@cwglee51 no scramble thanks.
do you play v2.5 or 2.7? I have both so checking which version I need to boot up for my turns.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 64 Sea Zone to 55 Sea Zone
2 infantry moved from New South Wales to Queensland
Combat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Java
ANZAC take Java from Dutch
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Combat Move - French
1 cruiser and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
Combat - French
Italians scrambles 2 units out of Southern Italy to defend against the attack in 99 Sea Zone
Battle in 99 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 fighter, 1 tactical_bomber and 2 transports
French roll dice for 1 cruiser and 1 destroyer in 99 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 fighter, 1 tactical_bomber and 2 transports in 99 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
1 destroyer owned by the French, 1 tactical_bomber owned by the Italians and 1 cruiser owned by the French lost in 99 Sea Zone
Italians win with 1 fighter and 2 transports remaining. Battle score for attacker is -9
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 tactical_bomber
Moving scrambled unit from 99 Sea Zone back to originating territory: Southern Italy
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.83
French regular : 0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
7 infantry moved from Vyborg to Leningrad
1 fighter moved from 130 Sea Zone to Leningrad
1 carrier moved from 130 Sea Zone to 128 Sea Zone
1 cruiser moved from 130 Sea Zone to 128 Sea Zone
1 transport moved from 130 Sea Zone to 128 Sea Zone
1 fighter moved from Germany to 128 Sea Zone
1 tactical_bomber moved from Germany to 128 Sea Zone
1 tactical_bomber moved from Germany to Leningrad
1 fighter moved from Germany to Leningrad
1 bomber moved from Western Germany to Romania
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
10 armour and 8 mech_infantrys moved from Germany to Poland
1 armour and 5 mech_infantrys moved from Western Germany to Poland
1 tactical_bomber moved from Germany to Leningrad
1 infantry moved from Denmark to Western Germany
1 infantry moved from Denmark to Western Germany
1 fighter moved from Germany to Southern Italy
1 submarine moved from 112 Sea Zone to 115 Sea Zone
1 destroyer moved from 128 Sea Zone to 115 Sea Zone
Combat - Germans
Battle in Romania
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Romania, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Romania, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Romania, round 4 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Romania, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Leningrad
Germans attack with 2 fighters, 7 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
Germans roll dice for 2 fighters, 7 infantry and 2 tactical_bombers in Leningrad, round 2 : 4/11 hits, 3.50 expected hits
Russians roll dice for 3 artilleries and 6 infantry in Leningrad, round 2 : 2/9 hits, 3.00 expected hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Leningrad
Germans roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Leningrad, round 3 : 4/9 hits, 3.17 expected hits
Russians roll dice for 3 artilleries and 2 infantry in Leningrad, round 3 : 1/5 hits, 1.67 expected hits
2 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Leningrad
Germans roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Leningrad, round 4 : 3/8 hits, 3.00 expected hits
Russians roll dice for 1 artillery in Leningrad, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 3 infantry
Casualties for Russians: 3 artilleries and 6 infantry
Battle in Poland
Germans attack with 11 armour, 2 artilleries, 1 infantry and 13 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 11 armour, 2 artilleries, 1 infantry and 13 mech_infantrys in Poland, round 2 : 6/27 hits, 10.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 11 armour, 2 artilleries and 12 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
1 bomber moved from Romania to Western Germany
2 aaGuns moved from Denmark to Western Germany
1 fighter moved from Leningrad to Finland
1 tactical_bomber moved from Leningrad to Vyborg
1 fighter moved from Leningrad to Vyborg
1 tactical_bomber moved from Leningrad to Vyborg
1 aaGun moved from Western Germany to France
5 infantry moved from Greece to Bulgaria
1 armour moved from Greece to Yugoslavia
1 armour moved from Greece to Yugoslavia
1 armour moved from Greece to Yugoslavia
Place Units - Germans
2 infantry placed in France
2 submarines placed in 115 Sea Zone
1 tactical_bomber placed in Western Germany
8 infantry placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : -4.83
Test summary from TripleA, engine version: 2.5.22294, time: 9:31:23 PM
Savegame
@bretters it’s still giving me the socket error message
Test summary from TripleA, engine version: 2.5.22294, time: 4:24:35 PM
Savegame
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Eastern Poland to Slovakia Hungary
3 armour and 3 mech_infantrys moved from Eastern Poland to Leningrad
1 artillery and 1 infantry moved from Northern Belarus to Leningrad
1 infantry moved from Eastern Poland to Baltic States
4 infantry moved from Eastern Poland to Romania
2 armour and 2 mech_infantrys moved from Ukraine to Romania
2 infantry moved from Rostov to Ukraine
1 artillery and 1 infantry moved from Ukraine to Bessarabia
4 infantry moved from Yakut S.S.R. to Yenisey
1 armour and 1 mech_infantry moved from Russia to Kursk
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Eastern Poland to Slovakia Hungary
3 armour and 3 mech_infantrys moved from Eastern Poland to Leningrad
1 artillery and 1 infantry moved from Northern Belarus to Leningrad
1 infantry moved from Eastern Poland to Baltic States
4 infantry moved from Eastern Poland to Romania
2 armour and 2 mech_infantrys moved from Ukraine to Romania
2 infantry moved from Rostov to Ukraine
1 artillery and 1 infantry moved from Ukraine to Bessarabia
4 infantry moved from Yakut S.S.R. to Yenisey
1 armour and 1 mech_infantry moved from Russia to Kursk
Combat - Russians
Battle in Romania
Russians attack with 2 armour, 4 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 4 infantry and 2 mech_infantrys in Romania, round 2 : 1/8 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Slovakia Hungary
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 5 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 6 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Leningrad
Russians attack with 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys
Germans defend with 1 airfield, 1 harbour and 4 infantry
Russians roll dice for 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Leningrad, round 2 : 1/8 hits, 3.17 expected hits
Germans roll dice for 4 infantry in Leningrad, round 2 : 3/4 hits, 1.33 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Leningrad
Russians roll dice for 3 armour and 2 mech_infantrys in Leningrad, round 3 : 2/5 hits, 2.17 expected hits
Germans roll dice for 3 infantry in Leningrad, round 3 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Leningrad
Russians roll dice for 3 armour and 1 mech_infantry in Leningrad, round 4 : 0/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Leningrad, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 armour and 1 mech_infantry in Leningrad, round 5 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Leningrad, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Russians: 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Germans: 4 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Slovakia Hungary: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Russia to Yaroslavl
1 infantry moved from Russia to Smolensk
Place Units - Russians
2 armour, 6 infantry and 2 mech_infantrys placed in Russia
Russians undo move 1.
2 armour, 7 infantry and 1 mech_infantry placed in Russia
2 artilleries and 1 infantry placed in Ukraine
1 armour and 1 mech_infantry placed in Stalingrad
Turn Complete - Russians
Russians collect 51 PUs; end with 51 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 58 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans regular : 1.00
Russians regular : -5.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery moved from Japan to 7 Sea Zone
1 infantry moved from Japan to 7 Sea Zone
1 infantry moved from Japan to 7 Sea Zone
1 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Guam
1 infantry moved from 22 Sea Zone to Guam
1 infantry moved from Kwangsi to 37 Sea Zone
1 infantry moved from Kwangsi to 37 Sea Zone
1 armour moved from Kwangsi to 37 Sea Zone
1 infantry moved from Kwangsi to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Sumatra
1 infantry moved from 38 Sea Zone to Sumatra
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Hunan to Kwangtung
1 artillery moved from Hunan to Kwangtung
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kiangsu to Kiangsi
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Manilla
1 artillery moved from 36 Sea Zone to Manilla
1 cruiser and 1 marine moved from 37 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Manilla
1 infantry moved from Kwangsi to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Davao
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Borneo
1 infantry moved from 44 Sea Zone to Borneo
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Java
1 armour moved from 43 Sea Zone to Java
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
1 fighter moved from 37 Sea Zone to Borneo
1 tactical_bomber moved from 37 Sea Zone to Borneo
1 carrier moved from 37 Sea Zone to 38 Sea Zone
1 fighter moved from 36 Sea Zone to Manilla
1 tactical_bomber moved from 36 Sea Zone to Manilla
1 carrier moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to Java
1 tactical_bomber moved from 37 Sea Zone to Java
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 battleship moved from 37 Sea Zone to 43 Sea Zone
1 cruiser moved from 37 Sea Zone to 38 Sea Zone
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from Hunan to Kwangtung
1 infantry moved from Hunan to Szechwan
Japanese take Szechwan from Chinese
2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung
1 infantry moved from Anhwe to Honan
1 mech_infantry moved from Honan to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Sumatra
Battle in Guam
Battle in Davao
Battle in Manilla
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Manilla, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Manilla, round 2 : 3/5 hits, 2.17 expected hits
Americans roll dice for 2 infantry in Manilla, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Manilla
Japanese win, taking Sumatra from Dutch, taking Guam from Americans, taking Davao from Americans, taking Manilla from Americans with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Java
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.83 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 2/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers in Kwangtung, round 2 : 6/14 hits, 6.50 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Manilla to 44 Sea Zone
1 tactical_bomber moved from Manilla to 44 Sea Zone
1 fighter moved from Borneo to 38 Sea Zone
1 tactical_bomber moved from Borneo to 38 Sea Zone
1 fighter moved from Java to 43 Sea Zone
1 tactical_bomber moved from Java to 43 Sea Zone
1 bomber moved from Kwangtung to Japan
1 bomber, 4 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi
Place Units - Japanese
3 infantry placed in Kiangsu
2 armour and 1 mech_infantry placed in Shantung
1 destroyer, 1 submarine and 1 transport placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : 0.00
UK_Pacific regular : -1.00
ANZAC regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 5 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 marines moved from Hawaiian Islands to 27 Sea Zone
1 transport moved from 27 Sea Zone to 11 Sea Zone
1 infantry moved from Central United States to Western United States
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 1 infantry, 2 marines, 4 submarines, 1 tactical_bomber and 1 transport moved from 27 Sea Zone to 55 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 bomber moved from Hawaiian Islands to Queensland
1 fighter moved from Hawaiian Islands to Queensland
2 fighters moved from Eastern United States to Gibraltar
1 cruiser, 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 submarine moved from 27 Sea Zone to 32 Sea Zone
Non Combat Move - Americans
1 armour moved from Central United States to 104 Sea Zone
1 armour and 1 transport moved from 104 Sea Zone to 88 Sea Zone
1 armour moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery and 1 infantry moved from Central United States to 104 Sea Zone
1 artillery moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
2 artilleries, 2 cruisers, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 104 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Gibraltar
1 artillery, 1 infantry and 2 marines moved from 55 Sea Zone to Queensland
Place Units - Americans
1 destroyer and 1 transport placed in 104 Sea Zone
1 battleship and 1 carrier placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Inner Mongolia
3 infantry moved from Kansu to Inner Mongolia
1 fighter moved from Kansu to Szechwan
2 infantry moved from Tsinghai to Szechwan
1 infantry moved from Tsinghai to Inner Mongolia
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Inner Mongolia, round 2 : 3/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 3.17
Japanese regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 5 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 marines moved from Hawaiian Islands to 27 Sea Zone
1 transport moved from 27 Sea Zone to 11 Sea Zone
1 infantry moved from Central United States to Western United States
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 1 infantry, 2 marines, 4 submarines, 1 tactical_bomber and 1 transport moved from 27 Sea Zone to 55 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 bomber moved from Hawaiian Islands to Queensland
1 fighter moved from Hawaiian Islands to Queensland
2 fighters moved from Eastern United States to Gibraltar
1 cruiser, 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 submarine moved from 27 Sea Zone to 32 Sea Zone
Non Combat Move - Americans
1 armour moved from Central United States to 104 Sea Zone
1 armour and 1 transport moved from 104 Sea Zone to 88 Sea Zone
1 armour moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery and 1 infantry moved from Central United States to 104 Sea Zone
1 artillery moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
2 artilleries, 2 cruisers, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 104 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Gibraltar
1 artillery, 1 infantry and 2 marines moved from 55 Sea Zone to Queensland
Place Units - Americans
1 destroyer and 1 transport placed in 104 Sea Zone
1 battleship and 1 carrier placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Inner Mongolia
3 infantry moved from Kansu to Inner Mongolia
1 fighter moved from Kansu to Szechwan
2 infantry moved from Tsinghai to Szechwan
1 infantry moved from Tsinghai to Inner Mongolia
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Inner Mongolia, round 2 : 3/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 1 armour, 1 cruiser, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 112 Sea Zone to 128 Sea Zone
British take 112 Sea Zone from Germans
1 cruiser and 1 destroyer moved from 112 Sea Zone to 128 Sea Zone
2 fighters moved from United Kingdom to 128 Sea Zone
2 fighters moved from Malta to Iraq
2 infantry moved from Southern Persia to Iraq
2 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to Iraq
1 cruiser moved from 83 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from Kenya to Anglo-Egyptian Sudan
1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Iraq
1 infantry moved from Libya to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Greece
1 destroyer moved from 64 Sea Zone to 55 Sea Zone
Combat - British
Battle in Greece
Battle in 128 Sea Zone
British attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
British roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 cruiser, 1 destroyer and 2 fighters in 128 Sea Zone, round 2 : 4/4 hits, 1.83 expected hits
Germans roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 carrier, 1 cruiser and 1 transport in 128 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 128 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 destroyer owned by the British, 1 submarine owned by the Germans, 1 carrier owned by the Germans, 1 tactical_bomber owned by the Germans and 1 submarine owned by the British lost in 128 Sea Zone
British roll dice for 1 cruiser and 2 fighters in 128 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 cruiser, 1 fighter and 1 transport in 128 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
1 cruiser owned by the British, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 128 Sea Zone
1 fighter owned by the British retreated
Germans win, taking Greece from Germans with 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Casualties for Germans: 1 carrier, 1 cruiser, 1 submarine and 1 tactical_bomber
Battle in Iraq
British attack with 1 artillery, 2 fighters and 5 infantry
Italians defend with 3 infantry and 1 mech_infantry
British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 artillery, 2 fighters and 5 infantry in Iraq, round 2 : 0/8 hits, 2.33 expected hits
Italians roll dice for 3 infantry and 1 mech_infantry in Iraq, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 1 artillery, 2 fighters and 5 infantry in Iraq, round 3 : 1/8 hits, 2.33 expected hits
Italians roll dice for 3 infantry and 1 mech_infantry in Iraq, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
British roll dice for 1 artillery, 2 fighters and 4 infantry in Iraq, round 4 : 1/7 hits, 2.17 expected hits
Italians roll dice for 2 infantry and 1 mech_infantry in Iraq, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
British roll dice for 1 artillery, 2 fighters and 3 infantry in Iraq, round 5 : 0/6 hits, 2.00 expected hits
Italians roll dice for 1 infantry and 1 mech_infantry in Iraq, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Iraq
British roll dice for 1 artillery, 2 fighters and 2 infantry in Iraq, round 6 : 3/5 hits, 1.83 expected hits
Italians roll dice for 1 infantry and 1 mech_infantry in Iraq, round 6 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for British: 4 infantry
Casualties for Italians: 3 infantry and 1 mech_infantry
1 fighter owned by the Germans forced to land in Norway
Non Combat Move - British
2 fighters moved from Iraq to Southern Persia
1 infantry moved from Southern Persia to Northeast Persia
British take Northeast Persia from Neutral_Allies
1 fighter moved from 128 Sea Zone to Scotland
1 infantry moved from United Kingdom to Scotland
1 armour moved from United Kingdom to Scotland
1 armour and 1 infantry moved from United Kingdom to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Morocco
1 mech_infantry moved from United Kingdom to Scotland
Place Units - British
1 armour and 1 mech_infantry placed in Union of South Africa
1 cruiser and 1 destroyer placed in 109 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 armour, 2 infantry and 1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 3,6,3,4,3,4
UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in Eastern India change ownership: 1 armour, 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 3.17
Italians regular : -1.00
Japanese regular : -0.67
Germans regular : 0.83
British regular : -4.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 3 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Tunisia to Libya
Italians take Libya from British
1 armour moved from Trans-Jordan to Syria
Italians take Syria from French
1 armour moved from Syria to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 fighter moved from Southern Italy to 101 Sea Zone
1 infantry moved from Northern Italy to 99 Sea Zone
1 artillery moved from Northern Italy to 99 Sea Zone
1 artillery moved from Northern Italy to 99 Sea Zone
1 infantry moved from Northern Italy to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Greece
1 artillery and 3 infantry moved from Egypt to Anglo-Egyptian Sudan
Combat - Italians
Battle in 101 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 101 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Greece
Italians attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Greece, round 3 : 2/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Greece
Italians win, taking Greece from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anglo-Egyptian Sudan
Italians attack with 1 artillery and 3 infantry
British defend with 1 artillery, 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery and 3 infantry in Anglo-Egyptian Sudan, round 2 : 0/4 hits, 1.00 expected hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Anglo-Egyptian Sudan, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Italians lost in Anglo-Egyptian Sudan
1 artillery owned by the Italians and 1 infantry owned by the Italians retreated to Egypt
British win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Battle in Slovakia Hungary
Italians attack with 1 armour and 3 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour and 3 infantry in Slovakia Hungary, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Slovakia Hungary
Italians roll dice for 1 armour and 2 infantry in Slovakia Hungary, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary
Italians roll dice for 1 armour and 1 infantry in Slovakia Hungary, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Iraq
Italians attack with 2 armour and 1 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 2 armour and 1 infantry in Iraq, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Italians and 1 armour owned by the Italians lost in Iraq
1 armour owned by the Italians retreated to Trans-Jordan
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour and 1 infantry
Non Combat Move - Italians
1 fighter moved from 101 Sea Zone to Southern Italy
1 aaGun moved from Yugoslavia to Northern Italy
Place Units - Italians
1 infantry placed in Northern Italy
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : -3.33
Russians regular : 0.33
British regular : 1.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 55 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 55 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
1 fighter moved from United Kingdom to 128 Sea Zone
Combat - French
Battle in 128 Sea Zone
French attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 128 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 transport
Non Combat Move - French
1 fighter moved from 128 Sea Zone to Scotland
2 infantry moved from Algeria to Morocco
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Bulgaria to Romania
3 armour moved from Yugoslavia to Romania
1 infantry moved from Karelia to Vyborg
1 fighter moved from Vyborg to Baltic States
1 tactical_bomber moved from Vyborg to Eastern Poland
1 tactical_bomber moved from Vyborg to Eastern Poland
1 fighter moved from Finland to Baltic States
1 fighter moved from Norway to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 artillery moved from Poland to Baltic States
1 artillery moved from Poland to Eastern Poland
11 armour and 12 mech_infantrys moved from Poland to Romania
1 bomber moved from Western Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom causes 0 damage total.
Battle in Eastern Poland
Germans attack with 1 artillery and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 tactical_bombers in Eastern Poland, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Eastern Poland
Germans roll dice for 2 tactical_bombers in Eastern Poland, round 3 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 tactical_bombers in Eastern Poland, round 4 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 tactical_bombers in Eastern Poland, round 5 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Eastern Poland
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Germans: 1 artillery and 1 tactical_bomber
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 14 armour, 5 infantry and 12 mech_infantrys
Russians defend with 2 armour, 4 infantry and 2 mech_infantrys
Germans roll dice for 14 armour, 5 infantry and 12 mech_infantrys in Romania, round 2 : 12/31 hits, 11.83 expected hits
Russians roll dice for 2 armour, 4 infantry and 2 mech_infantrys in Romania, round 2 : 4/8 hits, 3.33 expected hits
2 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 2 armour owned by the Russians and 4 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 14 armour, 1 infantry and 12 mech_infantrys remaining. Battle score for attacker is 22
Casualties for Germans: 4 infantry
Casualties for Russians: 2 armour, 4 infantry and 2 mech_infantrys
Battle in Baltic States
Germans attack with 1 artillery and 2 fighters
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 fighters in Baltic States, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Baltic States to Vyborg
1 fighter moved from Baltic States to Vyborg
1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 artillery moved from Normandy Bordeaux to France
1 artillery moved from Holland Belgium to France
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
Place Units - Germans
1 carrier placed in 115 Sea Zone
1 fighter and 1 tactical_bomber placed in 115 Sea Zone
1 infantry placed in France
Turning on Edit Mode
EDIT: Adding units owned by Germans to Poland: 8 infantry
EDIT: Removing units owned by Germans from Germany: 8 infantry
EDIT: Turning off Edit Mode
2 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
British AA : 0.83
Russians regular : 1.00
Germans regular : -1.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Slovakia Hungary
3 armour moved from Leningrad to Vyborg
1 mech_infantry moved from Leningrad to Vyborg
4 infantry moved from Yenisey to Timguska
2 infantry moved from Siberia to Amur
1 infantry moved from Siberia to Amur
Combat - Russians
Battle in Slovakia Hungary
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 tactical_bomber; Italians defend with 1 armour and 1 infantry
Russians roll dice for 2 fighters and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/3 hits, 1.33 expected hits
1 fighter owned by the Russians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Slovakia Hungary
Russians roll dice for 1 fighter and 1 tactical_bomber in Slovakia Hungary, round 3 : 2/2 hits, 1.17 expected hits
Germans roll dice for 1 tactical_bomber in Slovakia Hungary, round 3 : 0/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Germans lost in Slovakia Hungary
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 fighter
Casualties for Italians: 1 armour and 1 infantry
Casualties for Germans: 1 tactical_bomber
Battle in Vyborg
Russians attack with 3 armour and 1 mech_infantry
Germans defend with 2 fighters and 1 infantry
Russians roll dice for 3 armour and 1 mech_infantry in Vyborg, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 2 fighters and 1 infantry in Vyborg, round 2 : 0/3 hits, 1.67 expected hits
1 fighter owned by the Germans and 1 infantry owned by the Germans lost in Vyborg
1 mech_infantry owned by the Russians and 3 armour owned by the Russians retreated to Leningrad
Germans win with 1 fighter remaining. Battle score for attacker is 13
Casualties for Germans: 1 fighter and 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Kursk to Ukraine
1 armour and 1 mech_infantry moved from Stalingrad to Ukraine
1 infantry moved from Smolensk to Northern Belarus
1 infantry moved from Yaroslavl to Novgorod
1 infantry moved from Russia to Smolensk
2 armour and 1 mech_infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tula
1 infantry moved from Russia to Yaroslavl
1 infantry moved from Russia to Smolensk
Place Units - Russians
3 infantry placed in Ukraine
1 armour, 6 infantry and 1 mech_infantry placed in Russia
Russians undo move 2.
1 armour and 6 infantry placed in Russia
1 armour, 1 artillery and 1 mech_infantry placed in Stalingrad
Russians undo move 3.
2 armour and 1 mech_infantry placed in Stalingrad
1 fighter placed in Russia
1 artillery placed in Siberia
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans regular : -2.50
Russians regular : 1.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 3 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Inner Mongolia
1 mech_infantry moved from Shantung to Chahar
1 infantry moved from Shansi to Inner Mongolia
1 infantry moved from Honan to Inner Mongolia
1 armour moved from Shantung to Shansi
1 mech_infantry moved from Anhwe to Inner Mongolia
1 infantry moved from Anhwe to Honan
1 fighter moved from Anhwe to Inner Mongolia
1 tactical_bomber moved from Anhwe to Inner Mongolia
1 bomber moved from Kwangsi to Inner Mongolia
1 bomber moved from Japan to Inner Mongolia
1 artillery moved from Yunnan to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Szechwan
1 infantry moved from Hopei to Szechwan
1 infantry moved from Kiangsi to Hopei
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Kwangsi to Szechwan
1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to Szechwan
1 tactical_bomber moved from Kwangsi to Szechwan
1 infantry moved from Sumatra to 38 Sea Zone
1 infantry moved from Sumatra to 38 Sea Zone
2 destroyers and 1 submarine moved from 7 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 22 Sea Zone
1 infantry moved from Guam to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Celebes
1 infantry moved from 45 Sea Zone to Celebes
1 infantry moved from Borneo to 44 Sea Zone
1 artillery moved from Borneo to 44 Sea Zone
1 submarine moved from 43 Sea Zone to 40 Sea Zone
1 armour moved from Java to 43 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 38 Sea Zone to 132 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 132 Sea Zone
1 destroyer moved from 36 Sea Zone to 132 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 132 Sea Zone
1 infantry moved from 132 Sea Zone to Shan State
1 infantry moved from 132 Sea Zone to Shan State
1 infantry moved from Davao to 36 Sea Zone
1 marine moved from Manilla to 36 Sea Zone
1 artillery moved from Manilla to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 132 Sea Zone
1 transport moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from Kwangtung to 21 Sea Zone
1 artillery moved from Kwangtung to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 132 Sea Zone
1 infantry moved from 132 Sea Zone to Shan State
1 artillery moved from 132 Sea Zone to Shan State
1 armour moved from 132 Sea Zone to Shan State
1 artillery moved from 132 Sea Zone to Malaya
1 artillery moved from 132 Sea Zone to Malaya
1 infantry moved from 132 Sea Zone to Malaya
1 infantry moved from 132 Sea Zone to Malaya
1 cruiser moved from 36 Sea Zone to 132 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 36 Sea Zone to 132 Sea Zone
1 marine moved from 132 Sea Zone to Malaya
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 fighter moved from Kwangsi to Szechwan
1 tactical_bomber moved from Kwangsi to Szechwan
1 armour moved from Shantung to Kiangsi
3 fighters and 3 tactical_bombers moved from 132 Sea Zone to Malaya
1 destroyer moved from 17 Sea Zone to 7 Sea Zone
Combat - Japanese
Battle in Celebes
Battle in Shan State
Battle in Inner Mongolia
Japanese attack with 2 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 6 infantry
Japanese roll dice for 2 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Inner Mongolia, round 2 : 3/8 hits, 2.83 expected hits
Chinese roll dice for 6 infantry in Inner Mongolia, round 2 : 4/6 hits, 2.00 expected hits
3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Inner Mongolia
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 bombers owned by the Japanese retreated
Chinese win, taking Celebes from Dutch, taking Shan State from UK_Pacific with 3 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 3 infantry and 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Szechwan
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Szechwan, round 2 : 4/8 hits, 3.83 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Malaya
Japanese attack with 2 artilleries, 3 fighters, 2 infantry, 1 marine and 3 tactical_bombers
British defend with 4 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 battleships and 3 cruisers in Malaya, round 2 : 1/5 hits, 2.83 expected hits
Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry, 1 marine and 3 tactical_bombers in Malaya, round 2 : 7/11 hits, 5.17 expected hits
UK_Pacific roll dice for 5 infantry in Malaya, round 2 : 0/5 hits, 1.67 expected hits
1 infantry owned by the ANZAC and 4 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 3 fighters, 2 infantry, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 4 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Malaya to 132 Sea Zone
1 fighter moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from Szechwan to Yunnan
1 tactical_bomber moved from Inner Mongolia to Shansi
1 bomber moved from Inner Mongolia to Anhwe
1 bomber moved from Inner Mongolia to Anhwe
1 fighter moved from Inner Mongolia to Shansi
1 infantry moved from Japan to 7 Sea Zone
1 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Kwangtung
1 infantry moved from 21 Sea Zone to Kwangtung
Place Units - Japanese
3 infantry placed in Kiangsu
2 armour and 1 mech_infantry placed in Shantung
5 submarines placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 2.33
Japanese regular : 0.33
UK_Pacific regular : -1.67
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 artilleries, 1 battleship, 5 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 cruisers moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Libya
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tunisia
1 fighter moved from Gibraltar to Malta
1 fighter moved from Gibraltar to Malta
1 armour and 1 infantry moved from Brazil to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
2 infantry moved from Brazil to Suriname
1 battleship and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone
1 carrier moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone
1 cruiser and 1 destroyer moved from 27 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
2 marines moved from Queensland to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Guam
1 destroyer moved from 55 Sea Zone to 38 Sea Zone
Americans take 43 Sea Zone from Japanese
2 cruisers and 1 marine moved from 55 Sea Zone to 36 Sea Zone
Americans take 36 Sea Zone from Japanese
3 destroyers moved from 55 Sea Zone to 36 Sea Zone
1 battleship and 1 marine moved from 55 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Davao
1 marine moved from 36 Sea Zone to Manilla
1 submarine moved from 55 Sea Zone to 44 Sea Zone
3 submarines moved from 55 Sea Zone to 36 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 artilleries, 1 battleship, 5 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 cruisers moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Libya
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tunisia
1 fighter moved from Gibraltar to Malta
1 fighter moved from Gibraltar to Malta
1 armour and 1 infantry moved from Brazil to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
2 infantry moved from Brazil to Suriname
1 battleship and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone
1 carrier moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone
1 cruiser and 1 destroyer moved from 27 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
2 marines moved from Queensland to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Guam
1 destroyer moved from 55 Sea Zone to 38 Sea Zone
Americans take 43 Sea Zone from Japanese
2 cruisers and 1 marine moved from 55 Sea Zone to 36 Sea Zone
Americans take 36 Sea Zone from Japanese
3 destroyers moved from 55 Sea Zone to 36 Sea Zone
1 battleship and 1 marine moved from 55 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Davao
1 marine moved from 36 Sea Zone to Manilla
1 submarine moved from 55 Sea Zone to 44 Sea Zone
3 submarines moved from 55 Sea Zone to 36 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 6,1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,4
Battle in Manilla
Battle in Guam
Battle in Davao
Battle in Tunisia
Battle in 45 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win, taking Manilla from Japanese, taking Guam from Japanese, taking Davao from Japanese, taking Tunisia from Italians with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Marshall Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Marshall Islands, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Libya
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 2 cruisers in Libya, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 artillery in Libya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Libya
Americans win, taking Libya from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - Americans
1 armour and 1 infantry moved from 93 Sea Zone to Gibraltar
1 carrier moved from 55 Sea Zone to 36 Sea Zone
1 fighter moved from Queensland to 36 Sea Zone
1 fighter moved from Queensland to Wake Island
1 fighter moved from 55 Sea Zone to 36 Sea Zone
1 bomber moved from 45 Sea Zone to Queensland
1 tactical_bomber moved from 55 Sea Zone to Wake Island
Place Units - Americans
5 artilleries and 5 infantry placed in Eastern United States
Americans undo move 1.
5 artilleries and 5 infantry placed in Central United States
1 battleship and 4 transports placed in 104 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 1,5,6,1
Americans collect 55 PUs (2 lost to blockades); end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Italians regular : 0.67
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Inner Mongolia to Chahar
1 fighter moved from Tsinghai to Chahar
8 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -0.33