Guam Elwells vs Guam Local Boys

  • '18

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 3 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 armour moved from Slovakia Hungary to Baltic States
            1 armour moved from Romania to Baltic States
            1 fighter moved from Romania to Baltic States
            1 infantry moved from Union of South Africa to South West Africa
                  Italians take South West Africa from British
            1 submarine moved from 92 Sea Zone to 91 Sea Zone
    
        Combat - Italians
            Battle in Baltic States
                Italians attack with 2 armour and 1 fighter
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 1 fighter in Baltic States, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Italians win, taking Baltic States from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Baltic States to Eastern Poland
            1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 fighter moved from Algeria to Alexandria
            1 fighter moved from Algeria to Alexandria
            1 tactical_bomber moved from Southern Italy to Alexandria
            1 bomber moved from Algeria to Alexandria
            1 carrier moved from 96 Sea Zone to 97 Sea Zone
            1 cruiser moved from 92 Sea Zone to 97 Sea Zone
            1 battleship moved from 92 Sea Zone to 96 Sea Zone
            1 cruiser moved from 96 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
            1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 artillery moved from Malta to 96 Sea Zone
            1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 armour moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 armour, 2 artilleries and 5 infantry moved from 97 Sea Zone to Greece
            1 armour and 2 mech_infantrys moved from Northern Italy to Romania
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
            2 armour placed in Northern Italy
            1 armour and 2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - Italians
            Italians collect 27 PUs; end with 27 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    Russians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from 62 Sea Zone to New South Wales
            2 infantry moved from 37 Sea Zone to Malaya
            3 fighters moved from India to British Somaliland
            1 infantry moved from India to West India
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from 62 Sea Zone to New South Wales
            2 infantry moved from 37 Sea Zone to Malaya
            3 fighters moved from India to British Somaliland
            1 infantry moved from India to West India
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    
        Combat Move - French
            1 infantry moved from Belgian Congo to Kenya
                  French take Kenya from Italians
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '18

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 factory_minor and 9 mech_infantrys; Remaining resources: 3 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 112 Sea Zone to 115 Sea Zone
            1 bomber moved from United Kingdom to 115 Sea Zone
            1 bomber moved from United Kingdom to 115 Sea Zone
            1 bomber moved from United Kingdom to Karelia
            1 infantry moved from Finland to Karelia
            1 infantry moved from Finland to Karelia
            1 tactical_bomber moved from 112 Sea Zone to 115 Sea Zone
            1 fighter moved from 112 Sea Zone to 115 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone
            1 armour moved from Poland to 114 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone
            1 armour moved from Poland to 114 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 armour moved from Germany to 113 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            3 armour and 3 artilleries moved from Western Germany to 112 Sea Zone
            8 infantry moved from Western Germany to 112 Sea Zone
            3 armour, 3 artilleries, 2 carriers, 8 infantry and 7 transports moved from 112 Sea Zone to 115 Sea Zone
            6 armour, 3 artilleries and 11 infantry moved from 115 Sea Zone to Novgorod
            1 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            1 artillery moved from Eastern Poland to Western Ukraine
            1 armour moved from Eastern Poland to Belarus
            1 infantry moved from Eastern Poland to Western Ukraine
            1 armour moved from Eastern Poland to Novgorod
            1 armour moved from Eastern Poland to Novgorod
            1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 armour moved from Southern Italy to 97 Sea Zone
            1 armour and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 armour moved from 99 Sea Zone to Syria
            1 infantry moved from Eastern Poland to Belarus
    
        Combat - Germans
            Battle in Syria
            Battle in 115 Sea Zone
                Germans attack with 2 bombers, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 10 transports
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 2 bombers, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 10 transports in 115 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
                Germans win, taking Syria from French with 2 bombers, 2 carriers, 1 fighter, 1 tactical_bomber and 10 transports remaining. Battle score for attacker is 10
                Casualties for Germans: 1 destroyer
                Casualties for Russians: 1 cruiser and 1 submarine
            Battle in Novgorod
                Germans attack with 8 armour, 3 artilleries and 11 infantry
                Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 11 infantry
                    Germans roll dice for 8 armour, 3 artilleries and 11 infantry in Novgorod, round 2 : 11/22 hits, 7.33 expected hits
                    Russians roll dice for 2 aaGuns, 1 artillery, 3 fighters and 11 infantry in Novgorod, round 2 : 8/15 hits, 6.00 expected hits
                    9 infantry owned by the Russians, 8 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
                    Germans roll dice for 8 armour, 3 artilleries and 3 infantry in Novgorod, round 3 : 9/14 hits, 6.00 expected hits
                    Russians roll dice for 1 artillery, 3 fighters and 2 infantry in Novgorod, round 3 : 4/6 hits, 3.00 expected hits
                    2 infantry owned by the Russians, 3 fighters owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 8 armour and 2 artilleries remaining. Battle score for attacker is 40
                Casualties for Germans: 1 artillery and 11 infantry
                Casualties for Russians: 2 aaGuns, 1 artillery, 3 fighters and 11 infantry
            Battle in Karelia
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Karelia, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Karelia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Karelia
                    Germans roll dice for 1 bomber and 2 infantry in Karelia, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Western Ukraine
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 3/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 armour and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Karelia to Baltic States
            2 bombers moved from 115 Sea Zone to Baltic States
            1 tactical_bomber moved from 115 Sea Zone to Baltic States
            2 fighters and 4 tactical_bombers moved from Gibraltar to Southern Italy
            1 infantry moved from Western Germany to Northern Italy
            1 infantry moved from Romania to Eastern Poland
            5 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun moved from Poland to Eastern Poland
    
        Place Units - Germans
            9 mech_infantrys placed in Germany
            1 factory_minor placed in Romania
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Eastern Poland: 1 armour
            EDIT: Removing units owned by Germans from Slovakia Hungary: 1 armour
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
            Germans collect 55 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 2.67
    Germans regular : 8.83
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 fighters and 4 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            5 mech_infantrys moved from Russia to Belarus
            1 tactical_bomber moved from Russia to Belarus
            1 fighter moved from Russia to Belarus
            2 mech_infantrys moved from Russia to Bryansk
            3 armour moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 1 fighter, 5 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 armour and 3 infantry
                    Russians roll dice for 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 2/7 hits, 2.00 expected hits
                    Germans roll dice for 1 armour and 3 infantry in Belarus, round 2 : 2/4 hits, 1.50 expected hits
                    2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 1/5 hits, 1.67 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Belarus, round 3 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 4 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Belarus, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 3 mech_infantrys
                Casualties for Germans: 1 armour and 3 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Belarus to Russia
            1 fighter moved from Belarus to Russia
    
        Place Units - Russians
            1 armour, 2 fighters and 4 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.17
    Russians regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 cruiser, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries, 1 bomber, 8 fighters, 5 infantry, 6 mech_infantrys and 5 tactical_bombers moved from Yunnan to Burma
            3 mech_infantrys moved from Hunan to Burma
            1 armour moved from Szechwan to Burma
            3 mech_infantrys moved from Kiangsu to Kweichow
            2 fighters moved from Hunan to Burma
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            2 battleships and 3 cruisers moved from 31 Sea Zone to 17 Sea Zone
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            1 carrier, 1 cruiser, 2 destroyers and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,5,3,1,1,6
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5,5,4,3,5
            Japanese collect 43 PUs (4 lost to blockades); end with 43 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 0 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 cruiser, 1 destroyer and 4 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 armour moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            2 battleships, 1 carrier and 1 cruiser moved from 10 Sea Zone to 31 Sea Zone
            1 bomber moved from Iceland to Scotland
    
        Combat - Americans
            Strategic bombing raid in Scotland
                    Germans roll AA dice in Scotland : 0/1 hits, 0.17 expected hits
                Bombing raid in Scotland rolls: 8 and causes: 3 damage to unit: airfield
                Bombing raid in Scotland causes 3 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from Scotland to Iceland
    
        Place Units - Americans
            1 battleship, 1 cruiser, 1 destroyer and 4 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 0 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 bomber and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            2 infantry moved from Malaya to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
            1 carrier moved from 37 Sea Zone to 39 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 artilleries and 9 infantry moved from Egypt to Anglo Egyptian Sudan
            1 mech_infantry and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
    
        Combat - British
            Battle in Philippines
    
        Non Combat Move - British
            1 tactical_bomber moved from Anglo Egyptian Sudan to British Somaliland
    
        Place Units - UK_Pacific
            1 bomber and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 22 PUs
            Some Units in India change ownership: 1 bomber and 2 infantry
    

    Combat Hit Differential Summary :

    Germans AA : -0.17
    

    Savegame

  • '18

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With TrueNeutrals
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Italians
            1 armour, 2 artilleries and 5 infantry moved from Greece to Turkey
            1 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from Alexandria to Egypt
            1 fighter moved from Eastern Poland to Turkey
            1 tactical_bomber moved from Alexandria to Turkey
            1 armour moved from Northern Italy to Spain
            1 armour moved from Northern Italy to Spain
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Spain
            1 infantry moved from 93 Sea Zone to Spain
            1 bomber moved from Alexandria to Spain
            1 cruiser moved from 97 Sea Zone to 93 Sea Zone
            1 cruiser moved from 97 Sea Zone to 93 Sea Zone
            1 battleship moved from 96 Sea Zone to 93 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Spain
            1 fighter moved from Alexandria to Egypt
            1 fighter moved from Alexandria to Turkey
    
        Combat - Italians
            Battle in Turkey
                Italians attack with 1 armour, 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
                Neutral_True defend with 8 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Turkey, round 2 : 6/11 hits, 4.00 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits
                    6 infantry owned by the Neutral_True and 2 infantry owned by the Italians lost in Turkey
                    Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Turkey, round 3 : 4/9 hits, 3.67 expected hits
                    Neutral_True roll dice for 2 infantry in Turkey, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True and 1 infantry owned by the Italians lost in Turkey
                Italians win, taking Turkey from Neutral_True with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Italians: 3 infantry
                Casualties for Neutral_True: 8 infantry
            Battle in Egypt
                Italians attack with 1 armour, 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry
                British defend with 1 factory_minor and 1 harbour; French defend with 1 fighter and 1 infantry; ANZAC defend with 2 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry in Egypt, round 2 : 3/13 hits, 3.17 expected hits
                    British roll dice for 1 fighter and 3 infantry in Egypt, round 2 : 1/4 hits, 1.67 expected hits
                    2 infantry owned by the ANZAC, 1 infantry owned by the French and 1 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 1 armour, 1 artillery, 1 fighter, 8 infantry and 1 mech_infantry in Egypt, round 3 : 3/12 hits, 3.00 expected hits
                    British roll dice for 1 fighter in Egypt, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the French and 1 infantry owned by the Italians lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
                Casualties for Italians: 2 infantry
                Casualties for ANZAC: 2 infantry
                Casualties for French: 1 fighter and 1 infantry
            Battle in Spain
                Italians attack with 2 armour, 1 bomber and 4 infantry
                Neutral_True defend with 6 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Spain, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 2 armour, 1 bomber and 4 infantry in Spain, round 2 : 2/7 hits, 2.33 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 5/6 hits, 2.00 expected hits
                    4 infantry owned by the Neutral_True, 4 infantry owned by the Italians and 1 armour owned by the Italians lost in Spain
                    Italians roll dice for 1 armour and 1 bomber in Spain, round 3 : 1/2 hits, 1.17 expected hits
                    Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_True and 1 armour owned by the Italians lost in Spain
                    Italians roll dice for 1 bomber in Spain, round 4 : 0/1 hits, 0.67 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber in Spain, round 5 : 1/1 hits, 0.67 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 5 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Italians and 1 infantry owned by the Neutral_True lost in Spain
                Neutral_True win with no units remaining. Battle score for attacker is -18
                Casualties for Italians: 2 armour, 1 bomber and 4 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Changing ownership of Spain from Neutral_True to Italians
            EDIT: Adding units owned by Italians to Spain: 1 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Belgian Congo from French to Italians
            EDIT: Turning off Edit Mode
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 carrier moved from 97 Sea Zone to 98 Sea Zone
            1 destroyer moved from 96 Sea Zone to 98 Sea Zone
            1 destroyer moved from 96 Sea Zone to 98 Sea Zone
            1 fighter moved from Egypt to 98 Sea Zone
            2 fighters and 1 tactical_bomber moved from Turkey to Greece
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 aaGun moved from Southern Italy to 97 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
            1 armour and 1 mech_infantry moved from Romania to Greece
            1 mech_infantry moved from Romania to Eastern Poland
            1 mech_infantry moved from Eastern Poland to Baltic States
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from South West Africa to Union of South Africa
    
        Place Units - Italians
            3 infantry placed in Southern France
            1 armour and 2 mech_infantrys placed in Northern Italy
            1 artillery and 5 infantry placed in Northern Italy
            Italians undo move 1.
            Italians undo move 2.
            1 artillery and 2 infantry placed in Southern France
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 33 PUs; end with 33 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 43 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.67
    Neutral_True regular : 3.33
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 destroyers and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 destroyer and 1 submarine moved from 35 Sea Zone to 20 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
            3 fighters moved from British Somaliland to West India
            4 infantry moved from New South Wales to 62 Sea Zone
            4 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in Kwangtung
    
        Non Combat Move - ANZAC
            1 infantry moved from West India to India
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 destroyers and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 destroyer and 1 submarine moved from 35 Sea Zone to 20 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
            3 fighters moved from British Somaliland to West India
            4 infantry moved from New South Wales to 62 Sea Zone
            4 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in Kwangtung
    
        Non Combat Move - ANZAC
            1 infantry moved from West India to India
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Politics - French
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
    
        Combat Move - French
            1 infantry moved from Kenya to Ethiopia
                  French take Ethiopia from Italians
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '18

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 fighter, 14 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 infantry moved from Western Ukraine to Ukraine
            1 infantry moved from Romania to Bessarabia
            1 infantry moved from Western Ukraine to Ukraine
            1 bomber moved from Baltic States to Ukraine
            1 artillery moved from Western Ukraine to Eastern Poland
            1 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Eastern Poland to Belarus
            1 fighter moved from 115 Sea Zone to Belarus
            1 armour moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
            1 armour moved from Vyborg to Novgorod
            1 fighter moved from Southern Italy to Egypt
            1 transport moved from 99 Sea Zone to 97 Sea Zone
            9 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from Southern Italy to Egypt
            3 tactical_bombers moved from Southern Italy to United Kingdom
            1 infantry moved from Eastern Poland to Bessarabia
            1 armour moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 bomber moved from Baltic States to United Kingdom
            1 bomber moved from Baltic States to United Kingdom
            1 tactical_bomber moved from Baltic States to Belarus
            1 armour moved from Eastern Poland to Bessarabia
            1 armour moved from Novgorod to Eastern Poland
            1 armour moved from Novgorod to Eastern Poland
            1 armour moved from Novgorod to Eastern Poland
            1 infantry moved from Karelia to Finland
            1 infantry moved from Karelia to Finland
            1 mech_infantry moved from Eastern Poland to Ukraine
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 1 armour and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 1 bomber, 2 infantry and 1 mech_infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 2/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 2 mech_infantrys
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 1.67 expected hits
                    Russians roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Russians: 2 mech_infantrys
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from United Kingdom: 2 bombers
            EDIT: Adding units owned by Germans to Western Germany: 2 bombers
            EDIT: Turning off Edit Mode
            1 fighter moved from Belarus to Eastern Poland
            1 tactical_bomber moved from Belarus to Eastern Poland
            1 bomber moved from Ukraine to Eastern Poland
            1 tactical_bomber moved from Southern Italy to Eastern Poland
            2 carriers and 10 transports moved from 115 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            2 submarines placed in 110 Sea Zone
            1 fighter and 2 infantry placed in United Kingdom
            2 infantry placed in France
            2 infantry placed in Novgorod
            2 infantry placed in Romania
            1 artillery and 6 infantry placed in Western Germany
            Germans undo move 6.
            Germans undo move 3.
            1 artillery and 1 infantry placed in France
            7 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Novgorod: 1 armour
            EDIT: Adding units owned by Germans to Western Germany: 1 armour
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
            Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 2.33
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 armour and 6 mech_infantrys; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            2 mech_infantrys moved from Russia to Nenetsia
            2 fighters moved from Russia to Nenetsia
            1 mech_infantry moved from Russia to Archangel
                  Russians take Archangel from Germans
            4 mech_infantrys moved from Bryansk to Ukraine
            1 fighter moved from Russia to Ukraine
            1 tactical_bomber moved from Russia to Ukraine
    
        Combat - Russians
            Battle in Nenetsia
                Russians attack with 2 fighters and 2 mech_infantrys
                Germans defend with 1 armour
                    Russians roll dice for 2 fighters and 2 mech_infantrys in Nenetsia, round 2 : 3/4 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Nenetsia, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Nenetsia
                Russians win, taking Nenetsia from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Ukraine
                Russians attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 factory_minor, 2 infantry and 1 mech_infantry
                    Russians roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 3/6 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry and 1 mech_infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 2 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Ukraine to Russia
            1 fighter moved from Ukraine to Russia
            2 fighters moved from Nenetsia to Russia
            1 mech_infantry moved from Russia to Bryansk
            1 armour moved from Russia to Bryansk
    
        Place Units - Russians
            2 armour and 6 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 30 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.50
    Russians regular : 2.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            2 battleships and 3 cruisers moved from 17 Sea Zone to 6 Sea Zone
            3 mech_infantrys moved from Kweichow to Burma
            1 infantry moved from Shan State to Malaya
                  Japanese take Malaya from UK_Pacific
            1 mech_infantry moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Tsinghai to Kazakhstan
            3 artilleries moved from Kansu to Novosibirsk
            1 infantry moved from Kansu to Novosibirsk
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            4 infantry moved from 5 Sea Zone to Amur
            9 infantry moved from Manchuria to Amur
            5 artilleries moved from Manchuria to Amur
    
        Combat - Japanese
            Battle in Amur
                Japanese attack with 5 artilleries and 13 infantry
                Russians defend with 2 aaGuns and 14 infantry
                    Japanese roll dice for 5 artilleries and 13 infantry in Amur, round 2 : 5/18 hits, 4.67 expected hits
                    Russians roll dice for 2 aaGuns and 14 infantry in Amur, round 2 : 5/14 hits, 4.67 expected hits
                    5 infantry owned by the Japanese, 3 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                    Japanese roll dice for 5 artilleries and 8 infantry in Amur, round 3 : 4/13 hits, 3.83 expected hits
                    Russians roll dice for 11 infantry in Amur, round 3 : 5/11 hits, 3.67 expected hits
                    5 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 5 artilleries and 3 infantry in Amur, round 4 : 2/8 hits, 2.67 expected hits
                    Russians roll dice for 7 infantry in Amur, round 4 : 2/7 hits, 2.33 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 5 artilleries and 1 infantry in Amur, round 5 : 4/6 hits, 2.00 expected hits
                    Russians roll dice for 5 infantry in Amur, round 5 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 5 artilleries in Amur, round 6 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Amur, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur
                Japanese win, taking Amur from Russians with 4 artilleries remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 artillery and 13 infantry
                Casualties for Russians: 2 aaGuns and 14 infantry
            Battle in Novosibirsk
                Japanese attack with 3 artilleries and 1 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 3 artilleries and 1 infantry in Novosibirsk, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                    Japanese roll dice for 3 artilleries and 1 infantry in Novosibirsk, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            2 artilleries and 1 infantry placed in Manchuria
            3 mech_infantrys placed in French Indo China
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,3
            Japanese collect 46 PUs (2 lost to blockades); end with 46 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.50
    Russians regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 0 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 bombers, 2 cruisers, 1 destroyer, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            2 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 6 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            2 armour moved from 91 Sea Zone to Spain
            1 artillery moved from 91 Sea Zone to Spain
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Spain
            1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Spain
            1 infantry moved from 91 Sea Zone to Spain
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Iceland to Novgorod
            2 battleships, 1 carrier and 1 cruiser moved from 31 Sea Zone to 33 Sea Zone
            2 infantry moved from Western United States to British Columbia
    
        Combat - Americans
            Strategic bombing raid in Novgorod
                    Germans roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits
                Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Novgorod causes 3 damage total. 
            Battle in Gibraltar
            Battle in Morocco
            Battle in Spain
                Americans attack with 2 armour, 1 artillery and 3 infantry
                Italians defend with 1 armour
                    Americans roll dice for 1 battleship and 1 cruiser in Spain, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 armour in Spain, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Americans and 1 armour owned by the Italians lost in Spain
                Americans win, taking Gibraltar from Italians, taking Morocco from Italians, taking Spain from Italians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - Americans
            1 bomber moved from Novgorod to Archangel
    
        Place Units - Americans
            2 bombers and 1 tactical_bomber placed in Western United States
            1 mech_infantry placed in Eastern United States
            2 cruisers and 1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5,2
            Americans collect 53 PUs (2 lost to blockades); end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 0 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 factory_minor and 3 infantry; Remaining resources: 1 PUs; 
    
        Politics - British
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            3 artilleries, 10 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
            1 tactical_bomber moved from British Somaliland to Belgian Congo
            2 infantry moved from Philippines to 35 Sea Zone
            1 battleship, 2 cruisers, 3 destroyers, 2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
    
        Combat - British
            Battle in Belgian Congo
                British attack with 3 artilleries, 10 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 armour and 2 mech_infantrys
                    British roll dice for 3 artilleries, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 2 : 3/15 hits, 3.83 expected hits
                    Italians roll dice for 1 armour and 2 mech_infantrys in Belgian Congo, round 2 : 1/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Belgian Congo
                British win, taking Belgian Congo from Italians with 3 artilleries, 9 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for British: 1 infantry
                Casualties for Italians: 1 armour and 2 mech_infantrys
    
        Non Combat Move - British
            1 tactical_bomber moved from Belgian Congo to Kenya
            1 armour moved from India to Afghanistan
                  British take Afghanistan from Neutral_True
            2 infantry moved from 20 Sea Zone to Kwangtung
    
        Place Units - UK_Pacific
            1 factory_minor placed in Kwangtung
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 21 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 0.83
    Italians regular : 0.33
    Germans AA : -0.17
    British regular : -0.83
    

    Savegame

  • '18

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 factory_minor, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Southern France to Spain
            1 armour and 2 mech_infantrys moved from Northern Italy to Spain
            1 transport moved from 93 Sea Zone to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Spain
            1 infantry moved from 93 Sea Zone to Spain
            1 transport moved from 93 Sea Zone to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Spain
            1 infantry moved from 93 Sea Zone to Spain
            1 armour moved from Turkey to Caucasus
                  Italians take Caucasus from Russians
            1 armour moved from Caucasus to Volgograd
                  Italians take Volgograd from Russians
            1 artillery and 1 infantry moved from Turkey to Caucasus
            1 infantry moved from Turkey to Northwest Persia
                  Italians take Northwest Persia from Neutral_Allies
            1 infantry moved from Egypt to 98 Sea Zone
            1 carrier moved from 98 Sea Zone to 99 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 artillery moved from Turkey to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
            1 artillery and 1 infantry moved from 100 Sea Zone to Rostov
            1 armour moved from Greece to Caucasus
            1 mech_infantry moved from Greece to Caucasus
            1 fighter moved from 98 Sea Zone to Rostov
            2 fighters and 1 tactical_bomber moved from Greece to Ukraine
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 infantry moved from Egypt to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            2 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
            2 infantry moved from 100 Sea Zone to Ukraine
            1 carrier moved from 99 Sea Zone to 100 Sea Zone
            1 destroyer moved from 98 Sea Zone to 100 Sea Zone
            1 destroyer moved from 98 Sea Zone to 100 Sea Zone
            2 armour and 1 mech_infantry moved from Baltic States to Archangel
    
        Combat - Italians
            Battle in Ukraine
                Italians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 4 mech_infantrys
                    Italians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 4 mech_infantrys in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Russians and 2 infantry owned by the Italians lost in Ukraine
                1 tactical_bomber owned by the Italians and 2 fighters owned by the Italians retreated
                Russians win with 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Italians: 2 infantry
                Casualties for Russians: 2 mech_infantrys
            Battle in Rostov
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Italians attack with 2 armour and 1 mech_infantry
                Americans defend with 1 bomber; Russians defend with 1 mech_infantry
                    Italians roll dice for 2 armour and 1 mech_infantry in Archangel, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 bomber and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.50 expected hits
                    1 mech_infantry owned by the Italians lost in Archangel
                    Italians roll dice for 2 armour in Archangel, round 3 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 bomber and 1 mech_infantry in Archangel, round 3 : 1/2 hits, 0.50 expected hits
                    1 mech_infantry owned by the Russians, 1 bomber owned by the Americans and 1 armour owned by the Italians lost in Archangel
                Italians win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour and 1 mech_infantry
                Casualties for Americans: 1 bomber
                Casualties for Russians: 1 mech_infantry
            Battle in Spain
                Italians attack with 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys
                Americans defend with 2 armour, 1 artillery and 2 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Spain, round 2 : 1/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys in Spain, round 2 : 1/10 hits, 2.33 expected hits
                    Americans roll dice for 2 armour, 1 artillery and 2 infantry in Spain, round 2 : 1/5 hits, 2.00 expected hits
                    2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Spain
                    Italians roll dice for 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys in Spain, round 3 : 2/9 hits, 2.17 expected hits
                    Americans roll dice for 2 armour and 1 artillery in Spain, round 3 : 1/3 hits, 1.33 expected hits
                    1 armour owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Spain
                    Italians roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Spain, round 4 : 3/8 hits, 2.00 expected hits
                    Americans roll dice for 1 armour in Spain, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Spain
                Italians win, taking Spain from Americans with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 16
                Casualties for Italians: 2 infantry
                Casualties for Americans: 2 armour, 1 artillery and 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Rostov to 100 Sea Zone
            1 fighter moved from Ukraine to 100 Sea Zone
            1 fighter moved from Ukraine to Romania
            1 tactical_bomber moved from Ukraine to Romania
    
        Place Units - Italians
            1 factory_minor placed in Turkey
            2 transports placed in 97 Sea Zone
            1 artillery and 2 infantry placed in Southern Italy
            1 armour placed in Northern Italy
            2 infantry placed in Egypt
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Egypt: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by Italians to Syria: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 39 PUs; end with 39 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 46 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.83
    Italians regular : -0.50
    Russians regular : 1.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            4 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
            4 infantry moved from 37 Sea Zone to Malaya
            1 infantry moved from Kwangtung to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Kwangtung to Kiangsi
                  Chinese take Kiangsi from Japanese
            2 destroyers moved from 54 Sea Zone to 37 Sea Zone
            1 transport moved from 20 Sea Zone to 55 Sea Zone
            1 infantry moved from Queensland to Northern Territory
            3 artilleries and 6 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Malaya
                ANZAC attack with 4 infantry
                Japanese defend with 1 harbour and 1 infantry
                    ANZAC roll dice for 4 infantry in Malaya, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Malaya
                ANZAC win, taking Malaya from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from West India to India
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.33
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            4 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
            4 infantry moved from 37 Sea Zone to Malaya
            1 infantry moved from Kwangtung to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Kwangtung to Kiangsi
                  Chinese take Kiangsi from Japanese
            2 destroyers moved from 54 Sea Zone to 37 Sea Zone
            1 transport moved from 20 Sea Zone to 55 Sea Zone
            1 infantry moved from Queensland to Northern Territory
            3 artilleries and 6 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Malaya
                ANZAC attack with 4 infantry
                Japanese defend with 1 harbour and 1 infantry
                    ANZAC roll dice for 4 infantry in Malaya, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Malaya
                ANZAC win, taking Malaya from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from West India to India
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
            1 infantry moved from Ethiopia to Kenya
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.33
    

    Savegame

  • '18

    Good game guys. I’ll spin up a new one.

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