waxenhen4(X) vs Rangerlugi(A) Global40


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 battleship; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Malaya to Philippines
    
        Non Combat Move - ANZAC
            2 infantry moved from Western Australia to 56 Sea Zone
            2 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone
            2 infantry moved from 62 Sea Zone to New South Wales
    
        Place Units - ANZAC
            1 battleship placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Algeria to Tunisia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 49 PUs; 
            Germans buy 5 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Ukraine to Rostov
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Rostov
            6 armour moved from Ukraine to Bryansk
            2 mech_infantrys moved from Baltic States to Novgorod
            2 bombers moved from Eastern Poland to Novgorod
            2 tactical_bombers moved from Eastern Poland to Rostov
            3 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            18 armour, 4 artilleries, 18 infantry and 2 mech_infantrys moved from Belarus to Smolensk
            5 armour and 1 mech_infantry moved from Baltic States to Smolensk
            2 fighters moved from Western Ukraine to Bryansk
            2 mech_infantrys moved from Holland Belgium to Normandy Bordeaux
            2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            4 armour and 1 mech_infantry moved from Germany to Western Germany
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                British defend with 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 4/6 hits, 2.67 expected hits
                    British roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for British: 3 infantry
            Battle in Novgorod
                Germans attack with 2 bombers and 2 mech_infantrys
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Novgorod, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 6 armour and 2 fighters
                Russians defend with 2 infantry
                    Germans roll dice for 6 armour and 2 fighters in Bryansk, round 2 : 5/8 hits, 4.00 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 5 armour and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Germans: 1 armour
                Casualties for Russians: 2 infantry
            Battle in Rostov
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers in Rostov, round 2 : 5/6 hits, 2.83 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Smolensk
                Germans attack with 23 armour, 4 artilleries, 18 infantry and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 23 armour, 4 artilleries, 18 infantry and 3 mech_infantrys in Smolensk, round 2 : 17/48 hits, 17.00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 23 armour, 4 artilleries, 18 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 3 tactical_bombers moved from Rostov to Ukraine
            2 fighters moved from Bryansk to Novgorod
            1 fighter moved from Novgorod to Belarus
            1 fighter moved from Novgorod to Belarus
            2 bombers moved from Novgorod to Belarus
            2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
    
        Place Units - Germans
            3 armour placed in Ukraine
            1 artillery and 2 infantry placed in France
            2 armour and 3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
            Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.00
    Germans regular : 3.83
    British regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour and 10 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Vologda
    
        Place Units - Russians
            1 infantry placed in Volgograd
            1 armour and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 destroyers and 4 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Kwangtung to Kiangsu
            1 artillery moved from Kiangsi to Kwangtung
            1 infantry moved from Hopei to Anhwe
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            1 armour moved from Kiangsu to Anhwe
            1 armour moved from Chahar to Anhwe
            1 artillery moved from Suiyuyan to Hopei
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 fighter moved from Manchuria to Anhwe
            2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 4 tactical_bombers and 2 transports moved from 24 Sea Zone to 6 Sea Zone
                  Japanese take 6 Sea Zone from Americans
    
        Combat - Japanese
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            1 armour, 1 artillery and 1 infantry placed in Kiangsu
            2 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2
            Japanese collect 29 PUs (5 lost to blockades); end with 31 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 battleship, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Yunnan to Philippines
            3 artilleries moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 1 battleship, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries moved from 91 Sea Zone to Gibraltar
            3 infantry moved from 91 Sea Zone to Gibraltar
            2 transports moved from 110 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 3 artilleries and 3 infantry
                Italians defend with 1 artillery and 1 harbour
                    Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Americans
            1 cruiser moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            2 fighters placed in 101 Sea Zone
            1 battleship and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Italians regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            1 infantry moved from Kweichow to Hunan
            1 infantry moved from Yunnan to Hunan
            1 artillery moved from Yunnan to Hunan
            1 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Chahar
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 battleship, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Yunnan to Philippines
            3 artilleries moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 1 battleship, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries moved from 91 Sea Zone to Gibraltar
            3 infantry moved from 91 Sea Zone to Gibraltar
            2 transports moved from 110 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 3 artilleries and 3 infantry
                Italians defend with 1 artillery and 1 harbour
                    Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Americans
            1 cruiser moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            2 fighters placed in 101 Sea Zone
            1 battleship and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            1 infantry moved from Kweichow to Hunan
            1 infantry moved from Yunnan to Hunan
            1 artillery moved from Yunnan to Hunan
            1 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Chahar
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 armour, 3 artilleries, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 armour and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 armour moved from India to Eastern Persia
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 artillery and 2 infantry moved from Kwangsi to Kwangtung
            2 armour and 3 mech_infantrys moved from Yunnan to Kwangtung
            1 armour moved from Hunan to Kwangtung
            1 mech_infantry moved from Hunan to Kwangtung
            1 tactical_bomber moved from Yunnan to Kwangtung
            2 armour moved from Belgian Congo to Anglo Egyptian Sudan
            3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 infantry and 1 mech_infantry moved from Libya to Tobruk
                  British take Tobruk from Italians
            2 artilleries moved from United Kingdom to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 fighters moved from United Kingdom to Normandy Bordeaux
            1 bomber moved from United Kingdom to France
            1 transport moved from 107 Sea Zone to 106 Sea Zone
            1 mech_infantry moved from India to Eastern Persia
            2 armour and 1 mech_infantry moved from India to Yunnan
    
        Combat - British
            Strategic bombing raid in France
                    Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Battle in Kwangtung
                British attack with 3 armour, 1 artillery, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
                Japanese defend with 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
                    British roll dice for 3 armour, 1 artillery, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 3/11 hits, 3.67 expected hits
                    Japanese roll dice for 2 artilleries and 4 infantry in Kwangtung, round 2 : 2/6 hits, 2.00 expected hits
                    3 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                    British roll dice for 3 armour, 1 artillery, 4 mech_infantrys and 1 tactical_bomber in Kwangtung, round 3 : 3/9 hits, 3.33 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Kwangtung, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
                British win, taking Kwangtung from Japanese with 3 armour, 1 artillery, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for British: 2 infantry and 1 mech_infantry
                Casualties for Japanese: 2 artilleries and 4 infantry
            Battle in Normandy Bordeaux
                British attack with 2 artilleries, 3 fighters and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
                    British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 2 artilleries, 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 0/7 hits, 2.83 expected hits
                    Germans roll dice for 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    British roll dice for 2 artilleries, 3 fighters and 2 infantry in Normandy Bordeaux, round 3 : 1/7 hits, 2.83 expected hits
                    Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - British
            1 bomber moved from France to United Kingdom
            2 fighters moved from Normandy Bordeaux to United Kingdom
            1 fighter moved from Normandy Bordeaux to United Kingdom
            1 tactical_bomber moved from Kwangtung to Yunnan
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
    
        Place Units - British
            1 armour and 1 mech_infantry placed in Union of South Africa
            1 transport placed in 110 Sea Zone
            3 artilleries and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            4 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 28 PUs; end with 29 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 35 PUs
            Some Units in India change ownership: 4 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Japanese regular : 0.00
    Italians regular : 0.67
    Germans AA : -0.17
    Germans regular : -1.00
    British regular : -5.17
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 fighters moved from Egypt to 92 Sea Zone
            1 bomber moved from Southern Italy to Normandy Bordeaux
            1 artillery and 6 infantry moved from France to Normandy Bordeaux
            3 infantry and 2 marines moved from Northern Italy to France
            1 infantry moved from Southern Italy to Northern Italy
            1 armour moved from Western Ukraine to Belarus
            2 transports moved from 92 Sea Zone to 96 Sea Zone
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 artillery, 1 bomber and 6 infantry
                British defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 6 infantry in Normandy Bordeaux, round 2 : 0/8 hits, 2.17 expected hits
                    British roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery, 1 bomber and 6 infantry in Normandy Bordeaux, round 3 : 3/8 hits, 2.17 expected hits
                    British roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1.33 expected hits
                    1 artillery owned by the British, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians roll dice for 1 artillery, 1 bomber and 4 infantry in Normandy Bordeaux, round 4 : 2/6 hits, 1.83 expected hits
                    British roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 8
                Casualties for Italians: 2 infantry
                Casualties for British: 2 artilleries and 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Normandy Bordeaux to Southern Italy
    
        Place Units - Italians
            2 fighters and 1 infantry placed in Egypt
            2 infantry placed in Iraq
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.17
    British regular : -1.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser, 1 destroyer and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 33 Sea Zone
            1 fighter moved from Philippines to Caroline Islands
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            3 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 cruiser and 1 destroyer placed in 62 Sea Zone
            1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser, 1 destroyer and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 33 Sea Zone
            1 fighter moved from Philippines to Caroline Islands
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            3 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 cruiser and 1 destroyer placed in 62 Sea Zone
            1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
            1 infantry moved from Tunisia to Libya
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 56 PUs; 
            Germans buy 1 aaGun, 5 armour and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour, 1 fighter and 3 tactical_bombers moved from Ukraine to Russia
            5 armour moved from Bryansk to Russia
            1 infantry moved from Smolensk to Bryansk
            2 mech_infantrys moved from Novgorod to Archangel
            1 infantry moved from Belarus to Archangel
            2 bombers and 2 fighters moved from Belarus to Russia
            3 infantry moved from Karelia to Novgorod
            1 infantry moved from Vyborg to Novgorod
            23 armour, 4 artilleries, 16 infantry and 3 mech_infantrys moved from Smolensk to Russia
            6 armour moved from Western Germany to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            2 infantry moved from Western Germany to Denmark
            1 fighter moved from Western Germany to Germany
            1 artillery and 2 infantry moved from France to Normandy Bordeaux
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 1 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry and 2 mech_infantrys in Archangel, round 3 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry and 2 mech_infantrys in Archangel, round 4 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 2 mech_infantrys in Archangel, round 5 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Archangel, round 6 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Archangel, round 7 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 7 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Russia
                Germans attack with 31 armour, 4 artilleries, 2 bombers, 3 fighters, 16 infantry, 3 mech_infantrys and 3 tactical_bombers
                Americans defend with 1 bomber; Russians defend with 4 aaGuns, 1 airfield, 5 armour, 6 artilleries, 1 factory_major, 2 fighters, 56 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Russians roll AA dice in Russia : 0/8 hits, 1.33 expected hits
                    Germans roll dice for 31 armour, 4 artilleries, 2 bombers, 3 fighters, 16 infantry, 3 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 26/62 hits, 25.50 expected hits
                    Russians roll dice for 4 aaGuns, 5 armour, 6 artilleries, 1 bomber, 2 fighters, 56 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 25/73 hits, 25.83 expected hits
                    21 infantry owned by the Russians, 4 artilleries owned by the Germans, 16 infantry owned by the Germans, 2 armour owned by the Germans, 4 aaGuns owned by the Russians, 1 bomber owned by the Americans and 3 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 29 armour, 2 bombers, 3 fighters and 3 tactical_bombers in Russia, round 3 : 18/37 hits, 19.33 expected hits
                    Russians roll dice for 5 armour, 6 artilleries, 2 fighters, 35 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 22/51 hits, 18.67 expected hits
                    18 infantry owned by the Russians and 22 armour owned by the Germans lost in Russia
                    Germans roll dice for 7 armour, 2 bombers, 3 fighters and 3 tactical_bombers in Russia, round 4 : 8/15 hits, 8.33 expected hits
                    Russians roll dice for 5 armour, 6 artilleries, 2 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 13/33 hits, 12.67 expected hits
                    8 infantry owned by the Russians, 3 fighters owned by the Germans, 7 armour owned by the Germans and 3 tactical_bombers owned by the Germans lost in Russia
                    Germans roll dice for 2 bombers in Russia, round 5 : 2/2 hits, 1.33 expected hits
                    Russians roll dice for 5 armour, 6 artilleries, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 5 : 11/25 hits, 10.00 expected hits
                    2 infantry owned by the Russians and 2 bombers owned by the Germans lost in Russia
                Russians win with 5 armour, 6 artilleries, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -172
                Casualties for Germans: 31 armour, 4 artilleries, 2 bombers, 3 fighters, 16 infantry, 3 mech_infantrys and 3 tactical_bombers
                Casualties for Americans: 1 bomber
                Casualties for Russians: 4 aaGuns and 49 infantry
    
        Non Combat Move - Germans
    
        Place Units - Germans
            1 aaGun placed in France
            5 armour placed in Germany
            7 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
            Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 2.83
    Germans regular : -2.00
    Russians AA : -1.33
    

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  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Caucasus
            2 infantry moved from Tambov to Rostov
            1 armour moved from Russia to Rostov
            1 armour moved from Russia to Rostov
            2 mech_infantrys moved from Russia to Archangel
            1 armour moved from Russia to Archangel
            1 infantry moved from Vologda to Archangel
            1 artillery and 2 infantry moved from Russia to Smolensk
            2 armour moved from Russia to Bryansk
            5 artilleries and 5 infantry moved from Russia to Bryansk
            1 tactical_bomber moved from Russia to Archangel
            1 fighter moved from Russia to Rostov
            1 fighter moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 armour, 5 artilleries and 5 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 5 artilleries and 5 infantry in Bryansk, round 2 : 5/12 hits, 4.33 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 armour, 5 artilleries and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 1.67 expected hits
                    Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Smolensk
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 2 armour, 1 fighter and 2 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 2 armour, 1 fighter and 2 infantry in Rostov, round 2 : 4/5 hits, 1.83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Rostov to Russia
            1 fighter moved from Smolensk to Russia
            1 tactical_bomber moved from Archangel to Russia
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Volgograd
            1 armour, 2 artilleries and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.00
    Russians regular : 2.83
    

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