@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
CDS (X) vs Wiz (L) PTV
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TripleA Move Summary: Americans round 8
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 2 submarines moved from 93 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 113 Sea Zone 2 bombers moved from United Kingdom to 113 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 battleship, 2 cruisers and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 battleship, 2 cruisers and 1 marine moved from 33 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island 1 submarine moved from 31 Sea Zone to 24 Sea Zone 1 fighter moved from Hawaiian Islands to Midway 1 tactical_bomber moved from 31 Sea Zone to 24 Sea Zone 1 fighter moved from 34 Sea Zone to 24 Sea Zone 1 destroyer moved from 34 Sea Zone to 48 Sea Zone 1 fighter moved from 34 Sea Zone to 48 Sea Zone 1 submarine moved from 47 Sea Zone to 35 Sea Zone 4 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 2 submarines moved from 93 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 113 Sea Zone 2 bombers moved from United Kingdom to 113 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 battleship, 2 cruisers and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 battleship, 2 cruisers and 1 marine moved from 33 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island 1 submarine moved from 31 Sea Zone to 24 Sea Zone 1 fighter moved from Hawaiian Islands to Midway 1 tactical_bomber moved from 31 Sea Zone to 24 Sea Zone 1 fighter moved from 34 Sea Zone to 24 Sea Zone 1 destroyer moved from 34 Sea Zone to 48 Sea Zone 1 fighter moved from 34 Sea Zone to 48 Sea Zone 1 submarine moved from 47 Sea Zone to 35 Sea Zone 4 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone Combat - Americans Battle in Wake Island Battle in 48 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 48 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 48 Sea Zone Americans win, taking Wake Island from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 24 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 24 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 24 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 113 Sea Zone Americans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 113 Sea Zone Americans win with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Midway Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 marine Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Midway, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway Americans win, taking Midway from Japanese with 1 artillery, 1 fighter and 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 destroyer moved from 34 Sea Zone to 17 Sea Zone 1 destroyer moved from 11 Sea Zone to 32 Sea Zone 1 destroyer moved from 34 Sea Zone to 24 Sea Zone 1 infantry moved from Johnston Island to 31 Sea Zone 1 aaGun moved from Johnston Island to 31 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone 4 carriers, 2 destroyers and 1 fighter moved from 34 Sea Zone to 25 Sea Zone 1 aaGun and 1 infantry moved from 25 Sea Zone to Midway 1 fighter moved from Midway to 25 Sea Zone 4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 25 Sea Zone 1 carrier and 1 submarine moved from 11 Sea Zone to 32 Sea Zone 1 fighter moved from 48 Sea Zone to 32 Sea Zone 1 fighter moved from Western United States to 32 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands 6 submarines moved from 29 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 106 Sea Zone 1 transport moved from 93 Sea Zone to 104 Sea Zone 1 transport moved from 93 Sea Zone to 90 Sea Zone 1 mech_infantry moved from French Guiana to 90 Sea Zone 2 infantry moved from Morocco to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 93 Sea Zone 1 mech_infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from French Guiana to Gibraltar 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 93 Sea Zone 2 bombers moved from 113 Sea Zone to Gibraltar 1 destroyer moved from 93 Sea Zone to 107 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone 2 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States 1 destroyer placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.17 Germans regular : -0.33 -
TripleA Move Summary: Chinese round 8
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Kiangsi to Kiangsu 10 infantry moved from Shantung to Kiangsu 1 fighter moved from Hunan to Kiangsu 1 infantry moved from Hunan to Kwangtung Chinese take Kwangtung from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 20 infantry moved from Hunan to Kweichow -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Kiangsi to Kiangsu 10 infantry moved from Shantung to Kiangsu 1 fighter moved from Hunan to Kiangsu 1 infantry moved from Hunan to Kwangtung Chinese take Kwangtung from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 20 infantry moved from Hunan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 20 infantry Japanese defend with 1 infantry Chinese roll dice for 20 infantry in Kweichow, round 2 : 5/20 hits, 3.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 19 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsu Chinese attack with 1 fighter and 14 infantry Japanese defend with 2 artilleries, 2 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 14 infantry in Kiangsu, round 2 : 5/15 hits, 2.83 expected hits Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 12 infantry remaining. Battle score for attacker is 13 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kiangsu to Hopei Place Units - Chinese 1 infantry placed in Kweichow 3 infantry placed in Kiangsu 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Chinese regular : 3.83 Japanese regular : 1.00 -
TripleA Move Summary: British round 8
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8 Purchase Units - British British buy 1 artillery, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Western India to Southern Persia 1 artillery and 1 infantry moved from Northwest Persia to Southern Persia -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 2 submarines moved from 93 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 113 Sea Zone 2 bombers moved from United Kingdom to 113 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 battleship, 2 cruisers and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 battleship, 2 cruisers and 1 marine moved from 33 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island 1 submarine moved from 31 Sea Zone to 24 Sea Zone 1 fighter moved from Hawaiian Islands to Midway 1 tactical_bomber moved from 31 Sea Zone to 24 Sea Zone 1 fighter moved from 34 Sea Zone to 24 Sea Zone 1 destroyer moved from 34 Sea Zone to 48 Sea Zone 1 fighter moved from 34 Sea Zone to 48 Sea Zone 1 submarine moved from 47 Sea Zone to 35 Sea Zone 4 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone Combat - Americans Battle in Wake Island Battle in 48 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 48 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 48 Sea Zone Americans win, taking Wake Island from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 24 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 24 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 24 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 113 Sea Zone Americans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 113 Sea Zone Americans win with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Midway Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 marine Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Midway, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway Americans win, taking Midway from Japanese with 1 artillery, 1 fighter and 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 destroyer moved from 34 Sea Zone to 17 Sea Zone 1 destroyer moved from 11 Sea Zone to 32 Sea Zone 1 destroyer moved from 34 Sea Zone to 24 Sea Zone 1 infantry moved from Johnston Island to 31 Sea Zone 1 aaGun moved from Johnston Island to 31 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone 4 carriers, 2 destroyers and 1 fighter moved from 34 Sea Zone to 25 Sea Zone 1 aaGun and 1 infantry moved from 25 Sea Zone to Midway 1 fighter moved from Midway to 25 Sea Zone 4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 25 Sea Zone 1 carrier and 1 submarine moved from 11 Sea Zone to 32 Sea Zone 1 fighter moved from 48 Sea Zone to 32 Sea Zone 1 fighter moved from Western United States to 32 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands 6 submarines moved from 29 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 106 Sea Zone 1 transport moved from 93 Sea Zone to 104 Sea Zone 1 transport moved from 93 Sea Zone to 90 Sea Zone 1 mech_infantry moved from French Guiana to 90 Sea Zone 2 infantry moved from Morocco to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 93 Sea Zone 1 mech_infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from French Guiana to Gibraltar 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 93 Sea Zone 2 bombers moved from 113 Sea Zone to Gibraltar 1 destroyer moved from 93 Sea Zone to 107 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone 2 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States 1 destroyer placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Kiangsi to Kiangsu 10 infantry moved from Shantung to Kiangsu 1 fighter moved from Hunan to Kiangsu 1 infantry moved from Hunan to Kwangtung Chinese take Kwangtung from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 20 infantry moved from Hunan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 20 infantry Japanese defend with 1 infantry Chinese roll dice for 20 infantry in Kweichow, round 2 : 5/20 hits, 3.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 19 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsu Chinese attack with 1 fighter and 14 infantry Japanese defend with 2 artilleries, 2 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 14 infantry in Kiangsu, round 2 : 5/15 hits, 2.83 expected hits Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 12 infantry remaining. Battle score for attacker is 13 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kiangsu to Hopei Place Units - Chinese 1 infantry placed in Kweichow 3 infantry placed in Kiangsu 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 24 PUs; end with 24 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Western India to Southern Persia 1 artillery and 1 infantry moved from Northwest Persia to Southern Persia Combat - British Battle in Southern Persia British attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Southern Persia, round 2 : 0/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Southern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern Persia British roll dice for 1 artillery and 2 fighters in Southern Persia, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Southern Persia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Southern Persia British win, taking Southern Persia from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 3 aaGuns, 2 armour, 7 artilleries, 15 infantry and 1 mech_infantry moved from Western India to Baluchistan 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Northwest Persia to Southern Caucasus 4 fighters and 2 tactical_bombers moved from Stalingrad to Southern Caucasus 1 bomber moved from Russia to Southern Caucasus 2 fighters moved from Southern Persia to Southern Caucasus 6 infantry moved from Belgian Congo to Anglo-Egyptian Sudan 3 infantry moved from Rhodesia to Belgian Congo 1 fighter and 1 tactical_bomber moved from Union of South Africa to Anglo-Egyptian Sudan 1 destroyer moved from 73 Sea Zone to 74 Sea Zone 1 transport moved from 93 Sea Zone to 109 Sea Zone 1 fighter moved from Morocco to Gibraltar 1 tactical_bomber moved from 93 Sea Zone to Gibraltar 1 fighter moved from Gibraltar to 93 Sea Zone Place Units - British 1 transport placed in 73 Sea Zone 1 artillery placed in Union of South Africa 1 submarine placed in 113 Sea Zone 2 infantry placed in Quebec 1 fighter placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : 3.83 Americans regular : 0.33 Japanese regular : 0.83 Germans regular : 0.00 British regular : -1.00 -
@cds soory about the delay…pac move was tricky and I was putting it off!
Assumed no scrambles where they were available as I had 95% + to win both
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 2 submarines moved from 93 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 113 Sea Zone 2 bombers moved from United Kingdom to 113 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 battleship, 2 cruisers and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 battleship, 2 cruisers and 1 marine moved from 33 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island 1 submarine moved from 31 Sea Zone to 24 Sea Zone 1 fighter moved from Hawaiian Islands to Midway 1 tactical_bomber moved from 31 Sea Zone to 24 Sea Zone 1 fighter moved from 34 Sea Zone to 24 Sea Zone 1 destroyer moved from 34 Sea Zone to 48 Sea Zone 1 fighter moved from 34 Sea Zone to 48 Sea Zone 1 submarine moved from 47 Sea Zone to 35 Sea Zone 4 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone Combat - Americans Battle in Wake Island Battle in 48 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 48 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 48 Sea Zone Americans win, taking Wake Island from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 24 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 24 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 24 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 113 Sea Zone Americans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 113 Sea Zone Americans win with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Midway Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 marine Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Midway, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway Americans win, taking Midway from Japanese with 1 artillery, 1 fighter and 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 destroyer moved from 34 Sea Zone to 17 Sea Zone 1 destroyer moved from 11 Sea Zone to 32 Sea Zone 1 destroyer moved from 34 Sea Zone to 24 Sea Zone 1 infantry moved from Johnston Island to 31 Sea Zone 1 aaGun moved from Johnston Island to 31 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone 4 carriers, 2 destroyers and 1 fighter moved from 34 Sea Zone to 25 Sea Zone 1 aaGun and 1 infantry moved from 25 Sea Zone to Midway 1 fighter moved from Midway to 25 Sea Zone 4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 25 Sea Zone 1 carrier and 1 submarine moved from 11 Sea Zone to 32 Sea Zone 1 fighter moved from 48 Sea Zone to 32 Sea Zone 1 fighter moved from Western United States to 32 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands 6 submarines moved from 29 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 106 Sea Zone 1 transport moved from 93 Sea Zone to 104 Sea Zone 1 transport moved from 93 Sea Zone to 90 Sea Zone 1 mech_infantry moved from French Guiana to 90 Sea Zone 2 infantry moved from Morocco to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 93 Sea Zone 1 mech_infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from French Guiana to Gibraltar 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 93 Sea Zone 2 bombers moved from 113 Sea Zone to Gibraltar 1 destroyer moved from 93 Sea Zone to 107 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone 2 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States 1 destroyer placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Kiangsi to Kiangsu 10 infantry moved from Shantung to Kiangsu 1 fighter moved from Hunan to Kiangsu 1 infantry moved from Hunan to Kwangtung Chinese take Kwangtung from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 20 infantry moved from Hunan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 20 infantry Japanese defend with 1 infantry Chinese roll dice for 20 infantry in Kweichow, round 2 : 5/20 hits, 3.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 19 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsu Chinese attack with 1 fighter and 14 infantry Japanese defend with 2 artilleries, 2 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 14 infantry in Kiangsu, round 2 : 5/15 hits, 2.83 expected hits Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 12 infantry remaining. Battle score for attacker is 13 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kiangsu to Hopei Place Units - Chinese 1 infantry placed in Kweichow 3 infantry placed in Kiangsu 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 24 PUs; end with 24 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Western India to Southern Persia 1 artillery and 1 infantry moved from Northwest Persia to Southern Persia Combat - British Battle in Southern Persia British attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Southern Persia, round 2 : 0/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Southern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern Persia British roll dice for 1 artillery and 2 fighters in Southern Persia, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Southern Persia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Southern Persia British win, taking Southern Persia from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 3 aaGuns, 2 armour, 7 artilleries, 15 infantry and 1 mech_infantry moved from Western India to Baluchistan 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Northwest Persia to Southern Caucasus 4 fighters and 2 tactical_bombers moved from Stalingrad to Southern Caucasus 1 bomber moved from Russia to Southern Caucasus 2 fighters moved from Southern Persia to Southern Caucasus 6 infantry moved from Belgian Congo to Anglo-Egyptian Sudan 3 infantry moved from Rhodesia to Belgian Congo 1 fighter and 1 tactical_bomber moved from Union of South Africa to Anglo-Egyptian Sudan 1 destroyer moved from 73 Sea Zone to 74 Sea Zone 1 transport moved from 93 Sea Zone to 109 Sea Zone 1 fighter moved from Morocco to Gibraltar 1 tactical_bomber moved from 93 Sea Zone to Gibraltar 1 fighter moved from Gibraltar to 93 Sea Zone Place Units - British 1 transport placed in 73 Sea Zone 1 artillery placed in Union of South Africa 1 submarine placed in 113 Sea Zone 2 infantry placed in Quebec 1 fighter placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from 17 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 3.83 Americans regular : 0.33 Japanese regular : 0.83 Germans regular : 0.00 British regular : -1.00 -
@cds sorry slight ncm change in pac
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Its a hard turn for me. Still looking at what I can do best in this situation.
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 airfield and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry and 1 marine moved from Southern Italy to 97 Sea Zone 1 infantry, 1 marine and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry and 1 marine moved from 96 Sea Zone to Tunisia 3 fighters moved from Southern Italy to Tunisia 1 bomber moved from Southern Italy to Southern Persia 2 infantry moved from Iraq to Southern Persia 1 infantry moved from Iraq to Northwest Persia Italians take Northwest Persia from British Combat - Italians Battle in Tunisia Italians attack with 3 fighters, 1 infantry and 1 marine Americans defend with 1 armour and 1 mech_infantry Italians roll dice for 3 fighters, 1 infantry and 1 marine in Tunisia, round 2 : 5/5 hits, 2,00 expected hits Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 1,00 expected hits 1 armour owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 3 fighters and 1 marine remaining. Battle score for attacker is 8 Casualties for Italians: 1 infantry Casualties for Americans: 1 armour and 1 mech_infantry Battle in Southern Persia Italians attack with 1 bomber and 2 infantry British defend with 1 artillery Italians roll dice for 1 bomber and 2 infantry in Southern Persia, round 2 : 2/3 hits, 0,83 expected hits British roll dice for 1 artillery in Southern Persia, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Southern Persia Italians win, taking Southern Persia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 1 bomber moved from Southern Persia to Iraq 1 mech_infantry moved from Iraq to Egypt 1 aaGun and 2 infantry moved from Southern Italy to 97 Sea Zone 1 aaGun, 2 infantry and 2 transports moved from 97 Sea Zone to 100 Sea Zone 1 fighter moved from 97 Sea Zone to Egypt 3 fighters moved from Tunisia to 97 Sea Zone 2 armour moved from Eastern Poland to Romania 1 aaGun, 11 artilleries and 11 infantry moved from Iraq to Northwest Persia 1 aaGun and 2 infantry moved from 100 Sea Zone to Egypt 1 destroyer moved from 97 Sea Zone to 100 Sea Zone Place Units - Italians 1 airfield placed in Trans-Jordan 3 infantry placed in Egypt 2 infantry placed in Iraq Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,2,2,1 Italians collect 17 PUs (4 lost to blockades); end with 17 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Americans regular : 0,00 Italians regular : 4,17 British regular : -0,33 -
I see you have started a game with a +60 bid… Wow, never in all the years I’ve played G40 did I have to use such a bid for the Allies… I am very curious to see how that game will go…
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@cds the guy we are playing has an excellent win record against players with such a bid…so we will see!
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TripleA Move Summary: ANZAC round 8
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 64 Sea Zone to 46 Sea Zone 1 submarine moved from 34 Sea Zone to 23 Sea Zone 3 fighters moved from Caroline Islands to 23 Sea Zone 2 fighters moved from 25 Sea Zone to 23 Sea Zone 2 infantry moved from Caroline Islands to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Guam -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 64 Sea Zone to 46 Sea Zone 1 submarine moved from 34 Sea Zone to 23 Sea Zone 3 fighters moved from Caroline Islands to 23 Sea Zone 2 fighters moved from 25 Sea Zone to 23 Sea Zone 2 infantry moved from Caroline Islands to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Guam Combat - ANZAC Battle in Guam Battle in 46 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone ANZAC win, taking Guam from Japanese with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 23 Sea Zone ANZAC attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 5 fighters in 23 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone ANZAC win, taking 23 Sea Zone from Japanese with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 23 Sea Zone to Midway 2 fighters moved from 23 Sea Zone to 25 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 32 Sea Zone 1 cruiser and 1 marine moved from 32 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 1 artillery and 1 infantry moved from New South Wales to South Australia 1 submarine moved from 59 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 submarine placed in 64 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -1.83 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 64 Sea Zone to 46 Sea Zone 1 submarine moved from 34 Sea Zone to 23 Sea Zone 3 fighters moved from Caroline Islands to 23 Sea Zone 2 fighters moved from 25 Sea Zone to 23 Sea Zone 2 infantry moved from Caroline Islands to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Guam Combat - ANZAC Battle in Guam Battle in 46 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone ANZAC win, taking Guam from Japanese with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 23 Sea Zone ANZAC attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 5 fighters in 23 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone ANZAC win, taking 23 Sea Zone from Japanese with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 23 Sea Zone to Midway 2 fighters moved from 23 Sea Zone to 25 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 32 Sea Zone 1 cruiser and 1 marine moved from 32 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 1 artillery and 1 infantry moved from New South Wales to South Australia 1 submarine moved from 59 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 submarine placed in 64 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 fighter moved from Morocco to 96 Sea Zone Combat - French Battle in 96 Sea Zone French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Non Combat Move - French 1 fighter moved from 96 Sea Zone to Morocco Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -1.83 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 destroyers, 2 fighters and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 9 infantry moved from Western Ukraine to Ukraine 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia 1 fighter and 1 tactical_bomber moved from Western Germany to Karelia 2 armour, 10 infantry and 3 mech_infantrys moved from Leningrad to Northern Belarus 6 armour, 7 artilleries, 30 infantry and 6 mech_infantrys moved from Eastern Poland to Northern Belarus 3 infantry moved from Eastern Poland to Northern Belarus 5 infantry moved from Slovakia Hungary to Eastern Poland 4 infantry moved from Poland to Baltic States 1 submarine moved from 114 Sea Zone to 127 Sea Zone 1 submarine moved from 116 Sea Zone to 115 Sea Zone 3 fighters moved from Northern Italy to Trans-Jordan 1 bomber, 1 fighter and 2 tactical_bombers moved from Northern Italy to Egypt 1 armour moved from Iraq to Egypt 1 fighter moved from Western Germany to 97 Sea Zone 3 fighters moved from Western Germany to Southern Italy 2 tactical_bombers moved from Western Germany to 115 Sea Zone 1 fighter and 2 tactical_bombers moved from Western Germany to France 3 artilleries and 14 infantry moved from France to Normandy Bordeaux Combat - Germans Battle in Northern Belarus Germans attack with 8 armour, 7 artilleries, 43 infantry and 9 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 armour, 7 artilleries, 43 infantry and 9 mech_infantrys in Northern Belarus, round 2 : 18/67 hits, 17,50 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Northern Belarus Germans win, taking Northern Belarus from Russians with 8 armour, 7 artilleries, 43 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Karelia Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 3/4 hits, 2,00 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 9 infantry Russians defend with 1 airfield and 1 infantry Germans roll dice for 9 infantry in Ukraine, round 2 : 0/9 hits, 1,50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 9 infantry in Ukraine, round 3 : 1/9 hits, 1,50 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 9 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Eastern Poland to Northern Belarus 1 fighter moved from Karelia to Finland 1 tactical_bomber moved from Karelia to Finland 1 aaGun moved from France to Normandy Bordeaux 2 aaGuns moved from Leningrad to Northern Belarus 2 artilleries and 2 infantry moved from Iraq to Trans-Jordan Place Units - Germans 1 destroyer placed in 113 Sea Zone 1 destroyer placed in 115 Sea Zone 2 fighters placed in Western Germany 2 artilleries and 1 infantry placed in France 2 infantry placed in Normandy Bordeaux 7 infantry placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 69 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Russians regular : -0,33 Germans regular : -0,50 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Novgorod to Leningrad Russians take Leningrad from Germans Combat - Russians Non Combat Move - Russians 1 infantry moved from Novgorod to Smolensk 6 infantry moved from Northern Caucasus to Southern Caucasus 4 artilleries and 7 infantry moved from Northern Caucasus to Rostov 1 armour, 1 artillery and 1 mech_infantry moved from Stalingrad to Rostov 1 artillery and 5 infantry moved from Samara to Stalingrad 4 aaGuns, 5 armour, 10 artilleries, 2 fighters, 37 infantry and 5 mech_infantrys moved from Novgorod to Smolensk 1 artillery and 6 infantry moved from Russia to Smolensk 2 aaGuns, 2 artilleries and 21 infantry moved from Shantung to Kiangsu 2 infantry moved from Hunan to Kwangtung Place Units - Russians 2 infantry placed in Stalingrad 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Novgorod to Leningrad Russians take Leningrad from Germans Combat - Russians Non Combat Move - Russians 1 infantry moved from Novgorod to Smolensk 6 infantry moved from Northern Caucasus to Southern Caucasus 4 artilleries and 7 infantry moved from Northern Caucasus to Rostov 1 armour, 1 artillery and 1 mech_infantry moved from Stalingrad to Rostov 1 artillery and 5 infantry moved from Samara to Stalingrad 4 aaGuns, 5 armour, 10 artilleries, 2 fighters, 37 infantry and 5 mech_infantrys moved from Novgorod to Smolensk 1 artillery and 6 infantry moved from Russia to Smolensk 2 aaGuns, 2 artilleries and 21 infantry moved from Shantung to Kiangsu 2 infantry moved from Hunan to Kwangtung Place Units - Russians 2 infantry placed in Stalingrad 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Kwangtung: 2 infantry EDIT: Adding units owned by Russians to Hopei: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 82 PUs; 6 SuicideAttackTokens; Japanese buy 1 carrier, 3 destroyers, 6 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Burma to Western India Japanese take Western India from UK_Pacific 1 armour moved from Eastern India to Central India Japanese take Central India from UK_Pacific 1 armour moved from Central India to Western India 1 armour, 8 artilleries, 17 infantry, 1 marine and 2 mech_infantrys moved from Eastern India to Western India 1 fighter and 1 tactical_bomber moved from French Indo China to Eastern India 1 mech_infantry moved from Yunnan to Eastern India 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 transport moved from 132 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 37 Sea Zone 1 battleship and 1 carrier moved from 132 Sea Zone to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 22 Sea Zone 2 carriers, 2 cruisers and 3 fighters moved from 36 Sea Zone to 7 Sea Zone 2 fighters and 1 tactical_bomber moved from Davao to 7 Sea Zone 1 transport moved from 132 Sea Zone to 21 Sea Zone 1 infantry moved from Fukien to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Kwangtung 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery and 2 infantry moved from Jehol to 20 Sea Zone 2 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone 1 artillery and 3 infantry moved from 22 Sea Zone to Guam 1 bomber moved from Southern Manchuria to Guam 1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 21 Sea Zone 1 artillery and 3 infantry moved from 21 Sea Zone to Kwangtung 2 tactical_bombers moved from 20 Sea Zone to Kwangtung 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Jehol to Shansi Japanese take Shansi from Chinese 1 infantry moved from Jehol to Shantung Japanese take Shantung from Chinese 1 infantry moved from Jehol to Anhwe Japanese take Anhwe from Chinese 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 1 transport moved from 20 Sea Zone to 7 Sea Zone 1 destroyer moved from 7 Sea Zone to 21 Sea Zone 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 2 infantry moved from Sakha to Buryatia 1 mech_infantry moved from Sakha to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 fighter moved from Amur to 7 Sea Zone 3 infantry moved from Korea to Southern Manchuria Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 tactical_bomber and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 22 Sea Zone Japanese win with 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Guam Japanese attack with 1 artillery, 1 bomber and 3 infantry Americans defend with 1 airfield; ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Guam, round 2 : 0/5 hits, 1,50 expected hits Americans roll dice for 2 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Guam, round 3 : 1/5 hits, 1,50 expected hits Americans roll dice for 2 infantry in Guam, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Guam Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Guam, round 4 : 2/4 hits, 1,33 expected hits Americans roll dice for 1 infantry in Guam, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Guam Japanese win, taking Guam from Americans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Kwangtung Japanese attack with 1 artillery, 4 infantry and 2 tactical_bombers Chinese defend with 1 harbour and 1 infantry Japanese roll dice for 1 battleship in Kwangtung, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 4 infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/7 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from Chinese with 1 artillery, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Eastern India to Western India 2 tactical_bombers moved from Kwangtung to 21 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to 7 Sea Zone 1 bomber moved from Guam to Jehol 1 submarine and 2 transports moved from 132 Sea Zone to 40 Sea Zone Place Units - Japanese 1 carrier, 2 destroyers and 4 submarines placed in 7 Sea Zone 1 destroyer placed in 40 Sea Zone 3 infantry placed in Korea 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3 Japanese collect 59 PUs (5 lost to blockades); end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -0,67 Japanese regular : -3,17





