20L Playoffs Wizmark (Allies +15) vs BobbaRossa (Axis) BM3

  • '20 '19

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            3 infantry moved from Anhwe to Kweichow
            1 fighter moved from Anhwe to Kweichow
            3 infantry moved from Anhwe to Hunan
            7 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Hunan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 4 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 7 infantry
                Japanese defend with 1 aaGun and 1 infantry
                    Chinese roll dice for 7 infantry in Chahar, round 2 : 1/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Japanese lost in Chahar
                    Chinese roll dice for 7 infantry in Chahar, round 3 : 1/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 7 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 1 infantry
    
        Non Combat Move - Chinese
            8 infantry moved from Anhwe to Jehol
            1 fighter moved from Kweichow to Manchuria
    
        Place Units - Chinese
            3 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Japanese regular : -2.00
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 bombers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Anhwe to 6 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Manchuria
            1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
            1 artillery and 3 infantry moved from 6 Sea Zone to Korea
            5 fighters and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
            1 bomber moved from Midway to 6 Sea Zone
            1 bomber moved from United Kingdom to Normandy Bordeaux
    
        Combat - Americans
            Strategic bombing raid in Normandy Bordeaux
                    Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Normandy Bordeaux causes 3 damage total. 
            Battle in Manchuria
            Battle in Korea
    
        Non Combat Move - Americans
            1 bomber moved from Normandy Bordeaux to United Kingdom
            1 tactical_bomber moved from Hawaiian Islands to Midway
            1 fighter moved from Hawaiian Islands to Midway
            1 bomber moved from 6 Sea Zone to Midway
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
            1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 2 fighters and 4 submarines moved from 33 Sea Zone to 6 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            2 submarines and 1 transport placed in 101 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United States
            1 armour, 1 bomber and 1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            3 infantry moved from Anhwe to Kweichow
            1 fighter moved from Anhwe to Kweichow
            3 infantry moved from Anhwe to Hunan
            7 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Hunan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 4 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 7 infantry
                Japanese defend with 1 aaGun and 1 infantry
                    Chinese roll dice for 7 infantry in Chahar, round 2 : 1/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Japanese lost in Chahar
                    Chinese roll dice for 7 infantry in Chahar, round 3 : 1/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 7 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 1 infantry
    
        Non Combat Move - Chinese
            8 infantry moved from Anhwe to Jehol
            1 fighter moved from Kweichow to Manchuria
    
        Place Units - Chinese
            3 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 22 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            2 aaGuns, 1 artillery and 9 infantry moved from West India to Eastern Persia
            1 artillery moved from Northwest Persia to Iraq
            1 fighter moved from United Kingdom to Gibraltar
            2 fighters moved from Gibraltar to Egypt
            1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
            1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from Iraq to Northwest Persia
            1 artillery and 4 infantry moved from Egypt to Trans-Jordan
    
        Place Units - British
            1 fighter placed in United Kingdom
            1 fighter and 2 infantry placed in Iraq
            1 armour and 2 mech_infantrys placed in Egypt
            Turning on Edit Mode
            EDIT: Removing units owned by British from Trans-Jordan: 1 infantry and 1 mech_infantry
            EDIT: Adding units owned by British to Egypt: 1 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1,1,3
            British collect 33 PUs (4 lost to blockades); end with 33 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Japanese regular : -2.00
    Germans AA : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 artillery, 2 fighters and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from Timguska to Novosibirsk
                  Italians take Novosibirsk from Russians
            1 armour moved from Novosibirsk to Kansu
                  Italians take Kansu from Chinese
            2 artilleries moved from Northern Italy to 95 Sea Zone
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 marines moved from Northern Italy to 95 Sea Zone
            2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 2 marines and 2 transports moved from 95 Sea Zone to 98 Sea Zone
            2 artilleries, 2 infantry and 2 marines moved from 98 Sea Zone to Trans-Jordan
            1 bomber moved from Southern Italy to 98 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 98 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 2 artilleries, 2 infantry and 2 marines
                British defend with 1 artillery and 3 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 2 artilleries, 2 infantry and 2 marines in Trans-Jordan, round 2 : 2/6 hits, 2.00 expected hits
                    British roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 2 : 0/4 hits, 1.33 expected hits
                    1 artillery owned by the British and 3 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 2 artilleries, 2 infantry and 2 marines remaining. Battle score for attacker is 13
                Casualties for British: 1 artillery and 3 infantry
    
        Non Combat Move - Italians
            1 bomber moved from 98 Sea Zone to Western Germany
            1 fighter moved from Western Germany to France
            2 fighters moved from Southern Italy to France
            1 submarine moved from 103 Sea Zone to 92 Sea Zone
            2 armour and 2 mech_infantrys moved from Rostov to Caucasus
            6 infantry moved from Northern Italy to France
            1 aaGun moved from Northern Italy to France
            1 aaGun and 4 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 artillery placed in Northern Italy
            2 fighters placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 27 PUs; end with 28 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    British regular : -1.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from 6 Sea Zone to Amur
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from 6 Sea Zone to Amur
    
        Combat - ANZAC
            Battle in Amur
                ANZAC attack with 2 fighters
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 fighters in Amur, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                ANZAC win with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Amur to Korea
            1 fighter moved from Caroline Islands to Korea
            2 fighters moved from Caroline Islands to 6 Sea Zone
            1 submarine moved from 55 Sea Zone to 41 Sea Zone
            1 cruiser and 3 submarines moved from 33 Sea Zone to 6 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.00
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from 6 Sea Zone to Amur
    
        Combat - ANZAC
            Battle in Amur
                ANZAC attack with 2 fighters
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 fighters in Amur, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                ANZAC win with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Amur to Korea
            1 fighter moved from Caroline Islands to Korea
            2 fighters moved from Caroline Islands to 6 Sea Zone
            1 submarine moved from 55 Sea Zone to 41 Sea Zone
            1 cruiser and 3 submarines moved from 33 Sea Zone to 6 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 2 fighters and 8 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            12 armour moved from Caucasus to Northwest Persia
            2 mech_infantrys moved from Rostov to Northwest Persia
            4 mech_infantrys moved from Volgograd to Northwest Persia
    
        Combat - Germans
            Battle in Northwest Persia
                Germans attack with 12 armour and 6 mech_infantrys
                British defend with 1 armour, 4 infantry and 1 mech_infantry
                    Germans roll dice for 12 armour and 6 mech_infantrys in Northwest Persia, round 2 : 5/18 hits, 7.00 expected hits
                    British roll dice for 1 armour, 4 infantry and 1 mech_infantry in Northwest Persia, round 2 : 0/6 hits, 2.17 expected hits
                    1 mech_infantry owned by the British and 4 infantry owned by the British lost in Northwest Persia
                    Germans roll dice for 12 armour and 6 mech_infantrys in Northwest Persia, round 3 : 7/18 hits, 7.00 expected hits
                    British roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 12 armour and 6 mech_infantrys remaining. Battle score for attacker is 22
                Casualties for British: 1 armour, 4 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Caucasus to Northwest Persia
            3 tactical_bombers moved from Rostov to Northern Italy
            4 bombers moved from Rostov to Western Germany
            2 fighters moved from Western Germany to France
            2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Western Germany
            1 destroyer moved from 105 Sea Zone to 112 Sea Zone
            1 submarine moved from 109 Sea Zone to 112 Sea Zone
            2 fighters moved from 110 Sea Zone to France
            3 mech_infantrys moved from Ukraine to Caucasus
            3 mech_infantrys moved from Bryansk to Caucasus
            3 mech_infantrys moved from Russia to Volgograd
            1 artillery and 6 infantry moved from Finland to Norway
            2 artilleries and 6 infantry moved from France to Western Germany
            2 tactical_bombers moved from 110 Sea Zone to Western Germany
            2 carriers, 1 destroyer and 2 submarines moved from 110 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            2 fighters placed in France
            1 bomber placed in Western Germany
            8 transports placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -2.00
    British regular : -2.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            5 fighters and 2 tactical_bombers moved from Iraq to Egypt
            1 fighter moved from Anhwe to Korea
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 3 infantry, 12 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 37 Sea Zone to 41 Sea Zone
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 submarine moved from 36 Sea Zone to 21 Sea Zone
            1 mech_infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 mech_infantry moved from Yunnan to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Yunnan to Hunan
            2 mech_infantrys moved from Yunnan to Kweichow
            1 mech_infantry moved from Yunnan to Hunan
            1 fighter and 1 tactical_bomber moved from Shan State to Kweichow
            2 fighters and 3 tactical_bombers moved from Kwangsi to Hunan
            2 mech_infantrys moved from Kwangtung to Kiangsi
            1 armour moved from Kwangsi to Hunan
            5 mech_infantrys moved from Kwangtung to Hunan
            2 bombers moved from Kwangsi to 41 Sea Zone
            2 bombers moved from Kwangsi to Kweichow
            2 tactical_bombers moved from 35 Sea Zone to Kiangsi
            3 fighters moved from Philippines to Kiangsi
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            1 fighter moved from Japan to 19 Sea Zone
            1 armour moved from India to West India
                  Japanese take West India from UK_Pacific
            1 armour moved from West India to India
    
        Combat - Japanese
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Kweichow
                Japanese attack with 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 5/7 hits, 3.00 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
            Battle in Hunan
                Japanese attack with 1 armour, 2 fighters, 1 infantry, 6 mech_infantrys and 3 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 armour, 2 fighters, 1 infantry, 6 mech_infantrys and 3 tactical_bombers in Hunan, round 2 : 5/13 hits, 4.67 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 armour, 2 fighters, 6 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in 20 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 20 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Kiangsi
                Japanese attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Kiangsi, round 2 : 6/7 hits, 3.17 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in 41 Sea Zone
                Japanese attack with 2 bombers and 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 2 bombers and 1 destroyer in 41 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 21 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Japan
            1 fighter moved from 19 Sea Zone to Japan
            2 fighters and 1 tactical_bomber moved from 21 Sea Zone to Japan
            1 marine moved from French Indo China to 36 Sea Zone
            1 battleship, 2 carriers, 1 cruiser and 1 marine moved from 36 Sea Zone to 19 Sea Zone
            1 marine moved from 19 Sea Zone to Okinawa
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 armour moved from Malaya to Yunnan
            1 artillery and 1 infantry moved from India to Burma
            9 mech_infantrys moved from India to Yunnan
            1 mech_infantry moved from Kwangsi to Szechwan
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
            2 artilleries, 2 infantry and 1 marine moved from Philippines to 35 Sea Zone
            2 artilleries, 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 2 infantry, 1 marine, 4 submarines and 2 transports moved from 35 Sea Zone to 19 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from 19 Sea Zone to Okinawa
            2 fighters and 3 tactical_bombers moved from Hunan to 19 Sea Zone
            3 fighters and 2 tactical_bombers moved from Kiangsi to 19 Sea Zone
            2 bombers moved from Kweichow to Kwangsi
            1 fighter and 1 tactical_bomber moved from Kweichow to 19 Sea Zone
            2 bombers moved from 41 Sea Zone to Kwangsi
    
        Place Units - Japanese
            3 infantry, 1 mech_infantry and 2 tactical_bombers placed in Japan
            3 mech_infantrys placed in India
            3 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in French Indo China
            2 mech_infantrys placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,1,6,3,6,4,6,1,2,2,6,2,5,2,3,1,5,5,3,2,2,5,4,3,6,4,4,5,6,1,4,2,4,3,6,5,2,6,1,2,5,2,3,1,2
            Japanese collect 49 PUs (8 lost to blockades); end with 49 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.33
    Japanese regular : 5.50
    ANZAC regular : -0.17
    

    Savegame

  • '20 '19

    @bobbarossa ok thats it im done lol…well played you got me again! GL with the rest of the play offs :+1:


  • @wizmark said in 20L Playoffs Wizmark (Allies +15) vs BobbaRossa (Axis) BM3:

    @bobbarossa ok thats it im done lol…well played you got me again! GL with the rest of the play offs :+1:

    Good game, Wiz! Let me know if you’d like a rematch. I’m down.

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