Belochai vs Bretters Alternate Universe


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 2
    
        Purchase Units - Germans
            Germans buy 4 armour, 2 artilleries, 1 destroyer, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Russians
                Germans succeeds on action: Political Action Germans To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            2 artilleries and 3 infantry moved from G8 to PA4
            1 artillery and 8 infantry moved from PX6 to PA10
            12 infantry moved from G7 to R8
            1 mech_infantry moved from PX3 to R8
            2 infantry moved from G6 to R9
            1 bomber moved from G5 to R9
            1 infantry moved from I1 to 60 Sea Zone
            1 artillery moved from G19 to 60 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
            1 artillery and 1 infantry moved from 61 Sea Zone to PA11
            1 bomber moved from G19 to PA11
            1 tactical_bomber moved from G14 to PA4
            2 infantry and 1 mech_infantry moved from PX4 to PA8
            1 mech_infantry moved from PA5 to UK12
                  Germans take UK12 from British
            1 battleship moved from 71 Sea Zone to 61 Sea Zone
            1 destroyer moved from 71 Sea Zone to 61 Sea Zone
            1 cruiser moved from 86 Sea Zone to 85 Sea Zone
            1 fighter and 1 tactical_bomber moved from G13 to PA8
            1 mech_infantry moved from G5 to R9
            1 mech_infantry moved from G5 to PA4
    
        Combat - Germans
            Battle in PA4
                Germans attack with 2 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                Pro_Allies defend with 3 infantry
                    Germans roll dice for 2 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber in PA4, round 2 : 1/7 hits, 2.17 expected hits
                    Pro_Allies roll dice for 3 infantry in PA4, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Pro_Allies lost in PA4
                    Germans roll dice for 2 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber in PA4, round 3 : 4/7 hits, 2.17 expected hits
                    Pro_Allies roll dice for 2 infantry in PA4, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the Pro_Allies lost in PA4
                Germans win, taking PA4 from Pro_Allies with 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Pro_Allies: 3 infantry
                Casualties for Germans: 2 infantry
            Battle in PA11
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Pro_Allies defend with 2 infantry
                    Germans roll dice for 1 battleship in PA11, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in PA11, round 2 : 2/3 hits, 1.33 expected hits
                    Pro_Allies roll dice for 2 infantry in PA11, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Pro_Allies lost in PA11
                Germans win, taking PA11 from Pro_Allies with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Pro_Allies: 2 infantry
            Battle in PA10
                Germans attack with 1 artillery and 8 infantry
                Pro_Allies defend with 3 infantry
                    Germans roll dice for 1 artillery and 8 infantry in PA10, round 2 : 1/9 hits, 1.83 expected hits
                    Pro_Allies roll dice for 3 infantry in PA10, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Pro_Allies lost in PA10
                    Germans roll dice for 1 artillery and 7 infantry in PA10, round 3 : 1/8 hits, 1.67 expected hits
                    Pro_Allies roll dice for 2 infantry in PA10, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Pro_Allies lost in PA10
                    Germans roll dice for 1 artillery and 6 infantry in PA10, round 4 : 0/7 hits, 1.50 expected hits
                    Pro_Allies roll dice for 1 infantry in PA10, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in PA10
                    Germans roll dice for 1 artillery and 5 infantry in PA10, round 5 : 0/6 hits, 1.33 expected hits
                    Pro_Allies roll dice for 1 infantry in PA10, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in PA10
                    Germans roll dice for 1 artillery and 4 infantry in PA10, round 6 : 2/5 hits, 1.17 expected hits
                    Pro_Allies roll dice for 1 infantry in PA10, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Pro_Allies lost in PA10
                Germans win, taking PA10 from Pro_Allies with 1 artillery and 4 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 4 infantry
                Casualties for Pro_Allies: 3 infantry
            Battle in R8
                Germans attack with 12 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 12 infantry and 1 mech_infantry in R8, round 2 : 2/13 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in R8, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in R8
                Germans win, taking R8 from Russians with 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in PA8
                Germans attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Germans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in PA8, round 2 : 2/5 hits, 1.67 expected hits
                    British roll dice for 2 infantry in PA8, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in PA8
                Germans win, taking PA8 from British with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in R9
                Germans attack with 1 bomber, 2 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 2 infantry and 1 mech_infantry in R9, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in R9, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in R9
                Germans win, taking R9 from Russians with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            4 armour, 2 artilleries and 8 infantry moved from G5 to G6
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 22 Sea Zone to 24 Sea Zone
            1 aaGun moved from G7 to R8
            1 bomber moved from R9 to G5
            2 fighters and 2 tactical_bombers moved from G13 to G5
            1 bomber moved from PA11 to G15
            3 mech_infantrys moved from G15 to PX6
            1 aaGun moved from G16 to PX6
            1 aaGun and 4 infantry moved from PX5 to PA9
            1 infantry moved from G17 to PA9
            2 fighters moved from I5 to PA9
            1 fighter and 1 tactical_bomber moved from PA8 to PX4
            1 artillery, 2 infantry and 1 mech_infantry moved from PA5 to PX4
            3 armour moved from PA5 to PX4
            1 aaGun moved from I1 to I5
            1 tactical_bomber moved from PA4 to G8
            3 infantry moved from PX3 to G7
            1 aaGun, 1 artillery and 3 infantry moved from G11 to G8
            1 infantry moved from G10 to G13
            6 infantry moved from PX2 to G2
    
        Place Units - Germans
            1 destroyer placed in 25 Sea Zone
            3 mech_infantrys placed in G15
            4 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in G5
            Germans undo move 2.
            Germans undo move 2.
            1 artillery and 1 infantry placed in G19
            3 armour, 1 artillery, 1 infantry and 3 mech_infantrys placed in G5
            1 mech_infantry placed in G15
            1 armour placed in G5
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 25 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3
            Germans collect 57 PUs (6 lost to blockades); end with 58 PUs
    

    Combat Hit Differential Summary :

    Pro_Allies regular : 2.00
    Russians regular : -0.67
    Germans regular : -1.83
    British regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 4 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Pro_Allies from Neutrality to Friendly_Neutral
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Pro_Axis from Neutrality to Unfriendly_Neutral
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
            Trigger Russians British Allies: Changing Relationship for Russians and British from Neutrality to Allied
            Trigger Russians British Allies: Changing Relationship for Russians and ANZAC from Neutrality to Allied
            Trigger Russians Neutrals: Changing Relationship for Independent_Neutral and Russians from Neutrality to Unfriendly_Neutral
            Trigger Russians Chinese Allies: Changing Relationship for Russians and Chinese from Neutrality to Allied
    
        Combat Move - Russians
            4 infantry moved from R31 to C13
            1 mech_infantry moved from R26 to C2
            1 mech_infantry moved from R26 to C6
            1 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from R28 to PA12
            1 fighter moved from R26 to PA12
            1 tactical_bomber moved from R26 to PA12
            1 artillery and 2 infantry moved from R29 to R28
            1 infantry moved from R23 to R28
            1 infantry moved from R23 to R28
            1 mech_infantry moved from R24 to R28
            1 infantry moved from R24 to R29
            1 infantry moved from R24 to R29
            1 infantry moved from R26 to R29
            1 artillery and 2 infantry moved from R25 to R24
            2 infantry moved from R21 to R25
            1 infantry moved from R3 to R9
            1 infantry moved from R3 to R9
            1 artillery and 6 infantry moved from R1 to PX2
                  Russians take PX2 from Germans
            1 infantry moved from R5 to 26 Sea Zone
            1 infantry moved from R5 to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to PX2
            1 infantry moved from 26 Sea Zone to PX2
            1 infantry moved from R6 to R5
            1 infantry moved from R6 to R5
            1 infantry moved from R7 to 33 Sea Zone
            1 infantry moved from R7 to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to PX2
            1 infantry moved from 26 Sea Zone to PX2
            1 submarine moved from 33 Sea Zone to 26 Sea Zone
            1 fighter moved from R4 to R9
            1 tactical_bomber moved from R4 to R9
            1 fighter moved from R4 to R9
            1 tactical_bomber moved from R4 to R9
            1 submarine moved from 25 Sea Zone to 26 Sea Zone
    
        Combat - Russians
            Battle in PA12
                Russians attack with 1 armour, 1 artillery, 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
                Italians defend with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
                    Russians roll dice for 1 armour, 1 artillery, 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in PA12, round 2 : 5/13 hits, 3.67 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in PA12, round 2 : 2/9 hits, 3.17 expected hits
                    2 infantry owned by the Russians and 5 infantry owned by the Italians lost in PA12
                    Russians roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in PA12, round 3 : 4/11 hits, 3.33 expected hits
                    Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in PA12, round 3 : 0/4 hits, 1.50 expected hits
                    1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in PA12
                Russians win, taking PA12 from Italians with 1 armour, 1 artillery, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 27
                Casualties for Russians: 2 infantry
                Casualties for Italians: 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
            Battle in R9
                Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 2 infantry and 1 mech_infantry
                    Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in R9, round 2 : 1/6 hits, 2.67 expected hits
                    Germans roll dice for 2 infantry and 1 mech_infantry in R9, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in R9
                    Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in R9, round 3 : 4/6 hits, 2.67 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in R9, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in R9
                Russians win, taking R9 from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 2 infantry and 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 2 tactical_bombers moved from R9 to R4
            1 aaGun, 2 armour, 2 artilleries, 13 infantry and 4 mech_infantrys moved from R3 to R10
            1 mech_infantry moved from R4 to R10
            1 mech_infantry moved from R4 to R10
            1 infantry moved from R13 to R10
            1 aaGun, 1 artillery and 1 infantry moved from R13 to R10
            3 mech_infantrys moved from R16 to R10
            1 aaGun moved from R25 to R24
            1 aaGun moved from R26 to R29
            1 tactical_bomber moved from PA12 to R29
            1 fighter moved from PA12 to R29
    
        Place Units - Russians
            3 infantry placed in R4
            3 infantry placed in R26
            3 armour placed in R16
            1 armour placed in R21
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 25 Sea Zone. Rolls: 3
            Russians collect 42 PUs (1 lost to blockades); end with 42 PUs
            Objective Russians 2 National Prestige: Russians met a national objective for an additional 3 PUs; end with 45 PUs
            Objective Russians 1 Growth Of The Union: Russians met a national objective for an additional 2 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.67
    Germans regular : -0.67
    Russians regular : 1.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor, 5 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 infantry moved from C15 to C8
                  Japanese take C8 from Chinese
            1 infantry moved from C19 to C14
                  Japanese take C14 from Chinese
            1 infantry moved from C18 to C17
            2 mech_infantrys moved from C19 to C17
            1 infantry moved from C22 to C21
                  Japanese take C21 from Chinese
            1 infantry moved from C22 to C20
                  Japanese take C20 from Chinese
            1 submarine moved from 91 Sea Zone to 120 Sea Zone
            1 fighter and 1 tactical_bomber moved from J6 to C17
            2 fighters and 1 tactical_bomber moved from J6 to 107 Sea Zone
            2 bombers moved from J1 to 107 Sea Zone
            1 infantry moved from C11 to C4
                  Japanese take C4 from Chinese
            2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from C12 to C5
            1 artillery and 3 infantry moved from J1 to 76 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 76 Sea Zone to 65 Sea Zone
            1 artillery and 3 infantry moved from 65 Sea Zone to C5
            5 fighters and 3 tactical_bombers moved from J1 to C5
            2 fighters and 2 tactical_bombers moved from 76 Sea Zone to C5
            2 battleships and 2 cruisers moved from 76 Sea Zone to 65 Sea Zone
            1 infantry moved from J4 to UK16
                  Japanese take UK16 from British
    
        Combat - Japanese
            Battle in 120 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 120 Sea Zone
                Japanese win, taking 120 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in C5
                Japanese attack with 2 armour, 2 artilleries, 7 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers
                ANZAC defend with 2 fighters, 2 infantry and 1 tactical_bomber; Chinese defend with 1 aaGunC, 1 artilleryC and 10 infantryCs
                    Chinese roll AA dice in C5 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 battleships and 2 cruisers in C5, round 2 : 2/4 hits, 2.33 expected hits
                    Japanese roll dice for 2 armour, 2 artilleries, 7 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers in C5, round 2 : 10/22 hits, 9.83 expected hits
                    Chinese roll dice for 1 aaGunC, 1 artilleryC, 2 fighters, 2 infantry, 10 infantryCs and 1 tactical_bomber in C5, round 2 : 6/16 hits, 6.17 expected hits
                    5 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC, 10 infantryCs owned by the Chinese and 1 aaGunC owned by the Chinese lost in C5
                    Japanese roll dice for 2 armour, 1 artillery, 7 fighters, 1 mech_infantry and 5 tactical_bombers in C5, round 3 : 7/16 hits, 8.50 expected hits
                    Chinese roll dice for 1 artilleryC, 2 fighters, 1 infantry and 1 tactical_bomber in C5, round 3 : 3/5 hits, 2.50 expected hits
                    1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the ANZAC, 2 fighters owned by the ANZAC, 1 tactical_bomber owned by the ANZAC and 1 artilleryC owned by the Chinese lost in C5
                Japanese win, taking C5 from Chinese with 2 armour, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 39
                Casualties for Japanese: 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
                Casualties for Chinese: 1 aaGunC, 1 artilleryC and 10 infantryCs
                Casualties for ANZAC: 2 fighters, 2 infantry and 1 tactical_bomber
            Battle in 107 Sea Zone
                Japanese attack with 2 bombers, 2 fighters and 1 tactical_bomber
                British defend with 1 carrier, 1 fighter and 1 tactical_bomber
                    Japanese roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 107 Sea Zone, round 2 : 1/5 hits, 3.00 expected hits
                Units damaged: 1 carrier owned by the British
                    British roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 107 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    1 fighter owned by the Japanese lost in 107 Sea Zone
                    Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 107 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits
                    British roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 107 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
                    1 tactical_bomber owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 107 Sea Zone
                Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 27
                Casualties for Japanese: 1 fighter
                Casualties for British: 1 carrier, 1 fighter and 1 tactical_bomber
            Battle in C17
                Japanese attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 2 infantryCs
                    Japanese roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in C17, round 2 : 2/5 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantryCs in C17, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantryCs owned by the Chinese lost in C17
                Japanese win, taking C17 from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantryCs
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from C17 to C18
            1 armour moved from C19 to C9
            1 artillery moved from C15 to C9
            2 fighters and 2 tactical_bombers moved from C5 to 65 Sea Zone
            4 fighters and 3 tactical_bombers moved from C5 to J1
            2 armour and 1 mech_infantry moved from J9 to C12
            1 infantry moved from J1 to C12
            1 infantry moved from C16 to C9
            2 bombers, 1 fighter and 1 tactical_bomber moved from 107 Sea Zone to J6
            1 artillery and 1 infantry moved from J14 to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to C9
            2 infantry moved from C10 to C9
            1 artillery and 2 infantry moved from C19 to C15
            1 artillery moved from C22 to C18
            2 carriers moved from 76 Sea Zone to 65 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in J6
            1 transport placed in 91 Sea Zone
            3 mech_infantrys placed in J9
            5 infantry and 1 mech_infantry placed in J14
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 48 PUs
            Objective Japanese 1 Trade With America And France: Japanese met a national objective for an additional 10 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -2.83
    Chinese AA : -0.50
    British regular : -2.00
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 aaGun and 2 infantry moved from US19 to US21
            1 infantry moved from US11 to US8
            1 artillery moved from US11 to US8
            1 artillery moved from US11 to US8
            1 mech_infantry moved from US11 to US8
            1 infantry moved from US12 to US11
            1 aaGun moved from US13 to US18
            1 mech_infantry moved from US18 to US6
            1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 35 Sea Zone to 29 Sea Zone
            1 carrier, 1 cruiser and 3 transports moved from 18 Sea Zone to 29 Sea Zone
            1 infantry moved from US1 to US5
            1 artillery moved from US1 to US5
            2 infantry and 2 mech_infantrys moved from US6 to US5
            1 armour moved from US18 to US5
            1 destroyer, 1 submarine and 1 transport moved from 2 Sea Zone to 29 Sea Zone
            1 fighter moved from US5 to 16 Sea Zone
            1 fighter moved from US5 to 16 Sea Zone
            1 fighter moved from US22 to 29 Sea Zone
            1 tactical_bomber moved from US22 to 29 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 29 Sea Zone
            1 carrier and 2 destroyers placed in 16 Sea Zone
            2 submarines placed in 16 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open
            Chinese buy 2 aaGunCs and 3 infantryCs; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantryC moved from C2 to C3
            1 fighter moved from C2 to C3
            1 infantryC moved from C2 to C3
    
        Combat - Chinese
            Battle in C3
                Chinese attack with 1 fighter and 2 infantryCs
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantryCs in C3, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in C3, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantryCs in C3, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in C3, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantryC owned by the Chinese lost in C3
                Chinese win, taking C3 from Japanese with 1 fighter and 1 infantryC remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantryC
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from C3 to C1
            1 artilleryC and 7 infantryCs moved from C7 to C1
            5 infantryCs moved from C2 to C1
            1 infantryC moved from C13 to C6
    
        Place Units - Chinese
            2 aaGunCs and 3 infantryCs placed in C1
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 0.33
    

    Savegame


  • TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 aaGun and 2 infantry moved from US19 to US21
            1 infantry moved from US11 to US8
            1 artillery moved from US11 to US8
            1 artillery moved from US11 to US8
            1 mech_infantry moved from US11 to US8
            1 infantry moved from US12 to US11
            1 aaGun moved from US13 to US18
            1 mech_infantry moved from US18 to US6
            1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 35 Sea Zone to 29 Sea Zone
            1 carrier, 1 cruiser and 3 transports moved from 18 Sea Zone to 29 Sea Zone
            1 infantry moved from US1 to US5
            1 artillery moved from US1 to US5
            2 infantry and 2 mech_infantrys moved from US6 to US5
            1 armour moved from US18 to US5
            1 destroyer, 1 submarine and 1 transport moved from 2 Sea Zone to 29 Sea Zone
            1 fighter moved from US5 to 16 Sea Zone
            1 fighter moved from US5 to 16 Sea Zone
            1 fighter moved from US22 to 29 Sea Zone
            1 tactical_bomber moved from US22 to 29 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 29 Sea Zone
            1 carrier and 2 destroyers placed in 16 Sea Zone
            2 submarines placed in 16 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 59 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open
            Chinese buy 2 aaGunCs and 3 infantryCs; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantryC moved from C2 to C3
            1 fighter moved from C2 to C3
            1 infantryC moved from C2 to C3
    
        Combat - Chinese
            Battle in C3
                Chinese attack with 1 fighter and 2 infantryCs
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantryCs in C3, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in C3, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantryCs in C3, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in C3, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantryC owned by the Chinese lost in C3
                Chinese win, taking C3 from Japanese with 1 fighter and 1 infantryC remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantryC
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from C3 to C1
            1 artilleryC and 7 infantryCs moved from C7 to C1
            5 infantryCs moved from C2 to C1
            1 infantryC moved from C13 to C6
    
        Place Units - Chinese
            2 aaGunCs and 3 infantryCs placed in C1
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 1 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 unit repaired.
            1 infantry moved from UK13 to PA8
            1 artillery moved from UK13 to PA8
            1 fighter moved from UK13 to PA8
            1 fighter moved from UK13 to PA8
            1 fighter moved from UK13 to PA8
            1 infantry moved from UK13 to UK12
            1 infantry moved from UK13 to UK12
            1 mech_infantry moved from UK13 to UK12
            1 armour moved from UK13 to UK12
            1 bomber moved from UK4 to 83 Sea Zone
            1 destroyer moved from 35 Sea Zone to 83 Sea Zone
            4 infantry moved from PA13 to PX7
            1 mech_infantry moved from UK24 to PX7
            1 armour moved from UK24 to PX7
            1 mech_infantry moved from UK26 to PA13
            2 artilleries and 2 infantry moved from UK26 to C21
            1 fighter moved from UK27 to PX7
            1 tactical_bomber moved from UK27 to PX7
            1 fighter moved from UK4 to UK12
            1 fighter moved from UK4 to UK12
            1 fighter moved from UK14 to UK12
            1 tactical_bomber moved from UK14 to UK12
            1 fighter moved from UK12 to PA8
    
        Combat - British
            Battle in 83 Sea Zone
                British attack with 1 bomber and 1 destroyer
                Germans defend with 2 submarines
                    British roll dice for 1 bomber and 1 destroyer in 83 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 2 submarines in 83 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 83 Sea Zone
                Germans and British reach a stalemate
                . Battle score for attacker is -2
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 submarine
            Battle in UK12
                British attack with 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    British roll dice for 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in UK12, round 2 : 1/7 hits, 2.67 expected hits
                    Germans roll dice for 1 mech_infantry in UK12, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in UK12
                British win, taking UK12 from Germans with 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in C21
                British attack with 2 artilleries and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 artilleries and 2 infantry in C21, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in C21, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in C21
                British win, taking C21 from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in PA8
                British attack with 1 artillery, 4 fighters and 1 infantry
                Germans defend with 2 infantry and 1 mech_infantry
                    British roll dice for 1 artillery, 4 fighters and 1 infantry in PA8, round 2 : 4/6 hits, 2.67 expected hits
                    Germans roll dice for 2 infantry and 1 mech_infantry in PA8, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans, 1 mech_infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in PA8
                British win with 4 fighters remaining. Battle score for attacker is 3
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Germans: 2 infantry and 1 mech_infantry
            Battle in PX7
                British attack with 1 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 aaGun and 2 infantry
                    Italians roll AA dice in PX7 : 1/2 hits, 0.33 expected hits
                    1 tactical_bomber owned by the British lost in PX7
                    British roll dice for 1 armour, 1 fighter, 4 infantry and 1 mech_infantry in PX7, round 2 : 4/7 hits, 1.83 expected hits
                    Italians roll dice for 1 aaGun and 2 infantry in PX7, round 2 : 1/2 hits, 0.67 expected hits
                    1 aaGun owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in PX7
                British win, taking PX7 from Italians with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry and 1 tactical_bomber
                Casualties for Italians: 1 aaGun and 2 infantry
    
        Non Combat Move - British
            1 fighter moved from PX7 to PA13
            1 aaGun moved from UK26 to C21
            2 aaGuns and 6 infantry moved from UK27 to UK28
            1 fighter moved from PA8 to UK4
            1 fighter moved from PA8 to UK4
            1 fighter moved from PA8 to UK14
            1 fighter moved from PA8 to 39 Sea Zone
            1 fighter moved from UK12 to UK14
            1 tactical_bomber moved from UK12 to 39 Sea Zone
            1 fighter moved from UK12 to UK13
            1 bomber moved from 83 Sea Zone to UK19
            1 aaGun moved from UK4 to UK5
            1 infantry moved from UK18 to UK17
            1 artillery moved from UK18 to UK17
            3 infantry moved from UK10 to UK18
            1 infantry moved from UK9 to UK6
            1 infantry moved from UK6 to UK10
    
        Place Units - British
            2 artilleries and 1 infantry placed in UK27
            3 transports placed in 39 Sea Zone
            1 artillery placed in UK5
            British undo move 1.
            1 transport placed in 102 Sea Zone
            2 artilleries placed in UK27
            1 infantry placed in UK5
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 58 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 1
                Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 2,2
            British collect 36 PUs (6 lost to blockades); end with 36 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Italians regular : 0.33
    Japanese regular : 0.00
    Germans regular : 1.33
    British regular : 2.50
    Italians AA : 0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber moved from I4 to PA12
            1 armour and 1 mech_infantry moved from UK22 to PA12
            1 bomber moved from I5 to PA12
            2 infantry moved from I5 to 75 Sea Zone
            2 infantry and 1 transport moved from 75 Sea Zone to 61 Sea Zone
            2 infantry moved from 61 Sea Zone to PA12
            1 armour moved from UK30 to 98 Sea Zone
            1 artillery and 1 infantry moved from PA14 to 98 Sea Zone
            1 armour, 1 artillery, 1 infantry and 2 transports moved from 98 Sea Zone to 117 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from 117 Sea Zone to PA15
            1 battleship and 2 cruisers moved from 98 Sea Zone to 117 Sea Zone
    
        Combat - Italians
            Battle in PA15
                Italians attack with 1 armour, 1 artillery and 1 infantry
                Pro_Allies defend with 1 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in PA15, round 2 : 0/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in PA15, round 2 : 2/3 hits, 1.17 expected hits
                    Pro_Allies roll dice for 1 infantry in PA15, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Pro_Allies lost in PA15
                Italians win, taking PA15 from Pro_Allies with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Pro_Allies: 1 infantry
            Battle in PA12
                Italians attack with 1 armour, 1 bomber, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys
                    Italians roll dice for 1 armour, 1 bomber, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in PA12, round 2 : 5/11 hits, 3.50 expected hits
                    Russians roll dice for 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys in PA12, round 2 : 2/9 hits, 3.17 expected hits
                    5 infantry owned by the Russians and 2 infantry owned by the Italians lost in PA12
                    Italians roll dice for 1 armour, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in PA12, round 3 : 2/9 hits, 3.17 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 2 mech_infantrys in PA12, round 3 : 0/4 hits, 1.50 expected hits
                    2 mech_infantrys owned by the Russians lost in PA12
                    Italians roll dice for 1 armour, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in PA12, round 4 : 4/9 hits, 3.17 expected hits
                    Russians roll dice for 1 armour and 1 artillery in PA12, round 4 : 1/2 hits, 0.83 expected hits
                    1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in PA12
                Italians win, taking PA12 from Russians with 1 armour, 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24
                Casualties for Italians: 3 infantry
                Casualties for Russians: 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from PA12 to I1
            1 bomber moved from PA12 to I1
            1 infantry moved from I2 to I4
            1 aaGun, 1 artillery and 4 infantry moved from UK22 to I2
            1 transport moved from 85 Sea Zone to 86 Sea Zone
            1 destroyer moved from 84 Sea Zone to 86 Sea Zone
            1 submarine moved from 74 Sea Zone to 86 Sea Zone
            1 submarine moved from 58 Sea Zone to 84 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 117 Sea Zone
            4 infantry moved from I2 to I3
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in I1
            3 infantry placed in I5
    
        Turn Complete - Italians
            Italians collect 24 PUs; end with 24 PUs
            Objective Italians 4 Amphibious Ambitions: Italians met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    Pro_Allies regular : -0.33
    Russians regular : -2.50
    

    Savegame


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from A10 to C5
            1 infantry moved from A6 to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 53 Sea Zone
            1 artillery moved from A8 to 53 Sea Zone
            1 infantry moved from 53 Sea Zone to C5
            1 artillery moved from 53 Sea Zone to C5
            1 armour and 1 infantry moved from A8 to A6
            1 infantry moved from A4 to A6
            1 armour moved from A4 to A6
            1 destroyer moved from 43 Sea Zone to 53 Sea Zone
            1 submarine moved from 43 Sea Zone to 34 Sea Zone
            1 submarine moved from 34 Sea Zone to 27 Sea Zone
    
        Combat - ANZAC
            Battle in C5
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 2 armour
                    ANZAC roll dice for 2 artilleries and 2 infantry in C5, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 armour in C5, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the ANZAC lost in C5
                    ANZAC roll dice for 2 artilleries and 1 infantry in C5, round 3 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 armour in C5, round 3 : 0/2 hits, 1.00 expected hits
                    ANZAC roll dice for 2 artilleries and 1 infantry in C5, round 4 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 armour in C5, round 4 : 2/2 hits, 1.00 expected hits
                    1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 armour owned by the Japanese lost in C5
                1 artillery owned by the ANZAC retreated to A10
                Japanese win with 1 armour remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 artillery and 2 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - ANZAC
            1 aaGun moved from A4 to A6
    
        Place Units - ANZAC
            1 armour and 2 infantry placed in A4
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    ANZAC regular : -2.33
    

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from A10 to C5
            1 infantry moved from A6 to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 53 Sea Zone
            1 artillery moved from A8 to 53 Sea Zone
            1 infantry moved from 53 Sea Zone to C5
            1 artillery moved from 53 Sea Zone to C5
            1 armour and 1 infantry moved from A8 to A6
            1 infantry moved from A4 to A6
            1 armour moved from A4 to A6
            1 destroyer moved from 43 Sea Zone to 53 Sea Zone
            1 submarine moved from 43 Sea Zone to 34 Sea Zone
            1 submarine moved from 34 Sea Zone to 27 Sea Zone
    
        Combat - ANZAC
            Battle in C5
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 2 armour
                    ANZAC roll dice for 2 artilleries and 2 infantry in C5, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 armour in C5, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the ANZAC lost in C5
                    ANZAC roll dice for 2 artilleries and 1 infantry in C5, round 3 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 armour in C5, round 3 : 0/2 hits, 1.00 expected hits
                    ANZAC roll dice for 2 artilleries and 1 infantry in C5, round 4 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 armour in C5, round 4 : 2/2 hits, 1.00 expected hits
                    1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 armour owned by the Japanese lost in C5
                1 artillery owned by the ANZAC retreated to A10
                Japanese win with 1 armour remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 artillery and 2 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - ANZAC
            1 aaGun moved from A4 to A6
    
        Place Units - ANZAC
            1 armour and 2 infantry placed in A4
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
    
        Purchase Units - French
            French buy 1 carrier; Remaining resources: 2 PUs; 
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 112 Sea Zone to 114 Sea Zone
            1 cruiser moved from 84 Sea Zone to 96 Sea Zone
            1 submarine moved from 82 Sea Zone to 95 Sea Zone
    
        Place Units - French
            1 carrier placed in 96 Sea Zone
    
        Turn Complete - French
            French collect 32 PUs; end with 34 PUs
            Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    ANZAC regular : -2.33
    

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 3
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 infantry moved from PA4 to R11
                  Germans take R11 from Russians
            2 infantry moved from R8 to R9
            1 artillery and 1 infantry moved from G6 to R3
            1 fighter and 1 tactical_bomber moved from G5 to R3
            1 fighter and 1 tactical_bomber moved from G5 to R9
            1 artillery moved from PA11 to R23
                  Germans take R23 from Russians
            1 infantry moved from R8 to R9
            1 infantry moved from G6 to R3
            1 artillery and 2 infantry moved from PA9 to UK13
            2 infantry moved from PA9 to UK13
            1 submarine moved from 83 Sea Zone to 95 Sea Zone
            1 bomber moved from G5 to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 24 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from G8 to 26 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from PX4 to UK12
            1 fighter and 1 tactical_bomber moved from PX4 to UK12
            2 armour, 3 infantry and 2 mech_infantrys moved from PA9 to UK13
            3 armour moved from PX4 to UK13
            1 bomber moved from G15 to UK12
    
        Combat - Germans
            Battle in UK12
                Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 armour, 2 infantry and 1 mech_infantry
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in UK12, round 2 : 2/7 hits, 2.83 expected hits
                    British roll dice for 1 armour, 2 infantry and 1 mech_infantry in UK12, round 2 : 1/4 hits, 1.50 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in UK12
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in UK12, round 3 : 2/6 hits, 2.67 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in UK12, round 3 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 armour owned by the British lost in UK12
                Germans win, taking UK12 from British with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 2 infantry
                Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
            Battle in R3
                Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in R3, round 2 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in R3, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in R3
                Germans win, taking R3 from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in R9
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in R9, round 2 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in R9, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in R9
                Germans win, taking R9 from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 26 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers
                Russians defend with 1 cruiser, 1 destroyer, 2 submarines and 2 transports
                    Germans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 tactical_bombers in 26 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits
                    Russians roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 cruiser, 1 destroyer and 2 transports in 26 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    2 submarines owned by the Russians and 1 destroyer owned by the Russians lost in 26 Sea Zone
                    Germans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 tactical_bombers in 26 Sea Zone, round 3 : 2/8 hits, 4.17 expected hits
                    Russians roll dice for 1 cruiser and 2 transports in 26 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 transport owned by the Russians and 1 cruiser owned by the Russians lost in 26 Sea Zone
                    1 transport owned by the Russians lost in 26 Sea Zone
                Germans win, taking 26 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 46
                Casualties for Russians: 1 cruiser, 1 destroyer, 2 submarines and 2 transports
            Battle in UK13
                Germans attack with 5 armour, 1 artillery, 7 infantry and 2 mech_infantrys
                British defend with 1 aaGun, 1 fighter and 1 infantry
                    Germans roll dice for 5 armour, 1 artillery, 7 infantry and 2 mech_infantrys in UK13, round 2 : 5/15 hits, 4.50 expected hits
                    British roll dice for 1 aaGun, 1 fighter and 1 infantry in UK13, round 2 : 1/2 hits, 1.00 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the Germans, 1 infantry owned by the British and 1 fighter owned by the British lost in UK13
                Germans win, taking UK13 from British with 5 armour, 1 artillery, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15
                Casualties for Germans: 1 infantry
                Casualties for British: 1 aaGun, 1 fighter and 1 infantry
    
        Non Combat Move - Germans
            1 bomber, 1 fighter and 1 tactical_bomber moved from UK12 to PA9
            1 artillery and 4 infantry moved from PA10 to PA11
            3 mech_infantrys moved from PX6 to PA11
            1 aaGun moved from PX6 to PA10
            1 transport moved from 61 Sea Zone to 60 Sea Zone
            1 artillery and 1 infantry moved from G19 to 60 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
            1 artillery and 1 infantry moved from 61 Sea Zone to PA11
            1 mech_infantry moved from G15 to PX6
            2 aaGuns, 4 armour, 5 artilleries and 21 infantry moved from G6 to R3
            4 armour and 3 mech_infantrys moved from G5 to R3
            1 mech_infantry moved from R8 to R3
            1 fighter and 1 tactical_bomber moved from R9 to G5
            1 fighter and 1 tactical_bomber moved from R3 to G5
            1 tactical_bomber moved from 26 Sea Zone to G5
            1 transport moved from 24 Sea Zone to 25 Sea Zone
            2 infantry moved from G2 to 25 Sea Zone
            2 infantry and 1 transport moved from 25 Sea Zone to 24 Sea Zone
            2 infantry moved from 24 Sea Zone to G5
            1 artillery and 1 infantry moved from G5 to R8
            1 artillery and 3 infantry moved from G8 to PA4
            3 infantry moved from G7 to R8
            1 aaGun and 9 infantry moved from R8 to R9
            1 mech_infantry moved from PA4 to R9
            2 artilleries moved from PA4 to R11
            1 aaGun moved from G8 to PA4
            1 cruiser moved from 85 Sea Zone to 86 Sea Zone
            1 bomber moved from 26 Sea Zone to G5
    
        Place Units - Germans
            3 armour and 5 mech_infantrys placed in G5
            1 artillery and 2 infantry placed in G21
            1 artillery and 1 infantry placed in G19
            1 infantry placed in G5
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1,2,2,2
            Germans collect 65 PUs (1 lost to blockades); end with 65 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.33
    Germans regular : -4.67
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 3
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 infantry moved from PA4 to R11
                  Germans take R11 from Russians
            2 infantry moved from R8 to R9
            1 artillery and 1 infantry moved from G6 to R3
            1 fighter and 1 tactical_bomber moved from G5 to R3
            1 fighter and 1 tactical_bomber moved from G5 to R9
            1 artillery moved from PA11 to R23
                  Germans take R23 from Russians
            1 infantry moved from R8 to R9
            1 infantry moved from G6 to R3
            1 artillery and 2 infantry moved from PA9 to UK13
            2 infantry moved from PA9 to UK13
            1 submarine moved from 83 Sea Zone to 95 Sea Zone
            1 bomber moved from G5 to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 24 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from G8 to 26 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from PX4 to UK12
            1 fighter and 1 tactical_bomber moved from PX4 to UK12
            2 armour, 3 infantry and 2 mech_infantrys moved from PA9 to UK13
            3 armour moved from PX4 to UK13
            1 bomber moved from G15 to UK12
    
        Combat - Germans
            Battle in UK12
                Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 armour, 2 infantry and 1 mech_infantry
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in UK12, round 2 : 2/7 hits, 2.83 expected hits
                    British roll dice for 1 armour, 2 infantry and 1 mech_infantry in UK12, round 2 : 1/4 hits, 1.50 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in UK12
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in UK12, round 3 : 2/6 hits, 2.67 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in UK12, round 3 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 armour owned by the British lost in UK12
                Germans win, taking UK12 from British with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 2 infantry
                Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
            Battle in R3
                Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in R3, round 2 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in R3, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in R3
                Germans win, taking R3 from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in R9
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in R9, round 2 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in R9, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in R9
                Germans win, taking R9 from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 26 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers
                Russians defend with 1 cruiser, 1 destroyer, 2 submarines and 2 transports
                    Germans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 tactical_bombers in 26 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits
                    Russians roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 cruiser, 1 destroyer and 2 transports in 26 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    2 submarines owned by the Russians and 1 destroyer owned by the Russians lost in 26 Sea Zone
                    Germans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 tactical_bombers in 26 Sea Zone, round 3 : 2/8 hits, 4.17 expected hits
                    Russians roll dice for 1 cruiser and 2 transports in 26 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 transport owned by the Russians and 1 cruiser owned by the Russians lost in 26 Sea Zone
                    1 transport owned by the Russians lost in 26 Sea Zone
                Germans win, taking 26 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 46
                Casualties for Russians: 1 cruiser, 1 destroyer, 2 submarines and 2 transports
            Battle in UK13
                Germans attack with 5 armour, 1 artillery, 7 infantry and 2 mech_infantrys
                British defend with 1 aaGun, 1 fighter and 1 infantry
                    Germans roll dice for 5 armour, 1 artillery, 7 infantry and 2 mech_infantrys in UK13, round 2 : 5/15 hits, 4.50 expected hits
                    British roll dice for 1 aaGun, 1 fighter and 1 infantry in UK13, round 2 : 1/2 hits, 1.00 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the Germans, 1 infantry owned by the British and 1 fighter owned by the British lost in UK13
                Germans win, taking UK13 from British with 5 armour, 1 artillery, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15
                Casualties for Germans: 1 infantry
                Casualties for British: 1 aaGun, 1 fighter and 1 infantry
    
        Non Combat Move - Germans
            1 bomber, 1 fighter and 1 tactical_bomber moved from UK12 to PA9
            1 artillery and 4 infantry moved from PA10 to PA11
            3 mech_infantrys moved from PX6 to PA11
            1 aaGun moved from PX6 to PA10
            1 transport moved from 61 Sea Zone to 60 Sea Zone
            1 artillery and 1 infantry moved from G19 to 60 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
            1 artillery and 1 infantry moved from 61 Sea Zone to PA11
            1 mech_infantry moved from G15 to PX6
            2 aaGuns, 4 armour, 5 artilleries and 21 infantry moved from G6 to R3
            4 armour and 3 mech_infantrys moved from G5 to R3
            1 mech_infantry moved from R8 to R3
            1 fighter and 1 tactical_bomber moved from R9 to G5
            1 fighter and 1 tactical_bomber moved from R3 to G5
            1 tactical_bomber moved from 26 Sea Zone to G5
            1 transport moved from 24 Sea Zone to 25 Sea Zone
            2 infantry moved from G2 to 25 Sea Zone
            2 infantry and 1 transport moved from 25 Sea Zone to 24 Sea Zone
            2 infantry moved from 24 Sea Zone to G5
            1 artillery and 1 infantry moved from G5 to R8
            1 artillery and 3 infantry moved from G8 to PA4
            3 infantry moved from G7 to R8
            1 aaGun and 9 infantry moved from R8 to R9
            1 mech_infantry moved from PA4 to R9
            2 artilleries moved from PA4 to R11
            1 aaGun moved from G8 to PA4
            1 cruiser moved from 85 Sea Zone to 86 Sea Zone
            1 bomber moved from 26 Sea Zone to G5
    
        Place Units - Germans
            3 armour and 5 mech_infantrys placed in G5
            1 artillery and 2 infantry placed in G21
            1 artillery and 1 infantry placed in G19
            1 infantry placed in G5
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1,2,2,2
            Germans collect 65 PUs (1 lost to blockades); end with 65 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.33
    Germans regular : -4.67
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from R10 to R11
            1 infantry moved from R10 to R11
            2 fighters and 2 tactical_bombers moved from R4 to R11
            1 artillery, 4 infantry and 1 mech_infantry moved from R28 to PA12
            1 fighter moved from R29 to PA12
            1 tactical_bomber moved from R29 to PA12
            1 artillery and 10 infantry moved from PX2 to G2
    
        Combat - Russians
            Battle in R11
                Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 2 artilleries and 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in R11, round 2 : 2/6 hits, 2.67 expected hits
                    Germans roll dice for 2 artilleries and 1 infantry in R11, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in R11
                    Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in R11, round 3 : 3/5 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery in R11, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in R11
                Russians win, taking R11 from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 artilleries and 1 infantry
            Battle in PA12
                Russians attack with 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 armour, 2 infantry and 2 mech_infantrys
                    Russians roll dice for 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in PA12, round 2 : 3/8 hits, 2.50 expected hits
                    Italians roll dice for 1 armour, 2 infantry and 2 mech_infantrys in PA12, round 2 : 5/5 hits, 1.83 expected hits
                    1 mech_infantry owned by the Russians, 4 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 2 infantry owned by the Italians lost in PA12
                    Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in PA12, round 3 : 1/3 hits, 1.50 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in PA12, round 3 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Italians lost in PA12
                    Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in PA12, round 4 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 armour in PA12, round 4 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Russians and 1 armour owned by the Italians lost in PA12
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 artillery, 4 infantry and 1 mech_infantry
                Casualties for Italians: 1 armour, 2 infantry and 2 mech_infantrys
            Battle in G2
                Russians attack with 1 artillery and 10 infantry
                Germans defend with 4 infantry
                    Russians roll dice for 1 artillery and 10 infantry in G2, round 2 : 3/11 hits, 2.17 expected hits
                    Germans roll dice for 4 infantry in G2, round 2 : 0/4 hits, 1.33 expected hits
                    3 infantry owned by the Germans lost in G2
                    Russians roll dice for 1 artillery and 10 infantry in G2, round 3 : 3/11 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in G2, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in G2
                Russians win, taking G2 from Germans with 1 artillery and 10 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 4 infantry
    
        Non Combat Move - Russians
            1 infantry moved from R4 to R5
            1 infantry moved from R4 to R5
            2 infantry moved from R5 to R13
            2 fighters and 2 tactical_bombers moved from R11 to R16
            2 aaGuns, 2 armour, 3 artilleries, 13 infantry and 9 mech_infantrys moved from R10 to R12
            1 infantry moved from R4 to R5
            1 armour moved from R16 to R12
            1 armour moved from R16 to R12
            1 armour moved from R16 to R12
            1 armour moved from R21 to R24
            1 infantry moved from R25 to R24
            1 infantry moved from R25 to R24
            1 fighter moved from PA12 to R29
            1 tactical_bomber moved from PA12 to R29
            1 aaGun moved from R28 to R29
            1 infantry moved from R26 to R29
            1 infantry moved from R26 to R29
            1 infantry moved from R26 to R24
            3 infantry moved from C13 to R31
            1 mech_infantry moved from C6 to R26
            1 mech_infantry moved from C2 to R26
    
        Place Units - Russians
            1 infantry placed in R4
            3 infantry placed in R16
            3 infantry placed in R26
            1 armour and 2 fighters placed in R21
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,3,3,6,5,5,2,4,6,6
            Russians collect 31 PUs (11 lost to blockades); end with 31 PUs
            Objective Russians 2 National Prestige: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Objective Russians 4 North Sea Resources: Russians met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.83
    Germans regular : -2.00
    Russians regular : 2.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 6 mech_infantrys and 3 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
                Japanese converts city into different units
            1 infantry moved from C8 to C2
                  Japanese take C2 from Chinese
            1 submarine moved from 65 Sea Zone to 53 Sea Zone
            2 fighters and 2 tactical_bombers moved from 65 Sea Zone to 53 Sea Zone
            1 mech_infantry moved from C12 to C5
            1 infantry moved from C9 to C3
            1 armour, 2 artilleries and 3 infantry moved from C9 to C3
            1 submarine moved from 120 Sea Zone to 103 Sea Zone
            1 artillery and 1 infantry moved from C9 to 76 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 50 Sea Zone
            1 artillery and 1 infantry moved from 50 Sea Zone to A7
            1 infantry moved from C4 to 65 Sea Zone
            1 armour moved from C5 to 65 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 65 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to PA6
            1 armour moved from C12 to C5
            1 armour and 1 mech_infantry moved from C5 to A10
            1 fighter and 1 tactical_bomber moved from J1 to A10
            1 infantry moved from UK16 to UK15
                  Japanese take UK15 from British
            1 infantry moved from C20 to C21
            2 mech_infantrys moved from C17 to C21
            2 bombers, 1 fighter and 1 tactical_bomber moved from J6 to C21
            1 fighter and 1 tactical_bomber moved from C18 to C21
            1 infantry moved from C14 to C7
                  Japanese take C7 from Chinese
            1 fighter and 1 tactical_bomber moved from J1 to C3
            1 cruiser moved from 65 Sea Zone to 50 Sea Zone
    
        Combat - Japanese
            Battle in PA6
            Battle in C3
                Japanese attack with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                Chinese defend with 1 infantryC
                    Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in C3, round 2 : 4/9 hits, 3.33 expected hits
                    Chinese roll dice for 1 infantryC in C3, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantryC owned by the Chinese lost in C3
                Japanese win, taking PA6 from Pro_Allies, taking C3 from Chinese with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantryC
            Battle in A10
                Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in A10, round 2 : 1/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 artillery in A10, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in A10
                Japanese win, taking A10 from ANZAC with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 mech_infantry
                Casualties for ANZAC: 1 artillery
            Battle in C21
                Japanese attack with 2 bombers, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
                British defend with 1 aaGun, 2 artilleries and 2 infantry
                    British roll AA dice in C21 : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Japanese lost in C21
                    Japanese roll dice for 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in C21, round 2 : 2/8 hits, 3.50 expected hits
                    Chinese roll dice for 1 aaGun, 2 artilleries and 2 infantry in C21, round 2 : 0/4 hits, 1.33 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the British lost in C21
                    Japanese roll dice for 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in C21, round 3 : 1/8 hits, 3.50 expected hits
                    Chinese roll dice for 2 artilleries and 1 infantry in C21, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in C21
                    Japanese roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in C21, round 4 : 3/7 hits, 3.33 expected hits
                    Chinese roll dice for 2 artilleries in C21, round 4 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 2 artilleries owned by the British lost in C21
                Japanese win, taking C21 from Chinese with 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 fighter, 1 infantry and 1 mech_infantry
                Casualties for British: 1 aaGun, 2 artilleries and 2 infantry
            Battle in A7
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 cruiser in A7, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in A7, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in A7, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in A7, round 3 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in A7, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in A7
                Japanese win, taking A7 from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in 53 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 53 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 53 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 53 Sea Zone
                Japanese win, taking 53 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from 53 Sea Zone to 42 Sea Zone
            2 carriers moved from 65 Sea Zone to 42 Sea Zone
            2 battleships moved from 65 Sea Zone to 42 Sea Zone
            1 infantry and 1 mech_infantry moved from J14 to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 76 Sea Zone
            1 infantry and 1 mech_infantry moved from 76 Sea Zone to C9
            1 artillery and 2 infantry moved from C15 to C8
            1 artillery moved from C18 to C17
            1 fighter and 1 tactical_bomber moved from A10 to C5
            1 armour and 1 infantry moved from C12 to C5
            3 mech_infantrys moved from J9 to C12
            1 infantry moved from J4 to UK16
            1 fighter and 1 tactical_bomber moved from C3 to C9
            2 fighters and 1 tactical_bomber moved from J1 to C9
            2 bombers moved from C21 to J6
            1 fighter and 2 tactical_bombers moved from C21 to C22
            2 destroyers moved from 76 Sea Zone to 108 Sea Zone
            1 cruiser moved from 65 Sea Zone to 90 Sea Zone
            1 transport moved from 65 Sea Zone to 53 Sea Zone
    
        Place Units - Japanese
            3 mech_infantrys placed in J9
            3 mech_infantrys placed in J6
            3 tactical_bombers placed in J14
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 56 PUs
            Objective Japanese 1 Trade With America And France: Japanese met a national objective for an additional 10 PUs; end with 66 PUs
            Units generate 5 PUs; Japanese end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Japanese regular : -6.00
    British AA : 0.50
    ANZAC regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Pro_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Pro_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans Chinese Allies: Changing Relationship for Americans and Chinese from Neutrality to Allied
            Trigger Russians Americans Allies: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans Neutrals: Changing Relationship for Independent_Neutral and Americans from Neutrality to Unfriendly_Neutral
            Trigger Americans British Allies: Changing Relationship for Americans and British from Neutrality to Allied
            Trigger Americans British Allies: Changing Relationship for Americans and ANZAC from Neutrality to Allied
            Trigger Americans War Production US11: has removed 1 factory_minor owned by Americans in US11
            Trigger Americans War Production US13: has removed 1 factory_minor owned by Americans in US13
            Trigger Americans War Production US5: has removed 1 factory_minor owned by Americans in US5
            Trigger Americans War Production US11: Americans has 1 factory_major placed in US11
            Trigger Americans War Production US13: Americans has 1 factory_major placed in US13
            Trigger Americans War Production US5: Americans has 1 factory_major placed in US5
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 infantry moved from US5 to 29 Sea Zone
            1 artillery moved from US5 to 29 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 20 Sea Zone
            1 infantry moved from US5 to 29 Sea Zone
            1 armour moved from US5 to 29 Sea Zone
            1 artillery moved from US5 to 29 Sea Zone
            1 infantry moved from US5 to 29 Sea Zone
            1 mech_infantry moved from US5 to 29 Sea Zone
            1 infantry moved from US5 to 29 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 29 Sea Zone to 20 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 20 Sea Zone to PX1
            1 armour, 1 infantry and 1 transport moved from 29 Sea Zone to 58 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 58 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 58 Sea Zone to G20
            1 carrier moved from 29 Sea Zone to 20 Sea Zone
            1 fighter moved from 29 Sea Zone to PX1
            1 tactical_bomber moved from 29 Sea Zone to PX1
            1 cruiser moved from 29 Sea Zone to 58 Sea Zone
                  Americans take 58 Sea Zone from Italians
            1 cruiser moved from 29 Sea Zone to 58 Sea Zone
            1 mech_infantry moved from US5 to 29 Sea Zone
            1 infantry moved from US5 to 29 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 29 Sea Zone to 58 Sea Zone
            1 infantry moved from 58 Sea Zone to G20
            1 mech_infantry moved from 58 Sea Zone to G20
            1 destroyer moved from 29 Sea Zone to 58 Sea Zone
            1 submarine moved from 29 Sea Zone to 58 Sea Zone
            1 submarine moved from 29 Sea Zone to 58 Sea Zone
            1 destroyer moved from 29 Sea Zone to 58 Sea Zone
            1 bomber moved from US5 to PX1
            1 carrier moved from 29 Sea Zone to 58 Sea Zone
            1 tactical_bomber moved from US5 to 58 Sea Zone
            1 fighter moved from US5 to 58 Sea Zone
            1 bomber moved from US5 to UK14
    
        Combat - Americans
            Battle in G20
                Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Germans defend with 1 aaGun and 2 infantry
                    Americans roll dice for 2 cruisers in G20, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in G20, round 2 : 1/6 hits, 1.67 expected hits
                    Germans roll dice for 1 aaGun and 2 infantry in G20, round 2 : 1/2 hits, 0.67 expected hits
                    1 aaGun owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in G20
                Americans win, taking G20 from Germans with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 aaGun and 2 infantry
            Battle in PX1
                Americans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Pro_Axis defend with 3 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in PX1, round 2 : 2/7 hits, 2.83 expected hits
                    Pro_Axis roll dice for 3 infantry in PX1, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Pro_Axis and 1 infantry owned by the Americans lost in PX1
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in PX1, round 3 : 3/6 hits, 2.67 expected hits
                    Pro_Axis roll dice for 1 infantry in PX1, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Pro_Axis lost in PX1
                Americans win, taking PX1 from Pro_Axis with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Pro_Axis: 3 infantry
    
        Non Combat Move - Americans
            1 tactical_bomber moved from PX1 to 20 Sea Zone
            1 fighter moved from PX1 to 20 Sea Zone
            1 bomber moved from PX1 to UK4
            1 infantry moved from US11 to 16 Sea Zone
            1 mech_infantry moved from US8 to 16 Sea Zone
            2 artilleries and 2 infantry moved from US8 to 16 Sea Zone
            2 artilleries, 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 16 Sea Zone to 13 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from 13 Sea Zone to A1
            1 aaGun moved from US18 to US6
            1 aaGun moved from US11 to US8
    
        Place Units - Americans
            2 infantry placed in US5
            1 submarine and 2 transports placed in 29 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber placed in US5
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 1 Island Influence: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Pro_Axis regular : -0.33
    Germans regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open
            Chinese buy 1 artilleryC; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantryC moved from C6 to C14
                  Chinese take C14 from Japanese
            1 infantryC moved from C1 to C7
            1 infantryC moved from C1 to C7
            1 fighter moved from C1 to C7
            1 artilleryC and 13 infantryCs moved from C1 to C2
    
        Combat - Chinese
            Battle in C2
                Chinese attack with 1 artilleryC and 13 infantryCs
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artilleryC and 13 infantryCs in C2, round 2 : 4/14 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in C2, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in C2
                Chinese win, taking C2 from Japanese with 1 artilleryC and 13 infantryCs remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in C7
                Chinese attack with 1 fighter and 2 infantryCs
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantryCs in C7, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in C7, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in C7
                Chinese win, taking C7 from Japanese with 1 fighter and 2 infantryCs remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from C7 to C1
            1 fighter moved from C1 to R26
            1 aaGunC moved from C1 to C2
            1 aaGunC moved from C1 to C2
    
        Place Units - Chinese
            1 artilleryC placed in C1
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.50
    Japanese regular : -0.67
    

    Savegame


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Pro_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Pro_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans Chinese Allies: Changing Relationship for Americans and Chinese from Neutrality to Allied
            Trigger Russians Americans Allies: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans Neutrals: Changing Relationship for Independent_Neutral and Americans from Neutrality to Unfriendly_Neutral
            Trigger Americans British Allies: Changing Relationship for Americans and British from Neutrality to Allied
            Trigger Americans British Allies: Changing Relationship for Americans and ANZAC from Neutrality to Allied
            Trigger Americans War Production US11: has removed 1 factory_minor owned by Americans in US11
            Trigger Americans War Production US13: has removed 1 factory_minor owned by Americans in US13
            Trigger Americans War Production US5: has removed 1 factory_minor owned by Americans in US5
            Trigger Americans War Production US11: Americans has 1 factory_major placed in US11
            Trigger Americans War Production US13: Americans has 1 factory_major placed in US13
            Trigger Americans War Production US5: Americans has 1 factory_major placed in US5
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 infantry moved from US5 to 29 Sea Zone
            1 artillery moved from US5 to 29 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 20 Sea Zone
            1 infantry moved from US5 to 29 Sea Zone
            1 armour moved from US5 to 29 Sea Zone
            1 artillery moved from US5 to 29 Sea Zone
            1 infantry moved from US5 to 29 Sea Zone
            1 mech_infantry moved from US5 to 29 Sea Zone
            1 infantry moved from US5 to 29 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 29 Sea Zone to 20 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 20 Sea Zone to PX1
            1 armour, 1 infantry and 1 transport moved from 29 Sea Zone to 58 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 58 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 58 Sea Zone to G20
            1 carrier moved from 29 Sea Zone to 20 Sea Zone
            1 fighter moved from 29 Sea Zone to PX1
            1 tactical_bomber moved from 29 Sea Zone to PX1
            1 cruiser moved from 29 Sea Zone to 58 Sea Zone
                  Americans take 58 Sea Zone from Italians
            1 cruiser moved from 29 Sea Zone to 58 Sea Zone
            1 mech_infantry moved from US5 to 29 Sea Zone
            1 infantry moved from US5 to 29 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 29 Sea Zone to 58 Sea Zone
            1 infantry moved from 58 Sea Zone to G20
            1 mech_infantry moved from 58 Sea Zone to G20
            1 destroyer moved from 29 Sea Zone to 58 Sea Zone
            1 submarine moved from 29 Sea Zone to 58 Sea Zone
            1 submarine moved from 29 Sea Zone to 58 Sea Zone
            1 destroyer moved from 29 Sea Zone to 58 Sea Zone
            1 bomber moved from US5 to PX1
            1 carrier moved from 29 Sea Zone to 58 Sea Zone
            1 tactical_bomber moved from US5 to 58 Sea Zone
            1 fighter moved from US5 to 58 Sea Zone
            1 bomber moved from US5 to UK14
    
        Combat - Americans
            Battle in G20
                Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Germans defend with 1 aaGun and 2 infantry
                    Americans roll dice for 2 cruisers in G20, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in G20, round 2 : 1/6 hits, 1.67 expected hits
                    Germans roll dice for 1 aaGun and 2 infantry in G20, round 2 : 1/2 hits, 0.67 expected hits
                    1 aaGun owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in G20
                Americans win, taking G20 from Germans with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 aaGun and 2 infantry
            Battle in PX1
                Americans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Pro_Axis defend with 3 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in PX1, round 2 : 2/7 hits, 2.83 expected hits
                    Pro_Axis roll dice for 3 infantry in PX1, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Pro_Axis and 1 infantry owned by the Americans lost in PX1
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in PX1, round 3 : 3/6 hits, 2.67 expected hits
                    Pro_Axis roll dice for 1 infantry in PX1, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Pro_Axis lost in PX1
                Americans win, taking PX1 from Pro_Axis with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Pro_Axis: 3 infantry
    
        Non Combat Move - Americans
            1 tactical_bomber moved from PX1 to 20 Sea Zone
            1 fighter moved from PX1 to 20 Sea Zone
            1 bomber moved from PX1 to UK4
            1 infantry moved from US11 to 16 Sea Zone
            1 mech_infantry moved from US8 to 16 Sea Zone
            2 artilleries and 2 infantry moved from US8 to 16 Sea Zone
            2 artilleries, 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 16 Sea Zone to 13 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from 13 Sea Zone to A1
            1 aaGun moved from US18 to US6
            1 aaGun moved from US11 to US8
    
        Place Units - Americans
            2 infantry placed in US5
            1 submarine and 2 transports placed in 29 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber placed in US5
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 1 Island Influence: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open
            Chinese buy 1 artilleryC; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantryC moved from C6 to C14
                  Chinese take C14 from Japanese
            1 infantryC moved from C1 to C7
            1 infantryC moved from C1 to C7
            1 fighter moved from C1 to C7
            1 artilleryC and 13 infantryCs moved from C1 to C2
    
        Combat - Chinese
            Battle in C2
                Chinese attack with 1 artilleryC and 13 infantryCs
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artilleryC and 13 infantryCs in C2, round 2 : 4/14 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in C2, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in C2
                Chinese win, taking C2 from Japanese with 1 artilleryC and 13 infantryCs remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in C7
                Chinese attack with 1 fighter and 2 infantryCs
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantryCs in C7, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in C7, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in C7
                Chinese win, taking C7 from Japanese with 1 fighter and 2 infantryCs remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from C7 to C1
            1 fighter moved from C1 to R26
            1 aaGunC moved from C1 to C2
            1 aaGunC moved from C1 to C2
    
        Place Units - Chinese
            1 artilleryC placed in C1
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 airfield, 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 artillery moved from UK27 to 102 Sea Zone
            1 artillery and 1 transport moved from 102 Sea Zone to 115 Sea Zone
            1 artillery moved from 115 Sea Zone to UK30
            1 battleship, 1 cruiser and 1 destroyer moved from 102 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from PA13 to UK26
            1 fighter moved from PA13 to UK27
            1 infantry moved from UK4 to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 40 Sea Zone
            1 artillery moved from UK5 to 40 Sea Zone
            1 infantry moved from 40 Sea Zone to PA5
            1 artillery moved from 40 Sea Zone to PA5
            1 infantry moved from UK4 to 39 Sea Zone
            1 infantry moved from UK4 to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 40 Sea Zone
            1 infantry moved from 40 Sea Zone to PA5
            1 infantry moved from 40 Sea Zone to PA5
            1 infantry moved from UK4 to 39 Sea Zone
            1 infantry moved from UK4 to 39 Sea Zone
            1 infantry moved from UK10 to UK18
            3 infantry moved from UK18 to UK17
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from UK17 to UK15
            1 fighter moved from 39 Sea Zone to UK12
            1 tactical_bomber moved from 39 Sea Zone to UK12
            1 infantry moved from 39 Sea Zone to UK12
            1 infantry moved from 39 Sea Zone to UK12
            1 fighter moved from UK4 to UK12
            1 fighter moved from UK4 to UK12
    
        Combat - British
            Battle in UK30
            Battle in PA5
            Battle in UK12
                British attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 mech_infantry
                    British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in UK12, round 2 : 3/6 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in UK12, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in UK12
                British win, taking UK30 from Italians, taking PA5 from Germans, taking UK12 from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 artillery and 1 mech_infantry
            Battle in UK15
                British attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in UK15, round 2 : 1/7 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in UK15, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in UK15
                British win, taking UK15 from Japanese with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 86 Sea Zone
                British attack with 1 battleship, 1 cruiser and 1 destroyer
                Germans defend with 1 cruiser; Italians defend with 1 destroyer, 1 submarine and 1 transport
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 86 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the British
                    Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 86 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 86 Sea Zone
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 86 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
                    Italians roll dice for 1 cruiser and 1 transport in 86 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 destroyer owned by the British lost in 86 Sea Zone
                    British roll dice for 1 battleship and 1 cruiser in 86 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 cruiser and 1 transport in 86 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Germans lost in 86 Sea Zone
                    1 transport owned by the Italians lost in 86 Sea Zone
                British win, taking 86 Sea Zone from Neutral with 1 battleship and 1 cruiser remaining. Battle score for attacker is 25
                Casualties for Italians: 1 destroyer, 1 submarine and 1 transport
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 cruiser
    
        Non Combat Move - British
            1 infantry moved from UK6 to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 58 Sea Zone
            1 infantry moved from UK11 to 58 Sea Zone
            1 infantry moved from 58 Sea Zone to PA7
                  British take PA7 from Pro_Allies
            1 infantry moved from 58 Sea Zone to PA7
            1 fighter moved from UK12 to UK4
            1 fighter moved from UK12 to UK4
            1 tactical_bomber moved from UK12 to UK4
            1 fighter moved from UK12 to 39 Sea Zone
            1 fighter moved from UK14 to 39 Sea Zone
            2 aaGuns and 6 infantry moved from UK28 to UK27
            1 armour moved from PX7 to PA13
            1 destroyer moved from 39 Sea Zone to 40 Sea Zone
            1 bomber moved from UK19 to UK14
    
        Place Units - British
            1 airfield placed in UK14
            1 tactical_bomber placed in UK27
            3 infantry placed in UK4
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,6,5,6
                Rolling for Convoy Blockade Damage in 103 Sea Zone. Rolls: 6,3
            British collect 42 PUs (4 lost to blockades); end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.50
    Americans regular : -0.17
    Italians regular : 0.00
    Japanese regular : -1.00
    Pro_Axis regular : -0.33
    Germans regular : -0.33
    British regular : -1.83
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 84 Sea Zone to 86 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from I1 to 86 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from PA15 to 117 Sea Zone
            1 armour, 1 artillery, 1 infantry and 2 transports moved from 117 Sea Zone to 115 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from 115 Sea Zone to UK30
            1 cruiser moved from 117 Sea Zone to 115 Sea Zone
            2 infantry moved from I3 to 61 Sea Zone
            1 infantry moved from 61 Sea Zone to R28
            1 infantry moved from 61 Sea Zone to R28
    
        Combat - Italians
            Battle in R28
            Battle in 115 Sea Zone
                Italians attack with 1 cruiser and 2 transports
                British defend with 1 transport
                    1 transport owned by the British lost in 115 Sea Zone
                Italians win, taking R28 from Russians, taking 115 Sea Zone from Neutral with 1 cruiser and 2 transports remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 86 Sea Zone
                Italians attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 battleship and 1 cruiser
                    Italians roll dice for 1 submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the British lost in 86 Sea Zone
                    Italians roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 86 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                    British roll dice for 1 battleship in 86 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the British and 1 submarine owned by the Italians lost in 86 Sea Zone
                Italians win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
                Casualties for British: 1 battleship and 1 cruiser
                Casualties for Italians: 1 submarine
            Battle in UK30
                Italians attack with 1 armour, 1 artillery and 1 infantry
                British defend with 1 airfield, 1 artillery and 1 harbour
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in UK30, round 2 : 3/3 hits, 1.17 expected hits
                    British roll dice for 1 artillery in UK30, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 infantry owned by the Italians lost in UK30
                Italians win, taking UK30 from British with 1 armour and 1 artillery remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 117 Sea Zone to 115 Sea Zone
            1 fighter and 1 tactical_bomber moved from 86 Sea Zone to I1
            6 infantry moved from I5 to I1
            4 infantry moved from I2 to I1
            2 aaGuns moved from I5 to I1
            1 aaGun moved from I2 to I1
            1 artillery moved from I2 to I1
            1 infantry moved from I4 to I3
            1 bomber moved from 86 Sea Zone to I1
    
        Place Units - Italians
            3 infantry placed in I5
            1 fighter and 2 mech_infantrys placed in I1
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 25 PUs
            Objective Italians 4 Amphibious Ambitions: Italians met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.67
    British regular : 1.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 27 Sea Zone to 34 Sea Zone
    
        Non Combat Move - ANZAC
            1 aaGun, 2 armour and 2 infantry moved from A6 to A4
    
        Place Units - ANZAC
            1 armour and 2 infantry placed in A4
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 53 Sea Zone. Rolls: 5,5
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 27 Sea Zone to 34 Sea Zone
    
        Non Combat Move - ANZAC
            1 aaGun, 2 armour and 2 infantry moved from A6 to A4
    
        Place Units - ANZAC
            1 armour and 2 infantry placed in A4
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 53 Sea Zone. Rolls: 5,5
            ANZAC collect 10 PUs; end with 10 PUs
    
        Purchase Units - French
            French buy 1 artillery, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 114 Sea Zone to 96 Sea Zone
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
            1 infantry moved from F9 to F8
    
        Place Units - French
            1 artillery and 1 infantry placed in F3
            1 tactical_bomber placed in F13
    
        Turn Complete - French
            French collect 32 PUs; end with 32 PUs
            Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from R3 to R4
            1 artillery and 1 infantry moved from R3 to R10
            1 bomber moved from G5 to R4
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to R10
            1 artillery and 1 infantry moved from PA4 to R11
            1 fighter and 1 tactical_bomber moved from G5 to R11
            2 infantry moved from G5 to 24 Sea Zone
            2 infantry and 1 transport moved from 24 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to R1
            1 artillery and 2 infantry moved from UK13 to UK12
            1 fighter and 1 tactical_bomber moved from PA9 to UK12
    
        Combat - Germans
            Battle in R1
            Battle in R10
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in R10, round 2 : 3/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in R10, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in R10
                Germans win, taking R1 from Russians, taking R10 from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in UK12
                Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in UK12, round 2 : 1/5 hits, 2.00 expected hits
                    British roll dice for 2 infantry in UK12, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in UK12
                    Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in UK12, round 3 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 infantry in UK12, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in UK12
                Germans win, taking UK12 from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for British: 2 infantry
            Battle in R4
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 airfield, 1 city, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in R4, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in R4, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in R4
                Germans converts city into different units
                Germans converts factory_minor into different units
                Germans win, taking R4 from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in R11
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in R11, round 2 : 0/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in R11, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in R11, round 3 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in R11, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in R11
                Germans win, taking R11 from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from R11 to G5
            1 fighter and 1 tactical_bomber moved from R10 to 26 Sea Zone
            1 infantry moved from R8 to G5
            1 bomber moved from R4 to G5
            1 fighter and 1 tactical_bomber moved from UK12 to PA9
            1 infantry moved from G13 to G10
            2 fighters moved from PA9 to G15
            1 mech_infantry moved from PX6 to PA11
            1 aaGun moved from PA10 to PA11
            1 infantry moved from PA11 to R23
            1 artillery moved from R23 to PA11
            1 transport moved from 61 Sea Zone to 60 Sea Zone
            1 artillery and 1 infantry moved from G19 to 60 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
            1 artillery and 1 infantry moved from 61 Sea Zone to PA11
            4 artilleries and 4 infantry moved from R3 to R4
            2 infantry moved from R3 to R4
            2 aaGuns, 8 armour, 15 infantry and 4 mech_infantrys moved from R3 to R10
            1 aaGun, 12 infantry and 1 mech_infantry moved from R9 to R10
            1 aaGun and 2 infantry moved from PA4 to R11
            3 armour and 5 mech_infantrys moved from G5 to R3
            1 artillery moved from R8 to G6
            3 infantry moved from R8 to R9
            4 infantry moved from UK13 to PA9
            5 armour and 2 mech_infantrys moved from UK13 to PA9
            1 artillery and 2 infantry moved from G21 to PX5
            1 aaGun moved from I5 to I1
    
        Place Units - Germans
            3 infantry placed in G19
            1 armour and 9 mech_infantrys placed in G15
            2 transports placed in 24 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2,5,4
            Germans collect 64 PUs (1 lost to blockades); end with 64 PUs
            Units generate 8 PUs; Germans end with 72 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -1.33
    British regular : 1.00
    

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Axis & Allies Boardgaming Custom Painted Miniatures

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