Surfer L+17 vs aagamerz13 x BM4


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 factory_minor and 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Egypt to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 armour moved from Egypt to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 armour moved from Anglo Egyptian Sudan to Egypt
            1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 armour moved from Belarus to Bryansk
                  Italians take Bryansk from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
            1 artillery and 1 infantry moved from Alexandria to Egypt
            1 artillery and 1 infantry moved from Northern Italy to Southern Italy
            1 fighter moved from Eastern Poland to Southern Italy
            1 fighter moved from Southern Italy to Egypt
    
        Place Units - Italians
            1 factory_minor placed in Egypt
            3 infantry placed in Southern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 98 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Adding units owned by Italians to 97 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Removing units owned by Italians from 98 Sea Zone: 2 transports
            EDIT: Adding units owned by Italians to 97 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
    
        Combat - ANZAC
            Battle in 21 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            3 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from Kenya to Ethiopia
            1 fighter moved from India to Persia
            1 infantry moved from Shan State to Burma
            1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
    
        Combat - ANZAC
            Battle in 21 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            3 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from Kenya to Ethiopia
            1 fighter moved from India to Persia
            1 infantry moved from Shan State to Burma
            1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from United Kingdom to Scotland
            1 fighter moved from United Kingdom to Scotland
            1 infantry moved from French Equatorial Africa to Belgian Congo
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 destroyer, 3 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 fighters moved from Belarus to Russia
            3 bombers moved from Western Germany to Russia
            1 bomber moved from Belarus to Russia
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 6 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/4 hits, 0.67 expected hits
                Bombing raid in Russia rolls: 7,7,8,7 and causes: 20 damage to unit: factory_major
                Bombing raid in Russia causes 20 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Germans
            4 bombers and 2 fighters moved from Russia to Bryansk
            3 aaGuns, 3 armour, 5 artilleries, 1 bomber, 1 fighter, 18 infantry, 3 mech_infantrys and 5 tactical_bombers moved from Belarus to Bryansk
            3 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
            3 armour and 1 mech_infantry moved from Archangel to Bryansk
            3 mech_infantrys moved from Poland to Belarus
            3 infantry moved from Novgorod to Belarus
            1 infantry moved from Baltic States to Belarus
            1 submarine moved from 110 Sea Zone to 113 Sea Zone
            2 fighters moved from Egypt to Bessarabia
            1 infantry moved from Yugoslavia to Northern Italy
            2 infantry moved from Finland to 127 Sea Zone
            2 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Western Germany
            1 infantry moved from 98 Sea Zone to Egypt
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
            1 battleship and 1 cruiser moved from 127 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            3 tactical_bombers placed in Novgorod
            1 destroyer placed in 110 Sea Zone
            1 bomber and 3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 57 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Russians AA : -0.67
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians repair damage of 15x factory_major; Remaining resources: 16 PUs; 
            Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 aaGuns, 1 armour, 2 artilleries, 15 infantry, 1 mech_infantry and 1 tactical_bomber moved from Rostov to Tambov
            1 artillery and 1 infantry moved from Volgograd to Tambov
            4 infantry moved from Timguska to Novosibirsk
            2 aaGuns and 15 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            1 artillery and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 factory_minors and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Malaya to Shan State
                  Japanese take Shan State from UK_Pacific
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 38 Sea Zone to Burma
            1 artillery moved from Yunnan to Burma
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from Ulaanbaatar to Dzavhan
                  Japanese take Dzavhan from Russians
            1 mech_infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 mech_infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Kiangsu to Kweichow
                  Japanese take Kweichow from Chinese
            1 fighter and 1 tactical_bomber moved from Jehol to Hopei
            1 fighter moved from Chahar to Hopei
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
            2 fighters and 3 tactical_bombers moved from Yunnan to Burma
            2 bombers moved from Kiangsu to Burma
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
            2 fighters moved from 41 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in Celebes
            Battle in Hopei
                Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 0/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Hopei, round 3 : 3/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Celebes from Dutch, taking Hopei from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Dutch New Guinea
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 3/6 hits, 2.67 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Burma
                Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers
                British defend with 1 aaGun, 1 infantry and 1 tactical_bomber; ANZAC defend with 1 infantry
                    British roll AA dice in Burma : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers in Burma, round 2 : 4/10 hits, 5.17 expected hits
                    UK_Pacific roll dice for 1 aaGun, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/3 hits, 1.17 expected hits
                    1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 infantry owned by the ANZAC, 1 aaGun owned by the British, 1 tactical_bomber owned by the British and 1 infantry owned by the British lost in Burma
                Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Japanese: 2 artilleries and 1 infantry
                Casualties for British: 1 aaGun, 1 infantry and 1 tactical_bomber
                Casualties for ANZAC: 1 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
                ANZAC defend with 1 submarine
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            1 infantry moved from Sumatra to 41 Sea Zone
            1 carrier, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 42 Sea Zone
            1 fighter moved from Japan to Philippines
            1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery moved from Kwangtung to Kwangsi
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Kiangsi
            1 aaGun, 2 armour, 2 artilleries, 9 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
            1 armour moved from Manchuria to Anhwe
            1 mech_infantry moved from Manchuria to Jehol
            1 armour moved from Manchuria to Chahar
            1 tactical_bomber moved from Jehol to Chahar
            2 fighters and 1 tactical_bomber moved from Hopei to Chahar
            2 bombers moved from Burma to Hunan
            2 tactical_bombers moved from Burma to Hunan
            1 fighter moved from Burma to Hunan
            1 fighter and 1 tactical_bomber moved from Burma to Yunnan
            1 infantry moved from 42 Sea Zone to Java
    
        Place Units - Japanese
            1 factory_minor placed in Kwangtung
            1 factory_minor placed in French Indo China
            1 carrier and 1 destroyer placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            2 infantry placed in Manchuria
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Malaya: 1 artillery
            EDIT: Adding units owned by Japanese to Shan State: 1 artillery
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -1.17
    British AA : -0.50
    UK_Pacific regular : 1.83
    ANZAC regular : -0.33
    

    Savegame

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    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from Gibraltar to 110 Sea Zone
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 110 Sea Zone to United Kingdom
            2 carriers and 3 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 86 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
            2 infantry moved from 87 Sea Zone to French West Africa
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to Queensland
            1 submarine moved from 46 Sea Zone to 54 Sea Zone
            1 submarine moved from 55 Sea Zone to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 transport placed in 101 Sea Zone
            1 infantry placed in Eastern United States
            1 fighter and 1 tactical_bomber placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
            EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 tactical_bomber
            EDIT: Adding units owned by Americans to Eastern United States: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Germans regular : -0.33
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 2 bombers, 1 fighter and 2 tactical_bombers
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Hunan, round 2 : 3/5 hits, 2.00 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 fighter
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Szechwan
            1 fighter moved from Szechwan to Kansu
            6 infantry moved from Shensi to Kansu
    
        Place Units - Chinese
            3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Japanese regular : 1.67
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Manual Gamesave Post: British round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Combat Move - British
            3 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from United Kingdom to 112 Sea Zone
            1 destroyer moved from 119 Sea Zone to 112 Sea Zone
            1 submarine moved from 109 Sea Zone to 112 Sea Zone
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20

    Scramble in SZ112?

    Also, on the Chinese move, the guerrilla in Hunan hit. Please choose an aircraft casualty. (I picked a ftr just to move on…)


  • @surfer no scramble. pick tac as casualty to inf hit in hunan

  • 2026 25 24 23 22 21 20

    @aagamerz13 Oops. This an important change. One Brit transport is with the fleet and attempting to invade Norway with 2 inf.


  • @surfer no scramble. pick tac as casualty to inf hit in hunan

  • 2026 25 24 23 22 21 20

    If it ok with you, I’m just going to continue with this game and edit the invasion on Norway if attack successful.


  • @surfer yes


  • @aagamerz13 take norway

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from Gibraltar to 110 Sea Zone
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 110 Sea Zone to United Kingdom
            2 carriers and 3 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 86 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
            2 infantry moved from 87 Sea Zone to French West Africa
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to Queensland
            1 submarine moved from 46 Sea Zone to 54 Sea Zone
            1 submarine moved from 55 Sea Zone to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 transport placed in 101 Sea Zone
            1 infantry placed in Eastern United States
            1 fighter and 1 tactical_bomber placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
            EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 tactical_bomber
            EDIT: Adding units owned by Americans to Eastern United States: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 2 bombers, 1 fighter and 2 tactical_bombers
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Hunan, round 2 : 3/5 hits, 2.00 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 fighter
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Szechwan
            1 fighter moved from Szechwan to Kansu
            6 infantry moved from Shensi to Kansu
    
        Place Units - Chinese
            3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            3 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from United Kingdom to 112 Sea Zone
            1 destroyer moved from 119 Sea Zone to 112 Sea Zone
            1 submarine moved from 109 Sea Zone to 112 Sea Zone
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
    
        Combat - British
            Battle in 112 Sea Zone
                British attack with 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
                Germans defend with 1 battleship, 1 cruiser, 1 submarine and 1 transport
                    British roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 destroyers, 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 6/6 hits, 2.83 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 112 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    1 battleship owned by the Germans, 1 destroyer owned by the British, 1 submarine owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                British win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 37
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 battleship, 1 cruiser, 1 submarine and 1 transport
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Gibraltar: 2 infantry
            EDIT: Changing ownership of Norway from Germans to British
            EDIT: Adding units owned by British to Norway: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Hunan: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to Hunan: 1 fighter
            EDIT: Turning off Edit Mode
            1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 3 infantry moved from Persia to Iraq
            1 tactical_bomber moved from 112 Sea Zone to United Kingdom
            3 fighters moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 infantry moved from French Equatorial Africa to Belgian Congo
            1 infantry moved from Kenya to Ethiopia
            1 armour moved from Union of South Africa to Belgian Congo
            1 infantry moved from Kenya to Ethiopia
            1 mech_infantry moved from Tanganyika Territory to Belgian Congo
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
            4 fighters moved from Persia to Russia
            2 infantry moved from Italian Somaliland to 76 Sea Zone
            1 marine moved from Italian Somaliland to 76 Sea Zone
            1 battleship, 1 cruiser, 2 destroyers, 2 infantry, 1 marine and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            2 infantry and 1 marine moved from 80 Sea Zone to Iraq
            1 infantry moved from Northwest Persia to Iraq
            1 infantry moved from Scotland to United Kingdom
            2 aaGuns moved from Scotland to United Kingdom
            2 infantry moved from India to West India
            2 infantry moved from India to West India
    
        Place Units - British
            1 airfield placed in Gibraltar
            1 transport placed in 110 Sea Zone
            1 artillery and 2 infantry placed in Persia
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            2 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 2 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Americans regular : 0.67
    Japanese regular : 1.67
    Germans regular : -0.67
    British regular : 2.83
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 112 Sea Zone
            1 bomber moved from Southern Italy to 112 Sea Zone
    
        Combat - Italians
            Battle in 112 Sea Zone
                Italians attack with 1 bomber and 1 fighter
                British defend with 1 destroyer, 1 submarine and 1 transport
                1 submarine owned by the British submerged
                    Italians roll dice for 1 bomber and 1 fighter in 112 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British, 1 transport owned by the British and 1 bomber owned by the Italians lost in 112 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Italians: 1 bomber
                Casualties for British: 1 destroyer and 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from 112 Sea Zone to Western Germany
            4 infantry moved from Southern Italy to 97 Sea Zone
            4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            4 infantry moved from 98 Sea Zone to Egypt
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from Egypt to Southern Italy
            1 armour and 1 mech_infantry moved from Romania to Ukraine
    
        Place Units - Italians
            3 infantry placed in Egypt
            3 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.83
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 112 Sea Zone
            1 bomber moved from Southern Italy to 112 Sea Zone
    
        Combat - Italians
            Battle in 112 Sea Zone
                Italians attack with 1 bomber and 1 fighter
                British defend with 1 destroyer, 1 submarine and 1 transport
                1 submarine owned by the British submerged
                    Italians roll dice for 1 bomber and 1 fighter in 112 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British, 1 transport owned by the British and 1 bomber owned by the Italians lost in 112 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Italians: 1 bomber
                Casualties for British: 1 destroyer and 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from 112 Sea Zone to Western Germany
            4 infantry moved from Southern Italy to 97 Sea Zone
            4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            4 infantry moved from 98 Sea Zone to Egypt
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from Egypt to Southern Italy
            1 armour and 1 mech_infantry moved from Romania to Ukraine
    
        Place Units - Italians
            3 infantry placed in Egypt
            3 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Trans-Jordan: 1 infantry
            EDIT: Adding units owned by Italians to Egypt: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : 0.83
    British regular : 0.67
    

    Savegame


  • @aagamerz13 use last save inf from jordan to egypt

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