TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Iraq to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 artillery, 3 fighters, 4 infantry and 4 mech_infantrys moved from Burma to India
1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 infantry and 1 mech_infantry moved from 39 Sea Zone to India
1 artillery moved from Shan State to 38 Sea Zone
1 artillery and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 battleship moved from 36 Sea Zone to 39 Sea Zone
3 battleships moved from 38 Sea Zone to 39 Sea Zone
1 bomber moved from Iraq to India
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 3 transports
3 transports owned by the Italians lost in 92 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 21
Casualties for Italians: 3 transports
Battle in 97 Sea Zone
Americans attack with 1 bomber
Italians defend with 3 transports
3 transports owned by the Italians lost in 97 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Italians: 3 transports
Battle in Gibraltar
Americans attack with 3 artilleries, 2 fighters and 3 infantry
Italians defend with 2 artilleries and 1 harbour
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 3 artilleries, 2 fighters and 3 infantry in Gibraltar, round 2 : 4/8 hits, 3.00 expected hits
Italians roll dice for 2 artilleries in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Italians: 2 artilleries
Battle in 104 Sea Zone
Americans attack with 4 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 104 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in India
Americans attack with 2 artilleries, 1 bomber, 3 fighters, 5 infantry and 5 mech_infantrys
Japanese defend with 1 airfield, 7 artilleries, 1 factory_minor, 1 harbour and 6 infantry
Americans roll dice for 3 battleships in India, round 2 : 2/3 hits, 2.00 expected hits
Americans roll dice for 2 artilleries, 1 bomber, 3 fighters, 5 infantry and 5 mech_infantrys in India, round 2 : 4/16 hits, 4.83 expected hits
Japanese roll dice for 7 artilleries and 6 infantry in India, round 2 : 8/13 hits, 4.33 expected hits
6 infantry owned by the Japanese, 5 infantry owned by the Americans and 3 mech_infantrys owned by the Americans lost in India
Americans roll dice for 2 artilleries, 1 bomber, 3 fighters and 2 mech_infantrys in India, round 3 : 2/8 hits, 3.50 expected hits
Japanese roll dice for 7 artilleries in India, round 3 : 1/7 hits, 2.33 expected hits
2 artilleries owned by the Japanese and 1 mech_infantry owned by the Americans lost in India
Americans roll dice for 2 artilleries, 1 bomber, 3 fighters and 1 mech_infantry in India, round 4 : 3/7 hits, 3.17 expected hits
Japanese roll dice for 5 artilleries in India, round 4 : 1/5 hits, 1.67 expected hits
3 artilleries owned by the Japanese and 1 mech_infantry owned by the Americans lost in India
Americans roll dice for 2 artilleries, 1 bomber and 3 fighters in India, round 5 : 0/6 hits, 2.83 expected hits
Japanese roll dice for 2 artilleries in India, round 5 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 artilleries, 1 bomber and 3 fighters in India, round 6 : 1/6 hits, 2.83 expected hits
Japanese roll dice for 2 artilleries in India, round 6 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in India
Americans roll dice for 1 artillery, 1 bomber and 3 fighters in India, round 7 : 3/5 hits, 2.50 expected hits
Japanese roll dice for 1 artillery in India, round 7 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in India
Americans win, taking India from Japanese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is -3
Casualties for Americans: 1 artillery, 1 fighter, 5 infantry and 5 mech_infantrys
Casualties for Japanese: 7 artilleries and 6 infantry
Non Combat Move - Americans
2 fighters moved from India to French Indo China
1 bomber moved from India to French Indo China
4 infantry moved from Yunnan to Burma
1 battleship and 3 transports moved from 38 Sea Zone to 36 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Korea to Buryatia
1 bomber moved from 97 Sea Zone to Iraq
4 fighters moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 89 Sea Zone
3 infantry moved from Central United States to Southeast Mexico
2 mech_infantrys moved from Eastern United States to Southeast Mexico
Place Units - Americans
3 infantry placed in French Indo China
1 destroyer placed in 6 Sea Zone
2 mech_infantrys placed in Korea
1 battleship and 1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery and 1 mech_infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Adding units owned by Russians to Tsinghai: 2 aaGuns, 2 fighters, 18 infantry and 1 tactical_bomber
EDIT: Removing units owned by Russians from Szechwan: 2 aaGuns, 2 fighters, 18 infantry and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Sikang to Tsinghai
3 artilleries and 3 infantry moved from Yunnan to Szechwan
3 artilleries and 3 infantry moved from Yunnan to Szechwan
9 infantry moved from Burma to Yunnan
Place Units - Chinese
5 artilleries and 2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 24 PUs;
British buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
Combat - British
Battle in Scotland
British attack with 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 airfield, 1 artillery and 4 infantry
Germans roll AA dice in Scotland : 0/2 hits, 0.33 expected hits
British roll dice for 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry in Scotland, round 2 : 1/10 hits, 2.67 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 4 infantry in Scotland, round 2 : 2/5 hits, 1.67 expected hits
1 aaGun owned by the Germans and 2 infantry owned by the British lost in Scotland
British roll dice for 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry in Scotland, round 3 : 2/8 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 4 infantry in Scotland, round 3 : 3/5 hits, 1.67 expected hits
2 infantry owned by the Germans and 3 infantry owned by the British lost in Scotland
British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Scotland, round 4 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Scotland, round 4 : 2/3 hits, 1.00 expected hits
1 mech_infantry owned by the British, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British roll dice for 1 artillery and 2 fighters in Scotland, round 5 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Scotland, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is -1
Casualties for British: 6 infantry and 1 mech_infantry
Casualties for Germans: 1 aaGun, 1 artillery and 4 infantry
Non Combat Move - British
2 fighters moved from Scotland to United Kingdom
2 armour moved from Egypt to Iraq
1 destroyer and 2 transports moved from 80 Sea Zone to 72 Sea Zone
3 mech_infantrys moved from Egypt to Iraq
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Place Units - British
3 infantry placed in Egypt
1 infantry placed in Union of South Africa
4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,4,3
British collect 32 PUs (5 lost to blockades); end with 32 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Americans regular : -7.50
Japanese regular : 2.00
Italians regular : 0.33
Germans AA : -0.33
Germans regular : 2.67
British regular : -1.17
Savegame