captures territory Planet 24 Place
            Vulcans collect 0 PUs; end with 5 PUs
            Units generate 13 Engineering; Vulcans end with 31 Engineering
            Units generate 10 Command; Vulcans end with 10 Command
            Units generate 19 PUs; Vulcans end with 24 PUs
    

    Combat Hit Differential Summary :

    Vulcans rolls : 1.00
    

    Savegame


  • TripleA Turn Summary: Romulans round 3

    TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

    Game History

    Round: 3
    
        Combat Move - Romulans
            1 Scout-Ship moved from Romulan Space to SZ 129
                  Romulans take SZ 129 from AI
            1 Security-Force moved from Planet 48 to Orbit 48
            1 Light-Cruiser and 1 Security-Force moved from Orbit 48 to Orbit 47
                  Romulans take SZ 132 from AI
            1 Security-Force moved from Orbit 47 to Planet 47
                  Romulans take Planet 47 from AI
    
        Combat - Romulans
    
        Non Combat Move - Romulans
    
        Acquire Technology - Romulans
            Romulans spend 10 on tech rolls
                Romulans rolls : 0/1 hits, 0.00 expected hits
    
        Call Reinforcements - Romulans
            Romulans buy 10 Commands, 1 Escort-Cruiser and 1 Security-Force; Remaining resources: 0 Command; 26 Engineering; 3 PUs; 0 Dilithium; 
    
        Place Reinforcements - Romulans
            1 Escort-Cruiser placed in Romulan Space
            1 Security-Force placed in Romulan Outpost
    
        Turn Complete - Romulans
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
            Trigger Planet 47 captured by Romulans: Romulans captures territory Planet 47 Place
            Trigger Planet 48 captured by Romulans: Romulans captures territory Planet 48 Place
            Trigger Planet 46 captured by Romulans: Romulans captures territory Planet 46 Place
            Romulans collect 0 PUs; end with 3 PUs
            Units generate 16 Engineering; Romulans end with 42 Engineering
            Units generate 14 Command; Romulans end with 24 Command
            Units generate 12 PUs; Romulans end with 15 PUs
            Units generate 2 Dilithium; Romulans end with 2 Dilithium
    

    Combat Hit Differential Summary :

    Romulans rolls : 0.00
    

    Savegame


  • TripleA Turn Summary: Klingons round 3

    TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

    Game History

    Round: 3
    
        Combat Move - Klingons
            1 Security-Force moved from Planet 38 to Orbit 38
            1 Light-Cruiser and 1 Security-Force moved from Orbit 38 to Orbit 31
                  Klingons take SZ 96 from AI
            1 Security-Force moved from Orbit 31 to Planet 31
                  Klingons take Planet 31 from AI
    
        Combat - Klingons
    
        Non Combat Move - Klingons
    
        Acquire Technology - Klingons
            Klingons spend 10 on tech rolls
                Klingons rolls : 0/1 hits, 0.00 expected hits
    
        Call Reinforcements - Klingons
            Klingons buy 10 Commands and 1 Light-Cruiser; Remaining resources: 5 Command; 27 Engineering; 9 PUs; 0 Dilithium; 
    
        Place Reinforcements - Klingons
            1 Light-Cruiser placed in Klingon Space
    
        Turn Complete - Klingons
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
            Trigger Planet 44 captured by Klingons: Klingons captures territory Planet 44 Place
            Trigger Planet 38 captured by Klingons: Klingons captures territory Planet 38 Place
            Trigger Planet 31 captured by Klingons: Klingons captures territory Planet 31 Place
            Klingons collect 0 PUs; end with 9 PUs
            Units generate 17 Engineering; Klingons end with 44 Engineering
            Units generate 15 Command; Klingons end with 30 Command
            Units generate 12 PUs; Klingons end with 21 PUs
            Units generate 3 Dilithium; Klingons end with 3 Dilithium
    

    Combat Hit Differential Summary :

    Klingons rolls : 0.00
    

    Savegame

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